VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Dural

あーく

Career matches1,837
Career win rate53.1%
Round win rate50.0%
Peak rank32
Distinct opponents8
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural3092146945250.9%
Aoi3291650641055.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira31233.3%-15.0
Pai32166.7%+9.8
Kage2020.0%-73.7
El Blaze110100.0%+37.0
Jacky110100.0%+57.1
Sarah110100.0%+51.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open31233.3%-15.0
Breakable Full Fence21150.0%-17.6
Breakable Half Fence21150.0%-9.9
Half Fence21150.0%-7.1
Low Fence110100.0%+41.3
Rectangle110100.0%+57.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls757.1%57.8%-0.7
No walls450.0%48.8%+1.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

udon-187 (Rank 29)2026/03/2821150.0%
run-run52 (Rank 28)2026/03/28110100.0%
toruko_ss500 (Rank 29)2026/03/281010.0%
pocky1971 (Rank 32)2026/03/2831233.3%
anchang1515 (Rank 27)2026/03/28110100.0%
hayate (Rank 28)2026/03/281010.0%
mamesukeJPN (Rank 33)2026/03/27110100.0%
あいりく (Rank 32)2026/03/27110100.0%

Round openings

Every character

forward movement into punchP1228.6%
guardG into evade up49.5%
evade up into crouch dash back24.8%
evade up into evade down24.8%
guardG into Zensoutai2KK24.8%
guardG into down kick+guard2K+G24.8%
guardG into punchP24.8%
Attai2K into kick+guardK+G12.4%
Sou'unha66K12.4%
Tenchi In'youP+K+G12.4%
backdash into guardG12.4%
backdash into punchP12.4%
crouch dash back into evade down12.4%
evade down into punchP12.4%
evade up into Cut Upper3P12.4%

8 further openings account for the other 8 rounds.

Dural

forward movement into punchP1233.3%
guardG into evade up411.1%
guardG into Zensoutai2KK25.6%
guardG into down kick+guard2K+G25.6%
guardG into punchP25.6%
Attai2K into kick+guardK+G12.8%
backdash into guardG12.8%
backdash into punchP12.8%
crouch dash back into evade down12.8%
evade down into punchP12.8%
evade up into Cut Upper3P12.8%
evade up into crouch dash back12.8%
evade up into crouch dash forward12.8%
evade up into evade down12.8%
forward movement into One TwoPP12.8%

4 further openings account for the other 4 rounds.

Aoi

Sou'unha66K116.7%
Tenchi In'youP+K+G116.7%
evade up into crouch dash back116.7%
evade up into evade down116.7%
forward movement into Nirentotsu OuchuPPP116.7%
forward movement into Rentotsu KodachiPPPK116.7%