Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1524 #1,852 of 3,686 on the Elo list →
Jean152566 matches
Jeffry152042 matches
Pai149739 matches
Shun153134 matches
Akira151931 matches
Jacky152810 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 41 | 542 | 330 | 212 | 60.9% |
|---|---|---|---|---|---|
| Akira | 30 | 428 | 241 | 187 | 56.3% |
| Jacky | 30 | 392 | 209 | 183 | 53.3% |
| Sarah | — | 364 | 202 | 162 | 55.5% |
| Shun | 30 | 181 | 117 | 64 | 64.6% |
| Pai | 29 | 180 | 97 | 83 | 53.9% |
| Jean | 29 | 169 | 98 | 71 | 58.0% |
| Brad | 30 | 154 | 94 | 60 | 61.0% |
| Jeffry | 29 | 121 | 76 | 45 | 62.8% |
| El Blaze | — | 57 | 44 | 13 | 77.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
934 of 944 rounds counted9.0 inputs a second (541 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 9.0 | 541 | 286 |
|---|---|---|---|
| Jeffry | 8.7 | 522 | 163 |
| Pai | 8.5 | 509 | 156 |
| Shun | 8.2 | 494 | 127 |
| Akira | 10.8 | 646 | 125 |
| Jacky | 9.5 | 567 | 42 |
| Brad | 8.8 | 529 | 19 |
| Wolf | 10.6 | 637 | 16 |
By opponent's character
| Akira | 9.0 | 541 | 132 |
|---|---|---|---|
| Jacky | 9.2 | 552 | 113 |
| Lau | 9.2 | 549 | 90 |
| Jeffry | 9.0 | 540 | 77 |
| Pai | 8.4 | 501 | 72 |
| Sarah | 9.9 | 593 | 60 |
| Wolf | 9.1 | 545 | 59 |
| Vanessa | 9.0 | 540 | 57 |
| Kage | 9.3 | 556 | 42 |
| El Blaze | 9.1 | 547 | 44 |
| Brad | 8.3 | 501 | 35 |
| Lei Fei | 9.0 | 540 | 30 |
| Lion | 8.1 | 484 | 26 |
| Shun | 9.6 | 577 | 24 |
| Goh | 9.2 | 552 | 20 |
| Aoi | 8.8 | 527 | 12 |
| Eileen | 8.1 | 486 | 15 |
| Dural | 8.8 | 530 | 13 |
| Jean | 8.8 | 531 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 32 | 19 | 13 | 59.4% | -0.9 |
|---|---|---|---|---|---|
| Jacky | 27 | 12 | 15 | 44.4% | -12.0 |
| Lau | 21 | 11 | 10 | 52.4% | -0.8 |
| Jeffry | 19 | 13 | 6 | 68.4% | +15.8 |
| Pai | 19 | 8 | 11 | 42.1% | -17.0 |
| Sarah | 16 | 13 | 3 | 81.2% | +29.0 |
| Wolf | 15 | 8 | 7 | 53.3% | -0.6 |
| Vanessa | 14 | 5 | 9 | 35.7% | -24.8 |
| Kage | 11 | 5 | 6 | 45.5% | -11.9 |
| El Blaze | 10 | 6 | 4 | 60.0% | +11.6 |
| Brad | 8 | 4 | 4 | 50.0% | -11.8 |
| Lei Fei | 8 | 5 | 3 | 62.5% | +7.3 |
| Lion | 6 | 3 | 3 | 50.0% | -1.3 |
| Shun | 6 | 5 | 1 | 83.3% | +21.7 |
| Goh | 5 | 2 | 3 | 40.0% | -15.5 |
| Aoi | 4 | 3 | 1 | 75.0% | +21.1 |
| Eileen | 4 | 2 | 2 | 50.0% | -11.1 |
| Dural | 3 | 3 | 0 | 100.0% | +31.9 |
| Jean | 3 | 3 | 0 | 100.0% | +41.0 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 32 | 15 | 17 | 46.9% | -13.0 |
|---|---|---|---|---|---|
| Rectangle | 27 | 14 | 13 | 51.9% | -2.8 |
| Open | 25 | 17 | 8 | 68.0% | +16.7 |
| Half Fence | 24 | 15 | 9 | 62.5% | +8.6 |
| Single Wall | 22 | 13 | 9 | 59.1% | +0.2 |
| Breakable Full Fence | 20 | 11 | 9 | 55.0% | -2.9 |
| Full Fence | 19 | 9 | 10 | 47.4% | -9.2 |
| Low Fence | 17 | 9 | 8 | 52.9% | -3.5 |
| Breakable Half Fence | 16 | 12 | 4 | 75.0% | +16.4 |
| Full Fence and Open | 10 | 6 | 4 | 60.0% | +10.9 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 138 | 55.1% | 56.6% | -1.5 |
| No walls | 64 | 60.9% | 55.9% | +5.0 |
Walls against open: -6.5 points (95% range -21.5 to +8.4), p 0.392 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たか (Rank 31) | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|
| orachau (Rank 30) | 8 | 3 | 5 | 37.5% |
| BANANA (Rank 30) | 5 | 5 | 0 | 100.0% |
| GiantKiller1192 (Rank 28) | 5 | 1 | 4 | 20.0% |
| なっちゃんねる (Rank 24) | 5 | 3 | 2 | 60.0% |
| 44884 (Rank 29) | 4 | 2 | 2 | 50.0% |
| AzurDragon (Rank 27) | 4 | 3 | 1 | 75.0% |
| ER_higante (Rank 28) | 4 | 2 | 2 | 50.0% |
| IzumiKyoka_bungo (Rank 30) | 4 | 3 | 1 | 75.0% |
| be-shedded (Rank 27) | 4 | 2 | 2 | 50.0% |
| AYA (Rank 32) | 3 | 2 | 1 | 66.7% |
| BeheritX5674 (Rank 30) | 3 | 1 | 2 | 33.3% |
| JOHNFLOE (Rank 30) | 3 | 3 | 0 | 100.0% |
| aoken03_jpn (Rank 26) | 3 | 0 | 3 | 0.0% |
| cokeshi (Rank 30) | 3 | 1 | 2 | 33.3% |
| elf4sale (Rank 30) | 3 | 2 | 1 | 66.7% |
| laga1007 (Rank 26) | 3 | 3 | 0 | 100.0% |
| oblique-bulb2014 (Rank 30) | 3 | 1 | 2 | 33.3% |
| spacejamplus (Rank 26) | 3 | 3 | 0 | 100.0% |
| super_great_5 (Rank 25) | 3 | 2 | 1 | 66.7% |
| sword-moon-light (Rank 26) | 3 | 2 | 1 | 66.7% |
| temp002 (Rank 30) | 3 | 2 | 1 | 66.7% |
| zeronana (Rank 28) | 3 | 2 | 1 | 66.7% |
| 肉彦さん☆彡 (Rank 32) | 3 | 1 | 2 | 33.3% |
| fwnd1396 (Rank 31) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| orachau (Rank 30) | 2026/10/18 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| BANANA (Rank 30) | 2026/10/18 | 5 | 5 | 0 | 100.0% |
| 44884 (Rank 29) | 2026/10/18 | 4 | 2 | 2 | 50.0% |
| なっちゃんねる (Rank 24) | 2026/10/12 | 5 | 3 | 2 | 60.0% |
| AzurDragon (Rank 27) | 2026/10/05 | 4 | 3 | 1 | 75.0% |
| たか (Rank 31) | 2026/10/05 | 11 | 6 | 5 | 54.5% |
| AYA (Rank 32) | 2026/10/05 | 3 | 2 | 1 | 66.7% |
| be-shedded (Rank 27) | 2026/10/05 | 4 | 2 | 2 | 50.0% |
| fwnd1396 (Rank 31) | 2026/10/05 | 2 | 0 | 2 | 0.0% |
| cokeshi (Rank 30) | 2026/10/05 | 3 | 1 | 2 | 33.3% |
| GiantKiller1192 (Rank 28) | 2026/09/28 | 5 | 1 | 4 | 20.0% |
| aoken03_jpn (Rank 26) | 2026/09/28 | 3 | 0 | 3 | 0.0% |
| 肉彦さん☆彡 (Rank 32) | 2026/09/27 | 3 | 1 | 2 | 33.3% |
| temp002 (Rank 30) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| spacejamplus (Rank 26) | 2026/09/14 | 3 | 3 | 0 | 100.0% |
| oblique-bulb2014 (Rank 30) | 2026/09/14 | 3 | 1 | 2 | 33.3% |
| sword-moon-light (Rank 26) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| BeheritX5674 (Rank 30) | 2026/09/13 | 3 | 1 | 2 | 33.3% |
| IzumiKyoka_bungo (Rank 30) | 2026/09/06 | 4 | 3 | 1 | 75.0% |
| ER_higante (Rank 28) | 2026/09/02 | 4 | 2 | 2 | 50.0% |
| JOHNFLOE (Rank 30) | 2026/08/31 | 3 | 3 | 0 | 100.0% |
| zeronana (Rank 28) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| laga1007 (Rank 26) | 2026/08/17 | 3 | 3 | 0 | 100.0% |
| super_great_5 (Rank 25) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| elf4sale (Rank 30) | 2026/06/24 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade up | 50 | 6.7% |
|---|---|---|
| Rimon Chouchu66P into punchP | 24 | 3.2% |
| punchP into Double KnucklePP | 22 | 2.9% |
| backdash into punchP | 19 | 2.5% |
| Gyaku Seikenzuki66P into punchP | 18 | 2.4% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 17 | 2.3% |
| punchP into RengekiPP | 17 | 2.3% |
| punchP into Maeken~Joudan MawashigeriPK | 16 | 2.1% |
| crouch dash forward into guardG | 13 | 1.7% |
| evade down into throw escape | 11 | 1.5% |
| forward dash into evade up | 11 | 1.5% |
| Ducking Low2K+G into Destruction WaveK+G | 10 | 1.3% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 10 | 1.3% |
| crouch dash forward into throw escape | 10 | 1.3% |
| Jab StraightPP into Jab Double StraightPPP | 9 | 1.2% |
284 further openings account for the other 494 rounds.
Counted from 187 of the 231 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 76–45 · 62.8%
- This season
- 42 matches · 57.1%
- Peak rank
- 29
First hit in 64.7% of 170 rounds. Won 48.2% of the rounds they struck first, 58.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Double KnucklePP | 22 | 12.9% |
|---|---|---|
| Ducking Low2K+G into Destruction WaveK+G | 10 | 5.9% |
| backdash into evade up | 8 | 4.7% |
| Ducking Low2K+G | 7 | 4.1% |
| backdash into Full Swing Upper33P | 6 | 3.5% |
| backdash into punchP | 6 | 3.5% |
| crouch dash forward into guardG | 6 | 3.5% |
| crouch dash forward into throw escape | 5 | 2.9% |
| evade down into guardG | 5 | 2.9% |
| Low Knuckle2P | 4 | 2.4% |
| Dash Elbow66P into Dash Elbow Upper66PP | 3 | 1.8% |
| Side Kick3K into Knee Attack6K | 3 | 1.8% |
| evade down into throw escape | 3 | 1.8% |
| guardG into punchP | 3 | 1.8% |
| punchP into Knuckle KickPK | 3 | 1.8% |
61 further openings account for the other 76 rounds.
Jean
- Career
- 98–71 · 58.0%
- This season
- 66 matches · 54.5%
- Peak rank
- 29
First hit in 62.7% of 158 rounds. Won 52.5% of the rounds they struck first, 44.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into punchP | 18 | 11.4% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 17 | 10.8% |
| punchP into Maeken~Joudan MawashigeriPK | 16 | 10.1% |
| backdash into evade up | 8 | 5.1% |
| Hizageri4K into Kousenshu4KP | 6 | 3.8% |
| backdash into punchP | 5 | 3.2% |
| punchP into kickK | 5 | 3.2% |
| Shitanagi Shutou1P into Shutoukiri4P | 4 | 2.5% |
| Hangetsu NirenzukiP+K | 3 | 1.9% |
| KounirenPP into KagizukiPPP | 3 | 1.9% |
| backward movement into Tate'enpi~Tenkai Hizageri33PK | 3 | 1.9% |
| crouch dash forward into guardG | 3 | 1.9% |
| crouch dash forward into punchP | 3 | 1.9% |
| Shitanagi Shutou1P into punchP | 2 | 1.3% |
| backdash into Chudan Ushiro Mawashigeri66K | 2 | 1.3% |
52 further openings account for the other 60 rounds.
Counted from 37 of the 66 matches played. The rest were not pulled for openings.
Shun
- Career
- 117–64 · 64.6%
- This season
- 34 matches · 73.5%
- Peak rank
- 30
First hit in 59.2% of 130 rounds. Won 64.9% of the rounds they struck first, 58.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into RengekiPP | 17 | 13.1% |
|---|---|---|
| backdash into evade up | 14 | 10.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 10 | 7.7% |
| forward dash into evade up | 7 | 5.4% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 6 | 4.6% |
| Haisenchu1P | 4 | 3.1% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 3 | 2.3% |
| backdash into Fukuchougeki2P | 3 | 2.3% |
| backdash into Rensai Gakushu46PP | 3 | 2.3% |
| crouch dash back | 3 | 2.3% |
| evade down into Kasen Zenbokushou6PP | 3 | 2.3% |
| guardG into evade down | 3 | 2.3% |
| Gyousentai2K | 2 | 1.5% |
| backdash into punchP | 2 | 1.5% |
| forward dash into Fukuchougeki2P | 2 | 1.5% |
45 further openings account for the other 48 rounds.
Akira
- Career
- 241–187 · 56.3%
- This season
- 31 matches · 51.6%
- Peak rank
- 30
First hit in 57.1% of 112 rounds. Won 54.7% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into punchP | 24 | 21.4% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 9 | 8.0% |
| Yakuho Chouchu666P into punchP | 6 | 5.4% |
| Souka Housui3P+K | 4 | 3.6% |
| backdash into evade up | 4 | 3.6% |
| evade down into Jouho Touken6P | 4 | 3.6% |
| Souka Housui3P+K into SoutoP+K | 3 | 2.7% |
| Yakuho Chouchu666P into Jouho Touken6P | 3 | 2.7% |
| backdash into Souka Housui3P+K | 3 | 2.7% |
| backdash into punchP | 3 | 2.7% |
| forward dash into Rimon Chouchu66P | 3 | 2.7% |
| Chouyoushu1P into Koboku214P | 2 | 1.8% |
| Jouho Senshou46P into forward movement | 2 | 1.8% |
| backdash into Jouho Senshou46P | 2 | 1.8% |
| backdash into Jouho Touken6P | 2 | 1.8% |
32 further openings account for the other 38 rounds.
Counted from 28 of the 31 matches played. The rest were not pulled for openings.
Pai
- Career
- 97–83 · 53.9%
- This season
- 39 matches · 46.1%
- Peak rank
- 29
First hit in 51.9% of 104 rounds. Won 57.4% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 7.7% |
|---|---|---|
| RenshouPP into RaigekishouPPP | 7 | 6.7% |
| Senkyaku Chushou3KP into Renkan Soukashou3KPP | 7 | 6.7% |
| Sensaitai2K into Renka Sentai2KK | 7 | 6.7% |
| Honshin Soukyaku1K+G into Ensei SenpukyakuK+G | 5 | 4.8% |
| Honshin Soukyaku1K+G into Kochoukyaku4K+G | 4 | 3.9% |
| Koutankyaku66K into Renkan Tanheki66KP | 3 | 2.9% |
| backdash into Senchutai3K | 3 | 2.9% |
| backward movement into evade up | 3 | 2.9% |
| crouch dash forward into guardG | 3 | 2.9% |
| crouch dash forward into throw escape | 3 | 2.9% |
| Ensei Haikyaku4K into kickK | 2 | 1.9% |
| Senchuken6P | 2 | 1.9% |
| Senchutai3K | 2 | 1.9% |
| Senchutai3K into Senkyaku Chushou3KP | 2 | 1.9% |
37 further openings account for the other 43 rounds.
Counted from 27 of the 39 matches played. The rest were not pulled for openings.
Jacky
- Career
- 209–183 · 53.3%
- This season
- 10 matches · 60.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Jab StraightPP into Jab Double StraightPPP | 9 | 21.4% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 4 | 9.5% |
| backdash into evade up | 4 | 9.5% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 2 | 4.8% |
| backdash into Jab Double StraightPPP | 2 | 4.8% |
| evade down into throw escape | 2 | 4.8% |
| Low Spin Kick1K+G into Spinning KickK+G | 1 | 2.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 2.4% |
| Slide Shuffle (Deflect)4P+K+G | 1 | 2.4% |
| Spin Heel Sword4K+G into forward movement | 1 | 2.4% |
| backdash into Low Spin Kick1K+G | 1 | 2.4% |
| backdash into Step-in Middle Kick66K+G | 1 | 2.4% |
| backdash into crouch dash back | 1 | 2.4% |
| backward movement into evade up | 1 | 2.4% |
| backward movement into punchP | 1 | 2.4% |
10 further openings account for the other 10 rounds.
Brad
- Career
- 94–60 · 61.0%
- This season
- 5 matches · 40.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 21.1% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 2 | 10.5% |
| Middle Spin Kick66K into kickK | 2 | 10.5% |
| Dtee Sawk Dtrohng4P+K into Rapid Double JabP+K | 1 | 5.3% |
| Sit Jab2P | 1 | 5.3% |
| backdash into Ducking6P+K+G | 1 | 5.3% |
| backdash into Elbow Hook6P | 1 | 5.3% |
| backdash into punchP | 1 | 5.3% |
| crouch dash forward into Dtee Sawk Combination3PP | 1 | 5.3% |
| evade down into throw escape | 1 | 5.3% |
| forward dash into Sit Jab2P | 1 | 5.3% |
| forward dash into Ten Kao6K | 1 | 5.3% |
| guardG | 1 | 5.3% |
| punchP into Jab~High KickPK | 1 | 5.3% |
Wolf
- Career
- 330–212 · 60.9%
- This season
- 4 matches · 75.0%
- Peak rank
- 41
Significant Tells
Too few rounds to test opener patterns.
| Low Hammer2P into punchP | 2 | 12.5% |
|---|---|---|
| crouch dash forward into Elbow Butt4P | 2 | 12.5% |
| Jab StraightPP into One Two UpperPPP | 1 | 6.2% |
| Low Hammer2P into Low Drop Kick62K | 1 | 6.2% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 1 | 6.2% |
| Screw Hook63214P | 1 | 6.2% |
| crouch dash back into Arrow Knuckle3P | 1 | 6.2% |
| crouch dash back into Quick Shoulder66P+K | 1 | 6.2% |
| crouch dash forward into Gasp Kneel Palm Bomb6P+K | 1 | 6.2% |
| evade down into punchP | 1 | 6.2% |
| forward dash into Knee Lift6K | 1 | 6.2% |
| forward dash into Low Drop Kick62K | 1 | 6.2% |
| forward dash into Low Hammer2P | 1 | 6.2% |
| forward movement into Elbow Butt4P | 1 | 6.2% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Wolf: not tested (too few rounds)
