Virtua Fighter 5 REVO · v1.10 · Region: Asia
clockwork_njomosan
Characters played — VF5's own record
| Sarah | 35 | 1,979 | 1,068 | 911 | 54.0% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Sarah | 8 | 3 | 5 | 37.5% | -7.4 |
|---|---|---|---|---|---|
| Jacky | 6 | 2 | 4 | 33.3% | -13.0 |
| El Blaze | 5 | 1 | 4 | 20.0% | -33.4 |
| Jeffry | 5 | 4 | 1 | 80.0% | +46.5 |
| Lau | 5 | 2 | 3 | 40.0% | -10.2 |
| Wolf | 5 | 3 | 2 | 60.0% | +9.9 |
| Akira | 3 | 3 | 0 | 100.0% | +48.7 |
| Brad | 3 | 2 | 1 | 66.7% | +35.9 |
| Jean | 3 | 1 | 2 | 33.3% | -9.8 |
| Lion | 3 | 2 | 1 | 66.7% | +30.9 |
| Lei Fei | 2 | 1 | 1 | 50.0% | -2.1 |
| Vanessa | 2 | 0 | 2 | 0.0% | -35.6 |
| Aoi | 1 | 0 | 1 | 0.0% | -38.9 |
| Goh | 1 | 0 | 1 | 0.0% | -43.0 |
| Kage | 1 | 0 | 1 | 0.0% | -47.7 |
| Taka | 1 | 0 | 1 | 0.0% | -38.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 8 | 3 | 5 | 37.5% | -6.8 |
|---|---|---|---|---|---|
| Breakable Full Fence | 6 | 4 | 2 | 66.7% | +29.2 |
| Half Fence | 6 | 2 | 4 | 33.3% | -4.3 |
| Low Fence | 6 | 3 | 3 | 50.0% | -2.5 |
| Octagon | 6 | 4 | 2 | 66.7% | +30.0 |
| Full Fence | 5 | 1 | 4 | 20.0% | -45.0 |
| Single Wall | 5 | 3 | 2 | 60.0% | +19.9 |
| Breakable Half Fence | 4 | 1 | 3 | 25.0% | -19.2 |
| Open | 4 | 2 | 2 | 50.0% | +8.1 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -43.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 35 | 42.9% | 43.7% | -0.8 |
| No walls | 15 | 53.3% | 46.2% | +7.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| うるヲ参拾 (Rank 37) | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|
| LEO (Rank 32) | 3 | 1 | 2 | 33.3% |
| さみぃ_ANTARES (Rank 32) | 3 | 1 | 2 | 33.3% |
| CRY-xxBABYxx (Rank 35) | 2 | 2 | 0 | 100.0% |
| Umemon2026 (Rank 35) | 2 | 0 | 2 | 0.0% |
| alleni3xvf5ws (Rank 33) | 2 | 2 | 0 | 100.0% |
| id02812522 (Rank 36) | 2 | 0 | 2 | 0.0% |
| jefrikko (Rank 36) | 2 | 2 | 0 | 100.0% |
| oooomatsu (Rank 35) | 2 | 0 | 2 | 0.0% |
| ヘニオ (Rank 32) | 2 | 2 | 0 | 100.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2 | 2 | 0 | 100.0% |
| 痩せたい (Rank 32) | 2 | 1 | 1 | 50.0% |
| 赤丹しわぽ (Rank 37) | 2 | 1 | 1 | 50.0% |
| 黒川イザナ (Rank 33) | 2 | 1 | 1 | 50.0% |
| RunneR (Rank 36) | 2 | 2 | 0 | 100.0% |
| hikabun (Rank 36) | 1 | 1 | 0 | 100.0% |
| kubinashi-rider- (Rank 36) | 1 | 0 | 1 | 0.0% |
| masazo1111 (Rank 32) | 1 | 1 | 0 | 100.0% |
| moto__666 (Rank 33) | 1 | 0 | 1 | 0.0% |
| shuri_nero (Rank 32) | 1 | 0 | 1 | 0.0% |
| §Ryu~k§ (Rank 32) | 1 | 0 | 1 | 0.0% |
| あむざん (Rank 36) | 1 | 0 | 1 | 0.0% |
| めておらいと (Rank 4) | 1 | 1 | 0 | 100.0% |
| カカリア (Rank 35) | 1 | 0 | 1 | 0.0% |
| 서초갑제일도른자조은희 (Rank 38) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| hikabun (Rank 36) | 2026/04/18 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| oooomatsu (Rank 35) | 2026/04/18 | 2 | 0 | 2 | 0.0% |
| shuri_nero (Rank 32) | 2026/04/18 | 1 | 0 | 1 | 0.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2026/04/18 | 2 | 2 | 0 | 100.0% |
| ヘニオ (Rank 32) | 2026/04/18 | 2 | 2 | 0 | 100.0% |
| LEO (Rank 32) | 2026/04/18 | 3 | 1 | 2 | 33.3% |
| 서초갑제일도른자조은희 (Rank 38) | 2026/04/16 | 1 | 0 | 1 | 0.0% |
| Umemon2026 (Rank 35) | 2026/04/16 | 2 | 0 | 2 | 0.0% |
| 赤丹しわぽ (Rank 37) | 2026/04/16 | 2 | 1 | 1 | 50.0% |
| moto__666 (Rank 33) | 2026/04/14 | 1 | 0 | 1 | 0.0% |
| 痩せたい (Rank 32) | 2026/04/14 | 2 | 1 | 1 | 50.0% |
| alleni3xvf5ws (Rank 33) | 2026/04/14 | 2 | 2 | 0 | 100.0% |
| さみぃ_ANTARES (Rank 32) | 2026/04/14 | 3 | 1 | 2 | 33.3% |
| 黒川イザナ (Rank 33) | 2026/04/14 | 2 | 1 | 1 | 50.0% |
| RunneR (Rank 36) | 2026/04/14 | 2 | 2 | 0 | 100.0% |
| kubinashi-rider- (Rank 36) | 2026/04/14 | 1 | 0 | 1 | 0.0% |
| うるヲ参拾 (Rank 37) | 2026/04/14 | 4 | 1 | 3 | 25.0% |
| jefrikko (Rank 36) | 2026/04/14 | 2 | 2 | 0 | 100.0% |
| CRY-xxBABYxx (Rank 35) | 2026/04/14 | 2 | 2 | 0 | 100.0% |
| あむざん (Rank 36) | 2026/04/14 | 1 | 0 | 1 | 0.0% |
| masazo1111 (Rank 32) | 2026/04/11 | 1 | 1 | 0 | 100.0% |
| めておらいと (Rank 4) | 2026/04/09 | 1 | 1 | 0 | 100.0% |
| id02812522 (Rank 36) | 2026/04/09 | 2 | 0 | 2 | 0.0% |
| §Ryu~k§ (Rank 32) | 2026/04/09 | 1 | 0 | 1 | 0.0% |
| カカリア (Rank 35) | 2026/04/09 | 1 | 0 | 1 | 0.0% |
Round openings
Sarah
| backdash into Crescent Heel4K+G | 29 | 13.4% |
|---|---|---|
| guardG | 16 | 7.4% |
| crouch dash forward into guardG | 14 | 6.5% |
| forward movement into punchP | 11 | 5.1% |
| crouch dash forward into Leg Slicer2K+G | 10 | 4.6% |
| backdash into evade down | 8 | 3.7% |
| crouch dash forward into throwP+G | 8 | 3.7% |
| forward movement into High Kick StraightKP | 8 | 3.7% |
| backdash into Snap Side Chop Double3PP | 7 | 3.2% |
| crouch dash forward into Serpent Toe Kick2P+K | 7 | 3.2% |
| Long Snap Side Chop3P+K into guardG | 5 | 2.3% |
| backdash into Serpent Toe Kick2P+K | 5 | 2.3% |
| backdash into Switch Kick4K | 5 | 2.3% |
| forward movement into kickK | 5 | 2.3% |
| guardG into throwP+G | 5 | 2.3% |
49 further openings account for the other 74 rounds.
