VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

はじめ

Career matches283
Career win rate44.9%
Round win rate46.1%
Peak rank22
Distinct opponents26
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1203 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion2228312715644.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

165 of 165 rounds counted

7.7 inputs a second (461 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.7461165

By opponent's character

Akira7.846537
Aoi7.947515
Eileen7.746214
Jacky8.148911
Kage7.444611
Lion7.041712
Sarah7.545214
El Blaze7.04229
Goh7.84657
Vanessa7.74607
Brad7.54473
Jeffry7.34395
Lau8.24903
Lei Fei8.65154
Pai8.34974
Taka7.44475
Wolf9.05424

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira108280.0%+49.0
Aoi42250.0%-0.7
Eileen32166.7%+9.9
Jacky3030.0%-55.6
Kage32166.7%+4.3
Lion32166.7%+22.6
Sarah31233.3%-15.6
El Blaze220100.0%+39.0
Goh2020.0%-41.1
Vanessa21150.0%+24.8
Brad1010.0%-64.7
Jeffry1010.0%-67.9
Lau1010.0%-5.1
Lei Fei1010.0%-32.4
Pai1010.0%-58.4
Taka1010.0%-58.9
Wolf1010.0%-38.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence74357.1%+3.2
Single Wall63350.0%-1.4
Rectangle53260.0%+31.1
Breakable Half Fence4040.0%-28.4
Octagon4040.0%-52.9
Open42250.0%-11.7
Breakable Full Fence32166.7%+24.9
Full Fence32166.7%+16.9
Low Fence220100.0%+39.8
Full Fence and Open1010.0%-68.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2642.3%43.2%-0.9
No walls1258.3%56.2%+2.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

黒りゅう/んゆ (Rank 22)2026/10/1632166.7%
コデリン03 (Rank 24)2026/10/13220100.0%
haohwhite (Rank 24)2026/09/081010.0%
ハミィ(DQ10の使者) (Rank 21)2026/09/081010.0%
qzmix (Rank 23)2026/09/052020.0%
cthryu (Rank 23)2026/09/04110100.0%
erinnx.0510 (Rank 24)2026/08/241010.0%
aaaaa114270 (Rank 25)2026/08/241010.0%
ガンジャッキー (Rank 24)2026/08/242020.0%
kimxxxtt (Rank 24)2026/08/23110100.0%
東京特許許可局局長 (Rank 24)2026/08/191010.0%
ホノン (Rank 21)2026/08/0232166.7%
☆瞳氷☆ (Rank 24)2026/08/022020.0%
和那 (Rank 21)2026/08/02110100.0%
强撸灰飞烟灭 (Rank 21)2026/07/311010.0%
finalkinoko (Rank 17)2026/07/263030.0%
委員ちょ (Rank 21)2026/07/25110100.0%
edmond3288 (Rank 16)2026/07/23440100.0%
unknown (Rank 23)2026/07/0821150.0%
LOA-ROAR (Rank 19)2026/07/06110100.0%
Serpentina_ (Rank 10)2026/07/051010.0%
jinmenusagi (Rank 42)2026/07/051010.0%
MIGHT (Rank 40)2026/07/051010.0%
ぬ (Rank 12)2026/06/03220100.0%
wj1998 (Rank 4)2026/05/21220100.0%

Round openings

Lion

Career
127–156 · 44.9%
This season
42 matches · 47.6%
Peak rank
22

First hit in 60.4% of 144 rounds. Won 47.1% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into punchP2215.3%
backdash into Koushu RensuiPP149.7%
backdash into back kick+guard4K+G149.7%
Juchou Senshou8P+K128.3%
backdash into Rensui SoushuPPP+K96.2%
Attai2K into Tousentai2KK+G85.6%
backdash into Ryusei Renkoushu46P+KP53.5%
backdash into Ukoushin46P+K53.5%
backdash into backward movement53.5%
backdash into Sentai4K42.8%
backdash into Dantai3K32.1%
backdash into Koushutai44K32.1%
evade down into punchP32.1%
backdash into Banchu Renkanshu6PP21.4%
backdash into Ni In'you4PP21.4%

31 further openings account for the other 33 rounds.

Counted from 37 of the 42 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: not tested (too few rounds)