VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Taka

JBJunior

  • Brad
  • Jean
  • Lau
  • Jeffry
Career matches592
Career win rate48.8%
Round win rate47.2%
Peak rank24
Distinct opponents59
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1358 #2,882 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka2426214112153.8%
Brad2425710415340.5%
Jean1750262452.0%
Lau17139469.2%
Jeffry16109190.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

925 of 968 rounds counted

8.3 inputs a second (500 a minute) this season. Faster than 77% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad8.2491633
Taka9.6576135
Jean7.545282
Lau8.550859
Jeffry7.243016

By opponent's character

Wolf9.2552103
Jacky7.947293
Sarah8.148879
Pai8.349877
Lion9.255162
Lei Fei8.249164
Akira8.148343
Kage8.551351
Aoi8.550849
Lau8.350144
El Blaze8.350039
Vanessa6.639838
Brad8.249038
Goh8.651936
Jean8.249531
Shun9.053931
Taka7.243016
Jeffry7.142517
Dural9.25536
Eileen7.14248

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf2972224.1%-22.0
Jacky2542116.0%-14.9
Sarah1915479.0%+21.1
Pai1813572.2%+17.6
Lion1741323.5%-19.9
Lei Fei1661037.5%-0.6
Akira159660.0%+17.6
Kage138561.5%+20.9
Aoi125741.7%-5.2
Lau127558.3%-8.1
El Blaze101910.0%-19.9
Vanessa10100100.0%+25.5
Brad94544.4%-19.1
Goh96366.7%+18.1
Jean86275.0%+0.2
Shun82625.0%+4.0
Taka75271.4%+32.6
Jeffry42250.0%-18.7
Dural2020.0%-25.8
Eileen21150.0%+15.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open41182343.9%+1.8
Single Wall36171947.2%+0.2
Octagon35181751.4%+3.3
Breakable Half Fence2471729.2%-23.5
Full Fence2215768.2%+21.8
Full Fence and Open1871138.9%-4.0
Rectangle1881044.4%-1.3
Breakable Full Fence136746.1%+0.7
Half Fence136746.1%+2.9
Low Fence126650.0%-18.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12548.0%47.6%+0.4
No walls8946.1%47.6%-1.5

Walls against open: +1.9 points (95% range -12.3 to +16.1), p 0.791 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

abo_Sami__M (Rank 27)2972224.1%
HotRod666 (Rank 27)151146.7%
Ilyricio (Rank 23)103730.0%
Splatgoon (Rank 21)106460.0%
reyycist (Rank 21)10100100.0%
Nemesis_khan3 (Rank 20)880100.0%
Steve (Rank 11)85362.5%
BsMWakaFlocK (Rank 21)74357.1%
relentlessBEEF (Rank 21)72528.6%
tepodon_inaba (Rank 21)76185.7%
.ponto (Rank 16)64266.7%
DougSam (Rank 21)660100.0%
Luizcds84 (Rank 18)65183.3%
Mary (Rank 21)62433.3%
finalph3nx (Rank 24)51420.0%
itrap (Rank 30)51420.0%
たけし (Rank 27)51420.0%
KMA (Rank 12)42250.0%
LordBaconTheBoss (Rank 29)43175.0%
gundam_mk20 (Rank 16)41325.0%
大音狼♪ (Rank 39)4040.0%
GeplayerN (Rank 1)32166.7%
Iei-Taicho-0624 (Rank 38)3030.0%
Themis (Rank 12)330100.0%
dark-baron (Rank 22)3030.0%

Most played opponents, most recent first

abo_Sami__M (Rank 27)2026/10/182972224.1%
reyycist (Rank 21)2026/10/1610100100.0%
Mary (Rank 21)2026/10/0362433.3%
DougSam (Rank 21)2026/10/03660100.0%
Luizcds84 (Rank 18)2026/09/1465183.3%
Iei-Taicho-0624 (Rank 38)2026/09/063030.0%
itrap (Rank 30)2026/09/0351420.0%
Ilyricio (Rank 23)2026/08/26103730.0%
finalph3nx (Rank 24)2026/08/2351420.0%
dark-baron (Rank 22)2026/08/233030.0%
Splatgoon (Rank 21)2026/07/29106460.0%
Nemesis_khan3 (Rank 20)2026/07/29880100.0%
tepodon_inaba (Rank 21)2026/07/2576185.7%
たけし (Rank 27)2026/07/2551420.0%
relentlessBEEF (Rank 21)2026/07/2372528.6%
BsMWakaFlocK (Rank 21)2026/07/2274357.1%
Steve (Rank 11)2026/07/1885362.5%
大音狼♪ (Rank 39)2026/07/174040.0%
GeplayerN (Rank 1)2026/07/1632166.7%
gundam_mk20 (Rank 16)2026/07/0641325.0%
Themis (Rank 12)2026/07/06330100.0%
HotRod666 (Rank 27)2026/07/05151146.7%
.ponto (Rank 16)2026/07/0264266.7%
KMA (Rank 12)2026/06/2242250.0%
LordBaconTheBoss (Rank 29)2026/04/1243175.0%

Round openings

Every character

Sway Back4P+K+G into Mighty Knee UpperK556.1%
punchP into kickK333.6%
punchP303.3%
offensive move273.0%
evade up262.9%
Hiji'ate6P252.8%
punchP into Jab~High KickPK252.8%
Kao Loy6K+G182.0%
punchP into Hiji'ate6P171.9%
Sway Back4P+K+G into BreakdownP+K161.8%
Ao'oni Midaremage214P+K151.7%
Jackal Straight46P+K151.7%
Rapid Double JabP+K141.6%
guardG141.6%
guardG into crouch141.6%

255 further openings account for the other 561 rounds.

Counted from 228 of the 245 matches played. The rest were not pulled for openings.

Brad

Career
104–153 · 40.5%
This season
164 matches · 47.6%
Peak rank
24

First hit in 36.8% of 568 rounds. Won 50.2% of the rounds they struck first, 43.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Sway Back4P+K+G into Mighty Knee UpperK559.6%
punchP into kickK335.8%
offensive move274.7%
punchP into Jab~High KickPK254.4%
Kao Loy6K+G183.1%
Sway Back4P+K+G into BreakdownP+K162.8%
Jackal Straight46P+K152.6%
Rapid Double JabP+K142.5%
evade up142.5%
Sway Back4P+K+G into punchP132.3%
guardG into crouch122.1%
punchP122.1%
Rapid Double JabP+K into Rapid CombinationP+KPP111.9%
guardG111.9%
Jumping Dtee Sawk Bon9P+K91.6%

138 further openings account for the other 287 rounds.

Counted from 147 of the 164 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky2–5 · 29%0–5 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
141–121 · 53.8%
This season
43 matches · 39.5%
Peak rank
24

First hit in 64.2% of 176 rounds. Won 46.0% of the rounds they struck first, 31.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P2514.2%
punchP into Hiji'ate6P179.7%
Ao'oni Midaremage214P+K158.5%
punchP116.2%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP95.1%
crouch into Tsuyubarai2P+K84.5%
Kirikabu Kudaki1P+K52.8%
Morotezuki66P into Morote Tsuppari66PP52.8%
backdash into Ao'oni Midaremage214P+K52.8%
Agyou4P+K+G42.3%
backdash into Gozou Kehataki4KP42.3%
Hiji'ate6P into forward dash31.7%
crouch into Kirikabu Kudaki1P+K31.7%
evade up31.7%
Aka'oni MidaremageP+K21.1%

46 further openings account for the other 57 rounds.

Jean

Career
26–24 · 52.0%
This season
20 matches · 35.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Yamakuzushi6K911.0%
Hangetsu NirenzukiP+K78.5%
backdash into Doumawashi Kaitengeri46K+G67.3%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P56.1%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP56.1%
punchP56.1%
backdash into Konohana Sakuya43P+K44.9%
evade up44.9%
Kouyoushu4KK into Kouyou Getsugashu4KKK22.4%
Yamakuzushi6K22.4%
backdash into Hou'ou Enshizuki4K+GPP22.4%
backdash into Tate'enpi~Tenkai Hizageri33PK22.4%
evade up into backward movement22.4%
forward movement into Hangetsu NirenzukiP+K22.4%
guardG into crouch22.4%

23 further openings account for the other 23 rounds.

Lau

Career
9–4 · 69.2%
This season
14 matches · 64.3%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kokyaku Haiten7K915.2%
crouch into down-back kick1K46.8%
punchP into RenkentaiPK46.8%
Chisoutai2K+G35.1%
Chisoutai2K+G into crouch35.1%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK35.1%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K35.1%
Tenshin EngekishouP+K into Rouko Tekiga6P+KP+K35.1%
punchP into RenshouPP35.1%
Fukko Kensou1P23.4%
Kokyaku Haiten7K into evade up23.4%
backdash into Souko Reppa3P+K23.4%
crouch into Chisoutai2K+G23.4%
evade up23.4%
Chugeki6P into Hou'ou Soushou6PP11.7%

13 further openings account for the other 13 rounds.

Jeffry

Career
9–1 · 90.0%
This season
4 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P into Elbow Hammer6PP318.8%
evade up318.8%
backdash into Head Attack46P+K212.5%
punchP212.5%
Knee Attack6K into forward dash16.2%
Knee Push4K16.2%
backdash into Side Kick3K16.2%
backdash into crouch16.2%
guardG into Toe Kick Hammer2KP16.2%
punchP into Elbow Hammer6PP16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 0 of 15 tests hold up
  • Taka: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)