Virtua Fighter 5 REVO · v1.10 · Region: Asia
【降格】山盛り
Characters played — VF5's own record
| Pai | 32 | 3,218 | 1,623 | 1,595 | 50.4% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 53 | 28 | 25 | 52.8% | +5.6 |
|---|---|---|---|---|---|
| Jeffry | 51 | 19 | 32 | 37.2% | -15.1 |
| Akira | 48 | 23 | 25 | 47.9% | -2.9 |
| Jacky | 47 | 21 | 26 | 44.7% | +3.8 |
| Aoi | 45 | 21 | 24 | 46.7% | -8.5 |
| Pai | 41 | 22 | 19 | 53.7% | +4.3 |
| El Blaze | 38 | 22 | 16 | 57.9% | +13.4 |
| Shun | 27 | 17 | 10 | 63.0% | +12.9 |
| Goh | 26 | 15 | 11 | 57.7% | +9.6 |
| Sarah | 23 | 10 | 13 | 43.5% | -3.7 |
| Vanessa | 23 | 13 | 10 | 56.5% | +7.6 |
| Jean | 22 | 10 | 12 | 45.5% | -6.0 |
| Dural | 16 | 8 | 8 | 50.0% | -5.0 |
| Kage | 16 | 5 | 11 | 31.2% | -22.2 |
| Lau | 13 | 6 | 7 | 46.1% | +0.1 |
| Lion | 10 | 5 | 5 | 50.0% | +4.9 |
| Brad | 9 | 5 | 4 | 55.6% | +6.3 |
| Lei Fei | 9 | 5 | 4 | 55.6% | +7.9 |
| Eileen | 5 | 2 | 3 | 40.0% | -14.2 |
| Taka | 3 | 0 | 3 | 0.0% | -33.5 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 63 | 35 | 28 | 55.6% | +5.5 |
|---|---|---|---|---|---|
| Low Fence | 60 | 27 | 33 | 45.0% | -6.2 |
| Single Wall | 57 | 29 | 28 | 50.9% | +4.5 |
| Rectangle | 54 | 28 | 26 | 51.9% | +3.4 |
| Breakable Full Fence | 52 | 24 | 28 | 46.1% | -4.8 |
| Full Fence | 48 | 22 | 26 | 45.8% | -2.7 |
| Breakable Half Fence | 47 | 23 | 24 | 48.9% | -0.2 |
| Octagon | 46 | 22 | 24 | 47.8% | +2.5 |
| Open | 37 | 18 | 19 | 48.6% | +2.4 |
| Full Fence and Open | 26 | 14 | 12 | 53.9% | +7.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 310 | 49.7% | 49.0% | +0.7 |
| No walls | 154 | 48.1% | 48.2% | -0.1 |
Walls against open: +0.8 points (95% range -9.1 to +10.8), p 0.867 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ふぇに (Rank 33) | 17 | 8 | 9 | 47.1% |
|---|---|---|---|---|
| temp002 (Rank 31) | 14 | 9 | 5 | 64.3% |
| Koutei (Rank 31) | 11 | 6 | 5 | 54.5% |
| けいすけ新宿 (Rank 31) | 10 | 7 | 3 | 70.0% |
| 鳩男 (Rank 30) | 10 | 5 | 5 | 50.0% |
| ER_higante (Rank 30) | 9 | 6 | 3 | 66.7% |
| LEO (Rank 32) | 9 | 4 | 5 | 44.4% |
| カプリッチョ (Rank 27) | 9 | 8 | 1 | 88.9% |
| 雷電 (Rank 30) | 9 | 4 | 5 | 44.4% |
| culis (Rank 30) | 8 | 4 | 4 | 50.0% |
| さざび (Rank 29) | 8 | 7 | 1 | 87.5% |
| Datchin1226 (Rank 31) | 6 | 4 | 2 | 66.7% |
| ShowAI (Rank 32) | 6 | 0 | 6 | 0.0% |
| sby (Rank 27) | 6 | 4 | 2 | 66.7% |
| NORESPECT (Rank 32) | 5 | 3 | 2 | 60.0% |
| RedRamMysterio (Rank 32) | 5 | 3 | 2 | 60.0% |
| ShieldHolder (Rank 26) | 5 | 2 | 3 | 40.0% |
| chileung18 (Rank 31) | 5 | 3 | 2 | 60.0% |
| fazz00r (Rank 28) | 5 | 3 | 2 | 60.0% |
| ∈挙動不審∋ (Rank 33) | 5 | 2 | 3 | 40.0% |
| 肉彦さん☆彡 (Rank 31) | 5 | 4 | 1 | 80.0% |
| 銀 (Rank 27) | 5 | 2 | 3 | 40.0% |
| SBD0121 (Rank 31) | 4 | 0 | 4 | 0.0% |
| jackgnhang (Rank 29) | 4 | 2 | 2 | 50.0% |
| pizaman (Rank 32) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| RedRamMysterio (Rank 32) | 2026/09/12 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| fazz00r (Rank 28) | 2026/09/12 | 5 | 3 | 2 | 60.0% |
| NORESPECT (Rank 32) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| SBD0121 (Rank 31) | 2026/09/06 | 4 | 0 | 4 | 0.0% |
| さざび (Rank 29) | 2026/09/06 | 8 | 7 | 1 | 87.5% |
| ShieldHolder (Rank 26) | 2026/08/23 | 5 | 2 | 3 | 40.0% |
| 銀 (Rank 27) | 2026/07/31 | 5 | 2 | 3 | 40.0% |
| sby (Rank 27) | 2026/07/31 | 6 | 4 | 2 | 66.7% |
| temp002 (Rank 31) | 2026/07/22 | 14 | 9 | 5 | 64.3% |
| ∈挙動不審∋ (Rank 33) | 2026/07/22 | 5 | 2 | 3 | 40.0% |
| chileung18 (Rank 31) | 2026/07/18 | 5 | 3 | 2 | 60.0% |
| Koutei (Rank 31) | 2026/07/15 | 11 | 6 | 5 | 54.5% |
| ShowAI (Rank 32) | 2026/07/13 | 6 | 0 | 6 | 0.0% |
| 雷電 (Rank 30) | 2026/07/09 | 9 | 4 | 5 | 44.4% |
| 肉彦さん☆彡 (Rank 31) | 2026/06/28 | 5 | 4 | 1 | 80.0% |
| ER_higante (Rank 30) | 2026/06/21 | 9 | 6 | 3 | 66.7% |
| culis (Rank 30) | 2026/06/14 | 8 | 4 | 4 | 50.0% |
| カプリッチョ (Rank 27) | 2026/06/14 | 9 | 8 | 1 | 88.9% |
| 鳩男 (Rank 30) | 2026/06/13 | 10 | 5 | 5 | 50.0% |
| jackgnhang (Rank 29) | 2026/06/09 | 4 | 2 | 2 | 50.0% |
| けいすけ新宿 (Rank 31) | 2026/06/07 | 10 | 7 | 3 | 70.0% |
| ふぇに (Rank 33) | 2026/06/07 | 17 | 8 | 9 | 47.1% |
| Datchin1226 (Rank 31) | 2026/05/31 | 6 | 4 | 2 | 66.7% |
| LEO (Rank 32) | 2026/05/17 | 9 | 4 | 5 | 44.4% |
| pizaman (Rank 32) | 2026/04/25 | 4 | 1 | 3 | 25.0% |
Round openings
Pai
| crouch into Souka Rensui3PP | 336 | 15.5% |
|---|---|---|
| forward movement into punchP | 200 | 9.2% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 136 | 6.3% |
| guardG into evade up | 92 | 4.2% |
| forward movement into RenshouPP | 76 | 3.5% |
| guardG into Renka Sentai2KK | 72 | 3.3% |
| crouch into down-back kick1K | 70 | 3.2% |
| guardG into evade down | 70 | 3.2% |
| backdash into Honrakukyaku46K+G | 52 | 2.4% |
| Meishouho4P+K+G | 49 | 2.3% |
| crouch into Souka Raigekishou3PPP | 47 | 2.2% |
| evade up into crouch dash back | 39 | 1.8% |
| Meishouho4P+K+G into Kochoukyaku4K+G | 34 | 1.6% |
| evade up into offensive move | 32 | 1.5% |
| evade up into Kochoukyaku4K+G | 27 | 1.2% |
219 further openings account for the other 831 rounds.
