VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

lalunajay

  • Akira
  • Eileen
Career matches704
Career win rate31.7%
Round win rate33.6%
Peak rank21
Distinct opponents17
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1235 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh2146615431233.0%
Akira212376916829.1%
Eileen161010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

66 of 131 rounds counted

5.5 inputs a second (328 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Goh5.532866

By opponent's character

Lau5.734419
Vanessa5.331927
Lei Fei5.43249
Aoi5.83473
Kage5.73445
Taka5.03013

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau63350.0%+36.8
Vanessa62433.3%+11.8
Pai3030.0%-26.0
Akira2020.0%-17.4
Dural2020.0%-10.2
Goh2020.0%-25.2
Jean2020.0%-17.2
Jeffry2020.0%-17.2
Lei Fei2020.0%-13.7
Wolf2020.0%-10.2
Aoi1010.0%-16.6
Kage110100.0%+86.5
Sarah1010.0%-24.4
Taka1010.0%-3.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence71614.3%-6.5
Octagon72528.6%+11.7
Breakable Half Fence51420.0%+0.8
Full Fence and Open4040.0%-10.9
Open41325.0%+1.5
Breakable Full Fence3030.0%-20.5
Low Fence21150.0%+42.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2218.2%19.3%-1.1
No walls633.3%19.0%+14.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nekota (Rank 22)2026/06/191010.0%
Shako_P (Rank 22)2026/06/19110100.0%
MikuMartineau (Rank 30)2026/06/101010.0%
6132da (Rank 21)2026/06/1062433.3%
dalmax72 (Rank 23)2026/06/102020.0%
naowai (Rank 21)2026/06/0221150.0%
孤鎗客 (Rank 22)2026/06/0232166.7%
造り酒屋の御曹司 (Rank 24)2026/05/072020.0%
Multipla (Rank 22)2026/04/252020.0%
kimxxxtt (Rank 19)2026/03/312020.0%
なつめぐ (Rank 21)2026/03/292020.0%
달그림자 (Rank 21)2026/03/291010.0%
hwarangking (Rank 22)2026/03/292020.0%
dojoGR (Rank 21)2026/03/292020.0%
しろおび[Afroria] (Rank 21)2026/03/291010.0%
shinkita (Rank 21)2026/03/291010.0%
tz (Rank 24)2026/03/292020.0%

Round openings

Every character

Karura4P+K1914.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G1713.0%
KiribaraiK+G96.9%
Maegeri3K into Batousatsu3KP75.3%
backdash into backward movement64.6%
punchP into kickK64.6%
backdash53.8%
backdash into Karura4P+K43.0%
Raikou3P into Denkou3PP32.3%
crouch dash forward into throwP+G32.3%
Enkou Nyudou214P+K into Enkou ShutsudouP21.5%
Hiji'ate6P21.5%
Hoderi4P into Hoderi~Shikigami4PP21.5%
Kirin33P21.5%
Raikou3P21.5%

38 further openings account for the other 42 rounds.

Goh

Career
154–312 · 33.0%
This season
29 matches · 20.7%
Peak rank
21

First hit in 52.2% of 115 rounds. Won 38.3% of the rounds they struck first, 30.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Karura4P+K1916.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G1714.8%
KiribaraiK+G97.8%
Maegeri3K into Batousatsu3KP76.1%
backdash54.3%
punchP into kickK54.3%
backdash into Karura4P+K43.5%
backdash into backward movement43.5%
Raikou3P into Denkou3PP32.6%
crouch dash forward into throwP+G32.6%
Hiji'ate6P21.7%
Hoderi4P into Hoderi~Shikigami4PP21.7%
Kirin33P21.7%
Raikou3P21.7%
Tsukikage6K21.7%

26 further openings account for the other 29 rounds.

Eileen

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Nyudou214P+K into Enkou ShutsudouP222.2%
Douchu6P111.1%
Enkou Chousou3P into Enkou Santen3PP111.1%
Rigou TenshintaiK+G111.1%
Touku Geimentai4K+G111.1%
backdash into Enkou Nyurin66P111.1%
crouch into Sokutantai3K111.1%
punchP into RententaiPK111.1%

Akira

Career
69–168 · 29.1%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement228.6%
Youteitou6K into Kenhou6KP114.3%
backdash into Rimon Chouchu66P114.3%
backdash into Sokutai3K114.3%
down-back punch+kick1P+K114.3%
punchP into kickK114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Goh: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)