VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

NEO-13

  • Lion
  • Pai
  • Lei Fei
  • Jacky
  • Shun
  • Wolf
  • Akira
  • Vanessa
  • Lau
  • Kage
  • Jeffry
  • Jean
  • El Blaze
  • Brad
  • Goh
  • Aoi
  • Eileen
  • Taka
Career matches19,817
Career win rate51.2%
Round win rate51.1%
Peak rank28
Distinct opponents485
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1393 #2,687 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah283,2151,6401,57551.0%
Lei Fei272,0991,0541,04550.2%
Kage271,88896692251.2%
Shun281,74993681353.5%
Akira261,73284688648.9%
Lion281,65581983649.5%
Pai271,65484381151.0%
Wolf271,29465963550.9%
Jacky2694951043953.7%
Taka2464233930352.8%
Vanessa2663534329254.0%
Jean2446824022851.3%
Aoi2146119626542.5%
Lau2545725420355.6%
El Blaze2425714111654.9%
Jeffry252011168557.7%
Eileen211868210444.1%
Brad231761037358.5%
Goh2199534653.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,093 of 5,934 rounds counted

8.8 inputs a second (527 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion8.3497863
Sarah8.8528733
Pai8.8526607
Lei Fei9.0538534
Jacky8.9532452
Shun9.4562424
Wolf8.7524448
Akira9.2550406
Vanessa7.9474177
Lau8.9534168
Kage8.8530118
Jeffry8.953760
Jean8.852726
El Blaze9.758226
Brad9.053928
Goh9.35597
Eileen7.94748
Taka7.54478

By opponent's character

Akira8.9534672
Sarah8.6517442
Wolf9.0539360
Jacky8.7520364
Goh8.7522331
Kage8.7524325
Pai9.0542275
Shun9.1546253
Lau8.8527271
Vanessa8.8526259
Aoi9.0539245
Lei Fei8.6516221
Brad8.5512245
Jeffry8.7524197
El Blaze8.5512149
Lion8.7524166
Eileen8.4505115
Jean8.7521116
Taka8.953467
Dural8.450120

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1991138656.8%+4.6
Sarah124774762.1%+7.0
Wolf112506244.6%-3.0
Jacky111436838.7%-11.9
Goh97445345.4%-7.0
Kage97524553.6%+4.1
Pai84444052.4%-2.5
Shun79433654.4%+1.7
Lau74383651.4%+2.4
Vanessa70383254.3%+5.4
Aoi69422760.9%+5.6
Lei Fei67422562.7%+16.0
Brad63303347.6%+1.1
Jeffry60213935.0%-14.8
El Blaze49163332.6%-18.2
Lion48291960.4%+3.1
Eileen34201458.8%+1.7
Jean34151944.1%-4.2
Taka2215768.2%+2.6
Dural72528.6%-15.4

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle176928452.3%+1.2
Breakable Half Fence174928252.9%-1.1
Open152757749.3%-3.0
Full Fence146786853.4%+1.5
Half Fence145737250.3%-0.7
Breakable Full Fence140647645.7%-2.1
Octagon139766354.7%+3.2
Low Fence138647446.4%-4.0
Single Wall135756055.6%+4.6
Full Fence and Open75433257.3%+4.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls92051.6%51.3%+0.3
No walls42550.4%51.2%-0.8

Walls against open: +1.1 points (95% range -4.8 to +7.0), p 0.713 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しろ☆おび。@のびしろF (Rank 26)2026/10/18990100.0%
toothy-limb74 (Rank 24)2026/10/17147750.0%
gin-chaman (Rank 30)2026/10/15135838.5%
TAIDADA (Rank 28)2026/10/15147750.0%
Enazo_L18_lol (Rank 29)2026/10/14113827.3%
AgnusDei (Rank 24)2026/10/14104640.0%
ブルマ天国 (Rank 28)2026/10/1235181751.4%
忘本朱の父 (Rank 26)2026/10/111881044.4%
こて (Rank 30)2026/10/11148657.1%
r1s1d8 (Rank 27)2026/10/101631318.8%
jqy911 (Rank 23)2026/10/092520580.0%
Din-Grogu30 (Rank 27)2026/10/08117463.6%
たか (Rank 32)2026/10/072071335.0%
AiokometeZ (Rank 24)2026/10/07109190.0%
9779797 (Rank 24)2026/10/07105550.0%
ぽん (Rank 27)2026/10/0593633.3%
yusyusonna (Rank 27)2026/10/04101910.0%
hahaha (Rank 29)2026/10/04124833.3%
osAnKIRA (Rank 23)2026/09/24106460.0%
ありがとナス (Rank 28)2026/09/17135838.5%
ShieldHolder (Rank 28)2026/09/1225101540.0%
MELTBUTTER (Rank 22)2026/08/30109190.0%
dream77777 (Rank 24)2026/08/2098188.9%
omuretukun (Rank 24)2026/07/3198188.9%
headup11 (Rank 27)2026/07/222091145.0%

Round openings

Every character

punchP3076.0%
guardG into punchP2314.5%
evade up into guardG1873.6%
evade down into guardG1182.3%
backdash into evade up851.6%
evade up into crouch dash forward771.5%
evade up761.5%
SokutankyakuK+G into Shishi DaichoukouK+GP731.4%
backdash into Crescent Heel4K+G651.3%
Koushu RensuiPP into Rensui SoushuPPP+K631.2%
evade up into punchP621.2%
backdash into evade down601.2%
Sharpsword44K into Sharpsword Combo44KK591.1%
guardG into Katousui2P551.1%
Slide Shuffle (Deflect)4P+K+G into crouch531.0%

884 further openings account for the other 3,574 rounds.

Counted from 1,295 of the 1,500 matches played. The rest were not pulled for openings.

Lion

Career
819–836 · 49.5%
This season
241 matches · 44.0%
Peak rank
28

First hit in 54.1% of 855 rounds. Won 50.8% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 33.6% of rounds, against 19.3% in their other rounds.
  • After opening the round before by attacking: evades first in 28.8% of rounds, against 18.4% after anything else.
  • After losing a round: attacks straight away in 58.6% of rounds, against 33.7% after winning one.
  • In round 1: opens with “G guard into P punch” in 17.7% of rounds, against 8.1% in their other rounds.
  • After losing a round: opens with “PP Koushu Rensui into PPP+K Rensui Soushu” in 11.7% of rounds, against 5.8% after winning one.

How is this tested?

punchP9310.8%
guardG into punchP9110.5%
Koushu RensuiPP into Rensui SoushuPPP+K637.3%
guardG into Katousui2P556.4%
Katousui2P374.3%
evade up into guardG374.3%
evade down into guardG354.0%
backdash into evade up232.7%
Juchou Senshou8P+K212.4%
Senkyutai1K202.3%
backdash into Shicchi Soutai3K+G182.1%
punchP into Koushu RensuiPP161.9%
Senputai8K into Katoutai8KK151.7%
guardG into Rensui SoushuPPP+K151.7%
backdash into Kishitsu Kasensou43P141.6%

110 further openings account for the other 311 rounds.

Counted from 220 of the 241 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–15 · 40%2–2 · 50%too few to test
Kage3–6 · 33%12–5 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
843–811 · 51.0%
This season
188 matches · 53.2%
Peak rank
27

First hit in 49.5% of 744 rounds. Won 57.3% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 33.7% of rounds, against 18.5% against everyone else.
  • After opening the round before by attacking: evades first in 27.8% of rounds, against 14.7% after anything else.
  • After losing a round: attacks straight away in 70.5% of rounds, against 42.4% after winning one.
  • When behind: attacks straight away in 67.4% of rounds, against 49.6% when ahead or level.
  • In round 2: opens with “9K Hi'en Tankyaku into 9KK Hi'en Rekkyaku” in 10.3% of rounds, against 3.4% in their other rounds.

How is this tested?

Meishouho4P+K+G into Ensei SenpukyakuK+G425.6%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK385.1%
guardG into punchP354.7%
punchP354.7%
punchP into RenshouPP354.7%
Hi'en Tankyaku9K314.2%
Honshin Soukyaku1K+G283.8%
evade up into guardG253.4%
RenshouPP into RaigekishouPPP243.2%
RaigekishouPPP into Renkan TenshinkyakuPPPK223.0%
evade down into guardG192.5%
Honshin Soukyaku1K+G into guardG152.0%
Souanshou3P+K152.0%
evade down152.0%
Meishouho4P+K+G141.9%

133 further openings account for the other 352 rounds.

Counted from 186 of the 188 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–5 · 44%6–5 · 55%too few to test
Lei Fei9–3 · 75%5–4 · 56%too few to test
Sarah10–3 · 77%3–1 · 75%too few to test
Wolf4–8 · 33%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
1,640–1,575 · 51.0%
This season
216 matches · 50.5%
Peak rank
28

First hit in 52.0% of 667 rounds. Won 51.6% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 47.1% of rounds, against 26.3% against everyone else.
  • After losing a round: attacks straight away in 52.6% of rounds, against 30.2% after winning one.
  • When ahead: evades first in 41.1% of rounds, against 20.5% when level or behind.

How is this tested?

backdash into Crescent Heel4K+G659.5%
Sharpsword44K into Sharpsword Combo44KK598.6%
Hide Side Kick (Deflect)P+K487.0%
punchP395.7%
evade up into guardG334.8%
evade up253.7%
backdash into evade up192.8%
guardG into punchP192.8%
evade down into guardG182.6%
Round Kick8K+G162.3%
guardG into Squat Straight2P142.0%
up-back kick+guard7K+G142.0%
evade up into Crescent Heel4K+G131.9%
evade up into crouch dash forward131.9%
evade up into punchP131.9%

107 further openings account for the other 275 rounds.

Counted from 167 of the 216 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–7 · 50%6–2 · 75%too few to test
Jacky4–6 · 40%2–7 · 22%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

49 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
936–813 · 53.5%
This season
132 matches · 56.8%
Peak rank
28

First hit in 49.8% of 500 rounds. Won 52.6% of the rounds they struck first, 53.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 26.1% of rounds, against 8.4% against everyone else.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK438.6%
Haisenchu1P367.2%
Honshin Rensenkyaku4K+G into Toushin Soutanshu4KK357.0%
Koushinhi4P+K+G244.8%
punchP244.8%
Getsuga Gakushu46P into Rensai Gakushu46PP234.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP234.6%
offensive move204.0%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K163.2%
Ryubikyaku8K+G132.6%
offensive move into evade down112.2%
evade down into guardG102.0%
guardG into punchP91.8%
evade down81.6%
Honshin Rensenkyaku4K+G into Gyoushin Suitai4K71.4%

107 further openings account for the other 198 rounds.

Counted from 128 of the 132 matches played. The rest were not pulled for openings.

Jacky

Career
510–439 · 53.7%
This season
132 matches · 53.0%
Peak rank
26

First hit in 39.7% of 479 rounds. Won 53.7% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • After winning a round: evades first in 34.1% of rounds, against 13.3% after losing one.

How is this tested?

Slide Shuffle (Deflect)4P+K+G into crouch5311.0%
punchP377.7%
Low Spin Kick1K+G306.2%
kickK into punchP214.4%
Low Spin Kick1K+G into guardG183.7%
backdash into Spin Heel Sword4K+G173.5%
evade up into guardG163.3%
guardG into punchP163.3%
evade up into crouch dash forward153.1%
evade up122.5%
Lightning Kick 12K+G102.1%
Lightning Kick 12K+G into guardG91.9%
backdash into backward movement91.9%
evade down91.9%
guardG into Squat Straight2P91.9%

101 further openings account for the other 201 rounds.

Counted from 124 of the 132 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–6 · 45%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
1,054–1,045 · 50.2%
This season
146 matches · 56.2%
Peak rank
27

First hit in 45.7% of 464 rounds. Won 56.1% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: attacks straight away in 68.1% of rounds, against 48.0% after anything else.
  • After losing a round: attacks straight away in 67.7% of rounds, against 39.6% after winning one.

How is this tested?

SokutankyakuK+G into Shishi DaichoukouK+GP7315.7%
backdash into Kaisei Tento1P+K398.4%
Souryu Shukkai43P+K367.8%
backdash into Hai Shiki2P+K+G204.3%
evade up into guardG183.9%
offensive move into evade down173.7%
Sayu ShoukenPP into Renkan MahosuiPPP163.5%
punchP163.5%
backward movement into Katoken3P+K143.0%
evade up132.8%
guardG into punchP122.6%
Niki Bunkyaku9K112.4%
backdash91.9%
evade up into Kaisei Tento1P+K91.9%
punchP into Sayu ShoukenPP91.9%

77 further openings account for the other 152 rounds.

Counted from 115 of the 146 matches played. The rest were not pulled for openings.

Wolf

Career
659–635 · 50.9%
This season
121 matches · 57.0%
Peak rank
27

First hit in 49.2% of 382 rounds. Won 53.7% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

  • After losing a round: attacks straight away in 53.1% of rounds, against 32.9% after winning one.
  • After losing a round: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 19.2% of rounds, against 4.5% after winning one.
  • After landing the first hit of the round before: opens with “62K Low Drop Kick” in 15.1% of rounds, against 7.5% after being hit first.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP4912.8%
Low Drop Kick62K4411.5%
backdash into Heavy Middle Kick3K+G4311.2%
punchP246.2%
evade down into guardG143.6%
evade up into guardG133.4%
guardG into punchP133.4%
guardG into Low Hammer2P123.1%
forward movement into Elbow Butt4P92.3%
backdash into Short Shoulder46P+K82.1%
Comet Hook1P into Knuckle Part1PP71.8%
Low Hammer2P61.6%
backdash into evade down61.6%
evade up into crouch dash forward61.6%
evade up into punchP61.6%

64 further openings account for the other 124 rounds.

Counted from 98 of the 121 matches played. The rest were not pulled for openings.

Akira

Career
846–886 · 48.9%
This season
117 matches · 45.3%
Peak rank
26

First hit in 55.4% of 345 rounds. Won 49.7% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • Against Kage: attacks straight away in 52.5% of rounds, against 37.3% against everyone else.
  • In round 2: opens with “1P Chouyoushu” in 15.1% of rounds, against 4.6% in their other rounds.

How is this tested?

Rimon Chouchu66P288.1%
Chouyoushu1P257.2%
Jouho Senshou46P195.5%
forward dash into Jouho Touken6P195.5%
backdash into evade down185.2%
Youteitou6K102.9%
guardG into punchP102.9%
punchP102.9%
evade up into guardG92.6%
evade up into punchP92.6%
backdash into Jouho Touken6P82.3%
evade up into crouch dash forward82.3%
backdash into Souka Housui3P+K72.0%
evade down into crouch dash forward72.0%
evade up into Souka Housui3P+K72.0%

82 further openings account for the other 151 rounds.

Counted from 86 of the 117 matches played. The rest were not pulled for openings.

Vanessa

Career
343–292 · 54.0%
This season
48 matches · 52.1%
Peak rank
26

First hit in 42.5% of 174 rounds. Won 48.6% of the rounds they struck first, 53.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: punch2011.5%
Offensive Style: punch148.1%
Defensive Style: kick into Switch Left SlicerKK126.9%
Defensive Style: guard into punchP95.2%
Defensive Style: evade up into guardG84.6%
Defensive Style: backdash into evade down74.0%
Offensive Style: kick63.5%
Defensive Style: Sliding Low Kick42.3%
Defensive Style: crouch dash forward into guardG42.3%
Defensive Style: kick42.3%
Defensive Style: evade down into crouch dash forward31.7%
Defensive Style: evade up31.7%
Defensive Style: evade up into Switch Left SlicerKK31.7%
Defensive Style: evade up into crouch dash forward31.7%
Defensive Style: guard into kickK31.7%

63 further openings account for the other 71 rounds.

Counted from 44 of the 48 matches played. The rest were not pulled for openings.

Lau

Career
254–203 · 55.6%
This season
47 matches · 59.6%
Peak rank
25

First hit in 40.9% of 159 rounds. Won 61.5% of the rounds they struck first, 57.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into guardG116.9%
evade up into crouch dash forward95.7%
evade up into Touku Kosenkyaku9K85.0%
guardG into Souchuken2P74.4%
backdash into evade down63.8%
punchP63.8%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK53.1%
down-back kick+guard1K+G53.1%
punchP into RenshouPP53.1%
Chisoutai2K+G into guardG42.5%
backdash into Kensou4P42.5%
evade down into crouch dash forward42.5%
guardG into punchP42.5%
Chisoutai2K+G into evade down31.9%
RenshouPP into RaigekishouPPP31.9%

55 further openings account for the other 75 rounds.

Counted from 42 of the 47 matches played. The rest were not pulled for openings.

Kage

Career
966–922 · 51.2%
This season
44 matches · 54.5%
Peak rank
27

First hit in 49.1% of 116 rounds. Won 56.1% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryubisen44K+G1815.0%
evade up into guardG97.5%
guardG into punchP97.5%
Tsumujigeri2K+G65.0%
backdash into evade up65.0%
punchP into ResshouPP65.0%
evade down into guardG54.2%
RekkukyakuPPK into Rekku RenkyakuPPKK32.5%
ResshouPP into SandangekiPPP32.5%
evade up into punchP32.5%
guardG into SandangekiPPP32.5%
punchP32.5%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K21.7%
Jibashiri1K21.7%
ResshouPP into RekkukyakuPPK21.7%

36 further openings account for the other 40 rounds.

Counted from 30 of the 44 matches played. The rest were not pulled for openings.

El Blaze

Career
141–116 · 54.9%
This season
12 matches · 16.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP612.0%
Hammer Smash46P+K36.0%
backdash into Hammer Smash46P+K36.0%
backdash into evade up36.0%
guardG36.0%
Jumping Hammer Knuckle8P+K24.0%
backward movement into Straight6P+K24.0%
evade down into guardG24.0%
evade up into Hammer Smash46P+K24.0%
evade up into guardG24.0%
Darkness Hammer2P+K12.0%
Fade Roll Kick7K12.0%
Hammer Smash46P+K into throwP+G12.0%
Low Drop Kick1K+G12.0%
Low Drop Kick1K+G into guardG12.0%

17 further openings account for the other 17 rounds.

Jean

Career
240–228 · 51.3%
This season
13 matches · 61.5%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into punchP510.0%
backdash into Shitanagi Shutou1P48.0%
KounirenPP into KagizukiPPP36.0%
evade up into Doumawashi Kaitengeri46K+G36.0%
punchP36.0%
Konohana Sakuya43P+K24.0%
Oiseikenzuki (Deflect)236P+K24.0%
backdash into evade up24.0%
evade up24.0%
evade up into crouch dash forward24.0%
Enpi Kurenai Naraku2P+K12.0%
Hou'ou Kouyoku'uchi4K+GP into Hou'ou Enshizuki4K+GPP12.0%
Yamakuzushi6K12.0%
Yoko'enpi6P into Hangetsu NirenzukiP+K12.0%
backdash into Doumawashi Kaitengeri46K+G12.0%

17 further openings account for the other 17 rounds.

Jeffry

Career
116–85 · 57.7%
This season
18 matches · 50.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP816.7%
Knee Attack6K24.2%
Low Knuckle2P24.2%
backdash into Heavy Back Knuckle4P24.2%
backdash into backward movement24.2%
evade up into crouch dash forward24.2%
evade up into guardG24.2%
guardG into punchP24.2%
Double KnucklePP into Double Knuckle~UpperPPP12.1%
Hammer Slide1P into guardG12.1%
Knee Push4K into Knee Push Wild Hook4KP12.1%
Knuckle KickPK into Combo Pile BunkerPKP12.1%
back punch+kick+guard4P+K+G into Body CrushP+K12.1%
back punch+kick+guard4P+K+G into punchP12.1%
backdash into Double Hammer Down43P12.1%

19 further openings account for the other 19 rounds.

Counted from 11 of the 18 matches played. The rest were not pulled for openings.

Goh

Career
53–46 · 53.5%
This season
7 matches · 85.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Maegeri3K into Batousatsu3KP39.7%
backdash into Sune Kudaki43P39.7%
backdash into Karura4P+K26.5%
evade up into guardG26.5%
guardG into punchP26.5%
punchP26.5%
Kokuryusatsu Ichi46P+K13.2%
Kokuryusatsu Ichi46P+K into AgitosogiP+K13.2%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP13.2%
Raikou3P into Denkou3PP13.2%
Sune Kudaki43P13.2%
Zukotsuwari9P+K into guardG13.2%
backdash into Kokuryusatsu Ichi46P+K13.2%
backdash into Sune'uchi2P13.2%
backdash into backward movement13.2%

8 further openings account for the other 8 rounds.

Aoi

Career
196–265 · 42.5%
This season
4 matches · 75.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nirentotsu OuchuPPP into Rentotsu KodachiPPPK212.5%
Raijinha6K into Kumogeri6KK212.5%
Tenchi In'youP+K+G212.5%
evade up into guardG212.5%
kickK into ChienamiKK212.5%
Gedan Shouda2P16.2%
Sayo'arashiP+K16.2%
backdash into Kumogeri6KK16.2%
down punch+kick2P+K16.2%
evade up16.2%
evade up into evade down16.2%

Brad

Career
103–73 · 58.5%
This season
10 matches · 40.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Combination LowPPK214.3%
guardG into punchP214.3%
Sway Back4P+K+G17.1%
backdash into Sharp Shoot1P17.1%
evade down17.1%
evade down into Jolt Upper3P17.1%
guardG into Combination LowPPK17.1%
guardG into Ga MuayP+K+G17.1%
guardG into Sawk Klab6P+K17.1%
punchP17.1%
punchP into Sit Jab2P17.1%
punchP into up-forward kick+guard9K+G17.1%

Counted from 4 of the 10 matches played. The rest were not pulled for openings.

Eileen

Career
82–104 · 44.1%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward225.0%
offensive move225.0%
Enkou RensouPP into Rensou HekizanPPP112.5%
evade down into guardG112.5%
evade up into punchP112.5%
guardG into Hikou Bokushoku9P112.5%

Taka

Career
339–303 · 52.8%
This season
2 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Tsuppari 2PP225.0%
evade up into crouch dash forward112.5%
evade up into guardG112.5%
guardG112.5%
guardG into Tsuppari 2PP112.5%
guardG into evade up112.5%
guardG into punchP112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (118 here; about 5.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 5 of 15 tests hold up
  • Pai: 5 of 14 tests hold up
  • Sarah: 3 of 15 tests hold up
  • Shun: 1 of 16 tests hold up
  • Jacky: 1 of 15 tests hold up
  • Lei Fei: 2 of 15 tests hold up
  • Wolf: 3 of 15 tests hold up
  • Akira: 2 of 13 tests hold up
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)