VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

jieraiya39

  • Jean
  • Lau
  • Sarah
  • Jeffry
  • Wolf
  • Goh
  • Brad
  • Kage
  • Shun
Career matches5,324
Career win rate53.2%
Round win rate50.7%
Peak rank29
Distinct opponents198
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1454 #2,315 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira292,2111,1291,08251.1%
Jean281,01853348552.4%
Jeffry2953728725053.5%
Sarah2536718618150.7%
Lau2632216915352.5%
Goh262231438064.1%
Wolf262141258958.4%
Brad261791007955.9%
Kage26128814763.3%
Shun2689573264.0%
Jacky—36241266.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,168 of 2,831 rounds counted

9.6 inputs a second (577 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira10.3621747
Jean9.1545561
Lau9.5569225
Sarah9.1543342
Jeffry9.5571180
Wolf9.657558
Goh9.456314
Brad9.959728
Kage9.15479
Shun9.35614

By opponent's character

Akira9.8589336
Sarah9.3556198
Jacky10.1607153
Goh9.3557147
Pai9.2552103
Aoi9.5568127
Vanessa9.8588145
Wolf10.2610129
El Blaze9.657386
Shun9.5572126
Lau10.0602124
Jean9.1545120
Eileen9.2550110
Lion10.261465
Brad9.154855
Kage9.255449
Lei Fei10.060151
Jeffry9.657635
Taka10.36179

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira100554555.0%+4.8
Sarah69472268.1%+10.8
Jacky52223042.3%-6.9
Goh51153629.4%-22.9
Pai47222546.8%+5.6
Aoi46311567.4%+18.1
Vanessa44212347.7%-7.6
Wolf44143031.8%-19.3
El Blaze40241660.0%+3.5
Shun38201852.6%+12.8
Lau34191555.9%+3.3
Jean29101934.5%-2.6
Eileen27121544.4%-16.0
Lion1710758.8%+10.1
Brad157846.7%+10.5
Kage1551033.3%-15.3
Lei Fei139469.2%+7.4
Jeffry127558.3%+8.4
Dural72528.6%-0.3
Taka3030.0%-27.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle79433654.4%+5.8
Full Fence78423653.9%+7.2
Half Fence72373551.4%-2.2
Breakable Full Fence70353550.0%+4.4
Low Fence68284041.2%-4.6
Octagon68274139.7%-13.6
Breakable Half Fence65372856.9%+5.6
Open64382659.4%+7.5
Single Wall53262749.1%-3.4
Full Fence and Open40182245.0%-8.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43251.2%49.9%+1.2
No walls18549.7%49.8%-0.1

Walls against open: +1.3 points (95% range -7.2 to +9.8), p 0.765 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

HayanieMozu (Rank 22)2026/09/0983537.5%
サーちゃん (Rank 24)2026/08/302218481.8%
ミクzzzw (Rank 26)2026/08/2871614.3%
gans.sk602 (Rank 32)2026/08/2573442.9%
Jyuryoku-Eileen (Rank 26)2026/08/242617965.4%
CELIS (Rank 27)2026/08/23104640.0%
パニガーレ (Rank 24)2026/08/2387187.5%
龍仙人【鬼手仏心】 (Rank 28)2026/08/2262433.3%
AMUSEUM (Rank 30)2026/08/2273442.9%
pony (Rank 23)2026/08/21107370.0%
a39611619 (Rank 21)2026/08/1910100100.0%
GWO (Rank 24)2026/08/1875271.4%
allgonnaworkout (Rank 25)2026/07/2675271.4%
melty01 (Rank 26)2026/07/26134930.8%
しゅが~nsr (Rank 27)2026/07/2534171750.0%
鳶飛戾天,魚躍於淵 (Rank 25)2026/07/2037221559.5%
MIES/ミース (Rank 26)2026/07/1991811.1%
おむすび山▲かずkaz_kcj (Rank 29)2026/07/1973442.9%
しゅうまい (Rank 22)2026/07/1476185.7%
maripon (Rank 29)2026/07/14167943.8%
NEKOz (Rank 25)2026/05/2576185.7%
真 (Rank 23)2026/05/2374357.1%
a-week-away (Rank 25)2026/05/2173442.9%
Realbard]변화의계절 (Rank 24)2026/05/1276185.7%
manman (Rank 24)2026/05/07106460.0%

Round openings

Every character

backdash into evade down41014.4%
guardG1465.1%
guardG into evade down1043.7%
evade down652.3%
Jouho Senshou46P642.2%
backdash into evade up501.8%
backdash into Kake'uchi~Maekeri'age46PK471.6%
backward movement into evade down471.6%
backdash into Yakuho Chouchu666P451.6%
evade down into guardG441.6%
backdash into Kake'uchi46P401.4%
backdash into Crescent Heel4K+G371.3%
backdash into Rimon Chouchu66P331.2%
backdash into Switch Kick4K331.2%
backdash into Sako Soushou4P+K321.1%

543 further openings account for the other 1,644 rounds.

Akira

Career
1,129–1,082 · 51.1%
This season
258 matches · 45.0%
Peak rank
29

First hit in 54.7% of 1,028 rounds. Won 48.4% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 70.5% of rounds, against 49.8% in their other rounds.
  • Against Aoi: backs off first in 77.4% of rounds, against 53.6% against everyone else.
  • After winning a round: backs off first in 68.0% of rounds, against 33.1% after losing one.
  • When ahead: backs off first in 63.1% of rounds, against 39.6% when level or behind.
  • In round 1: opens with “backdash into evade down” in 33.3% of rounds, against 16.0% in their other rounds.
  • Against Jacky: opens with “backdash into evade down” in 31.8% of rounds, against 18.7% against everyone else.

How is this tested?

backdash into evade down20920.3%
Jouho Senshou46P646.2%
backdash into Yakuho Chouchu666P454.4%
guardG383.7%
backdash into Rimon Chouchu66P333.2%
backdash into evade up323.1%
backdash into Chouzan Housui46P+K282.7%
guardG into evade down252.4%
backdash into Sokutai3K242.3%
backward movement into evade down242.3%
backdash into Souka Housui3P+K232.2%
evade down212.0%
evade up into Rimon Chouchu66P212.0%
Rimon Chouchu66P into forward dash191.9%
backdash into Youhou33P191.9%

124 further openings account for the other 404 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–17 · 37%2–2 · 50%too few to test
Sarah20–6 · 77%3–2 · 60%too few to test
Jacky5–11 · 31%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
533–485 · 52.4%
This season
143 matches · 49.0%
Peak rank
28

First hit in 56.3% of 577 rounds. Won 52.9% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 42.6% of rounds, against 24.1% in their other rounds.
  • After winning a round: backs off first in 43.7% of rounds, against 20.6% after losing one.
  • When ahead: backs off first in 40.8% of rounds, against 26.4% when level or behind.
  • After winning a round: opens with “backdash into evade down” in 12.2% of rounds, against 1.4% after losing one.

How is this tested?

guardG569.6%
backdash into evade down549.3%
backdash into Kake'uchi~Maekeri'age46PK478.1%
backdash into Kake'uchi46P406.9%
guardG into evade down264.5%
KounirenPP into KagizukiPPP234.0%
evade down193.3%
punchP into kickK193.3%
punchP172.9%
Gedan Mawashigeri2K122.1%
Gyaku Seikenzuki66P into Yoko'enpi6P122.1%
backdash into Chudan Mawashigeri3K101.7%
guardG into Gedan Mawashigeri2K91.5%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK81.4%
evade down into guardG81.4%

107 further openings account for the other 223 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–14 · 46%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
169–153 · 52.5%
This season
118 matches · 50.9%
Peak rank
26

First hit in 48.1% of 476 rounds. Won 53.3% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 63.6% of rounds, against 42.1% in their other rounds.
  • On Half Fence stages: waits first in 29.8% of rounds, against 17.2% on the other stages.
  • After losing a round: evades first in 22.9% of rounds, against 5.2% after winning one.
  • When behind: evades first in 24.8% of rounds, against 8.4% when ahead or level.
  • In round 1: opens with “backdash into evade down” in 29.7% of rounds, against 9.5% in their other rounds.

How is this tested?

backdash into evade down7014.4%
backdash into Sako Soushou4P+K326.6%
guardG244.9%
guardG into evade down234.7%
backdash into evade up163.3%
backdash into Senkyaku Chushou3KP132.7%
Senchutai3K into Senkyaku Chushou3KP112.3%
backdash into Saishikkyaku4K102.1%
evade down into guardG102.1%
backdash into Enjin Senpukyaku4K+G91.9%
backdash into Kensou4P91.9%
Kosoushou46P81.6%
Fukko Kensou1P into Souchuken2P71.4%
backdash into Senchutai3K71.4%
evade down71.4%

130 further openings account for the other 230 rounds.

Sarah

Career
186–181 · 50.7%
This season
100 matches · 55.0%
Peak rank
25

First hit in 53.0% of 398 rounds. Won 57.4% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 60.1% of rounds, against 27.4% after losing one.
  • When behind: evades first in 22.4% of rounds, against 3.8% when ahead or level.
  • In round 1: opens with “backdash into evade down” in 22.0% of rounds, against 5.0% in their other rounds.
  • After winning a round: opens with “backdash into 4K+G Crescent Heel” in 13.5% of rounds, against 3.7% after losing one.

How is this tested?

backdash into Crescent Heel4K+G379.3%
backdash into evade down379.3%
backdash into Switch Kick4K338.3%
guardG246.0%
guardG into evade down194.8%
evade down153.8%
kickK into punchP123.0%
Jackknife Kick3K into Jackknife Middle Kick3KK112.8%
backdash into High Kick StraightKP102.5%
kickK into High Kick StraightKP102.5%
guardG into High Kick StraightKP92.3%
backdash into Stiletto66K82.0%
backward movement into evade down82.0%
evade down into guardG82.0%
Stiletto66K into Quick Knee6K61.5%

77 further openings account for the other 151 rounds.

Jeffry

Career
287–250 · 53.5%
This season
49 matches · 53.1%
Peak rank
29

First hit in 60.9% of 202 rounds. Won 54.5% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2512.4%
Middle Hell Stab6P+K188.9%
backdash into Double Hammer Down43P136.4%
guardG into Middle Hell Stab6P+K115.5%
backdash into Side Kick3K73.5%
backdash into Tsunami Beat3K+G52.5%
guardG into evade down52.5%
crouch into Ducking Low2K+G42.0%
backdash into Elbow Butt6P31.5%
backdash into Megaton Knuckle43P+K31.5%
backdash into Toe Kick2K31.5%
backdash into crouch31.5%
backdash into kickK31.5%
evade down into guardG31.5%
guardG31.5%

72 further openings account for the other 93 rounds.

Wolf

Career
125–89 · 58.4%
This season
15 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down712.1%
Screw Hook63214P into Screw Lariat63214PP610.3%
backdash into Heavy Middle Kick3K+G46.9%
backdash into Savate4K35.2%
evade down into guardG35.2%
Comet Hook1P into Knuckle Part1PP23.5%
backdash into Body Blow6P23.5%
backward movement into evade down23.5%
evade down23.5%
forward movement into punchP23.5%
guardG into Arrow Knuckle3P23.5%
guardG into evade down23.5%
Elbow Butt4P into forward movement11.7%
Gasp Kneel Palm Bomb6P+K11.7%
Heavy Middle Kick3K+G11.7%

18 further openings account for the other 18 rounds.

Goh

Career
143–80 · 64.1%
This season
10 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K818.2%
Soukyu46P49.1%
backdash into evade down49.1%
guardG into evade down49.1%
kickK36.8%
Karura4P+K24.5%
backdash into Batousatsu3KP24.5%
crouch dash forward into Jibishou3P+K24.5%
Karura4P+K into AgitosogiP+K12.3%
backdash12.3%
backdash into Aragami4K12.3%
backdash into Muchi'uchigeri4K+G12.3%
backdash into Raikou3P12.3%
backdash into kickK12.3%
backward movement into Hiji'ate6P12.3%

8 further openings account for the other 8 rounds.

Brad

Career
100–79 · 55.9%
This season
7 matches · 71.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sway Back4P+K+G into Mighty Knee UpperK310.7%
backdash into Turn Savate44K310.7%
backdash into evade down310.7%
guardG into Elbow Hook6P310.7%
Middle Spin Kick66K into Ten Kao6K27.1%
backward movement into Sawk Klab6P+K27.1%
Jackal Straight46P+K into Rapid Double JabP+K13.6%
Sawk Klab6P+K13.6%
Stop Kick4K into forward dash13.6%
Sway Back4P+K+G into BreakdownP+K13.6%
backdash into Stop Kick4K13.6%
backward movement into evade down13.6%
evade up into Sharp Shoot1P13.6%
forward movement into evade down13.6%
forward movement into kickK13.6%

3 further openings account for the other 3 rounds.

Kage

Career
81–47 · 63.3%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G333.3%
backdash into Nakageri3K111.1%
backdash into Rasen Fujin3KP111.1%
backdash into evade down111.1%
backdash into punchP111.1%
forward movement into Sokudan1P111.1%
guardG into Hiji'uchi6P111.1%

Shun

Career
57–32 · 64.0%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Getsuga Gakushu46P125.0%
backdash into Gyou'in Haishu3P125.0%
guardG into Haisenchu1P125.0%
guardG into Kasen Zenbokushou6PP125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (57 here; about 2.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 6 of 15 tests hold up
  • Jean: 4 of 15 tests hold up
  • Lau: 5 of 13 tests hold up
  • Sarah: 4 of 14 tests hold up
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Shun: not tested (too few rounds)