VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

rikojjang

Career matches7,348
Career win rate72.1%
Round win rate63.6%
Peak rank41
Distinct opponents93
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze391,05770735066.9%
Lion4188762326470.2%
Akira4086162423772.5%
Kage4069150518673.1%
Lau3967745921867.8%
Pai62846416473.9%
Jeffry4060547213378.0%
Brad3959641118569.0%
Goh3950737713074.4%
Shun48537111476.5%
Jean3542886681.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun46331371.7%+3.7
Jacky33201360.6%-8.3
Pai2719870.4%+1.2
Wolf2520580.0%+0.9
Akira2216672.7%+0.7
Lion1510566.7%-4.0
Brad129375.0%+10.6
Kage1211191.7%+16.6
Taka127558.3%-3.0
Lau116554.5%-10.1
Sarah117463.6%+0.1
Goh770100.0%+7.5
Jeffry75271.4%-14.0
Jean61516.7%-37.7
Aoi54180.0%-4.5
El Blaze54180.0%+17.6
Dural220100.0%+21.2
Lei Fei220100.0%+38.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence3526974.3%+2.7
Half Fence34231167.7%+1.4
Open30171356.7%-12.4
Octagon2921872.4%-5.0
Rectangle2718966.7%+1.7
Single Wall2719870.4%+2.8
Full Fence2316769.6%-7.7
Breakable Full Fence1411378.6%+11.1
Breakable Half Fence129375.0%+2.8
Full Fence and Open440100.0%+17.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13970.5%70.7%-0.2
No walls9267.4%69.3%-2.0

Walls against open: +1.8 points (95% range -9.7 to +13.2), p 0.763 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぁ     やごろ (Rank 36)2026/08/3165183.3%
manatsu_7 (Rank 42)2026/08/3042250.0%
PuzzG/ぱず爺 (Rank 36)2026/08/30550100.0%
かえる (Rank 38)2026/08/2632166.7%
ちゃあ (Rank 38)2026/08/2664266.7%
Source-chaude-Pa (Rank 38)2026/05/1062433.3%
lesser-pram7 (Rank 40)2026/05/1096366.7%
hitosasiyubi777 (Rank 37)2026/05/0686275.0%
タカアラシと心中 (Rank 41)2026/05/063030.0%
ほーげつ (Rank 24)2026/05/06440100.0%
ctraum (Rank 34)2026/05/0553260.0%
パパ (Rank 38)2026/04/2642250.0%
nidaimebannai (Rank 39)2026/04/22440100.0%
omasu_miyazaki (Rank 37)2026/04/22147750.0%
M&E (Rank 23)2026/04/22660100.0%
Tukuyomi_4X (Rank 10)2026/04/22440100.0%
筋トレ職人 (Rank 34)2026/04/2254180.0%
Lidly (Rank 37)2026/04/04330100.0%
Sleipnir-kzm (Rank 36)2026/03/3043175.0%
ふかふか (Rank 35)2026/03/3032166.7%
ManEater (Rank 36)2026/03/3065183.3%
村長~災禍の中心~ (Rank 39)2026/03/3021111052.4%
龍仙人【鬼手仏心】 (Rank 26)2026/03/2832166.7%
nassy-0106 (Rank 38)2026/03/2852340.0%
オムレツハンター© (Rank 32)2026/03/2854180.0%

Round openings

Every character

backdash into evade up969.6%
forward movement into punchP878.7%
backdash into evade down686.8%
forward movement into backdash424.2%
forward movement into Sit Jab343.4%
forward movement into Low Knuckle2P222.2%
Rimon Chouchu66P202.0%
backdash into Double Hammer Down43P131.3%
backdash into Goko Shutsudou3K+GP131.3%
crouch dash back into backdash131.3%
Ura Tsumujigeri44K121.2%
forward movement into Rolling Low Knuckle1P121.2%
forward dash into evade up111.1%
forward movement into Double KnucklePP111.1%
backdash into Volcano Upper4P+K101.0%

269 further openings account for the other 536 rounds.

El Blaze

backdash into evade up5212.2%
backdash into evade down399.1%
forward movement into Sit Jab2P317.3%
forward movement into punchP184.2%
forward movement into backdash174.0%
forward movement into Rolling Low Knuckle1P122.8%
backdash into Volcano Upper4P+K102.3%
forward dash into evade up92.1%
up-back kick+guard7K+G92.1%
Shadow Strike6P81.9%
forward dash into Rolling Low Knuckle1P71.6%
backdash into Head Smash Kick46K61.4%
backdash into Sit Jab2P61.4%
crouch dash back into backdash61.4%
forward dash into Shadow Strike6P61.4%

104 further openings account for the other 191 rounds.

Jeffry

forward movement into punchP4822.2%
forward movement into Low Knuckle2P2210.2%
backdash into evade down219.7%
backdash into evade up188.3%
backdash into Double Hammer Down43P136.0%
forward movement into Double KnucklePP115.1%
backdash into Toe Kick2K94.2%
backward movement into evade up52.3%
Low Knuckle2P41.9%
backdash into Hell Claw236P41.9%
backdash into forward dash41.9%
Elbow Butt6P31.4%
backdash into Body CrushP+K31.4%
backdash into Middle Hell Stab6P+K31.4%
forward movement into Hammer Slide1P31.4%

39 further openings account for the other 45 rounds.

Akira

Rimon Chouchu66P2014.3%
backdash into Goko Shutsudou3K+GP139.3%
backdash into evade up85.7%
Rimon Chouchu66P into forward dash64.3%
forward dash into Jouho Touken6P64.3%
forward movement into backdash64.3%
forward movement into punchP53.6%
backdash into Youhou33P42.9%
forward movement into Goko Shutsudou3K+GP42.9%
guardG into Goko Shutsudou3K+GP42.9%
backdash into Senzankou66P+K32.1%
crouch dash back into backdash32.1%
crouch into Housui2P32.1%
Housui2P into forward dash21.4%
Rimon Chouchu66P into crouch dash forward21.4%

41 further openings account for the other 51 rounds.

Kage

Ura Tsumujigeri44K1216.0%
forward movement into punchP810.7%
backdash into evade up56.7%
Hiji'uchi6P45.3%
Kouten63214P34.0%
backdash into Gen'you4K+G34.0%
forward movement into Senpujin2P+K34.0%
backdash into Nakageri3K22.7%
backdash into Senpujin2P+K22.7%
backdash into evade down22.7%
crouch dash back into backdash22.7%
forward dash into Hiji'uchi6P22.7%
forward dash into guardG22.7%
forward movement into Hagakure-ryu In Raijingeki46P+K22.7%
forward movement into Rasen4P22.7%

20 further openings account for the other 21 rounds.

Lau

backdash into evade up913.6%
forward movement into backdash710.6%
forward movement into Souchuken2P69.1%
crouch dash back into guardG46.1%
forward movement into punchP46.1%
forward movement into Fukko Kensou1P34.5%
Souchuken2P23.0%
Souko Sensou66P+K23.0%
backdash into throwP+G23.0%
crouch into Souchuken2P23.0%
forward movement into Chugeki6P23.0%
forward movement into Senkyaku Chushou3KP23.0%
Chugeki6P11.5%
Enjin Senpukyaku4K+G11.5%
Fukko Kensou1P11.5%

18 further openings account for the other 18 rounds.

Brad

forward movement into backdash514.3%
backdash into evade up411.4%
Sway Back4P+K+G into Jab StraightPP38.6%
forward movement into Sit Jab2P38.6%
forward movement into punchP25.7%
Sit Jab2P12.9%
Sway Back4P+K+G into punchP12.9%
backdash into Destruction Body3P+K12.9%
backdash into Jackal Straight46P+K12.9%
backdash into Middle Kick3K12.9%
evade down into guardG12.9%
forward dash into punchP12.9%
forward movement into Combination LowPPK12.9%
forward movement into Dtee Sawk Dtrohng4P+K12.9%
forward movement into Ducking6P+K+G12.9%

8 further openings account for the other 8 rounds.

Lion

Juchou Senshou8P+K413.8%
crouch into Katousui2P413.8%
forward movement into backdash310.3%
backdash into Sentai4K26.9%
backdash into evade down26.9%
forward movement into punchP26.9%
Senputai8K13.5%
Shicchi Soutai3K+G13.5%
backdash into Senshippo66P13.5%
backward movement into Banchu6P13.5%
forward dash into Dantai3K13.5%
forward movement into Juchou Senshou8P+K13.5%
forward movement into Katousui2P13.5%
forward movement into Rensui SoushuPPP+K13.5%
forward movement into Shicchi Soutai3K+G13.5%

3 further openings account for the other 3 rounds.

Goh

forward movement into Sune'uchi2P216.7%
backdash into Maegeri3K18.3%
backdash into evade down18.3%
crouch dash back into punchP18.3%
crouch into Sune'uchi2P18.3%
evade down into guardG18.3%
forward movement into Ni'oudaoshi3K+G18.3%
forward movement into Shouda~KasumigoroshiPK18.3%
forward movement into backdash18.3%
forward movement into guardG18.3%
guardG into backdash18.3%