VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

こんにちわアキラ

  • Wolf
  • El Blaze
  • Jeffry
  • Jacky
  • Akira
Career matches14,851
Career win rate57.3%
Round win rate54.2%
Peak rank43
Distinct opponents357
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1820 #323 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad4312,8407,4005,44057.6%
Jeffry4079041437652.4%
El Blaze4277144532657.7%
Wolf3934619914757.5%
Jacky33101554654.5%
Akira333030.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,483 of 8,067 rounds counted

7.3 inputs a second (440 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad7.44435,231
Wolf7.2433632
El Blaze6.8411572
Jacky7.947238
Akira9.355810

By opponent's character

Akira7.9472723
Lau7.6459567
Jacky7.8470622
Brad7.2431561
Kage7.2429497
Lei Fei6.9412479
Lion7.3439418
Wolf7.7461258
Pai6.9415339
Sarah7.2430313
Vanessa6.9414272
Shun7.3436317
Jeffry6.9414226
Aoi7.2435226
Eileen7.1426176
El Blaze7.3440146
Jean7.2429109
Goh6.8409120
Taka7.0419105
Dural7.64559

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2141189655.1%-3.8
Lau1991108955.3%-3.5
Jacky1821077558.8%+0.9
Brad1591104969.2%+9.4
Kage152866656.6%-1.2
Lei Fei148806854.0%+4.4
Lion116684858.6%-0.5
Wolf93563760.2%+2.2
Pai90523857.8%-2.3
Sarah90533758.9%-0.5
Vanessa90553561.1%-0.8
Shun83622174.7%+12.5
Jeffry79542568.3%+6.2
Aoi69373253.6%-1.4
Eileen67392858.2%-2.2
El Blaze49222744.9%-14.6
Jean39221756.4%-3.0
Goh33171651.5%-19.2
Taka27131448.1%-12.0
Dural220100.0%+44.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence24613910756.5%-2.5
Breakable Half Fence2231368761.0%+2.5
Single Wall2141318361.2%+0.8
Open2051248160.5%+3.7
Octagon193989550.8%-9.9
Full Fence1881147460.6%+2.3
Half Fence1811117061.3%+1.4
Low Fence1711017059.1%+1.4
Rectangle162986460.5%+2.8
Full Fence and Open96564058.3%-1.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,19358.3%58.9%-0.6
No walls59060.3%58.6%+1.8

Walls against open: -2.4 points (95% range -7.5 to +2.7), p 0.364 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

堂島様 (Rank 42)2026/10/1775373849.3%
カルティカ (Rank 40)2026/10/1734211361.8%
k-wofs (Rank 42)2026/10/161912763.2%
自作マニア@むめい。 (Rank 40)2026/10/1633231069.7%
jinmenusagi (Rank 42)2026/10/16178947.1%
硬め濃いめ少なめお米 (Rank 43)2026/10/1527101737.0%
manatsu_7 (Rank 42)2026/10/1574403454.0%
めがじぇね (Rank 43)2026/10/142191242.9%
ス~パ~オヤツマ~ン (Rank 42)2026/10/1450262452.0%
sizzle (Rank 43)2026/10/1339172243.6%
中四国ウルフ (Rank 41)2026/10/1022111150.0%
とぅでい (Rank 41)2026/10/03189950.0%
せろり☆ (Rank 43)2026/09/291751229.4%
대통령혀가참길다. (Rank 38)2026/09/232117481.0%
ピロオ3 (Rank 41)2026/09/222112957.1%
ikkyusaaan (Rank 40)2026/09/221711664.7%
ひじひじくん (Rank 41)2026/09/15178947.1%
lesser-pram7 (Rank 41)2026/09/0530181260.0%
P式截拳道こくとう (Rank 41)2026/09/031991047.4%
サバオリ (Rank 43)2026/09/03157846.7%
ラーメソマソ (Rank 43)2026/08/291851327.8%
しょべるん (Rank 38)2026/08/221611568.8%
かめやま (Rank 42)2026/07/061911857.9%
シエロJ (Rank 42)2026/07/031911857.9%
spacex_falcon_heavy (Rank 41)2026/06/241513286.7%

Round openings

Every character

backdash into evade up4385.9%
guardG into throw escape3825.2%
Dtee Sawk Dtrohng4P+K2713.7%
backdash into evade down2713.7%
guardG2533.4%
backdash into Stop Kick4K2363.2%
offensive move into guardG1922.6%
backdash into throwP+G1692.3%
throwP+G into Stop Kick4K1652.2%
Sit Jab1642.2%
forward dash into throwP+G1351.8%
Jackal Straight46P+K1311.8%
backdash into throw escape1311.8%
backdash into Elbow Hook6P1291.7%
backdash into punchP1261.7%

553 further openings account for the other 4,204 rounds.

Counted from 1,806 of the 1,969 matches played. The rest were not pulled for openings.

Brad

Career
7,400–5,440 · 57.6%
This season
1,538 matches · 60.4%
Peak rank
43

First hit in 47.8% of 5,564 rounds. Won 57.9% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

  • In round 3: waits first in 17.3% of rounds, against 14.3% in their other rounds.
  • Against Lau: backs off first in 51.0% of rounds, against 33.0% against everyone else.
  • On Octagon stages: backs off first in 42.2% of rounds, against 33.6% on the other stages.
  • After opening the round before by waiting: waits first in 31.2% of rounds, against 12.9% after anything else.
  • After winning a round: attacks straight away in 42.5% of rounds, against 35.0% after losing one.
  • When ahead: attacks straight away in 43.2% of rounds, against 34.3% when level or behind.
  • In round 1: opens with “backdash into 4K Stop Kick” in 5.7% of rounds, against 3.7% in their other rounds.
  • Against Lei Fei: opens with “G guard” in 8.9% of rounds, against 3.2% against everyone else.
  • After opening the round before with “G guard into throw escape”: opens with “G guard into throw escape” in 21.5% of rounds, against 5.2% after anything else.

How is this tested?

guardG into throw escape3416.0%
backdash into evade up3255.8%
Dtee Sawk Dtrohng4P+K2714.8%
backdash into Stop Kick4K2364.2%
guardG2013.6%
offensive move into guardG1903.4%
backdash into evade down1803.2%
throwP+G into Stop Kick4K1652.9%
Sit Jab2P1492.6%
Jackal Straight46P+K1312.3%
backdash into Elbow Hook6P1292.3%
Sway Back4P+K+G into Mighty Knee UpperK1202.1%
backdash into throwP+G1192.1%
forward dash into throwP+G1142.0%
throwP+G into Kao Loy6K+G1112.0%

314 further openings account for the other 2,864 rounds.

Counted from 1,375 of the 1,538 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira43–44 · 49%33–15 · 69%-16.6
Jacky41–26 · 61%33–21 · 61%-1.1
Lau29–37 · 44%29–15 · 66%-16.3
Kage48–30 · 62%19–13 · 59%+2.0
Brad49–19 · 72%22–17 · 56%+13.6
Lei Fei27–23 · 54%24–13 · 65%too few to test
Lion37–22 · 63%7–6 · 54%too few to test
Pai27–16 · 63%10–9 · 53%too few to test
Vanessa30–15 · 67%13–7 · 65%too few to test
Shun42–9 · 82%4–2 · 67%too few to test
Eileen17–10 · 63%12–9 · 57%too few to test
Wolf20–12 · 62%7–4 · 64%too few to test
Aoi15–8 · 65%10–11 · 48%too few to test
Sarah14–7 · 67%11–8 · 58%too few to test
Jeffry20–6 · 77%11–4 · 73%too few to test
El Blaze7–15 · 32%5–10 · 33%too few to test
Goh7–5 · 58%6–6 · 50%too few to test
Jean6–9 · 40%5–2 · 71%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

163 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
199–147 · 57.5%
This season
158 matches · 55.7%
Peak rank
39

First hit in 56.9% of 627 rounds. Won 53.8% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up6410.1%
backdash into evade down589.2%
crouch into Low Drop Kick62K457.1%
backdash into throwP+G365.7%
Low Hammer2P345.4%
Low Drop Kick62K233.6%
Quick Shoulder66P+K233.6%
backdash into Low Hammer2P203.2%
backdash into Elbow Butt4P193.0%
backdash into Knee Lift6K172.7%
backdash into guardG172.7%
backdash into throw escape172.7%
guardG into throw escape162.5%
punchP152.4%
backdash into kickK121.9%

82 further openings account for the other 216 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau14–6 · 70%0–0 · —too few to test
Lei Fei6–9 · 40%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
445–326 · 57.7%
This season
141 matches · 48.2%
Peak rank
42

First hit in 48.1% of 570 rounds. Won 51.1% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Volcano Upper4P+K518.9%
Shadow Spear6K into forward movement407.0%
guardG325.6%
backdash into evade up305.2%
Shouda46PP into Rising Back Spin Kick46PPK274.7%
backdash into Head Smash Kick46K223.9%
backdash into evade down223.9%
guardG into throw escape213.7%
High-Speed Jab46P into Shouda46PP193.3%
backdash into Volcano Upper4P+K173.0%
Sit Jab2P152.6%
forward dash into throwP+G142.5%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP132.3%
guardG into Shadow Spear6K132.3%
backdash into punchP111.9%

111 further openings account for the other 225 rounds.

Jeffry

Career
414–376 · 52.4%
This season
132 matches · 56.1%
Peak rank
40

First hit in 48.0% of 542 rounds. Won 54.6% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • On Low Fence stages: opens with “crouch dash forward into P+G throw” in 12.3% of rounds, against 2.5% on the other stages.

How is this tested?

Overblow Shoulder66P+K6812.4%
Low Knuckle2P295.3%
backdash into Double Hammer Down43P244.4%
crouch dash forward into throwP+G224.0%
throwP+G203.7%
backdash into evade up193.5%
backdash into Rising Hammer43PP122.2%
forward movement into punchP122.2%
Overblow Shoulder66P+K into throwP+G112.0%
backdash into Kenka Hook46P112.0%
backdash into Megaton Knuckle43P+K112.0%
backdash into evade down112.0%
backdash into throwP+G112.0%
Megaton Knuckle43P+K101.8%
crouch into Tsunami Beat3K+G101.8%

126 further openings account for the other 266 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf5–8 · 38%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Not counted here: Akira, Jacky. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 9 of 18 tests hold up
  • Wolf: 0 of 15 tests hold up
  • El Blaze: 0 of 14 tests hold up
  • Jeffry: 1 of 15 tests hold up