Virtua Fighter 5 REVO · v1.10 · Region: Asia
あーく
Characters played — VF5's own record
| Dural | 30 | 921 | 469 | 452 | 50.9% |
|---|---|---|---|---|---|
| Aoi | 32 | 916 | 506 | 410 | 55.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 3 | 1 | 2 | 33.3% | -15.0 |
|---|---|---|---|---|---|
| Pai | 3 | 2 | 1 | 66.7% | +9.8 |
| Kage | 2 | 0 | 2 | 0.0% | -73.7 |
| El Blaze | 1 | 1 | 0 | 100.0% | +37.0 |
| Jacky | 1 | 1 | 0 | 100.0% | +57.1 |
| Sarah | 1 | 1 | 0 | 100.0% | +51.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 3 | 1 | 2 | 33.3% | -15.0 |
|---|---|---|---|---|---|
| Breakable Full Fence | 2 | 1 | 1 | 50.0% | -17.6 |
| Breakable Half Fence | 2 | 1 | 1 | 50.0% | -9.9 |
| Half Fence | 2 | 1 | 1 | 50.0% | -7.1 |
| Low Fence | 1 | 1 | 0 | 100.0% | +41.3 |
| Rectangle | 1 | 1 | 0 | 100.0% | +57.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 7 | 57.1% | 57.8% | -0.7 |
| No walls | 4 | 50.0% | 48.8% | +1.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| pocky1971 (Rank 32) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| udon-187 (Rank 29) | 2 | 1 | 1 | 50.0% |
| anchang1515 (Rank 27) | 1 | 1 | 0 | 100.0% |
| hayate (Rank 28) | 1 | 0 | 1 | 0.0% |
| mamesukeJPN (Rank 33) | 1 | 1 | 0 | 100.0% |
| run-run52 (Rank 28) | 1 | 1 | 0 | 100.0% |
| toruko_ss500 (Rank 29) | 1 | 0 | 1 | 0.0% |
| あいりく (Rank 32) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| udon-187 (Rank 29) | 2026/03/28 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| run-run52 (Rank 28) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| toruko_ss500 (Rank 29) | 2026/03/28 | 1 | 0 | 1 | 0.0% |
| pocky1971 (Rank 32) | 2026/03/28 | 3 | 1 | 2 | 33.3% |
| anchang1515 (Rank 27) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| hayate (Rank 28) | 2026/03/28 | 1 | 0 | 1 | 0.0% |
| mamesukeJPN (Rank 33) | 2026/03/27 | 1 | 1 | 0 | 100.0% |
| あいりく (Rank 32) | 2026/03/27 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 12 | 28.6% |
|---|---|---|
| guardG into evade up | 4 | 9.5% |
| evade up into crouch dash back | 2 | 4.8% |
| evade up into evade down | 2 | 4.8% |
| guardG into Zensoutai2KK | 2 | 4.8% |
| guardG into down kick+guard2K+G | 2 | 4.8% |
| guardG into punchP | 2 | 4.8% |
| Attai2K into kick+guardK+G | 1 | 2.4% |
| Sou'unha66K | 1 | 2.4% |
| Tenchi In'youP+K+G | 1 | 2.4% |
| backdash into guardG | 1 | 2.4% |
| backdash into punchP | 1 | 2.4% |
| crouch dash back into evade down | 1 | 2.4% |
| evade down into punchP | 1 | 2.4% |
| evade up into Cut Upper3P | 1 | 2.4% |
8 further openings account for the other 8 rounds.
Dural
| forward movement into punchP | 12 | 33.3% |
|---|---|---|
| guardG into evade up | 4 | 11.1% |
| guardG into Zensoutai2KK | 2 | 5.6% |
| guardG into down kick+guard2K+G | 2 | 5.6% |
| guardG into punchP | 2 | 5.6% |
| Attai2K into kick+guardK+G | 1 | 2.8% |
| backdash into guardG | 1 | 2.8% |
| backdash into punchP | 1 | 2.8% |
| crouch dash back into evade down | 1 | 2.8% |
| evade down into punchP | 1 | 2.8% |
| evade up into Cut Upper3P | 1 | 2.8% |
| evade up into crouch dash back | 1 | 2.8% |
| evade up into crouch dash forward | 1 | 2.8% |
| evade up into evade down | 1 | 2.8% |
| forward movement into One TwoPP | 1 | 2.8% |
4 further openings account for the other 4 rounds.
Aoi
| Sou'unha66K | 1 | 16.7% |
|---|---|---|
| Tenchi In'youP+K+G | 1 | 16.7% |
| evade up into crouch dash back | 1 | 16.7% |
| evade up into evade down | 1 | 16.7% |
| forward movement into Nirentotsu OuchuPPP | 1 | 16.7% |
| forward movement into Rentotsu KodachiPPPK | 1 | 16.7% |
