VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Dural

ziza

  • Jeffry
  • Vanessa
  • Lau
  • Taka
  • Brad
  • Goh
  • Pai
  • Wolf
  • Eileen
  • Sarah
  • Shun
Career matches421
Career win rate59.6%
Round win rate57.1%
Peak rank29
Distinct opponents42
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1454 #2,308 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural292431499461.3%
Brad1775542172.0%
Taka1656203635.7%
Jeffry161812666.7%
Vanessa16138561.5%
Wolf1662433.3%
Goh1254180.0%
Lau1142250.0%
Pai161010.0%
Eileen11000—
Sarah16000—
Shun16000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

484 of 483 rounds counted

7.6 inputs a second (457 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural7.6456350
Jeffry6.639838
Vanessa7.947122
Lau7.947321
Taka7.243312
Brad9.05387
Goh8.95337
Pai8.65188
Wolf7.94727
Eileen9.15464
Sarah8.65185
Shun6.84103

By opponent's character

Akira7.444672
Jeffry7.243472
Lau7.645570
Pai8.349935
Shun6.639734
Jacky7.846531
El Blaze8.148427
Kage8.551224
Lion7.846825
Vanessa7.846624
Aoi8.953318
Goh7.343618
Sarah7.947215
Eileen7.847013
Jean6.94163
Taka6.84103

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1711664.7%+10.2
Jeffry179852.9%+8.6
Lau1771041.2%-17.5
Pai106460.0%-7.7
Shun107370.0%+4.8
Jacky96366.7%-4.0
El Blaze76185.7%+26.4
Kage73442.9%-37.1
Lion74357.1%-2.7
Vanessa64266.7%+6.9
Aoi51420.0%-30.2
Goh54180.0%+20.7
Sarah43175.0%+15.3
Eileen32166.7%+17.1
Jean110100.0%+2.3
Taka110100.0%+25.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle30191163.3%+4.9
Single Wall21101147.6%-4.7
Breakable Full Fence126650.0%-15.5
Full Fence129375.0%-1.2
Octagon105550.0%-0.3
Full Fence and Open95455.6%-8.7
Low Fence98188.9%+20.2
Half Fence83537.5%-20.3
Open83537.5%-5.5
Breakable Half Fence440100.0%+46.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7660.5%61.1%-0.6
No walls3855.3%54.1%+1.2

Walls against open: -1.8 points (95% range -18.9 to +15.3), p 0.837 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Lorcan (Rank 34)2026/10/1632166.7%
Ilyricio (Rank 29)2026/10/0642250.0%
Dreamcast (Rank 29)2026/09/3063350.0%
RickoSama (Rank 26)2026/09/3043175.0%
NaughtNaught (Rank 32)2026/09/3032166.7%
Smashquatch (Rank 32)2026/09/2676185.7%
飛車『ROOK』 (Rank 30)2026/09/1831233.3%
Rodryu (Rank 34)2026/09/1883537.5%
Devilbreaker308 (Rank 21)2026/09/18440100.0%
joyKiller (Rank 30)2026/09/1451420.0%
PhilOSimRace (Rank 16)2026/09/14330100.0%
goodjay (Rank 24)2026/09/1231233.3%
Dogfingers (Rank 23)2026/09/1231233.3%
Kamille★修正パンチ (Rank 45)2026/09/1121150.0%
skywalkeR78081 (Rank 23)2026/09/1176185.7%
Nibbs (Rank 21)2026/09/11220100.0%
virtuagamer (Rank 21)2026/09/0942250.0%
Psilo (Rank 17)2026/08/3142250.0%
pasa_vie_77 (Rank 22)2026/08/3132166.7%
pluskind (Rank 12)2026/08/2442250.0%
MrMorden7053 (Rank 21)2026/08/2396366.7%
Itesmee (Rank 21)2026/08/19220100.0%
Saago_65 (Rank 32)2026/08/192020.0%
BurningGentleman (Rank 14)2026/07/1732166.7%
Ame33 (Rank 24)2026/05/284040.0%

Round openings

Every character

Hi'en Tankyaku378.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK347.5%
Spine Whip4P into Lumpini Combination4PK276.0%
Somersault Kick7K into Somersault Zwei7KK184.0%
punchP184.0%
crouch into Backer Shift Combination3KKKK173.7%
Dash Elbow66P into Dash Elbow Upper66PP153.3%
backdash into Dragon Smash Cannon1K153.3%
backdash into backward movement122.6%
evade up into Somersault Zwei7KK122.6%
guardG122.6%
backdash into Lumpini Combination4PK102.2%
punchP into Punch High KickPK102.2%
Nakageri3K into Nagiharai3KP92.0%
punchP into One TwoPP92.0%

124 further openings account for the other 199 rounds.

Counted from 119 of the 126 matches played. The rest were not pulled for openings.

Dural

Career
149–94 · 61.3%
This season
92 matches · 65.2%
Peak rank
29

First hit in 64.9% of 316 rounds. Won 62.9% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hi'en Tankyaku9K3611.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK3410.6%
Spine Whip4P into Lumpini Combination4PK278.4%
Somersault Kick7K into Somersault Zwei7KK185.6%
crouch into Backer Shift Combination3KKKK175.3%
backdash into Dragon Smash Cannon1K154.7%
backdash into backward movement123.8%
evade up into Somersault Zwei7KK123.8%
guardG113.4%
backdash into Lumpini Combination4PK103.1%
punchP into Punch High KickPK103.1%
Nakageri3K into Nagiharai3KP92.8%
punchP into One TwoPP92.8%
One TwoPP into One Two UpperPPP82.5%
punchP82.5%

45 further openings account for the other 84 rounds.

Counted from 85 of the 92 matches played. The rest were not pulled for openings.

Jeffry

Career
12–6 · 66.7%
This season
9 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Elbow66P into Dash Elbow Upper66PP1539.5%
punchP into Double KnucklePP37.9%
Heavy Back Knuckle4P into Threat StanceP+K+G25.3%
forward movement into punchP25.3%
Double KnucklePP into Double Knuckle~UpperPPP12.6%
Elbow Butt6P into Elbow Hammer6PP12.6%
Heavy Back Knuckle4P into Stomach Destroyer4PK12.6%
Low Knuckle2P12.6%
Low Knuckle2P into evade down12.6%
Low Knuckle2P into throwP+G12.6%
Tornado Punch44P into Double KnucklePP12.6%
backdash into Dash Elbow Upper66PP12.6%
backdash into Heavy Back Knuckle4P12.6%
backdash into Stunner KnuckleKP12.6%
crouch into Low Knuckle2P12.6%

5 further openings account for the other 5 rounds.

Vanessa

Career
8–5 · 61.5%
This season
6 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Sliding Low Kick313.6%
Offensive Style: backdash into backward movement313.6%
Offensive Style: punch into One TwoPP313.6%
Defensive Style: crouch into Sliding Low Kick1K+G29.1%
Defensive Style: Back Charge Kick14.5%
Defensive Style: Heavy Hook14.5%
Defensive Style: back punch+kick+guard14.5%
Defensive Style: backdash into backward movement14.5%
Defensive Style: no input14.5%
Defensive Style: punch into Jab~BodyPP14.5%
Offensive Style: Bunker Buster14.5%
Offensive Style: One Two into Combo UpperPPP14.5%
Offensive Style: backdash into Bunker Buster9P14.5%
Offensive Style: backdash into punchP14.5%
Offensive Style: punch14.5%

Lau

Career
2–2 · 50.0%
This season
5 matches · 40.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RenshouPP314.3%
Kokyaku Haiten7K29.5%
Chugeki6P into throwP+G14.8%
Fukko Kensou1P into Kasoutai2K14.8%
RenshouPP into RaigekishouPPP14.8%
Tenshin EngekishouP+K14.8%
Touku Kosenkyaku9K14.8%
Touku Kosenkyaku9K into forward dash14.8%
backdash14.8%
backdash into punchP14.8%
backward movement into Hou'ou Soushou6PP14.8%
evade down into RenshouPP14.8%
evade down into guardG14.8%
evade up into Kokyaku Haiten7K14.8%
evade up into Touku Kosenkyaku9K14.8%

3 further openings account for the other 3 rounds.

Taka

Career
20–36 · 35.7%
This season
3 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP433.3%
Hiji'ate6P into kickK18.3%
Kumoyaburi4P+K into Ten'yaburi4P+KP18.3%
Tsuppari 3PPP into Tsuppari 4PPPP18.3%
backdash into Aka'oni MidaremageP+K18.3%
backdash into Honda Zutsuki4PP+K18.3%
backdash into Ten'yaburi4P+KP18.3%
crouch into Takatsumehashi3P+K18.3%
punchP into Tsuppari 2PP18.3%

Pai

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

RenshouPP into RaigekishouPPP337.5%
punchP into RenshouPP337.5%
Hi'en Tankyaku9K112.5%
punchP112.5%

Brad

Career
54–21 · 72.0%
This season
2 matches · 0.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ten Kao6K into kickK114.3%
backdash114.3%
backdash into Elbow Hook~Screw High Kick6PK114.3%
backdash into Spine Whip4P114.3%
forward movement into Rapid Double JabP+K114.3%
punchP into Combination UpperPPP114.3%
punchP into Combo Double KneePPPK114.3%

Goh

Career
4–1 · 80.0%
This season
2 matches · 0.0%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP228.6%
Kumite Harai (Deflect)4P+K+G into throwP+G114.3%
backdash into Fudousatsu Arata66P+K114.3%
crouch into Denkou3PP114.3%
evade up into Kurogane Kudaki66P114.3%
punchP into Tsurane ShoudaPP114.3%

Wolf

Career
2–4 · 33.3%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K457.1%
forward movement into Jab StraightPP114.3%
punchP114.3%
punchP into Jab StraightPP114.3%

Sarah

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Flash Piston PunchPPP120.0%
Somersault Kick7K120.0%
evade up into Somersault Kick7K120.0%
punchP120.0%
punchP into Jab StraightPP120.0%

Eileen

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou RensouPP into Rensou HekizanPPP250.0%
Tanhikyaku9K125.0%
evade down125.0%

Shun

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honshin TankaP+K133.3%
offensive move into Tenshin Souchushou6P+K133.3%
punchP into RengekiPP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Dural: 0 of 12 tests hold up
  • Jeffry: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Shun: not tested (too few rounds)