VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Vanessa

snaggy-miner78

  • Jacky
Career matches2,888
Career win rate22.4%
Round win rate33.5%
Peak rank21
Distinct opponents150
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

941 #3,679 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa211,5653491,21622.3%
Jacky211,3232981,02522.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,304 of 2,303 rounds counted

6.8 inputs a second (409 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.74031,382
Jacky7.0419922

By opponent's character

Akira7.3441513
Lion6.8408203
Jacky6.9413189
Kage7.0417174
Goh6.8407161
Jean6.9415160
Aoi6.8406130
Shun5.935687
Brad6.639585
Taka5.835084
Jeffry6.840575
Lau6.539369
Pai6.338075
Sarah6.538772
Lei Fei6.538958
El Blaze6.639755
Eileen6.639644
Vanessa7.544840
Wolf6.438316
Dural6.036014

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira126388830.2%+8.6
Lion55124321.8%-2.9
Jacky49153430.6%+5.2
Kage4683817.4%-6.2
Goh4273516.7%-8.2
Jean4273516.7%-4.8
Aoi3262618.8%-6.9
Shun2371630.4%+6.4
Brad2291340.9%+18.9
Taka2241818.2%-6.2
Jeffry2051525.0%+2.9
Lau1931615.8%-4.4
Pai1931615.8%-1.7
Sarah1851327.8%+1.0
Lei Fei1721511.8%-18.3
El Blaze1441028.6%+1.6
Eileen1221016.7%-5.3
Vanessa102820.0%+11.0
Wolf5050.0%-13.0
Dural3030.0%-13.0

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open68204829.4%+4.2
Breakable Full Fence67115616.4%-5.0
Full Fence67155222.4%-2.0
Breakable Half Fence65164924.6%+2.9
Low Fence5894915.5%-8.2
Octagon55134223.6%+0.6
Single Wall53143926.4%+3.3
Half Fence5294317.3%-3.9
Rectangle50173334.0%+10.4
Full Fence and Open3482623.5%-2.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35622.8%22.6%+0.2
No walls17924.0%24.1%-0.1

Walls against open: +0.3 points (95% range -7.6 to +8.2), p 0.941 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Might小麥豆漿 (Rank 23)2781929.6%
shizuhachan (Rank 18)2561924.0%
a39611619 (Rank 21)2391439.1%
dalmax72 (Rank 21)2332013.0%
トローリロートル (Rank 24)2141719.1%
anachan194 (Rank 18)1641225.0%
スタンプジャンパー (Rank 22)145935.7%
kosk5906 (Rank 21)1331023.1%
流形 (Rank 16)126650.0%
かっち (Rank 21)117463.6%
けつ毛バーガーking (Rank 21)113827.3%
Leejang (Rank 21)91811.1%
nyokki2026 (Rank 15)95455.6%
ぶー (Rank 21)91811.1%
metaltinko (Rank 11)8080.0%
yooutan (Rank 10)87187.5%
yujiberra (Rank 21)81712.5%
ぬ (Rank 21)83537.5%
チーム拓る ばくだん (Rank 20)84450.0%
BruceLee (Rank 15)73442.9%
maicoo (Rank 15)72528.6%
南無 (Rank 18)71614.3%
GWO (Rank 23)6060.0%
はおいー先生 (Rank 24)6060.0%
도룡밖에난몰라/RSA (Rank 17)61516.7%

Most played opponents, most recent first

Leejang (Rank 21)2026/10/1891811.1%
スタンプジャンパー (Rank 22)2026/10/16145935.7%
shizuhachan (Rank 18)2026/10/162561924.0%
a39611619 (Rank 21)2026/10/152391439.1%
dalmax72 (Rank 21)2026/10/152332013.0%
kosk5906 (Rank 21)2026/10/151331023.1%
Might小麥豆漿 (Rank 23)2026/10/132781929.6%
ぶー (Rank 21)2026/10/1391811.1%
はおいー先生 (Rank 24)2026/10/116060.0%
GWO (Rank 23)2026/10/096060.0%
かっち (Rank 21)2026/10/09117463.6%
トローリロートル (Rank 24)2026/10/082141719.1%
yujiberra (Rank 21)2026/10/0281712.5%
BruceLee (Rank 15)2026/09/2973442.9%
ぬ (Rank 21)2026/09/2883537.5%
チーム拓る ばくだん (Rank 20)2026/09/2884450.0%
도룡밖에난몰라/RSA (Rank 17)2026/09/1861516.7%
流形 (Rank 16)2026/09/17126650.0%
けつ毛バーガーking (Rank 21)2026/09/12113827.3%
maicoo (Rank 15)2026/09/1172528.6%
yooutan (Rank 10)2026/09/1087187.5%
anachan194 (Rank 18)2026/09/071641225.0%
nyokki2026 (Rank 15)2026/08/2995455.6%
metaltinko (Rank 11)2026/08/258080.0%
南無 (Rank 18)2026/07/3171614.3%

Round openings

Every character

Defensive Style: guard24914.2%
guardG854.9%
Defensive Style: punch784.5%
Offensive Style: guard714.1%
evade up553.1%
Defensive Style: evade up523.0%
Slide Shuffle (Deflect)4P+K+G382.2%
Offensive Style: punch331.9%
punchP into Punch High KickPK311.8%
Defensive Style: Wind Elbow271.5%
Offensive Style: evade up271.5%
Defensive Style: guard into punchP231.3%
Switch StepP+K+G into Switch Chopping BlowP+K+GP211.2%
Offensive Style: Clobbering Straight201.1%
Defensive Style: kick into Switch Left SlicerKK181.0%

355 further openings account for the other 920 rounds.

Counted from 450 of the 596 matches played. The rest were not pulled for openings.

Vanessa

Career
349–1,216 · 22.3%
This season
356 matches · 26.7%
Peak rank
21

First hit in 21.1% of 1,187 rounds. Won 39.6% of the rounds they struck first, 33.9% of the rounds they were struck first.

Significant Tells

  • Against Goh: attacks straight away in 47.9% of rounds, against 30.2% against everyone else.
  • After opening the round before by attacking: attacks straight away in 39.4% of rounds, against 26.1% after anything else.
  • Against Jean: opens with “Defensive Style: punch” in 14.8% of rounds, against 5.9% against everyone else.
  • After opening the round before with “Offensive Style: guard”: opens with “Offensive Style: guard” in 28.8% of rounds, against 4.7% after anything else.

How is this tested?

Defensive Style: guard24920.9%
Defensive Style: punch786.5%
Offensive Style: guard716.0%
Defensive Style: evade up524.4%
Offensive Style: punch332.8%
Defensive Style: Wind Elbow272.3%
Offensive Style: evade up272.3%
Defensive Style: guard into punchP231.9%
Offensive Style: Clobbering Straight201.7%
Defensive Style: kick into Switch Left SlicerKK181.5%
Defensive Style: Bone Crush Middle151.3%
Defensive Style: kick151.3%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP131.1%
Defensive Style: evade down131.1%
Defensive Style: Back Charge Kick121.0%

219 further openings account for the other 527 rounds.

Counted from 306 of the 356 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–11 · 54%4–9 · 31%too few to test
Lion7–16 · 30%4–9 · 31%too few to test
Goh4–13 · 24%1–7 · 12%too few to test
Kage4–15 · 21%1–6 · 14%too few to test
Jean4–10 · 29%0–5 · 0%too few to test
Jacky5–4 · 56%5–6 · 45%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

50 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
298–1,025 · 22.5%
This season
240 matches · 18.3%
Peak rank
21

First hit in 33.6% of 550 rounds. Won 40.0% of the rounds they struck first, 27.9% of the rounds they were struck first.

Significant Tells

  • Against Jacky: opens with “4P+K+G Slide Shuffle (Deflect)” in 20.9% of rounds, against 5.7% against everyone else.

How is this tested?

guardG8515.3%
evade up559.9%
Slide Shuffle (Deflect)4P+K+G386.8%
punchP into Punch High KickPK315.6%
Switch StepP+K+G into Switch Chopping BlowP+K+GP213.8%
Low Spin Kick1K+G152.7%
punchP122.2%
Middle Smash6P112.0%
evade down101.8%
backdash91.6%
Dash Hammer Kick66K81.4%
backdash into Spin Heel Sword4K+G81.4%
forward movement into punchP81.4%
Dash Hammer Kick66K into High Angle Upper Kick6K71.3%
Switch StepP+K+G into Switch Spin KickP+K+GK71.3%

121 further openings account for the other 230 rounds.

Counted from 144 of the 240 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira3–15 · 17%5–13 · 28%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

96 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 4 of 15 tests hold up
  • Jacky: 1 of 15 tests hold up