Virtua Fighter 5 REVO · v1.10
NIROCK
Characters played — VF5's own record
| Eileen | 31 | 317 | 213 | 104 | 67.2% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lei Fei | 6 | 5 | 1 | 83.3% | +18.5 |
|---|---|---|---|---|---|
| Lau | 2 | 1 | 1 | 50.0% | -17.9 |
| Akira | 1 | 1 | 0 | 100.0% | +27.6 |
| Jacky | 1 | 1 | 0 | 100.0% | +23.5 |
| Kage | 1 | 0 | 1 | 0.0% | -74.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 3 | 2 | 1 | 66.7% | -11.4 |
|---|---|---|---|---|---|
| Open | 3 | 2 | 1 | 66.7% | -6.6 |
| Low Fence | 2 | 2 | 0 | 100.0% | +28.4 |
| Rectangle | 1 | 0 | 1 | 0.0% | -63.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 4 | 50.0% | 70.6% | -20.6 |
| No walls | 5 | 80.0% | 73.6% | +6.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| q-6211 (Rank 31) | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|
| GuardbReaK8274 (Rank 31) | 1 | 1 | 0 | 100.0% |
| aona (Rank 35) | 1 | 0 | 1 | 0.0% |
| dancho--hs (Rank 33) | 1 | 0 | 1 | 0.0% |
| オロチ (Rank 30) | 1 | 1 | 0 | 100.0% |
| 白☆髭 (Rank 32) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| オロチ (Rank 30) | 2026/08/03 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| 白☆髭 (Rank 32) | 2026/08/03 | 1 | 1 | 0 | 100.0% |
| dancho--hs (Rank 33) | 2026/08/03 | 1 | 0 | 1 | 0.0% |
| q-6211 (Rank 31) | 2026/08/03 | 6 | 5 | 1 | 83.3% |
| GuardbReaK8274 (Rank 31) | 2026/06/13 | 1 | 1 | 0 | 100.0% |
| aona (Rank 35) | 2026/06/13 | 1 | 0 | 1 | 0.0% |
Round openings
Eileen
| forward movement into punchP | 9 | 20.4% |
|---|---|---|
| crouch dash back into guardG | 5 | 11.4% |
| backdash into evade up | 3 | 6.8% |
| Enkou Toutou3P+K | 2 | 4.5% |
| backward movement into guardG | 2 | 4.5% |
| crouch dash back into evade up | 2 | 4.5% |
| crouch into Sokutantai3K | 2 | 4.5% |
| evade down into Hikou Hagetsu33P | 2 | 4.5% |
| guardG into evade down | 2 | 4.5% |
| Douchu6P | 1 | 2.3% |
| Goku Shicchi (Interrupt Moves)6P+K+G into crouch | 1 | 2.3% |
| Sokutantai3K | 1 | 2.3% |
| backward movement into Hikou Niki6K | 1 | 2.3% |
| backward movement into Sokutantai3K | 1 | 2.3% |
| backward movement into backdash | 1 | 2.3% |
9 further openings account for the other 9 rounds.
