VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

Tetsuzan88

Career matches190
Career win rate86.3%
Round win rate71.4%
Peak rank32
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira321901642686.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira440100.0%+12.7
Aoi440100.0%+10.7
Wolf32166.7%-28.7
Goh220100.0%+15.7
Jacky21150.0%-49.5
Shun220100.0%+11.6
Brad110100.0%+10.7
El Blaze110100.0%+8.3
Lau110100.0%+21.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence440100.0%+10.8
Breakable Half Fence330100.0%+17.3
Octagon32166.7%-26.7
Single Wall330100.0%+14.6
Open220100.0%+7.8
Rectangle220100.0%+11.3
Full Fence110100.0%+8.3
Full Fence and Open110100.0%+5.2
Low Fence1010.0%-100.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1392.3%89.3%+3.0
No walls683.3%90.6%-7.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ちび-G (Rank 29)440100.0%
KillBill (Rank 29)220100.0%
Sinabro (Rank 30)220100.0%
kowalski (Rank 24)220100.0%
∈挙動不審∋ (Rank 32)21150.0%
H.P.Starcraft (Rank 27)110100.0%
SAMCHAY® (Rank 32)110100.0%
Wonda15426 (Rank 27)110100.0%
ayua0416 (Rank 4)1010.0%
しゆう@1974 (Rank 36)110100.0%
エルモchYT★プなれ★ (Rank 29)110100.0%
破軍恩 (Rank 24)110100.0%
筋トレ職人 (Rank 35)110100.0%

Most played opponents, most recent first

エルモchYT★プなれ★ (Rank 29)2026/09/10110100.0%
Sinabro (Rank 30)2026/09/10220100.0%
筋トレ職人 (Rank 35)2026/08/17110100.0%
KillBill (Rank 29)2026/08/03220100.0%
SAMCHAY® (Rank 32)2026/08/03110100.0%
∈挙動不審∋ (Rank 32)2026/07/2821150.0%
Wonda15426 (Rank 27)2026/07/25110100.0%
しゆう@1974 (Rank 36)2026/07/21110100.0%
H.P.Starcraft (Rank 27)2026/07/13110100.0%
ちび-G (Rank 29)2026/07/13440100.0%
kowalski (Rank 24)2026/06/30220100.0%
破軍恩 (Rank 24)2026/06/30110100.0%
ayua0416 (Rank 4)2026/06/251010.0%

Round openings

Akira

forward dash into evade up79.1%
Jouho Touken6P67.8%
Rimon Chouchu66P67.8%
Chouyoushu1P33.9%
backdash into Jouho Senshou46P33.9%
backdash into evade up33.9%
crouch dash back into Koboku214P33.9%
forward dash into Jouho Touken6P33.9%
guardG33.9%
Souka Housui3P+K22.6%
Souka Housui3P+K into guardG22.6%
backdash into guardG22.6%
evade up into Youhou33P22.6%
forward dash into Yakuho Chouchu666P22.6%
forward dash into forward movement22.6%

26 further openings account for the other 28 rounds.