VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

SmudgyAsh7876

Career matches243
Career win rate28.4%
Round win rate3.5%
Peak rank21
Distinct opponents10
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

928 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah212436917428.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

87 of 87 rounds counted

26.2 inputs a second (1571 a minute) this season. Not placed among the regulars: an average over 20 a second is more than anyone keeps up for a season, so it is likely turbo hardware or a counting fault.

By character played

Sarah26.2157187

By opponent's character

Pai26.9161630
Jacky26.8161013
Lei Fei25.0149812
Sarah25.0150213
Goh27.316377
Shun24.814906
Vanessa28.116846

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai100100.0%-0.0
Jacky4040.0%+0.0
Lei Fei4040.0%+0.0
Sarah4040.0%-0.0
Goh2020.0%+0.0
Shun2020.0%+0.0
Vanessa2020.0%+0.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open8080.0%-0.0
Breakable Full Fence4040.0%+0.0
Low Fence4040.0%+0.0
Octagon4040.0%+0.0
Half Fence3030.0%-0.0
Full Fence and Open2020.0%+0.0
Single Wall2020.0%-0.0
Rectangle1010.0%-0.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls120.0%0.0%-0.0
No walls140.0%0.0%-0.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

supersanic456 (Rank 27)2026/10/152020.0%
H.P.Starcraft (Rank 23)2026/10/154040.0%
AmazedArts (Rank 24)2026/10/152020.0%
Marooned (Rank 24)2026/10/152020.0%
KidCloyster (Rank 24)2026/10/158080.0%
AAmateur (Rank 25)2026/10/152020.0%
SpaceSong (Rank 21)2026/10/142020.0%
johncha (Rank 21)2026/10/142020.0%
TerryIrvin (Rank 36)2026/10/132020.0%
billyFISHERMAN (Rank 23)2026/10/132020.0%