VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

ちょんぶ

Career matches1,093
Career win rate58.5%
Round win rate50.6%
Peak rank39
Distinct opponents34
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage391,08263444858.6%
Lion26115645.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira81712.5%-27.8
Lion83537.5%-18.5
Jean76185.7%+32.4
Vanessa74357.1%+8.3
Jacky64266.7%+16.1
Wolf65183.3%+35.0
Aoi53260.0%+12.1
Pai42250.0%-11.2
Eileen2020.0%-37.4
El Blaze2020.0%-34.0
Goh220100.0%+39.0
Jeffry2020.0%-58.8
Kage21150.0%+7.2
Lei Fei21150.0%-2.9
Brad1010.0%-53.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence125741.7%-13.5
Full Fence106460.0%+15.2
Half Fence94544.4%+3.1
Low Fence73442.9%-9.1
Single Wall71614.3%-32.4
Open63350.0%-7.0
Breakable Full Fence330100.0%+42.9
Rectangle21150.0%-4.8
Octagon1010.0%-34.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3751.4%48.6%+2.7
No walls2035.0%49.8%-14.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しょべるん (Rank 38)2026/06/281010.0%
シズラヒモビッチ (Rank 42)2026/06/283030.0%
ちのぶらっ! (Rank 40)2026/06/2821150.0%
愛蒔らぶりVT (Rank 41)2026/06/201010.0%
つがさん (Rank 41)2026/06/20220100.0%
アドリブ使い (Rank 36)2026/06/2065183.3%
Hi:D (Rank 36)2026/06/20220100.0%
Wallaby360 (Rank 35)2026/06/20220100.0%
じゃんぬ兄(公認) (Rank 36)2026/06/201010.0%
Noir (Rank 41)2026/06/202020.0%
Shin_Gi_rU (Rank 38)2026/06/2021150.0%
expensive-sand (Rank 40)2026/06/201010.0%
いえす (Rank 40)2026/06/20220100.0%
ツッチー (Rank 36)2026/06/2031233.3%
CRY-xxBABYxx (Rank 37)2026/06/2051420.0%
究極無敵 (Rank 38)2026/06/2021150.0%
ENGLID (Rank 35)2026/05/09110100.0%
かべごん (Rank 37)2026/05/0954180.0%
Aki (Rank 36)2026/05/092020.0%
ぼっさん (Rank 33)2026/05/09330100.0%
れうくろった (Rank 40)2026/05/092020.0%
おかし (Rank 41)2026/05/0921150.0%
ginno-talots_DQR (Rank 28)2026/04/191010.0%
TAIDADA (Rank 23)2026/04/191010.0%
syounai (Rank 27)2026/04/191010.0%

Round openings

Every character

backdash into evade down3514.0%
forward movement into punchP197.6%
Ura Tsumujigeri44K into Kodachinuki4K104.0%
Hagakure-ryu In Raijingeki46P+K93.6%
backdash into evade up83.2%
backward movement into Nagiharai6P+K83.2%
backdash into Furikakato OtoshiK+G72.8%
backdash into throwP+G72.8%
backdash into Engetsugeri9K+G62.4%
backdash into Ura Tsumujigeri44K62.4%
Rasen4P52.0%
backdash into Hagakure-ryu In Raijingeki46P+K52.0%
backdash into punchP52.0%
Fusenjin3P into evade down41.6%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G41.6%

70 further openings account for the other 112 rounds.

Kage

backdash into evade down3414.5%
forward movement into punchP198.1%
Ura Tsumujigeri44K into Kodachinuki4K104.3%
Hagakure-ryu In Raijingeki46P+K93.9%
backward movement into Nagiharai6P+K83.4%
backdash into Furikakato OtoshiK+G73.0%
backdash into evade up73.0%
backdash into throwP+G73.0%
backdash into Engetsugeri9K+G62.6%
backdash into Ura Tsumujigeri44K62.6%
Rasen4P52.1%
backdash into Hagakure-ryu In Raijingeki46P+K52.1%
backdash into punchP52.1%
Fusenjin3P into evade down41.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G41.7%

60 further openings account for the other 98 rounds.

Lion

Katousui2P425.0%
backdash into Souji SenpuP+K212.5%
Sentai4K into Sentai Shumen4KP16.2%
Sentai4K into punchP16.2%
backdash into Kouho Hachihonsui44P+K16.2%
backdash into Rakugekishou3PP16.2%
backdash into Tenshin Ryou'inkyaku6K+G16.2%
backdash into evade down16.2%
backdash into evade up16.2%
crouch into Katousui2P16.2%
evade up into Heimonkyaku6K16.2%
forward movement into RensuitaiPK16.2%