VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

pipi_dx07

Career matches3,539
Career win rate50.3%
Round win rate46.1%
Peak rank31
Distinct opponents6
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad313,5391,7801,75950.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry32166.7%+29.1
Sarah3030.0%-62.2
Goh21150.0%+2.9
Lau110100.0%+69.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open31233.3%-25.6
Half Fence2020.0%-49.2
Octagon21150.0%+2.9
Rectangle110100.0%+69.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls540.0%42.1%-2.1
No walls333.3%50.4%-17.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

以前用姊夫的乾淨又衛生㊣gtkuo (Rank 31)2026/04/0421150.0%
へっぽこラウ (Rank 34)2026/03/28110100.0%
お~ちゃん (Rank 32)2026/03/281010.0%
sak (Rank 34)2026/03/28110100.0%
ちびあく (Rank 34)2026/03/282020.0%
∈挙動不審∋ (Rank 32)2026/03/2821150.0%

Round openings

Brad

backdash into Stop Kick4K717.9%
guardG410.3%
guardG into Sit Jab2P410.3%
punchP into kickK410.3%
backdash into evade down37.7%
evade down into Sit Jab2P25.1%
punchP25.1%
Ducking6P+K+G into Crush Knee KickK+G12.6%
Ducking6P+K+G into Front KickK12.6%
Ducking6P+K+G into Sting BlowP+K12.6%
Sway Back4P+K+G into Mighty Knee UpperK12.6%
backdash into backward movement12.6%
backward movement into evade down12.6%
crouch into Sit Jab2P12.6%
guardG into Rapid Double JabP+K12.6%

5 further openings account for the other 5 rounds.