VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

kupipi_ff11

  • Aoi
Career matches9,709
Career win rate46.5%
Round win rate50.9%
Peak rank28
Distinct opponents345
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1473 #2,199 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah288,8884,2184,67047.5%
Aoi2282129952236.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,800 of 4,836 rounds counted

5.5 inputs a second (332 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.53313,644
Aoi5.9356156

By opponent's character

Akira5.4326532
Aoi5.3320354
Wolf6.0363372
Jacky5.5327322
Pai5.4327261
Sarah5.3317259
Goh5.8345197
Shun5.7343207
Kage5.5331223
Jeffry5.5328196
El Blaze5.8348137
Jean5.4322201
Lion5.4322132
Brad5.633492
Lau5.834599
Vanessa5.533060
Eileen5.633668
Taka5.935360
Lei Fei5.633415
Dural5.734013

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira169947555.6%-0.4
Aoi123824166.7%+15.5
Wolf111525946.9%-6.7
Jacky92355738.0%-10.4
Pai89513857.3%+6.8
Sarah72393354.2%+3.5
Goh69303943.5%-4.2
Shun67363153.7%+2.8
Kage63362757.1%+5.2
Jeffry62303248.4%-3.9
El Blaze61303149.2%-3.7
Jean57302752.6%+1.3
Lion40182245.0%-8.7
Brad34142041.2%-6.0
Lau30111936.7%-17.2
Vanessa24131154.2%-0.8
Eileen22121054.5%+3.3
Taka159660.0%+9.0
Lei Fei62433.3%-9.3
Dural330100.0%+55.8

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon135855063.0%+9.5
Rectangle130765458.5%+4.0
Breakable Half Fence129666351.2%-0.1
Open127725556.7%+5.3
Single Wall120516942.5%-7.8
Low Fence115615453.0%-1.4
Half Fence114654957.0%+4.8
Full Fence112555749.1%-1.6
Breakable Full Fence109525747.7%-2.2
Full Fence and Open54203437.0%-11.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls72954.7%52.4%+2.3
No walls36250.8%51.9%-1.1

Walls against open: +3.4 points (95% range -2.9 to +9.7), p 0.289 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

鳩男 (Rank 31)2026/10/1284450.0%
nekota (Rank 25)2026/10/111413192.9%
ぽん (Rank 28)2026/10/0526131350.0%
しろ☆おび。@のびしろF (Rank 25)2026/10/05145935.7%
xXsoul-childXx (Rank 29)2026/10/05115645.5%
μ (Rank 26)2026/10/05103730.0%
ooosugi1202 (Rank 28)2026/09/1783537.5%
omuretukun (Rank 23)2026/09/172315865.2%
Jyuryoku_Eileen (Rank 24)2026/09/151510566.7%
★★★★★ (Rank 29)2026/09/1592722.2%
HaseMasa (Rank 27)2026/09/15138561.5%
弐参肆-緑捌發 (Rank 26)2026/08/031510566.7%
こて (Rank 25)2026/07/30169756.2%
ゅろぽ (Rank 23)2026/07/2786275.0%
fazz00r (Rank 25)2026/07/25105550.0%
要你命3000 (Rank 27)2026/07/25118372.7%
MaxMuncy (Rank 25)2026/07/2495455.6%
NEKOz (Rank 26)2026/07/2294544.4%
dalmax72 (Rank 24)2026/07/2232221068.8%
6132da (Rank 23)2026/07/14117463.6%
Martin1833 (Rank 23)2026/07/1397277.8%
え~る (Rank 29)2026/06/2783537.5%
방가방가 (Rank 27)2026/06/032213959.1%
サーちゃん (Rank 22)2026/05/18106460.0%
GWO (Rank 24)2026/05/1787187.5%

Round openings

Every character

guardG3808.4%
backdash into evade up2796.2%
crouch into Jackknife Middle Kick3KK2776.1%
crouch into Snap Side Chop Double3PP2255.0%
backdash into Crescent Heel4K+G1753.9%
forward dash into guardG1733.8%
evade down1282.8%
backdash into guardG1222.7%
Hide Side Kick (Deflect)P+K1172.6%
backdash into evade down1092.4%
backdash into Jackknife Middle Kick3KK871.9%
backward movement into evade down851.9%
evade down into guardG791.7%
backdash into Switch Kick4K771.7%
Rising Elbow6P into Elbow Side Chop6PP701.6%

345 further openings account for the other 2,146 rounds.

Counted from 1,128 of the 1,209 matches played. The rest were not pulled for openings.

Sarah

Career
4,218–4,670 · 47.5%
This season
1,114 matches · 52.6%
Peak rank
28

First hit in 57.9% of 4,125 rounds. Won 54.0% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 38.3% of rounds, against 26.1% in their other rounds.
  • Against Aoi: moves in first in 16.1% of rounds, against 5.5% against everyone else.
  • After opening the round before by backing off: backs off first in 48.2% of rounds, against 36.4% after anything else.
  • After winning a round: backs off first in 56.1% of rounds, against 24.6% after losing one.
  • When ahead: backs off first in 54.5% of rounds, against 30.1% when level or behind.
  • Against a Shun on no drinks: backs off first in 36.4% of rounds, against 12.7% against a Shun on other counts.
  • In round 4 or later: opens with “backdash into evade up” in 9.9% of rounds, against 5.0% in their other rounds.
  • Against Taka: opens with “crouch into 3PP Snap Side Chop Double” in 22.6% of rounds, against 5.2% against everyone else.
  • On Full Fence and Open stages: opens with “G guard” in 15.8% of rounds, against 8.6% on the other stages.
  • After losing a round: opens with “G guard” in 14.3% of rounds, against 3.2% after winning one.
  • When behind: opens with “G guard” in 13.6% of rounds, against 5.3% when ahead or level.

How is this tested?

guardG3729.0%
crouch into Jackknife Middle Kick3KK2776.7%
backdash into evade up2596.2%
crouch into Snap Side Chop Double3PP2255.4%
backdash into Crescent Heel4K+G1754.2%
forward dash into guardG1724.2%
backdash into guardG1212.9%
evade down1202.9%
Hide Side Kick (Deflect)P+K1172.8%
backdash into evade down1062.6%
backdash into Jackknife Middle Kick3KK872.1%
backward movement into evade down822.0%
evade down into guardG781.9%
backdash into Switch Kick4K771.9%
Rising Elbow6P into Elbow Side Chop6PP701.7%

271 further openings account for the other 1,806 rounds.

Counted from 1,033 of the 1,114 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira43–23 · 65%22–17 · 56%+9.0
Aoi49–15 · 77%19–18 · 51%+23.4
Wolf33–30 · 52%11–14 · 44%too few to test
Jacky16–27 · 37%11–20 · 35%-2.5
Pai31–20 · 61%11–12 · 48%too few to test
Goh17–17 · 50%9–13 · 41%too few to test
Shun26–20 · 57%6–7 · 46%too few to test
Sarah13–16 · 45%13–7 · 65%too few to test
El Blaze20–19 · 51%9–2 · 82%too few to test
Jeffry14–18 · 44%10–10 · 50%too few to test
Jean15–15 · 50%10–6 · 62%too few to test
Kage20–12 · 62%5–6 · 45%too few to test
Lion7–10 · 41%8–4 · 67%too few to test
Brad12–13 · 48%1–3 · 25%too few to test
Lau8–10 · 44%2–4 · 33%too few to test
Eileen7–6 · 54%5–2 · 71%too few to test
Vanessa8–1 · 89%0–5 · 0%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

81 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
299–522 · 36.4%
This season
95 matches · 43.2%
Peak rank
22

First hit in 55.8% of 382 rounds. Won 47.9% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 33.8% of rounds, against 12.7% after losing one.

How is this tested?

crouch dash forward into Hou'oushu3P7018.2%
backdash into evade up205.2%
Chudan Hiji'ate6P into Tsumujisakura6PP184.7%
Hou'oushu3P into throwP+G174.4%
Jousei Ryusenshou214P+K174.4%
evade down into Hou'oushu3P143.6%
NirentotsuPP into Nirentotsu OuchuPPP92.3%
crouch into Gedan Shouda2P92.3%
punchP92.3%
Tenchi In'youP+K+G82.1%
evade down82.1%
guardG82.1%
Kasuminagi2KP into Kasumi Renshou2KPP71.8%
Sou'unha66K71.8%
crouch dash forward into throwP+G71.8%

87 further openings account for the other 157 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 11 of 17 tests hold up
  • Aoi: 1 of 15 tests hold up