VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

NORESPECT

  • Goh
  • Akira
  • Jacky
  • Pai
  • Brad
  • Jean
  • Taka
  • Kage
Career matches10,943
Career win rate50.8%
Round win rate50.6%
Peak rank39
Distinct opponents803
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1593 #1,394 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry398,8254,4004,42549.9%
Goh3397849248650.3%
Akira3450027922155.8%
Brad272501668466.4%
Jacky292041168856.9%
Pai2771413057.8%
Taka2768392957.4%
Jean2630141646.7%
Kage271712570.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

18,108 of 20,865 rounds counted

8.6 inputs a second (518 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry8.651313,030
Goh8.45053,043
Akira10.9652972
Jacky8.3496470
Pai8.2490294
Brad7.746161
Jean9.5569102
Taka7.846572
Kage7.545064

By opponent's character

Akira8.95372,391
Jacky9.15442,007
Lau8.65171,321
Wolf8.95361,150
Kage8.55121,091
Shun8.45021,155
Jean8.3499921
Pai8.4504973
Brad8.4507930
Sarah8.1486774
Jeffry8.8525753
Lei Fei7.8467742
Aoi9.0540777
Goh9.3558675
Lion8.5509683
El Blaze8.2492581
Vanessa8.6513585
Eileen7.9475203
Taka8.4502251
Dural8.2492145

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira67237729556.1%+5.2
Jacky55929926053.5%+1.1
Lau35318816553.3%+1.2
Wolf32918414555.9%+3.9
Kage31116514653.0%+1.0
Shun30613816845.1%-5.7
Jean28015712356.1%+5.7
Pai27214612653.7%+1.3
Brad26111614544.4%-5.5
Sarah23311611749.8%-2.1
Jeffry22310012344.8%-6.4
Lei Fei21911510452.5%+2.5
Aoi20610310350.0%-0.3
Goh196999750.5%+0.2
Lion182879547.8%-3.2
El Blaze175868949.1%-2.8
Vanessa171799246.2%-1.9
Eileen70343648.6%-5.1
Taka65224333.9%-15.0
Dural45232251.1%-6.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence53727326450.8%-0.1
Half Fence53627626051.5%-0.5
Open53327525851.6%+0.8
Rectangle51526624951.6%+0.5
Low Fence51426824652.1%-0.2
Breakable Half Fence50326723653.1%+2.5
Full Fence49825024850.2%-1.5
Single Wall49825224650.6%-0.8
Octagon46022423648.7%-3.3
Full Fence and Open26414212253.8%+2.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3,04951.0%51.4%-0.3
No walls1,54551.5%51.5%-0.0

Walls against open: -0.3 points (95% range -3.7 to +3.1), p 0.858 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

漂泊の民回線ジプシー (Rank 37)2026/10/1559203933.9%
yamaneko (Rank 34)2026/10/1536241266.7%
Hi:D (Rank 35)2026/10/1437152240.5%
MaBoy (Rank 34)2026/10/1061352657.4%
ps-splitsecond (Rank 33)2026/10/1061412067.2%
budhio (Rank 37)2026/10/1059194032.2%
ふぇに (Rank 35)2026/10/0650262452.0%
umiyama_kai (Rank 40)2026/10/0634151944.1%
takapiron1021 (Rank 33)2026/10/053023776.7%
(˘д˘)ʃStranger (Rank 36)2026/10/0239172243.6%
akira__9633 (Rank 34)2026/10/0243251858.1%
pizaman (Rank 34)2026/10/0230102033.3%
zaduhkj (Rank 35)2026/09/3095524354.7%
zephyr_dural (Rank 33)2026/09/3068472169.1%
★闘将拉麵男★ (Rank 40)2026/09/3047133427.7%
elf4sale (Rank 33)2026/09/2939231659.0%
guigui8393 (Rank 36)2026/09/2941271465.8%
무파ZeroBlue (Rank 34)2026/09/1232141843.8%
REDdog.狂犬 (Rank 33)2026/09/1246291763.0%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/09/1154371768.5%
nanami.madogiwa (Rank 36)2026/09/1134201458.8%
太鼓の別人@夏Bonus無し (Rank 32)2026/09/0231201164.5%
orz (Rank 31)2026/08/2130191163.3%
chileung18 (Rank 32)2026/08/0440211952.5%
interceptor (Rank 40)2026/08/0446232350.0%

Round openings

Every character

backdash into evade down1,5927.8%
backdash into Knee Push4K1,3136.5%
punchP into crouch6243.1%
backdash into kickK5742.8%
Low Knuckle2P5472.7%
punchP5002.5%
backdash into Megaton Knuckle43P+K4652.3%
backdash into Kenka Hook46P4592.3%
guardG4582.2%
punchP into Double KnucklePP4552.2%
crouch into Low Knuckle2P4502.2%
backdash into Full Swing Upper33P4002.0%
Ducking Low2K+G3371.7%
backdash into Tsunami Beat3K+G2431.2%
backdash into Jouho Senshou46P2331.1%

1,286 further openings account for the other 11,681 rounds.

Counted from 4,992 of the 5,128 matches played. The rest were not pulled for openings.

Jeffry

Career
4,400–4,425 · 49.9%
This season
3,746 matches · 50.5%
Peak rank
39

First hit in 58.7% of 14,566 rounds. Won 52.1% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 53.8% of rounds, against 42.0% in their other rounds.
  • Against Shun: evades first in 8.2% of rounds, against 1.5% against everyone else.
  • On Rectangle stages: attacks straight away in 38.4% of rounds, against 32.9% on the other stages.
  • After opening the round before by backing off: backs off first in 47.7% of rounds, against 37.2% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 5.9% of rounds, against 4.1% after anything else.
  • After losing a round: waits first in 19.7% of rounds, against 14.4% after winning one.
  • When behind: waits first in 20.5% of rounds, against 14.5% when ahead or level.
  • In round 1: opens with “backdash into evade down” in 9.3% of rounds, against 5.8% in their other rounds.
  • Against Akira: opens with “2P Low Knuckle” in 6.8% of rounds, against 3.3% against everyone else.
  • After opening the round before with “backdash into 43P+K Megaton Knuckle”: opens with “backdash into 43P+K Megaton Knuckle” in 11.1% of rounds, against 2.7% after anything else.
  • After losing a round: opens with “backdash into evade down” in 6.9% of rounds, against 4.6% after winning one.
  • When ahead: opens with “P punch into crouch” in 4.9% of rounds, against 3.8% when level or behind.

How is this tested?

backdash into Knee Push4K1,3139.0%
backdash into evade down9726.6%
punchP into crouch6044.1%
Low Knuckle2P5473.7%
backdash into Megaton Knuckle43P+K4653.2%
backdash into Kenka Hook46P4593.1%
punchP into Double KnucklePP4553.1%
crouch into Low Knuckle2P4503.1%
backdash into kickK4182.9%
backdash into Full Swing Upper33P4002.7%
punchP3932.7%
Ducking Low2K+G3372.3%
guardG3212.2%
backdash into Tsunami Beat3K+G2431.7%
crouch into Full Swing Upper33P2291.6%

527 further openings account for the other 7,031 rounds.

Counted from 3,610 of the 3,746 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira148–106 · 58%75–69 · 52%+4.9
Jacky135–120 · 53%65–54 · 55%-1.3
Lau76–74 · 51%36–33 · 52%-1.1
Kage82–83 · 50%34–26 · 57%-6.0
Shun55–71 · 44%36–37 · 49%-6.3
Wolf59–50 · 54%46–38 · 55%+0.9
Jean77–57 · 57%27–21 · 56%-3.7
Brad52–75 · 41%23–32 · 42%-0.4
Pai53–56 · 49%26–23 · 53%-1.1
Sarah46–50 · 48%31–25 · 55%-1.1
Lei Fei51–38 · 57%27–23 · 54%+2.0
Jeffry38–50 · 43%18–20 · 47%-3.5
Vanessa46–47 · 49%19–24 · 44%+5.7
Goh43–41 · 51%23–16 · 59%-6.5
Aoi44–44 · 50%16–18 · 47%+3.3
Lion26–35 · 43%17–29 · 37%+7.5
El Blaze33–34 · 49%9–7 · 56%too few to test
Eileen10–11 · 48%12–15 · 44%too few to test
Taka9–22 · 29%2–10 · 17%too few to test
Dural15–12 · 56%2–4 · 33%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

136 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
492–486 · 50.3%
This season
742 matches · 51.2%
Peak rank
33

First hit in 55.4% of 3,024 rounds. Won 52.4% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 55.9% of rounds, against 44.9% in their other rounds.
  • Against Akira: attacks straight away in 30.1% of rounds, against 21.1% against everyone else.
  • After opening the round before by evading: evades first in 12.5% of rounds, against 2.0% after anything else.
  • After losing a round: backs off first in 48.3% of rounds, against 41.9% after winning one.
  • In round 1: opens with “backdash into evade down” in 17.4% of rounds, against 12.2% in their other rounds.
  • Against Brad: opens with “46P Soukyu into forward movement” in 9.4% of rounds, against 3.5% against everyone else.
  • After losing a round: opens with “backdash into evade down” in 15.2% of rounds, against 9.4% after winning one.

How is this tested?

backdash into evade down41013.5%
backdash into Soukyu46P1906.2%
crouch into Denkou3PP1234.0%
backdash into kickK1193.9%
Soukyu46P into forward movement1153.8%
guardG762.5%
crouch into Kirin33P722.4%
punchP682.2%
backdash into Garyu66K602.0%
crouch dash forward into guardG571.9%
backward movement into Hiji'ate6P551.8%
punchP into kickK531.7%
backdash into Kirin33P471.5%
backdash into evade up421.4%
backdash into Aragami4K411.4%

304 further openings account for the other 1,517 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira43–35 · 55%30–24 · 56%+0.4
Jacky15–21 · 42%12–6 · 67%too few to test
Lau21–22 · 49%8–2 · 80%too few to test
Jean18–16 · 53%3–9 · 25%too few to test
Sarah16–12 · 57%7–8 · 47%too few to test
El Blaze13–17 · 43%2–5 · 29%too few to test
Wolf11–16 · 41%10–5 · 67%too few to test
Pai10–9 · 53%11–7 · 61%too few to test
Goh10–11 · 48%6–3 · 67%too few to test
Brad8–7 · 53%5–7 · 42%too few to test
Jeffry10–13 · 43%3–1 · 75%too few to test
Lion12–11 · 52%3–3 · 50%too few to test
Kage7–8 · 47%5–6 · 45%too few to test
Lei Fei6–5 · 55%6–4 · 60%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
279–221 · 55.8%
This season
313 matches · 55.3%
Peak rank
34

First hit in 58.6% of 1,277 rounds. Won 52.7% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • Against Lion: backs off first in 58.7% of rounds, against 36.3% against everyone else.
  • After winning a round: moves in first in 24.5% of rounds, against 14.4% after losing one.
  • When behind: waits first in 10.8% of rounds, against 4.6% when ahead or level.
  • After landing the first hit of the round before: backs off first in 38.7% of rounds, against 31.0% after being hit first.
  • Against Shun: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 17.2% of rounds, against 5.9% against everyone else.
  • On Full Fence and Open stages: opens with “backdash into evade down” in 14.3% of rounds, against 5.4% on the other stages.
  • After opening the round before with “forward dash into 46P Jouho Senshou”: opens with “forward dash into 6P Jouho Touken” in 18.5% of rounds, against 5.0% after anything else.
  • After winning a round: opens with “forward dash into 6P Jouho Touken” in 9.0% of rounds, against 2.1% after losing one.
  • When ahead: opens with “forward dash into 6P Jouho Touken” in 10.0% of rounds, against 3.6% when level or behind.

How is this tested?

backdash into Jouho Senshou46P23318.0%
Rimon Chouchu66P into Jouho Touken6P937.2%
backdash into evade down826.3%
forward dash into Jouho Senshou46P655.0%
forward dash into Jouho Touken6P624.8%
Housui2P into forward dash473.6%
Rimon Chouchu66P into forward dash423.2%
Senzankou66P+K into throwP+G362.8%
punchP282.2%
Rimon Chouchu66P221.7%
crouch into Housui2P211.6%
backdash into evade up201.6%
forward dash into throw escape191.5%
punchP into Jouho Senshou46P191.5%
backdash into Rimon Chouchu66P151.2%

165 further openings account for the other 489 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–11 · 54%15–8 · 65%too few to test
Akira15–11 · 58%7–3 · 70%too few to test
Shun9–11 · 45%3–9 · 25%too few to test
Lau9–3 · 75%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
116–88 · 56.9%
This season
152 matches · 59.9%
Peak rank
29

First hit in 52.1% of 633 rounds. Won 60.3% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • Against Akira: attacks straight away in 40.2% of rounds, against 22.6% against everyone else.
  • After opening the round before by backing off: backs off first in 60.4% of rounds, against 38.0% after anything else.
  • Against Wolf: opens with “backdash into 66K Dash Hammer Kick” in 9.7% of rounds, against 4.3% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 27.9% of rounds, against 9.9% after anything else.
  • After losing a round: opens with “G guard” in 9.2% of rounds, against 1.6% after winning one.
  • When behind: opens with “G guard” in 10.0% of rounds, against 1.9% when ahead or level.

How is this tested?

backdash into evade down7511.8%
backdash into Spin Heel Sword4K+G406.3%
backdash into Dash Hammer Kick66K314.9%
crouch dash back into High Angle Upper Kick6K314.9%
guardG314.9%
Jab StraightPP into Jab Double StraightPPP284.4%
punchP into Jab StraightPP213.3%
crouch into Low Spin Kick1K+G172.7%
Middle Smash6P into Middle Smash Back Knuckle6PP152.4%
Middle Smash6P142.2%
backdash into Step-in Middle Kick66K+G132.0%
backdash into evade up111.7%
crouch into Squat Straight2P111.7%
guardG into throw escape91.4%
backdash into High Angle Upper Kick6K71.1%

156 further openings account for the other 283 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira3–2 · 60%7–9 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
41–30 · 57.8%
This season
72 matches · 56.9%
Peak rank
27

First hit in 53.9% of 293 rounds. Won 55.7% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into kickK3411.6%
backdash into evade down279.2%
backdash into Ensei Haikyaku4K155.1%
crouch into down-back kick1K155.1%
crouch into Honshin Soukyaku1K+G103.4%
Soukasui3P into Souka Rensui3PP82.7%
guardG72.4%
Haitenkyaku7K into evade up62.0%
crouch into Souchuken2P62.0%
punchP into RenshouPP51.7%
Senchuken6P41.4%
backdash into Enbikyaku3K+G41.4%
backdash into Honrakukyaku46K+G41.4%
backdash into Kochoukyaku4K+G41.4%
backdash into Souanshou3P+K41.4%

102 further openings account for the other 141 rounds.

Brad

Career
166–84 · 66.4%
This season
39 matches · 48.7%
Peak rank
27

First hit in 49.1% of 159 rounds. Won 46.1% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP127.5%
guardG106.3%
backdash into evade down95.7%
Elbow Hook6P63.8%
backdash into Stop Kick4K53.1%
backdash into Middle Spin Kick66K42.5%
backdash into Turn Savate44K42.5%
backdash into evade up42.5%
guardG into evade down42.5%
Dtee Sawk Dtrohng4P+K31.9%
Ducking6P+K+G into Crush Knee KickK+G31.9%
Ducking6P+K+G into Sting BlowP+K31.9%
Jolt Upper3P into Dtee Sawk Combination3PP31.9%
Sharp Shoot1P31.9%
forward movement into Jab~High KickPK31.9%

68 further openings account for the other 83 rounds.

Jean

Career
14–16 · 46.7%
This season
31 matches · 45.2%
Peak rank
26

First hit in 50.8% of 130 rounds. Won 51.5% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gyaku Seikenzuki66P107.7%
backdash into evade down107.7%
Hangetsu NirenzukiP+K96.9%
crouch dash back into Yamakuzushi6K96.9%
backdash into Kake'uchi~Maekeri'age46PK75.4%
Gyaku Seikenzuki66P43.1%
backdash into Chudan~Joudan Mawashigeri3KK43.1%
backdash into Shutoukiri~Ushirogeri4PK43.1%
Gyaku Seikenzuki66P into Yoko'enpi6P32.3%
backdash into Tate'enpi33P32.3%
crouch into Oishitazuki3PP32.3%
guardG into Tate'enpi~Tenkai Hizageri33PK32.3%
KounirenPP into KagizukiPPP21.5%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP21.5%
backdash into Chudan Ushiro Mawashigeri66K21.5%

49 further openings account for the other 55 rounds.

Taka

Career
39–29 · 57.4%
This season
18 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P45.6%
backdash into evade down45.6%
crouch into Tsuyubarai 22P+KP45.6%
punchP into Tsuppari 2PP45.6%
Aka'oni MidaremageP+K34.2%
Hiji'ate6P into forward movement34.2%
backdash into Kachi'age33P+K34.2%
guardG34.2%
Shita Harite2P into backdash22.8%
Takatsumehashi3P+K into guardG22.8%
Tsuppari 2PP into Tsuppari 3PPP22.8%
backdash into Gozougeri4K22.8%
backdash into Zangeki33P22.8%
crouch dash back into Aka'oni MidaremageP+K22.8%
crouch into Tsuyubarai2P+K22.8%

29 further openings account for the other 30 rounds.

Kage

Career
12–5 · 70.6%
This season
15 matches · 73.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Fusenjin3P710.9%
backdash into Tsumujigeri2K+G57.8%
Senpujin2P+K46.2%
backdash into Rasen4P46.2%
Rasen4P into backward movement34.7%
backdash into evade down34.7%
Rasen4P into backdash23.1%
Rasen4P into forward dash23.1%
backdash into Ryu'eikyaku66K23.1%
backdash into forward dash23.1%
Hiji'uchi6P11.6%
Kasumi Yaiba66P+K into forward movement11.6%
Rasen4P into Rasen Urageri4PK11.6%
Rasen4P into crouch dash forward11.6%
Ryu'eikyaku66K into forward kick6K11.6%

25 further openings account for the other 25 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (64 here; about 3.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 12 of 18 tests hold up
  • Goh: 7 of 16 tests hold up
  • Akira: 9 of 15 tests hold up
  • Jacky: 6 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Kage: not tested (too few rounds)