VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

h3-esports

  • Lei Fei
  • Jacky
  • Akira
  • Vanessa
  • Brad
  • Lau
Career matches1,733
Career win rate61.3%
Round win rate58.0%
Peak rank40
Distinct opponents321
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1562 #1,593 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry341,18965453555.0%
Lei Fei4034624210469.9%
Jacky3094821287.2%
Akira2954441081.5%
Brad293028293.3%
Vanessa271811761.1%
Lau21220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,736 of 2,901 rounds counted

8.6 inputs a second (515 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry7.94731,781
Lei Fei10.4624534
Jacky9.0542206
Akira9.2553118
Vanessa6.136756
Brad10.562937
Lau8.04784

By opponent's character

Jacky8.2494321
Akira8.8527295
Wolf8.7522255
Brad8.8526232
Aoi8.4504184
Jeffry8.0478175
Shun8.5508138
Goh8.7521127
Sarah9.0540127
Lion8.4505116
Pai8.7523104
Lau9.5568110
Eileen8.3496100
Kage8.3500111
El Blaze7.947588
Jean8.953283
Lei Fei9.456759
Vanessa8.852750
Dural8.450632
Taka8.651629

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky87563164.4%+1.1
Akira82503261.0%-4.1
Wolf63382560.3%-3.3
Brad62372559.7%-0.2
Aoi51272452.9%-11.4
Jeffry51331864.7%+2.9
Shun39281171.8%+9.4
Goh37241364.9%-2.9
Sarah35241168.6%+8.6
Lion3021970.0%+9.1
Pai29191065.5%+3.9
Lau2720774.1%+13.8
Eileen26111542.3%-24.2
Kage26131350.0%-12.4
El Blaze2315865.2%+2.3
Jean2011955.0%-5.2
Lei Fei1513286.7%+25.8
Vanessa137653.9%-2.9
Dural75271.4%+9.5
Taka75271.4%+16.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence103673665.0%+3.6
Breakable Full Fence82523063.4%+2.0
Half Fence80572371.2%+10.5
Rectangle80532766.2%+2.2
Single Wall79493062.0%-2.2
Octagon70363451.4%-12.2
Breakable Half Fence64442068.8%+3.9
Open59293049.1%-12.5
Full Fence and Open45301566.7%+7.0
Low Fence44232152.3%-11.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47964.5%62.8%+1.7
No walls18255.5%62.7%-7.2

Walls against open: +8.9 points (95% range -0.1 to +18.0), p 0.053 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

abcdkazu1986 (Rank 33)2026/10/1764266.7%
midori6127 (Rank 30)2026/10/1754180.0%
∈挙動不審∋ (Rank 33)2026/10/1752340.0%
hurikake1999 (Rank 34)2026/10/1751420.0%
poco/ぽこ (Rank 36)2026/10/1753260.0%
tawava (Rank 31)2026/10/1787187.5%
asari0727 (Rank 30)2026/10/1795455.6%
ジギングくん (Rank 35)2026/10/1182625.0%
ぽぽたこ (Rank 34)2026/10/1183537.5%
itikawanaoki (Rank 33)2026/10/1051420.0%
hsat0310 (Rank 35)2026/10/1092722.2%
こて (Rank 27)2026/09/1464266.7%
クレウル (Rank 36)2026/08/2773442.9%
LEO (Rank 36)2026/08/2772528.6%
ji-ru_11 (Rank 30)2026/08/2753260.0%
津古さん (Rank 36)2026/08/2264266.7%
raduakira (Rank 36)2026/08/0363350.0%
寿司眼鉄 (Rank 36)2026/08/0383537.5%
bh_iflg (Rank 34)2026/08/0396366.7%
らうらう (Rank 30)2026/07/2782625.0%
JeanKujo (Rank 29)2026/07/0453260.0%
NORESPECT (Rank 34)2026/06/27116554.5%
aomaro-IX (Rank 27)2026/06/0463350.0%
chottodakeyo_ (Rank 27)2026/05/30660100.0%
ASSERT(m_pThink); (Rank 21)2026/05/30660100.0%

Round openings

Every character

forward movement into punchP1626.6%
backdash into evade up994.1%
guardG into evade down743.0%
backdash into Kenka Hook46P733.0%
Dantai4K712.9%
Overblow Shoulder66P+K672.8%
Hammer Slide1P662.7%
backdash into evade down632.6%
backdash into Double Hammer Down43P492.0%
Overblow Shoulder66P+K into forward dash461.9%
backdash into offensive move461.9%
forward movement into Double KnucklePP421.7%
Overblow Shoulder66P+K into forward movement411.7%
Overblow Shoulder66P+K into throwP+G401.6%
guardG331.4%

443 further openings account for the other 1,467 rounds.

Counted from 612 of the 730 matches played. The rest were not pulled for openings.

Jeffry

Career
654–535 · 55.0%
This season
481 matches · 55.1%
Peak rank
34

First hit in 47.4% of 1,467 rounds. Won 58.1% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 38.3% of rounds, against 28.4% in their other rounds.
  • Against Wolf: backs off first in 46.8% of rounds, against 25.3% against everyone else.
  • After opening the round before by waiting: waits first in 36.6% of rounds, against 23.4% after anything else.
  • After losing a round: moves in first in 24.1% of rounds, against 6.9% after winning one.
  • When behind: moves in first in 23.9% of rounds, against 10.1% when ahead or level.
  • In round 1: opens with “backdash into 46P Kenka Hook” in 8.0% of rounds, against 4.0% in their other rounds.
  • Against Kage: opens with “1P Hammer Slide” in 20.0% of rounds, against 3.9% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 16.9% of rounds, against 2.3% after winning one.
  • When behind: opens with “forward movement into P punch” in 17.0% of rounds, against 5.1% when ahead or level.

How is this tested?

forward movement into punchP1208.1%
backdash into Kenka Hook46P735.0%
guardG into evade down704.8%
Overblow Shoulder66P+K674.5%
Hammer Slide1P664.5%
backdash into Double Hammer Down43P493.3%
Overblow Shoulder66P+K into forward dash463.1%
forward movement into Double KnucklePP422.9%
Overblow Shoulder66P+K into forward movement412.8%
Overblow Shoulder66P+K into throwP+G402.7%
guardG312.1%
guardG into crouch292.0%
backdash into Megaton Knuckle43P+K281.9%
guardG into evade up261.8%
backdash into Toe Kick2K241.6%

204 further openings account for the other 722 rounds.

Counted from 363 of the 481 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky20–10 · 67%8–5 · 62%too few to test
Jeffry19–5 · 79%7–4 · 64%too few to test
Akira16–11 · 59%3–2 · 60%too few to test
Wolf9–9 · 50%6–4 · 60%too few to test
Aoi7–12 · 37%4–0 · 100%too few to test
Brad7–4 · 64%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

118 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
242–104 · 69.9%
This season
139 matches · 71.2%
Peak rank
40

First hit in 55.7% of 530 rounds. Won 60.3% of the rounds they struck first, 68.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 9.4% of rounds, against 2.2% in their other rounds.
  • In round 1: opens with “4K Dantai” in 18.7% of rounds, against 11.1% in their other rounds.

How is this tested?

Dantai4K7113.1%
backdash into evade up6111.2%
backdash into offensive move468.5%
backdash into evade down376.8%
forward movement into punchP346.2%
crouch dash back into evade down152.8%
backdash into Shatenshou33P142.6%
backdash into punchP132.4%
forward dash into evade up122.2%
punchP into crouch dash forward122.2%
backdash into Touku Tenshinkyaku8K+G112.0%
Fukusoushou2P101.8%
Tenshi Ryusentai6K+G into kickK101.8%
backdash into Dantai4K81.5%
Tenshi Ryusentai6K+G into Rigoutai6K71.3%

95 further openings account for the other 183 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–4 · 75%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
82–12 · 87.2%
This season
55 matches · 90.9%
Peak rank
30

First hit in 60.0% of 205 rounds. Won 78.0% of the rounds they struck first, 72.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up167.8%
Squat Straight2P157.3%
Middle Smash6P136.3%
backdash into Middle Smash6P136.3%
Bil Jee6P+K125.8%
Dash Hammer Kick66K into kickK73.4%
backdash into High Angle Upper Kick6K73.4%
backdash into Spin Heel Sword4K+G73.4%
forward movement into Jab Double StraightPPP73.4%
Slant Back Knuckle1P62.9%
Bil Jee6P+K into forward movement52.4%
backdash into evade down52.4%
forward dash into evade up52.4%
forward movement into punchP52.4%
forward dash into Slant Back Knuckle1P41.9%

56 further openings account for the other 79 rounds.

Akira

Career
44–10 · 81.5%
This season
29 matches · 82.8%
Peak rank
29

First hit in 55.9% of 118 rounds. Won 71.2% of the rounds they struck first, 61.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape108.5%
Senzankou66P+K into throwP+G86.8%
crouch into Ekishou3P86.8%
backdash into evade down65.1%
crouch dash forward into Jouho Touken6P65.1%
crouch dash forward into forward dash65.1%
crouch dash forward into guardG65.1%
Rimon Chouchu66P54.2%
backdash into Rimon Chouchu66P54.2%
Jouho Touken6P43.4%
forward dash into Jouho Touken6P43.4%
punchP into Jouho Touken6P32.5%
Rimon Chouchu66P into Jouho Touken6P21.7%
backdash into Jouho Touken6P21.7%
backdash into Souka Housui3P+K21.7%

38 further openings account for the other 41 rounds.

Vanessa

Career
11–7 · 61.1%
This season
15 matches · 53.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: crouch dash forward into evade down58.9%
Defensive Style: guard47.1%
Offensive Style: guard35.4%
Defensive Style: guard into Stinger Low Blow1P+K23.6%
Offensive Style: crouch dash forward into Leg Guard Crush2P23.6%
Offensive Style: evade up into Uppercut3P+K23.6%
Offensive Style: guard into Backswing BodyP+K23.6%
Defensive Style: Back Knuckle into Back Knuckle High6PK11.8%
Defensive Style: Switch Back Middle11.8%
Defensive Style: backdash into guardG11.8%
Defensive Style: crouch dash back into guardG11.8%
Defensive Style: crouch dash forward into Cut Upper3P11.8%
Defensive Style: crouch dash forward into Stinger Low Blow1P+K11.8%
Defensive Style: crouch dash forward into Switch Left SlicerKK11.8%
Defensive Style: crouch dash forward into crouch11.8%

28 further openings account for the other 28 rounds.

Brad

Career
28–2 · 93.3%
This season
10 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up410.8%
crouch dash back into evade down38.1%
backdash into evade down25.4%
guardG into throw escape25.4%
Middle Spin Kick66K12.7%
Middle Spin Kick66K into kickK12.7%
Sharp Shoot1P into Low Kick2K12.7%
Sit Jab2P12.7%
backdash into Jolt Upper~Spin Kick3PK12.7%
backdash into Sit Jab2P12.7%
backdash into Sway Back4P+K+G12.7%
backdash into throw escape12.7%
crouch dash back into Elbow Hook~Screw High Kick6PK12.7%
crouch dash back into Jolt Upper~Spin Kick3PK12.7%
crouch dash back into Sit Jab2P12.7%

15 further openings account for the other 15 rounds.

Lau

Career
2–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P125.0%
Sako Soushou4P+K125.0%
Touku Shashou897P+K into evade up125.0%
guardG into punchP125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 9 of 15 tests hold up
  • Lei Fei: 2 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)