VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

elf4sale

  • Jeffry
  • Jean
  • Brad
  • Lau
Career matches18,194
Career win rate50.0%
Round win rate49.5%
Peak rank35
Distinct opponents591
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1505 #1,978 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira354,2622,1602,10250.7%
Brad303,7341,8221,91248.8%
Jean322,9641,4921,47250.3%
Lau332,5471,3071,24051.3%
Eileen—2,4241,1851,23948.9%
Jeffry332,2631,1281,13549.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

10,276 of 11,809 rounds counted

6.8 inputs a second (407 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.44424,364
Jeffry6.13683,190
Jean6.53911,833
Brad6.6398422
Lau6.9413467

By opponent's character

Jacky6.74001,400
Akira6.94151,101
Wolf6.6394889
Sarah6.7404732
Jeffry6.9413675
Pai7.1425590
Goh6.7400529
Brad6.7403530
Kage6.8407513
El Blaze6.7401451
Lau7.1424405
Jean6.6396436
Lei Fei7.3436428
Vanessa6.7404299
Shun6.4383315
Lion6.6398282
Aoi6.9415268
Dural7.2430235
Eileen6.5393107
Taka6.840691

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky38717920846.2%-2.8
Akira30817713157.5%+6.6
Wolf23612411252.5%+1.9
Sarah21110210948.3%-1.4
Jeffry2009510547.5%-2.1
Pai167986958.7%+8.9
Goh151807153.0%+3.6
Brad148767251.4%+1.4
Kage138716751.5%+1.0
El Blaze130547641.5%-6.9
Lau117526544.4%-4.2
Jean116575949.1%+0.2
Lei Fei113476641.6%-4.8
Vanessa93425145.2%-1.5
Shun92514155.4%+2.6
Lion86414547.7%-1.8
Aoi80384247.5%-3.0
Dural61273444.3%-3.6
Eileen46172937.0%-11.8
Taka22111150.0%-1.3

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence35117317849.3%+0.2
Half Fence32014717345.9%-4.4
Octagon31416215251.6%+1.2
Full Fence30516014552.5%+2.2
Rectangle30115514651.5%+2.5
Open28014813252.9%+3.4
Single Wall25812613248.8%-1.1
Breakable Half Fence25013411653.6%+4.5
Breakable Full Fence24611313345.9%-3.8
Full Fence and Open133567742.1%-6.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,73650.2%49.8%+0.3
No walls88950.3%49.5%+0.8

Walls against open: -0.4 points (95% range -4.6 to +3.7), p 0.841 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jiwoonpk (Rank 32)2026/10/1853272650.9%
混浴ジャキミリアン (Rank 34)2026/10/102291340.9%
ps-splitsecond (Rank 33)2026/10/102762122.2%
orz (Rank 29)2026/10/1056332358.9%
calmknight[냠냠] (Rank 31)2026/10/1027151255.6%
chileung18 (Rank 29)2026/10/0933191457.6%
rosenkim (Rank 32)2026/10/0829141548.3%
jinjin (Rank 32)2026/10/0433221166.7%
hahaha (Rank 29)2026/10/022051525.0%
ふぇに (Rank 35)2026/09/291841422.2%
NORESPECT (Rank 38)2026/09/2939162341.0%
(˘д˘)ʃStranger (Rank 36)2026/09/292691734.6%
무파ZeroBlue (Rank 34)2026/09/2829111837.9%
BigBoin (Rank 34)2026/09/1826121446.1%
MELTBUTTER (Rank 30)2026/09/1641192246.3%
gans.sk602 (Rank 30)2026/09/162417770.8%
BANANA (Rank 30)2026/09/1127151255.6%
fwnd1396 (Rank 30)2026/09/0522111150.0%
windowkhs (Rank 30)2026/08/3134201458.8%
danimura (Rank 35)2026/07/282011955.0%
HiHo-HiHo_daho (Rank 30)2026/07/271971236.8%
headup11 (Rank 29)2026/07/221910952.6%
kkotgerang (Rank 31)2026/06/1552193336.5%
OgreAunt (Rank 33)2026/06/042041620.0%
whitnes (Rank 32)2026/05/31221214.5%

Round openings

Every character

backdash into evade down9738.8%
backdash into evade up8237.5%
punchP5535.0%
punchP into Double KnucklePP2472.2%
evade down into Rimon Chouchu66P2352.1%
backdash into Jouho Senshou46P2292.1%
backdash into punchP2141.9%
punchP into kickK1881.7%
Low Knuckle2P1861.7%
evade up into crouch dash forward1761.6%
evade down into crouch dash forward1741.6%
backdash into Hekishou43P1381.2%
backdash into throwP+G1181.1%
evade up into punchP1131.0%
evade down into forward dash1121.0%

981 further openings account for the other 6,529 rounds.

Counted from 2,707 of the 2,902 matches played. The rest were not pulled for openings.

Akira

Career
2,160–2,102 · 50.7%
This season
1,097 matches · 50.9%
Peak rank
35

First hit in 52.1% of 4,441 rounds. Won 52.5% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 64.1% of rounds, against 45.5% in their other rounds.
  • Against Lau: evades first in 32.0% of rounds, against 17.1% against everyone else.
  • After opening the round before by evading: evades first in 27.5% of rounds, against 16.6% after anything else.
  • After losing a round: evades first in 24.6% of rounds, against 12.5% after winning one.
  • When behind: evades first in 24.3% of rounds, against 15.5% when ahead or level.
  • In round 1: opens with “backdash into evade down” in 22.2% of rounds, against 8.0% in their other rounds.
  • Against Lau: opens with “evade down into 66P Rimon Chouchu” in 13.5% of rounds, against 4.9% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 17.0% of rounds, against 6.7% after anything else.
  • After winning a round: opens with “P punch” in 12.3% of rounds, against 3.5% after losing one.
  • When ahead: opens with “P punch” in 11.1% of rounds, against 5.6% when level or behind.

How is this tested?

backdash into evade down51411.5%
backdash into evade up45010.1%
punchP3137.0%
evade down into Rimon Chouchu66P2355.3%
backdash into Jouho Senshou46P2295.1%
backdash into Hekishou43P1383.1%
backdash into punchP1172.6%
forward dash into Jouho Touken6P982.2%
crouch into Souka Housui3P+K942.1%
crouch dash back into Koboku214P831.9%
backdash into Rimon Chouchu66P801.8%
backdash into Jouho Touken6P721.6%
evade down into Jouho Touken6P651.4%
evade down into forward dash571.3%
Housui2P561.2%

277 further openings account for the other 1,867 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky43–47 · 48%24–19 · 56%-7.0
Akira53–28 · 65%15–6 · 71%too few to test
Jeffry29–28 · 51%11–23 · 32%+18.4
Wolf34–32 · 52%12–10 · 55%too few to test
Pai26–18 · 59%18–14 · 56%-4.7
Sarah16–20 · 44%20–12 · 62%-22.4
Lei Fei13–21 · 38%8–16 · 33%too few to test
El Blaze9–15 · 38%14–15 · 48%too few to test
Goh13–8 · 62%15–10 · 60%too few to test
Lau14–22 · 39%6–8 · 43%too few to test
Brad21–15 · 58%2–4 · 33%too few to test
Kage22–14 · 61%1–5 · 17%too few to test
Aoi8–12 · 40%7–9 · 44%too few to test
Dural2–8 · 20%14–10 · 58%too few to test
Jean11–13 · 46%5–1 · 83%too few to test
Vanessa7–7 · 50%4–4 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
1,128–1,135 · 49.9%
This season
965 matches · 48.7%
Peak rank
33

First hit in 52.5% of 3,755 rounds. Won 53.6% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 49.9% of rounds, against 26.9% in their other rounds.
  • Against Goh: backs off first in 45.8% of rounds, against 31.6% against everyone else.
  • On Rectangle stages: attacks straight away in 40.0% of rounds, against 30.3% on the other stages.
  • After opening the round before by moving in: moves in first in 14.0% of rounds, against 8.0% after anything else.
  • After winning a round: backs off first in 34.4% of rounds, against 19.6% after losing one.
  • When ahead: backs off first in 35.2% of rounds, against 20.9% when level or behind.
  • In round 1: opens with “backdash into evade down” in 20.1% of rounds, against 4.6% in their other rounds.
  • Against Shun: opens with “2P Low Knuckle” in 11.5% of rounds, against 4.7% against everyone else.
  • On Low Fence stages: opens with “backdash into evade down” in 12.8% of rounds, against 7.7% on the other stages.
  • When ahead: opens with “backdash into evade down” in 6.7% of rounds, against 3.3% when level or behind.

How is this tested?

backdash into evade down3188.4%
punchP into Double KnucklePP2476.5%
backdash into evade up2376.3%
Low Knuckle2P1864.9%
punchP1604.2%
backdash into Torpedo Head Butt4P+K1112.9%
evade up into crouch dash forward1002.6%
evade down into crouch dash forward812.1%
crouch into Low Knuckle2P752.0%
Middle Hell Stab6P+K731.9%
evade up into punchP631.7%
backdash into punchP571.5%
crouch dash forward into Knee Attack6K541.4%
backdash into throwP+G491.3%
crouch dash forward into guardG491.3%

350 further openings account for the other 1,914 rounds.

Counted from 927 of the 965 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky38–47 · 45%14–22 · 39%+9.9
Akira23–24 · 49%19–16 · 54%-6.1
Sarah27–26 · 51%6–10 · 38%too few to test
Wolf18–22 · 45%15–15 · 50%-4.2
Goh19–20 · 49%9–11 · 45%too few to test
Kage15–7 · 68%14–9 · 61%too few to test
Brad19–16 · 54%5–7 · 42%too few to test
El Blaze11–13 · 46%6–10 · 38%too few to test
Pai17–10 · 63%8–5 · 62%too few to test
Lion11–16 · 41%6–2 · 75%too few to test
Jeffry14–16 · 47%3–2 · 60%too few to test
Jean12–13 · 48%9–4 · 69%too few to test
Shun12–10 · 55%5–5 · 50%too few to test
Lau8–7 · 53%6–8 · 43%too few to test
Vanessa9–12 · 43%4–3 · 57%too few to test
Lei Fei7–7 · 50%4–3 · 57%too few to test
Eileen3–7 · 30%2–4 · 33%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
1,492–1,472 · 50.3%
This season
460 matches · 51.1%
Peak rank
32

First hit in 52.4% of 1,237 rounds. Won 54.0% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 40.3% of rounds, against 25.5% in their other rounds.
  • In round 1: opens with “backdash into evade down” in 12.5% of rounds, against 2.8% in their other rounds.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 14.6% of rounds, against 2.6% after anything else.

How is this tested?

punchP into kickK806.5%
punchP into Gedan Mawashigeri2K675.4%
backdash into evade down645.2%
backdash into evade up514.1%
Shitamaeken2P494.0%
punchP403.2%
backdash into Konohana Sakuya43P+K393.1%
evade down into Gyaku Seikenzuki66P332.7%
punchP into Maeken~Joudan MawashigeriPK312.5%
backdash into Doumawashi Kaitengeri46K+G262.1%
backdash into punchP252.0%
evade down into Ryoutezuki66P+K252.0%
punchP into KounirenPP252.0%
backdash into Tate'enpi33P231.9%
Yoko'enpi6P221.8%

208 further openings account for the other 640 rounds.

Counted from 303 of the 460 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–12 · 54%9–8 · 53%too few to test
Brad9–5 · 64%9–4 · 69%too few to test
Sarah8–6 · 57%1–0 · 100%too few to test
Wolf6–0 · 100%8–7 · 53%too few to test
Akira6–7 · 46%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

157 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
1,822–1,912 · 48.8%
This season
194 matches · 44.3%
Peak rank
30

First hit in 43.3% of 785 rounds. Won 47.1% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 45.4% of rounds, against 18.4% in their other rounds.
  • In round 1: opens with “backdash into evade down” in 12.9% of rounds, against 2.9% in their other rounds.

How is this tested?

punchP into kickK536.7%
backdash into evade up496.2%
backdash into evade down425.3%
punchP into Jab StraightPP415.2%
punchP334.2%
Sway Back4P+K+G into Mighty Knee UpperK324.1%
offensive move263.3%
backdash into Stop Kick4K212.7%
Dtee Sawk Dtrohng4P+K162.0%
evade up into crouch dash forward162.0%
evade down into crouch dash forward151.9%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK131.6%
punchP into forward movement121.5%
Sharp Shoot1P into crouch111.4%
Elbow Hook6P101.3%

166 further openings account for the other 396 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–7 · 42%8–5 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
1,307–1,240 · 51.3%
This season
186 matches · 48.4%
Peak rank
33

First hit in 50.5% of 731 rounds. Won 49.0% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 48.4% of rounds, against 34.7% in their other rounds.
  • In round 1: opens with “backdash into evade down” in 12.9% of rounds, against 2.0% in their other rounds.

How is this tested?

RenshouPP into Renshou Senputai3PPK537.2%
crouch dash back into Kasoutai2K506.8%
backdash into evade up364.9%
backdash into evade down354.7%
backdash into Sako Soushou4P+K293.9%
punchP into kickK283.8%
Chugeki6P into Hou'ou Soushou6PP263.5%
punchP into RenshouPP182.4%
Fukko Kensou1P172.3%
backdash into Senchutai3K152.0%
backdash into Senkyaku Chushou3KP152.0%
backdash into Kosoushou46P141.9%
crouch into Honshin Hekiken1P+K121.6%
crouch dash back into kickK111.5%
evade up into crouch dash forward111.5%

163 further openings account for the other 370 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–9 · 55%0–8 · 0%too few to test
Akira10–2 · 83%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (78 here; about 3.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 10 of 16 tests hold up
  • Jeffry: 10 of 17 tests hold up
  • Jean: 3 of 15 tests hold up
  • Brad: 2 of 15 tests hold up
  • Lau: 2 of 15 tests hold up