VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Vanessa

-2.2°c

  • Lion
  • Sarah
Career matches1,063
Career win rate31.9%
Round win rate35.3%
Peak rank22
Distinct opponents29
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1060 #3,632 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa2279324654731.0%
Lion172278514237.4%
Sarah154383518.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira120120.0%-33.1
Lei Fei71614.3%-23.8
Sarah75271.4%+53.3
Jeffry51420.0%+0.3
Lion51420.0%-10.2
Aoi43175.0%+52.0
Lau41325.0%-5.9
Pai4040.0%-34.0
Taka4040.0%-28.6
Vanessa31233.3%+2.9
Eileen21150.0%+17.9
Goh2020.0%-24.7
Jacky21150.0%+27.1
Brad110100.0%+60.2
El Blaze110100.0%+70.5
Jean1010.0%-3.3
Kage110100.0%+74.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence112918.2%-1.7
Full Fence103730.0%+2.1
Half Fence92722.2%-12.4
Breakable Half Fence7070.0%-34.0
Full Fence and Open62433.3%+10.2
Open62433.3%+3.2
Rectangle51420.0%-12.0
Low Fence41325.0%-4.7
Single Wall43175.0%+52.0
Octagon32166.7%+39.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4522.2%27.8%-5.6
No walls1442.9%28.9%+13.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kuni_sato (Rank 24)2026/05/091010.0%
Martin1833 (Rank 24)2026/05/091010.0%
_(:3」∠)_ (Rank 18)2026/05/0951420.0%
코나미스포츠 (Rank 21)2026/05/0531233.3%
我的名字叫顺溜 (Rank 21)2026/05/0541325.0%
_Observer.of.Matrix_ (Rank 21)2026/05/051010.0%
NeoTokyo_2025x (Rank 21)2026/05/051010.0%
委員ちょ (Rank 21)2026/05/05220100.0%
こう (Rank 23)2026/05/052020.0%
地方公務員 (Rank 16)2026/04/20110100.0%
あゆむんポスト (Rank 17)2026/04/194040.0%
Thebabycrawl (Rank 14)2026/04/19110100.0%
匿名Nさん (Rank 13)2026/04/19110100.0%
sk901 (Rank 16)2026/04/192020.0%
Sun-sin (Rank 16)2026/04/044040.0%
a-week-away (Rank 9)2026/04/0431233.3%
nekoneko (Rank 14)2026/03/29440100.0%
wata-gashi (Rank 13)2026/03/284040.0%
juste (Rank 11)2026/03/282020.0%
mhkoje (Rank 8)2026/03/28110100.0%
どん兵衛 (Rank 12)2026/03/288080.0%
Nn_nekosuke (Rank 35)2026/03/281010.0%
E.J (Rank 8)2026/03/282020.0%
roberto (Rank 11)2026/03/27110100.0%
AaronAkira (Rank 8)2026/03/272020.0%

Round openings

Every character

Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP218.4%
Defensive Style: Wind Elbow104.0%
Defensive Style: Wheel Kick83.2%
Offensive Style: backdash into Bunker Buster9P83.2%
Offensive Style: Long Barrel Blow72.8%
Defensive Style: Stinger Low Blow62.4%
Defensive Style: guard62.4%
crouch into Zensoutai2KK62.4%
Defensive Style: Defensive Elbow (Deflect)52.0%
Defensive Style: Heavy Hook into Heavy Hook~Switch Knee LiftP+KP+K+G52.0%
Defensive Style: Shadow Slicer52.0%
guardG52.0%
punchP into crouch52.0%
Defensive Style: Sliding Low Kick41.6%
Defensive Style: punch into Jab High KickPK41.6%

96 further openings account for the other 146 rounds.

Vanessa

Career
246–547 · 31.0%
This season
49 matches · 26.5%
Peak rank
22

First hit in 19.8% of 187 rounds. Won 32.4% of the rounds they struck first, 34.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP2111.2%
Defensive Style: Wind Elbow105.3%
Defensive Style: Wheel Kick84.3%
Offensive Style: backdash into Bunker Buster9P84.3%
Offensive Style: Long Barrel Blow73.7%
Defensive Style: Stinger Low Blow63.2%
Defensive Style: guard63.2%
Defensive Style: Defensive Elbow (Deflect)52.7%
Defensive Style: Heavy Hook into Heavy Hook~Switch Knee LiftP+KP+K+G52.7%
Defensive Style: Shadow Slicer52.7%
Defensive Style: Sliding Low Kick42.1%
Defensive Style: punch into Jab High KickPK42.1%
Offensive Style: HAWK Strike42.1%
Offensive Style: Spinning Savate42.1%
Defensive Style: Back Charge Kick31.6%

58 further openings account for the other 87 rounds.

Lion

Career
85–142 · 37.4%
This season
11 matches · 36.4%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Zensoutai2KK613.6%
punchP into crouch511.4%
Koushu RensuiPP into Rensui SoushuPPP+K49.1%
crouch into Rakugekishou3PP36.8%
guardG36.8%
Attai2K into Zensoutai2KK24.5%
guardG into crouch24.5%
punchP into Koushu RensuiPP24.5%
Banchu6P into Banchu Renkanshu6PP12.3%
In'you4P into Ni In'you4PP12.3%
Juchou Senshou8P+K12.3%
Juchou Senshou8P+K into Souji SenpuP+K12.3%
Koushutai44K12.3%
Senkyutai1K into kickK12.3%
backdash into Juchou Senshou8P+K12.3%

10 further openings account for the other 10 rounds.

Sarah

Career
8–35 · 18.6%
This season
5 matches · 20.0%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G420.0%
forward dash into Low Spin Kick3K+G210.0%
forward dash into throwP+G210.0%
guardG210.0%
Crescent Heel4K+G15.0%
Mellow Heel Kick6K+G into punchP15.0%
Queen Bee Needle66K+G15.0%
Quick Knee6K into Quick Knee and Toe Kick6KK15.0%
Stiletto66K15.0%
backdash into Low Spin Kick3K+G15.0%
backdash into Mellow Heel Kick6K+G15.0%
backdash into offensive move15.0%
forward dash into Quick Knee6K15.0%
forward dash into Rising Elbow6P15.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Sarah: not tested (too few rounds)