VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Kage

JamiSan

Career matches249
Career win rate75.9%
Round win rate56.1%
Peak rank31
Distinct opponents7
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage312381786074.8%
Aoi2211110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun51420.0%-65.6
Pai32166.7%+37.0
Aoi220100.0%+33.2
Sarah220100.0%+48.7
Dural110100.0%+28.4
Jeffry1010.0%-71.3
Lion110100.0%+29.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence42250.0%-20.1
Open32166.7%+37.0
Rectangle3030.0%-83.2
Full Fence and Open220100.0%+48.7
Low Fence220100.0%+33.2
Octagon110100.0%+29.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls837.5%66.4%-28.9
No walls580.0%50.7%+29.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

leefung._ (Rank 30)51420.0%
onuelito (Rank 33)32166.7%
Jiikae (Rank 29)220100.0%
S_C_H_T_O_M_P (Rank 17)220100.0%
RetroTobyCEO (Rank 30)1010.0%
mouzzapaella (Rank 25)110100.0%
ulilbickard (Rank 27)110100.0%

Most played opponents, most recent first

leefung._ (Rank 30)2026/07/0551420.0%
RetroTobyCEO (Rank 30)2026/07/051010.0%
ulilbickard (Rank 27)2026/06/30110100.0%
Jiikae (Rank 29)2026/06/28220100.0%
mouzzapaella (Rank 25)2026/06/27110100.0%
onuelito (Rank 33)2026/06/2732166.7%
S_C_H_T_O_M_P (Rank 17)2026/06/21220100.0%

Round openings

Every character

backdash into Furikakato OtoshiK+G1526.3%
Rasen4P into Rasen Urageri4PK1119.3%
Ryu'eikyaku66K610.5%
punchP into kickK610.5%
Tenchi In'youP+K+G47.0%
backdash47.0%
Jakenshou214P+K35.3%
backdash into Gen'you4K+G23.5%
backdash into backward movement11.8%
forward kick6K11.8%
kickK11.8%
no input11.8%
punchP into ShougerigasanePK11.8%
throwP+G11.8%

Kage

backdash into Furikakato OtoshiK+G1531.2%
Rasen4P into Rasen Urageri4PK1122.9%
Ryu'eikyaku66K612.5%
backdash48.3%
Jakenshou214P+K36.2%
punchP into kickK36.2%
backdash into Gen'you4K+G24.2%
backdash into backward movement12.1%
forward kick6K12.1%
kickK12.1%
throwP+G12.1%

Aoi

Tenchi In'youP+K+G444.4%
punchP into kickK333.3%
no input111.1%
punchP into ShougerigasanePK111.1%