Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1562 #1,593 of 3,686 on the Elo list →
Jeffry1536479 matches
Lei Fei1620139 matches
Jacky160455 matches
Akira156629 matches
Vanessa154515 matches
Brad157010 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 34 | 1,189 | 654 | 535 | 55.0% |
|---|---|---|---|---|---|
| Lei Fei | 40 | 346 | 242 | 104 | 69.9% |
| Jacky | 30 | 94 | 82 | 12 | 87.2% |
| Akira | 29 | 54 | 44 | 10 | 81.5% |
| Brad | 29 | 30 | 28 | 2 | 93.3% |
| Vanessa | 27 | 18 | 11 | 7 | 61.1% |
| Lau | 21 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,736 of 2,901 rounds counted8.6 inputs a second (515 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 7.9 | 473 | 1,781 |
|---|---|---|---|
| Lei Fei | 10.4 | 624 | 534 |
| Jacky | 9.0 | 542 | 206 |
| Akira | 9.2 | 553 | 118 |
| Vanessa | 6.1 | 367 | 56 |
| Brad | 10.5 | 629 | 37 |
| Lau | 8.0 | 478 | 4 |
By opponent's character
| Jacky | 8.2 | 494 | 321 |
|---|---|---|---|
| Akira | 8.8 | 527 | 295 |
| Wolf | 8.7 | 522 | 255 |
| Brad | 8.8 | 526 | 232 |
| Aoi | 8.4 | 504 | 184 |
| Jeffry | 8.0 | 478 | 175 |
| Shun | 8.5 | 508 | 138 |
| Goh | 8.7 | 521 | 127 |
| Sarah | 9.0 | 540 | 127 |
| Lion | 8.4 | 505 | 116 |
| Pai | 8.7 | 523 | 104 |
| Lau | 9.5 | 568 | 110 |
| Eileen | 8.3 | 496 | 100 |
| Kage | 8.3 | 500 | 111 |
| El Blaze | 7.9 | 475 | 88 |
| Jean | 8.9 | 532 | 83 |
| Lei Fei | 9.4 | 567 | 59 |
| Vanessa | 8.8 | 527 | 50 |
| Dural | 8.4 | 506 | 32 |
| Taka | 8.6 | 516 | 29 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 87 | 56 | 31 | 64.4% | +1.1 |
|---|---|---|---|---|---|
| Akira | 82 | 50 | 32 | 61.0% | -4.1 |
| Wolf | 63 | 38 | 25 | 60.3% | -3.3 |
| Brad | 62 | 37 | 25 | 59.7% | -0.2 |
| Aoi | 51 | 27 | 24 | 52.9% | -11.4 |
| Jeffry | 51 | 33 | 18 | 64.7% | +2.9 |
| Shun | 39 | 28 | 11 | 71.8% | +9.4 |
| Goh | 37 | 24 | 13 | 64.9% | -2.9 |
| Sarah | 35 | 24 | 11 | 68.6% | +8.6 |
| Lion | 30 | 21 | 9 | 70.0% | +9.1 |
| Pai | 29 | 19 | 10 | 65.5% | +3.9 |
| Lau | 27 | 20 | 7 | 74.1% | +13.8 |
| Eileen | 26 | 11 | 15 | 42.3% | -24.2 |
| Kage | 26 | 13 | 13 | 50.0% | -12.4 |
| El Blaze | 23 | 15 | 8 | 65.2% | +2.3 |
| Jean | 20 | 11 | 9 | 55.0% | -5.2 |
| Lei Fei | 15 | 13 | 2 | 86.7% | +25.8 |
| Vanessa | 13 | 7 | 6 | 53.9% | -2.9 |
| Dural | 7 | 5 | 2 | 71.4% | +9.5 |
| Taka | 7 | 5 | 2 | 71.4% | +16.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 103 | 67 | 36 | 65.0% | +3.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 82 | 52 | 30 | 63.4% | +2.0 |
| Half Fence | 80 | 57 | 23 | 71.2% | +10.5 |
| Rectangle | 80 | 53 | 27 | 66.2% | +2.2 |
| Single Wall | 79 | 49 | 30 | 62.0% | -2.2 |
| Octagon | 70 | 36 | 34 | 51.4% | -12.2 |
| Breakable Half Fence | 64 | 44 | 20 | 68.8% | +3.9 |
| Open | 59 | 29 | 30 | 49.1% | -12.5 |
| Full Fence and Open | 45 | 30 | 15 | 66.7% | +7.0 |
| Low Fence | 44 | 23 | 21 | 52.3% | -11.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 479 | 64.5% | 62.8% | +1.7 |
| No walls | 182 | 55.5% | 62.7% | -7.2 |
Walls against open: +8.9 points (95% range -0.1 to +18.0), p 0.053 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NORESPECT (Rank 34) | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|
| asari0727 (Rank 30) | 9 | 5 | 4 | 55.6% |
| bh_iflg (Rank 34) | 9 | 6 | 3 | 66.7% |
| hsat0310 (Rank 35) | 9 | 2 | 7 | 22.2% |
| tawava (Rank 31) | 8 | 7 | 1 | 87.5% |
| ぽぽたこ (Rank 34) | 8 | 3 | 5 | 37.5% |
| らうらう (Rank 30) | 8 | 2 | 6 | 25.0% |
| ジギングくん (Rank 35) | 8 | 2 | 6 | 25.0% |
| 寿司眼鉄 (Rank 36) | 8 | 3 | 5 | 37.5% |
| LEO (Rank 36) | 7 | 2 | 5 | 28.6% |
| クレウル (Rank 36) | 7 | 3 | 4 | 42.9% |
| ASSERT(m_pThink); (Rank 21) | 6 | 6 | 0 | 100.0% |
| abcdkazu1986 (Rank 33) | 6 | 4 | 2 | 66.7% |
| aomaro-IX (Rank 27) | 6 | 3 | 3 | 50.0% |
| chottodakeyo_ (Rank 27) | 6 | 6 | 0 | 100.0% |
| raduakira (Rank 36) | 6 | 3 | 3 | 50.0% |
| こて (Rank 27) | 6 | 4 | 2 | 66.7% |
| 津古さん (Rank 36) | 6 | 4 | 2 | 66.7% |
| JeanKujo (Rank 29) | 5 | 3 | 2 | 60.0% |
| hurikake1999 (Rank 34) | 5 | 1 | 4 | 20.0% |
| itikawanaoki (Rank 33) | 5 | 1 | 4 | 20.0% |
| ji-ru_11 (Rank 30) | 5 | 3 | 2 | 60.0% |
| midori6127 (Rank 30) | 5 | 4 | 1 | 80.0% |
| poco/ぽこ (Rank 36) | 5 | 3 | 2 | 60.0% |
| ∈挙動不審∋ (Rank 33) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| abcdkazu1986 (Rank 33) | 2026/10/17 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| midori6127 (Rank 30) | 2026/10/17 | 5 | 4 | 1 | 80.0% |
| ∈挙動不審∋ (Rank 33) | 2026/10/17 | 5 | 2 | 3 | 40.0% |
| hurikake1999 (Rank 34) | 2026/10/17 | 5 | 1 | 4 | 20.0% |
| poco/ぽこ (Rank 36) | 2026/10/17 | 5 | 3 | 2 | 60.0% |
| tawava (Rank 31) | 2026/10/17 | 8 | 7 | 1 | 87.5% |
| asari0727 (Rank 30) | 2026/10/17 | 9 | 5 | 4 | 55.6% |
| ジギングくん (Rank 35) | 2026/10/11 | 8 | 2 | 6 | 25.0% |
| ぽぽたこ (Rank 34) | 2026/10/11 | 8 | 3 | 5 | 37.5% |
| itikawanaoki (Rank 33) | 2026/10/10 | 5 | 1 | 4 | 20.0% |
| hsat0310 (Rank 35) | 2026/10/10 | 9 | 2 | 7 | 22.2% |
| こて (Rank 27) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| クレウル (Rank 36) | 2026/08/27 | 7 | 3 | 4 | 42.9% |
| LEO (Rank 36) | 2026/08/27 | 7 | 2 | 5 | 28.6% |
| ji-ru_11 (Rank 30) | 2026/08/27 | 5 | 3 | 2 | 60.0% |
| 津古さん (Rank 36) | 2026/08/22 | 6 | 4 | 2 | 66.7% |
| raduakira (Rank 36) | 2026/08/03 | 6 | 3 | 3 | 50.0% |
| 寿司眼鉄 (Rank 36) | 2026/08/03 | 8 | 3 | 5 | 37.5% |
| bh_iflg (Rank 34) | 2026/08/03 | 9 | 6 | 3 | 66.7% |
| らうらう (Rank 30) | 2026/07/27 | 8 | 2 | 6 | 25.0% |
| JeanKujo (Rank 29) | 2026/07/04 | 5 | 3 | 2 | 60.0% |
| NORESPECT (Rank 34) | 2026/06/27 | 11 | 6 | 5 | 54.5% |
| aomaro-IX (Rank 27) | 2026/06/04 | 6 | 3 | 3 | 50.0% |
| chottodakeyo_ (Rank 27) | 2026/05/30 | 6 | 6 | 0 | 100.0% |
| ASSERT(m_pThink); (Rank 21) | 2026/05/30 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 162 | 6.6% |
|---|---|---|
| backdash into evade up | 99 | 4.1% |
| guardG into evade down | 74 | 3.0% |
| backdash into Kenka Hook46P | 73 | 3.0% |
| Dantai4K | 71 | 2.9% |
| Overblow Shoulder66P+K | 67 | 2.8% |
| Hammer Slide1P | 66 | 2.7% |
| backdash into evade down | 63 | 2.6% |
| backdash into Double Hammer Down43P | 49 | 2.0% |
| Overblow Shoulder66P+K into forward dash | 46 | 1.9% |
| backdash into offensive move | 46 | 1.9% |
| forward movement into Double KnucklePP | 42 | 1.7% |
| Overblow Shoulder66P+K into forward movement | 41 | 1.7% |
| Overblow Shoulder66P+K into throwP+G | 40 | 1.6% |
| guardG | 33 | 1.4% |
443 further openings account for the other 1,467 rounds.
Counted from 612 of the 730 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 654–535 · 55.0%
- This season
- 481 matches · 55.1%
- Peak rank
- 34
First hit in 47.4% of 1,467 rounds. Won 58.1% of the rounds they struck first, 52.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 38.3% of rounds, against 28.4% in their other rounds.
- Against Wolf: backs off first in 46.8% of rounds, against 25.3% against everyone else.
- After opening the round before by waiting: waits first in 36.6% of rounds, against 23.4% after anything else.
- After losing a round: moves in first in 24.1% of rounds, against 6.9% after winning one.
- When behind: moves in first in 23.9% of rounds, against 10.1% when ahead or level.
- In round 1: opens with “backdash into 46P Kenka Hook” in 8.0% of rounds, against 4.0% in their other rounds.
- Against Kage: opens with “1P Hammer Slide” in 20.0% of rounds, against 3.9% against everyone else.
- After losing a round: opens with “forward movement into P punch” in 16.9% of rounds, against 2.3% after winning one.
- When behind: opens with “forward movement into P punch” in 17.0% of rounds, against 5.1% when ahead or level.
| forward movement into punchP | 120 | 8.1% |
|---|---|---|
| backdash into Kenka Hook46P | 73 | 5.0% |
| guardG into evade down | 70 | 4.8% |
| Overblow Shoulder66P+K | 67 | 4.5% |
| Hammer Slide1P | 66 | 4.5% |
| backdash into Double Hammer Down43P | 49 | 3.3% |
| Overblow Shoulder66P+K into forward dash | 46 | 3.1% |
| forward movement into Double KnucklePP | 42 | 2.9% |
| Overblow Shoulder66P+K into forward movement | 41 | 2.8% |
| Overblow Shoulder66P+K into throwP+G | 40 | 2.7% |
| guardG | 31 | 2.1% |
| guardG into crouch | 29 | 2.0% |
| backdash into Megaton Knuckle43P+K | 28 | 1.9% |
| guardG into evade up | 26 | 1.8% |
| backdash into Toe Kick2K | 24 | 1.6% |
204 further openings account for the other 722 rounds.
Counted from 363 of the 481 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 20–10 · 67% | 8–5 · 62% | too few to test |
| Jeffry | 19–5 · 79% | 7–4 · 64% | too few to test |
| Akira | 16–11 · 59% | 3–2 · 60% | too few to test |
| Wolf | 9–9 · 50% | 6–4 · 60% | too few to test |
| Aoi | 7–12 · 37% | 4–0 · 100% | too few to test |
| Brad | 7–4 · 64% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
118 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 242–104 · 69.9%
- This season
- 139 matches · 71.2%
- Peak rank
- 40
First hit in 55.7% of 530 rounds. Won 60.3% of the rounds they struck first, 68.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 9.4% of rounds, against 2.2% in their other rounds.
- In round 1: opens with “4K Dantai” in 18.7% of rounds, against 11.1% in their other rounds.
| Dantai4K | 71 | 13.1% |
|---|---|---|
| backdash into evade up | 61 | 11.2% |
| backdash into offensive move | 46 | 8.5% |
| backdash into evade down | 37 | 6.8% |
| forward movement into punchP | 34 | 6.2% |
| crouch dash back into evade down | 15 | 2.8% |
| backdash into Shatenshou33P | 14 | 2.6% |
| backdash into punchP | 13 | 2.4% |
| forward dash into evade up | 12 | 2.2% |
| punchP into crouch dash forward | 12 | 2.2% |
| backdash into Touku Tenshinkyaku8K+G | 11 | 2.0% |
| Fukusoushou2P | 10 | 1.8% |
| Tenshi Ryusentai6K+G into kickK | 10 | 1.8% |
| backdash into Dantai4K | 8 | 1.5% |
| Tenshi Ryusentai6K+G into Rigoutai6K | 7 | 1.3% |
95 further openings account for the other 183 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–4 · 75% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 82–12 · 87.2%
- This season
- 55 matches · 90.9%
- Peak rank
- 30
First hit in 60.0% of 205 rounds. Won 78.0% of the rounds they struck first, 72.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 16 | 7.8% |
|---|---|---|
| Squat Straight2P | 15 | 7.3% |
| Middle Smash6P | 13 | 6.3% |
| backdash into Middle Smash6P | 13 | 6.3% |
| Bil Jee6P+K | 12 | 5.8% |
| Dash Hammer Kick66K into kickK | 7 | 3.4% |
| backdash into High Angle Upper Kick6K | 7 | 3.4% |
| backdash into Spin Heel Sword4K+G | 7 | 3.4% |
| forward movement into Jab Double StraightPPP | 7 | 3.4% |
| Slant Back Knuckle1P | 6 | 2.9% |
| Bil Jee6P+K into forward movement | 5 | 2.4% |
| backdash into evade down | 5 | 2.4% |
| forward dash into evade up | 5 | 2.4% |
| forward movement into punchP | 5 | 2.4% |
| forward dash into Slant Back Knuckle1P | 4 | 1.9% |
56 further openings account for the other 79 rounds.
Akira
- Career
- 44–10 · 81.5%
- This season
- 29 matches · 82.8%
- Peak rank
- 29
First hit in 55.9% of 118 rounds. Won 71.2% of the rounds they struck first, 61.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into throw escape | 10 | 8.5% |
|---|---|---|
| Senzankou66P+K into throwP+G | 8 | 6.8% |
| crouch into Ekishou3P | 8 | 6.8% |
| backdash into evade down | 6 | 5.1% |
| crouch dash forward into Jouho Touken6P | 6 | 5.1% |
| crouch dash forward into forward dash | 6 | 5.1% |
| crouch dash forward into guardG | 6 | 5.1% |
| Rimon Chouchu66P | 5 | 4.2% |
| backdash into Rimon Chouchu66P | 5 | 4.2% |
| Jouho Touken6P | 4 | 3.4% |
| forward dash into Jouho Touken6P | 4 | 3.4% |
| punchP into Jouho Touken6P | 3 | 2.5% |
| Rimon Chouchu66P into Jouho Touken6P | 2 | 1.7% |
| backdash into Jouho Touken6P | 2 | 1.7% |
| backdash into Souka Housui3P+K | 2 | 1.7% |
38 further openings account for the other 41 rounds.
Vanessa
- Career
- 11–7 · 61.1%
- This season
- 15 matches · 53.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: crouch dash forward into evade down | 5 | 8.9% |
|---|---|---|
| Defensive Style: guard | 4 | 7.1% |
| Offensive Style: guard | 3 | 5.4% |
| Defensive Style: guard into Stinger Low Blow1P+K | 2 | 3.6% |
| Offensive Style: crouch dash forward into Leg Guard Crush2P | 2 | 3.6% |
| Offensive Style: evade up into Uppercut3P+K | 2 | 3.6% |
| Offensive Style: guard into Backswing BodyP+K | 2 | 3.6% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 1 | 1.8% |
| Defensive Style: Switch Back Middle | 1 | 1.8% |
| Defensive Style: backdash into guardG | 1 | 1.8% |
| Defensive Style: crouch dash back into guardG | 1 | 1.8% |
| Defensive Style: crouch dash forward into Cut Upper3P | 1 | 1.8% |
| Defensive Style: crouch dash forward into Stinger Low Blow1P+K | 1 | 1.8% |
| Defensive Style: crouch dash forward into Switch Left SlicerKK | 1 | 1.8% |
| Defensive Style: crouch dash forward into crouch | 1 | 1.8% |
28 further openings account for the other 28 rounds.
Brad
- Career
- 28–2 · 93.3%
- This season
- 10 matches · 100.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 10.8% |
|---|---|---|
| crouch dash back into evade down | 3 | 8.1% |
| backdash into evade down | 2 | 5.4% |
| guardG into throw escape | 2 | 5.4% |
| Middle Spin Kick66K | 1 | 2.7% |
| Middle Spin Kick66K into kickK | 1 | 2.7% |
| Sharp Shoot1P into Low Kick2K | 1 | 2.7% |
| Sit Jab2P | 1 | 2.7% |
| backdash into Jolt Upper~Spin Kick3PK | 1 | 2.7% |
| backdash into Sit Jab2P | 1 | 2.7% |
| backdash into Sway Back4P+K+G | 1 | 2.7% |
| backdash into throw escape | 1 | 2.7% |
| crouch dash back into Elbow Hook~Screw High Kick6PK | 1 | 2.7% |
| crouch dash back into Jolt Upper~Spin Kick3PK | 1 | 2.7% |
| crouch dash back into Sit Jab2P | 1 | 2.7% |
15 further openings account for the other 15 rounds.
Lau
- Career
- 2–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 1 | 25.0% |
|---|---|---|
| Sako Soushou4P+K | 1 | 25.0% |
| Touku Shashou897P+K into evade up | 1 | 25.0% |
| guardG into punchP | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 9 of 15 tests hold up
- Lei Fei: 2 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lau: not tested (too few rounds)
