VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Eileen

drive0

  • Kage
Career matches2,150
Career win rate45.2%
Round win rate48.9%
Peak rank24
Distinct opponents31
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1355 #2,898 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen242,1189611,15745.4%
Kage2132112134.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

107 of 323 rounds counted

8.4 inputs a second (505 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen8.148787
Kage9.758420

By opponent's character

Jeffry7.54537
Goh8.04796
Akira7.847123
Shun9.75794
Aoi7.24306
Eileen8.14886
Taka8.852923
Lau8.04793
Lion9.657619
Lei Fei9.15445
Wolf8.04775

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky105550.0%-8.3
Jeffry105550.0%+3.4
Goh84450.0%+1.0
Akira72528.6%-11.9
Shun75271.4%+24.2
Aoi64266.7%+9.8
Eileen64266.7%+4.3
Taka63350.0%+13.4
Lau52340.0%+17.8
Lion5050.0%-47.0
Sarah3030.0%-17.1
Brad220100.0%+47.8
Jean2020.0%-11.4
Lei Fei21150.0%-40.9
Pai21150.0%+6.0
Wolf1010.0%-12.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon23111247.8%-0.4
Open1610662.5%+14.5
Rectangle105550.0%+9.1
Single Wall102820.0%-20.1
Breakable Full Fence83537.5%-12.2
Low Fence63350.0%+7.2
Half Fence31233.3%-12.6
Breakable Half Fence21150.0%+6.0
Full Fence2020.0%-15.6
Full Fence and Open220100.0%+10.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4843.8%45.2%-1.5
No walls3246.9%45.3%+1.6

Walls against open: -3.0 points (95% range -23.2 to +17.2), p 0.768 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Trepa-Muros70 (Rank 21)74357.1%
Guimaraes_One (Rank 25)63350.0%
Ilyricio (Rank 25)62433.3%
t0H0 (Rank 24)52340.0%
tkdroyalz (Rank 21)54180.0%
Lasdow (Rank 16)4040.0%
KHA0 (Rank 10)32166.7%
MrMorden7053 (Rank 21)31233.3%
Onpwnage (Rank 30)3030.0%
jellyebilly (Rank 22)32166.7%
mel1977 (Rank 21)31233.3%
CRYSTAL_CITY_JAY (Rank 30)2020.0%
Dreamcast (Rank 26)21150.0%
Itesmee (Rank 23)21150.0%
KratosKingZombie (Rank 4)220100.0%
Lollo™ (Rank 17)220100.0%
Lomiso03230 (Rank 11)220100.0%
Marorc (Rank 4)220100.0%
NantoSeiken (Rank 28)21150.0%
PitiPoingHibiki (Rank 28)2020.0%
RagingMARS (Rank 40)2020.0%
RickoSama (Rank 23)21150.0%
TokioMorishima (Rank 15)220100.0%
gimpel (Rank 23)2020.0%
lflstrucking (Rank 23)220100.0%

Most played opponents, most recent first

Lasdow (Rank 16)2026/09/124040.0%
RickoSama (Rank 23)2026/09/1221150.0%
Ilyricio (Rank 25)2026/06/0562433.3%
Guimaraes_One (Rank 25)2026/05/2763350.0%
KratosKingZombie (Rank 4)2026/05/27220100.0%
Marorc (Rank 4)2026/05/22220100.0%
RagingMARS (Rank 40)2026/05/222020.0%
TokioMorishima (Rank 15)2026/05/22220100.0%
Dreamcast (Rank 26)2026/05/1121150.0%
tkdroyalz (Rank 21)2026/05/1154180.0%
NantoSeiken (Rank 28)2026/04/1721150.0%
Trepa-Muros70 (Rank 21)2026/04/1774357.1%
Itesmee (Rank 23)2026/04/1021150.0%
lflstrucking (Rank 23)2026/04/10220100.0%
Onpwnage (Rank 30)2026/04/103030.0%
MrMorden7053 (Rank 21)2026/04/0631233.3%
Lomiso03230 (Rank 11)2026/04/06220100.0%
Lollo™ (Rank 17)2026/04/06220100.0%
mel1977 (Rank 21)2026/04/0631233.3%
KHA0 (Rank 10)2026/03/2732166.7%
gimpel (Rank 23)2026/03/262020.0%
t0H0 (Rank 24)2026/03/2652340.0%
PitiPoingHibiki (Rank 28)2026/03/262020.0%
CRYSTAL_CITY_JAY (Rank 30)2026/03/262020.0%
jellyebilly (Rank 22)2026/03/2632166.7%

Round openings

Every character

backdash into Kesshi Hanbi46K+G8726.9%
Tanhikyaku9K4112.7%
backdash into Hikou Senshi66K175.3%
backdash into Hikou Niki6K134.0%
Hikou Bokushoku9P123.7%
Enkou Nyudou214P+K113.4%
backdash103.1%
Goku Senshin (Deflect)4P+K+G82.5%
backdash into Touku Geimentai4K+G82.5%
backdash into backward movement82.5%
Enkou Nyudou214P+K into Shukushin SokutanK72.2%
Jinraishou6P+K72.2%
Tanhikyaku9K into forward dash61.9%
backdash into Enkou Nyurin66P41.2%
crouch into Zensoutai2K+G41.2%

60 further openings account for the other 80 rounds.

Eileen

Career
961–1,157 · 45.4%
This season
77 matches · 49.4%
Peak rank
24

First hit in 37.4% of 302 rounds. Won 56.6% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • After opening the round before with “backdash into 46K+G Kesshi Hanbi”: opens with “backdash into 46K+G Kesshi Hanbi” in 43.5% of rounds, against 21.0% after anything else.

How is this tested?

backdash into Kesshi Hanbi46K+G8728.7%
Tanhikyaku9K4113.5%
backdash into Hikou Senshi66K175.6%
backdash into Hikou Niki6K134.3%
Hikou Bokushoku9P124.0%
Enkou Nyudou214P+K113.6%
backdash103.3%
Goku Senshin (Deflect)4P+K+G82.6%
backdash into Touku Geimentai4K+G82.6%
backdash into backward movement82.6%
Enkou Nyudou214P+K into Shukushin SokutanK72.3%
Jinraishou6P+K72.3%
Tanhikyaku9K into forward dash62.0%
backdash into Enkou Nyurin66P41.3%
crouch into Zensoutai2K+G41.3%

42 further openings account for the other 60 rounds.

Kage

Career
11–21 · 34.4%
This season
5 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hiji'uchi6P210.0%
up-forward kick9K210.0%
Engetsugeri9K+G into evade down15.0%
Fusen Renkyaku6K+G into Tsumujigeri2K+G15.0%
Hiji'uchi6P into Sokudangasane1PK15.0%
Hiji'uchi6P into crouch15.0%
Kage Yaiba623P+K into Naraku Otoshi623P+KK15.0%
Kodachinuki4K into Ryubigeri4KK15.0%
Ryu'eikyaku66K into Nirenkyaku3KK15.0%
Suishageri7K+G15.0%
backdash into Doukudaki46K15.0%
backdash into Fujinkyaku46K+G15.0%
crouch into Nirenkyaku3KK15.0%
forward kick6K into evade down15.0%
forward kick6K into forward, up-forward kick69K15.0%

3 further openings account for the other 3 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: 1 of 13 tests hold up
  • Kage: not tested (too few rounds)