VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

igyoken55

Career matches13,938
Career win rate49.0%
Round win rate49.4%
Peak rank32
Distinct opponents321
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1530 #1,812 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean3213,9386,8327,10649.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,948 of 6,235 rounds counted

6.9 inputs a second (415 a minute) this season. Faster than 44% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.94154,948

By opponent's character

Wolf7.0419521
Jacky7.2432581
Akira7.2431468
Jeffry6.9414383
Sarah6.8405431
Aoi6.6395325
Goh6.8410303
Pai6.8410264
Shun6.9414208
Lau7.1426195
Vanessa6.6396180
Jean6.9412221
Kage6.9412183
Brad7.1424147
El Blaze6.8410145
Lion7.3436103
Lei Fei7.0422125
Taka6.740387
Eileen6.237165
Dural6.237513

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf1801067458.9%+11.1
Jacky1737210141.6%-4.0
Akira139677248.2%+0.1
Jeffry128656350.8%+1.3
Sarah122616150.0%+6.9
Aoi87424548.3%-2.0
Goh82433952.4%+4.5
Pai80344642.5%-5.7
Shun70373352.9%+2.8
Lau67323547.8%-0.7
Vanessa66333350.0%-0.0
Jean61223936.1%-8.4
Kage50183236.0%-12.7
Brad46242252.2%+5.9
El Blaze45271860.0%+10.4
Lion43192444.2%-8.4
Lei Fei37181948.6%+2.2
Taka2451920.8%-22.8
Eileen1961331.6%-18.4
Dural1421214.3%-29.8

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence177789944.1%-3.1
Low Fence177888949.7%+0.2
Breakable Full Fence174829247.1%-1.0
Octagon155777849.7%+2.7
Rectangle152728047.4%+0.4
Breakable Half Fence151708146.4%-1.2
Full Fence141687348.2%-0.5
Single Wall136647247.1%-0.2
Open126636350.0%+0.1
Full Fence and Open77403752.0%+5.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls95047.1%47.5%-0.5
No walls43949.0%48.9%+0.0

Walls against open: -0.5 points (95% range -6.9 to +5.9), p 0.872 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

究極無敵 (Rank 32)2026/10/16115645.5%
Bird-Tat (Rank 32)2026/10/14126650.0%
鳩男 (Rank 32)2026/10/142618869.2%
ガリバー (Rank 32)2026/10/121651131.2%
こて (Rank 30)2026/10/122516964.0%
銀 (Rank 31)2026/10/11128466.7%
タイヨウ (Rank 32)2026/10/1124111345.8%
しゅが~nsr (Rank 28)2026/10/1027161159.3%
BigBoin (Rank 33)2026/10/09145935.7%
CELIS (Rank 29)2026/10/09124833.3%
ジャキる。 (Rank 32)2026/10/022013765.0%
え~る (Rank 27)2026/09/301710758.8%
クロサギ@はなちゃん (Rank 32)2026/09/293021970.0%
ちょいそる (Rank 26)2026/09/24117463.6%
イイダ (Rank 31)2026/09/061751229.4%
lemon-sour (Rank 31)2026/09/061661037.5%
あぽろん (Rank 32)2026/09/02116554.5%
ぽん (Rank 26)2026/08/25128466.7%
金子です (Rank 28)2026/08/243192229.0%
BANANA (Rank 29)2026/08/2446232350.0%
龍仙人【鬼手仏心】 (Rank 26)2026/08/042418675.0%
エクスカリバー麗子 (Rank 26)2026/07/251521313.3%
ヘニオ (Rank 32)2026/07/171851327.8%
AcidNine-JPN (Rank 26)2026/05/17126650.0%
スパルタ真知子 (Rank 29)2026/04/253562917.1%

Round openings

Jean

Career
6,832–7,106 · 49.0%
This season
1,533 matches · 47.8%
Peak rank
32

First hit in 50.1% of 5,415 rounds. Won 53.7% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 38.5% of rounds, against 23.9% in their other rounds.
  • Against Sarah: backs off first in 24.3% of rounds, against 13.8% against everyone else.
  • On Rectangle stages: attacks straight away in 53.8% of rounds, against 43.3% on the other stages.
  • After winning a round: backs off first in 18.7% of rounds, against 10.2% after losing one.
  • When ahead: backs off first in 18.2% of rounds, against 12.4% when level or behind.
  • In round 1: opens with “G guard into P punch” in 6.9% of rounds, against 3.1% in their other rounds.
  • Against El Blaze: opens with “66P Gyaku Seikenzuki” in 14.8% of rounds, against 5.6% against everyone else.
  • After losing a round: opens with “6P Yoko'enpi” in 14.4% of rounds, against 9.0% after winning one.
  • When behind: opens with “6P Yoko'enpi” in 13.1% of rounds, against 10.0% when ahead or level.

How is this tested?

Yoko'enpi6P5419.9%
Gyaku Seikenzuki66P3155.8%
guardG into Yoko'enpi6P2584.7%
guardG into punchP2214.1%
guardG into Shitamaeken2P1723.2%
guardG1472.7%
Shitamaeken2P1402.6%
punchP1192.2%
KounirenPP into Nishin KakegeriPPK1182.2%
evade down into Gyaku Seikenzuki66P1152.1%
Hizageri4K into Kousenshu4KP1021.9%
backdash into guardG961.8%
punchP into kickK841.5%
Oihiji4P+K into Hangetsu NirenzukiP+K831.5%
punchP into KounirenPP821.5%

381 further openings account for the other 2,847 rounds.

Counted from 1,339 of the 1,533 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf57–36 · 61%32–19 · 63%+0.3
Jacky36–54 · 40%18–19 · 49%-4.9
Akira33–40 · 45%22–15 · 59%-14.9
Jeffry33–36 · 48%24–19 · 56%-6.0
Sarah33–31 · 52%20–15 · 57%too few to test
Aoi18–32 · 36%9–6 · 60%too few to test
Goh22–12 · 65%6–20 · 23%too few to test
Shun22–26 · 46%8–4 · 67%too few to test
Lau18–23 · 44%8–9 · 47%too few to test
Vanessa15–17 · 47%9–12 · 43%too few to test
Pai18–23 · 44%4–8 · 33%too few to test
Jean18–26 · 41%4–7 · 36%too few to test
Brad16–18 · 47%2–2 · 50%too few to test
Kage11–12 · 48%6–6 · 50%too few to test
Lion10–12 · 45%6–8 · 43%too few to test
El Blaze13–6 · 68%4–7 · 36%too few to test
Lei Fei7–9 · 44%8–8 · 50%too few to test
Taka4–8 · 33%1–5 · 17%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

194 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 9 of 17 tests hold up