VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

JimmyPKG

Career matches1,856
Career win rate57.2%
Round win rate50.1%
Peak rank40
Distinct opponents81
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen401,48883964956.4%
Wolf3536822214660.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun30171356.7%+9.9
Vanessa27121544.4%-3.1
Sarah26101638.5%-11.5
Jacky25121348.0%+6.8
Jeffry22101245.5%-7.0
Akira1541126.7%-24.1
Kage135838.5%-11.2
Jean116554.5%-0.3
Lau104640.0%-12.0
Brad98188.9%+38.9
Lion94544.4%-2.5
Aoi84450.0%+2.0
Lei Fei86275.0%+33.4
Goh74357.1%+5.6
Pai75271.4%+5.8
Wolf65183.3%+30.0
El Blaze51420.0%-35.3
Eileen31233.3%-22.2
Taka21150.0%+10.6
Dural110100.0%+39.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open37181948.6%+1.3
Low Fence35191654.3%+9.4
Half Fence29101934.5%-12.8
Breakable Half Fence26141253.9%+7.5
Single Wall2315865.2%+13.0
Octagon2081240.0%-8.3
Rectangle1912763.2%+11.1
Breakable Full Fence1871138.9%-12.5
Full Fence and Open1810855.6%+2.2
Full Fence114736.4%-17.1

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12344.7%48.8%-4.1
No walls9554.7%48.5%+6.2

Walls against open: -10.3 points (95% range -23.4 to +2.8), p 0.124 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

シゲオ (Rank 33)2026/09/0642250.0%
インド人を右に (Rank 33)2026/09/0643175.0%
∈挙動不審∋ (Rank 33)2026/09/05550100.0%
AzaeManV (Rank 36)2026/08/2964266.7%
究極無敵 (Rank 38)2026/08/2463350.0%
neary (Rank 36)2026/08/243030.0%
RUSH (Rank 37)2026/08/1742250.0%
manatsu_7 (Rank 42)2026/08/02178947.1%
あむざん (Rank 42)2026/08/0231233.3%
愛蒔らぶり (Rank 42)2026/08/02145935.7%
酔竜功久米仙 (Rank 38)2026/07/2985362.5%
cyomiko (Rank 40)2026/07/292291340.9%
spacex_falcon_heavy (Rank 41)2026/07/2931233.3%
ラーメソマソ (Rank 45)2026/07/2631233.3%
使われジュニア。 (Rank 42)2026/07/264040.0%
jean (Rank 42)2026/07/2592722.2%
くりたろう (Rank 39)2026/07/2073442.9%
硬め濃いめ少なめお米 (Rank 42)2026/07/193030.0%
한덕수도못한짓거릴하네. (Rank 39)2026/07/19660100.0%
klkun (Rank 41)2026/07/1264266.7%
ひらがなであおき (Rank 40)2026/07/0532166.7%
じゃんぬ兄(公認) (Rank 36)2026/07/0443175.0%
ちび太☆らふぁ~る (Rank 42)2026/06/2841325.0%
エル・シエロ (Rank 41)2026/06/1351420.0%
banpal/バンパル (Rank 40)2026/05/3132166.7%

Round openings

Every character

backdash into evade down969.8%
offensive move into kickK495.0%
guardG383.9%
guardG into evade up262.7%
backdash into evade up252.5%
Arrow Knuckle3P242.5%
backward movement into evade down232.4%
crouch dash forward into Enkou Toutou3P+K232.4%
backdash into Enkou Kenka46P222.2%
backward movement into evade up222.2%
Hikou Senshi66K into Hikou Niki6K202.0%
Hikou Senshi66K into forward movement202.0%
forward movement into punchP191.9%
backdash into punchP181.8%
Douchu6P161.6%

216 further openings account for the other 538 rounds.

Eileen

backdash into evade down7710.6%
offensive move into kickK496.7%
guardG294.0%
crouch dash forward into Enkou Toutou3P+K233.2%
guardG into evade up233.2%
backdash into Enkou Kenka46P223.0%
Hikou Senshi66K into Hikou Niki6K202.8%
Hikou Senshi66K into forward movement202.8%
backdash into evade up192.6%
Douchu6P162.2%
backward movement into evade up162.2%
guardG into Enkou Kenka46P162.2%
guardG into evade down162.2%
backward movement into evade down141.9%
forward movement into punchP141.9%

152 further openings account for the other 354 rounds.

Wolf

Arrow Knuckle3P249.6%
backdash into evade down197.6%
Low Hammer2P166.4%
Arrow Knuckle3P into guardG93.6%
Quick Shoulder66P+K into forward movement93.6%
backward movement into evade down93.6%
guardG93.6%
Heavy Middle Kick3K+G83.2%
backdash into Low Hammer2P72.8%
backdash into evade up62.4%
backward movement into evade up62.4%
guardG into Low Hammer2P62.4%
backdash into punchP52.0%
backward movement into Low Hammer2P52.0%
forward movement into punchP52.0%

69 further openings account for the other 108 rounds.