VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

gigantic-show422

Career matches3,822
Career win rate51.6%
Round win rate48.9%
Peak rank34
Distinct opponents138
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky332,0881,0451,04350.0%
Lion341,73392780653.5%
Vanessa261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky101524951.5%+3.8
Wolf97356236.1%-13.7
Akira81364544.4%-2.9
Jean80334741.2%-10.8
Jeffry73373650.7%+0.7
El Blaze45271860.0%+6.6
Shun42261661.9%+15.1
Pai34171750.0%-0.1
Lion32161650.0%+4.5
Sarah32151746.9%-3.5
Taka31191261.3%+18.9
Kage30191163.3%+16.1
Aoi1914573.7%+21.8
Lau178947.1%+3.2
Brad168850.0%-1.0
Vanessa168850.0%-4.0
Goh157846.7%-8.0
Lei Fei136746.1%-7.7
Eileen71614.3%-28.4
Dural2020.0%-66.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon97465147.4%-4.3
Rectangle91444748.4%-2.2
Breakable Full Fence88484054.5%+5.8
Low Fence85414448.2%-0.4
Full Fence84503459.5%+11.8
Open77403752.0%+4.0
Single Wall77433455.8%+10.3
Half Fence60253541.7%-13.6
Breakable Half Fence58283048.3%+5.5
Full Fence and Open2361726.1%-27.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47850.4%49.7%+0.7
No walls23951.9%47.9%+4.0

Walls against open: -3.3 points (95% range -12.1 to +5.5), p 0.461 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

役小角 (Rank 32)2026/09/1830201066.7%
マクシミリアン15世 (Rank 31)2026/09/1874413355.4%
タイヨウ (Rank 32)2026/09/1831161551.6%
ヘニオ (Rank 34)2026/09/171871138.9%
bonbon (Rank 35)2026/09/12112918.2%
滝太郎(Takitarou) (Rank 32)2026/09/1222111150.0%
be-shedded (Rank 29)2026/09/11118372.7%
hikabun (Rank 36)2026/09/0928101835.7%
ミルク警察 (Rank 33)2026/09/09147750.0%
nanami.madogiwa (Rank 34)2026/09/081771041.2%
太鼓の別人@夏Bonus無し (Rank 32)2026/09/04158753.3%
delicioso (Rank 33)2026/09/02103730.0%
cokeshi (Rank 29)2026/09/0221111052.4%
やまだ.com (Rank 36)2026/08/29137653.9%
fwnd1396 (Rank 35)2026/08/29156940.0%
ちょいそる (Rank 28)2026/08/27116554.5%
カミナリおやじ (Rank 30)2026/08/052112957.1%
ガリバー (Rank 31)2026/07/2596366.7%
けいすけ新宿 (Rank 33)2026/07/19107370.0%
シエロJ (Rank 34)2026/07/1782625.0%
interceptor (Rank 39)2026/07/101421214.3%
ヒ・ジハー (Rank 35)2026/06/17125741.7%
筋トレ職人 (Rank 32)2026/06/1796366.7%
ブロッサム (Rank 35)2026/06/041661037.5%
MikuMartineau (Rank 30)2026/05/1995455.6%

Round openings

Every character

guardG into throwP+G2357.3%
backdash into evade up1785.5%
backdash into evade down1494.6%
forward movement into punchP1274.0%
backdash into backward movement963.0%
crouch into Katousui2P942.9%
backdash into throwP+G812.5%
punchP782.4%
crouch into Squat Straight2P732.3%
Dash Hammer Kick66K into High Angle Upper Kick6K712.2%
backdash into Slide Shuffle (Deflect)4P+K+G682.1%
Dash Hammer Kick66K642.0%
Slant Back Knuckle1P into Rage Kick1PK531.6%
backdash into guardG521.6%
guardG461.4%

419 further openings account for the other 1,748 rounds.

Jacky

guardG into throwP+G1637.8%
backdash into evade up1245.9%
backdash into evade down1145.4%
backdash into backward movement743.5%
crouch into Squat Straight2P733.5%
Dash Hammer Kick66K into High Angle Upper Kick6K713.4%
backdash into Slide Shuffle (Deflect)4P+K+G683.2%
Dash Hammer Kick66K643.0%
backdash into throwP+G592.8%
forward movement into punchP542.6%
Slant Back Knuckle1P into Rage Kick1PK532.5%
punchP522.5%
forward movement into Punch High KickPK361.7%
guardG341.6%
crouch into Middle Kick3K331.6%

237 further openings account for the other 1,028 rounds.

Lion

crouch into Katousui2P948.5%
forward movement into punchP736.6%
guardG into throwP+G726.5%
backdash into evade up544.9%
backdash into evade down353.2%
punchP262.4%
crouch dash forward into Sen'inshou3P232.1%
crouch into Dantai3K232.1%
backdash into backward movement222.0%
backdash into throwP+G222.0%
Banchu6P into Banchu Renkanshu6PP211.9%
Juchou Senshou8P+K201.8%
backdash into guardG201.8%
guardG into punchP181.6%
Katousui2P171.5%

209 further openings account for the other 565 rounds.

Vanessa

Defensive Style: Bone Crush Middle into guardG112.5%
Defensive Style: Wind Elbow112.5%
Defensive Style: backdash into evade down112.5%
Defensive Style: guard112.5%
Defensive Style: guard into evade down112.5%
Offensive Style: backward movement into evade down112.5%
Offensive Style: evade down into Sweet Leg Slash1P112.5%
Offensive Style: evade up into crouch dash back112.5%