VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

W_takahashi_LJ

Career matches7,053
Career win rate51.1%
Round win rate46.8%
Peak rank39
Distinct opponents250
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion396,1293,1093,02050.7%
Kage3365233931352.0%
Jacky281881048455.3%
El Blaze2884533163.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira86384844.2%+1.4
Sarah60213935.0%-9.8
Jeffry56203635.7%-7.5
Jacky53233043.4%-0.4
Brad50212942.0%+0.6
Vanessa49262353.1%+15.3
Kage46222447.8%+8.7
Lion46153132.6%-7.8
Lau38211755.3%+7.8
Aoi37152240.5%+0.4
Jean36201655.6%+7.6
Wolf33161748.5%+2.7
Lei Fei30102033.3%-5.7
Pai28121642.9%-1.6
Taka2882028.6%-12.2
Shun27101737.0%-0.2
Goh26161061.5%+18.9
El Blaze2561924.0%-21.2
Eileen167943.8%+0.5

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence92415144.6%+1.4
Half Fence91316034.1%-8.4
Breakable Half Fence84364842.9%+0.0
Rectangle79374246.8%+3.1
Full Fence77324541.6%-1.1
Single Wall74344046.0%+6.7
Octagon72284438.9%-6.2
Breakable Full Fence70333747.1%+2.6
Open60293148.3%+9.9
Full Fence and Open42172540.5%-0.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47341.6%43.3%-1.6
No walls22646.0%41.1%+4.9

Walls against open: -6.5 points (95% range -14.6 to +1.5), p 0.110 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

えなお (Rank 34)2026/09/2392722.2%
滝太郎(Takitarou) (Rank 32)2026/09/2384450.0%
ヘニオ (Rank 34)2026/09/22114736.4%
aona (Rank 36)2026/09/22116554.5%
RUSH (Rank 38)2026/09/1874357.1%
NORESPECT (Rank 36)2026/09/1793633.3%
manatsu_7 (Rank 39)2026/09/1391811.1%
expensive-sand (Rank 39)2026/09/1392722.2%
究極無敵 (Rank 38)2026/09/0773442.9%
やまだ (Rank 38)2026/09/0671614.3%
デネ (Rank 42)2026/08/3186275.0%
ビジネス8歳 (Rank 37)2026/08/3074357.1%
愛蒔らぶり (Rank 41)2026/08/29148657.1%
俺様バーンズ (Rank 37)2026/08/0482625.0%
CoCoSyrup (Rank 41)2026/08/04103730.0%
지금바다가면죽습니다. (Rank 39)2026/08/03113827.3%
アナパイ1973 (Rank 39)2026/08/0284450.0%
たたみん♪ (Rank 39)2026/07/281551033.3%
★闘将拉麵男★ (Rank 41)2026/07/27114736.4%
どろパイ (Rank 35)2026/07/2395455.6%
〔ネ単〕-ZEN- (Rank 38)2026/07/2172528.6%
cyomiko (Rank 40)2026/07/20103730.0%
∈挙動不審∋ (Rank 33)2026/07/0473442.9%
interceptor (Rank 39)2026/06/25106460.0%
都筑まもる君 (Rank 32)2026/05/2085362.5%

Round openings

Every character

Juchou Senshou8P+K2668.8%
Banchu6P1826.0%
backdash into Souji SenpuP+K1826.0%
backdash into Taizan Soukoushu4P+K1555.1%
Banchu6P into Banchu Renkanshu6PP1505.0%
forward movement into punchP1344.4%
forward movement into RensuitaiPK1314.3%
Katousui2P into forward dash762.5%
Kouho Hachihonsui44P+K into forward movement732.4%
Senkyutai1K into forward movement632.1%
guardG531.8%
Kouho Hachihonsui44P+K501.6%
guardG into Senkyutai1K491.6%
forward movement into Koushu RensuiPP481.6%
Katousui2P into crouch451.5%

298 further openings account for the other 1,374 rounds.

Counted from 743 of the 770 matches played. The rest were not pulled for openings.

Lion

Juchou Senshou8P+K2669.8%
Banchu6P1826.7%
backdash into Souji SenpuP+K1826.7%
backdash into Taizan Soukoushu4P+K1555.7%
Banchu6P into Banchu Renkanshu6PP1505.5%
forward movement into RensuitaiPK1314.8%
forward movement into punchP1074.0%
Katousui2P into forward dash762.8%
Kouho Hachihonsui44P+K into forward movement732.7%
Senkyutai1K into forward movement632.3%
Kouho Hachihonsui44P+K501.9%
guardG into Senkyutai1K491.8%
forward movement into Koushu RensuiPP481.8%
guardG471.7%
Katousui2P into crouch451.7%

211 further openings account for the other 1,078 rounds.

Kage

Rasen4P into Rasen Urageri4PK3315.1%
backdash into guardG156.9%
forward movement into punchP156.9%
Rasen4P into throwP+G136.0%
Senpugeri7K into guardG136.0%
Ryubisen44K+G125.5%
backdash into Gen'you4K+G104.6%
Jizuridan2P into forward dash83.7%
Senpugeri7K83.7%
Senpugeri7K into backdash83.7%
Jizuridan2P into crouch41.8%
Jizuridan2P into throwP+G41.8%
backdash into Ryubisen44K+G41.8%
backdash into Shippuzan3PP41.8%
backdash into punchP41.8%

46 further openings account for the other 63 rounds.

Counted from 53 of the 80 matches played. The rest were not pulled for openings.

Jacky

Slant Back Knuckle1P into Rage Kick1PK711.1%
Squat Straight2P into forward dash57.9%
Middle Smash6P46.3%
Middle Smash6P into Middle Smash Sword6PK46.3%
Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K46.3%
backdash into Beat & Back KnuckleP+KP34.8%
backdash into Long Stride Back Knuckle4P+K34.8%
forward movement into punchP34.8%
Dash Hammer Kick66K23.2%
Low Spin Kick1K+G23.2%
backdash into guardG23.2%
evade down into punchP23.2%
forward movement into throwP+G23.2%
Low Spin Kick1K+G into guardG11.6%
Slant Back Knuckle1P into evade down11.6%

18 further openings account for the other 18 rounds.

El Blaze

forward movement into punchP918.8%
backdash into guardG510.4%
Shadow Strike6P into Shadow Fang6PK36.2%
Volcano Upper4P+K36.2%
forward movement into Outrage ComboPPK36.2%
guardG into punchP36.2%
Shadow Strike6P into kickK24.2%
Sit Jab2P24.2%
Sit Jab2P into forward dash24.2%
backdash into Shadow Strike6P24.2%
backdash into punchP24.2%
Shadow Strike6P into backdash12.1%
Shadow Strike6P into forward dash12.1%
Shadow Strike6P into forward movement12.1%
Sit Jab2P into Volcano Knee6K+G12.1%

8 further openings account for the other 8 rounds.