Virtua Fighter 5 REVO · v1.10 · Region: Asia
ちょんぶ
Characters played — VF5's own record
| Kage | 39 | 1,082 | 634 | 448 | 58.6% |
|---|---|---|---|---|---|
| Lion | 26 | 11 | 5 | 6 | 45.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 8 | 1 | 7 | 12.5% | -27.8 |
|---|---|---|---|---|---|
| Lion | 8 | 3 | 5 | 37.5% | -18.5 |
| Jean | 7 | 6 | 1 | 85.7% | +32.4 |
| Vanessa | 7 | 4 | 3 | 57.1% | +8.3 |
| Jacky | 6 | 4 | 2 | 66.7% | +16.1 |
| Wolf | 6 | 5 | 1 | 83.3% | +35.0 |
| Aoi | 5 | 3 | 2 | 60.0% | +12.1 |
| Pai | 4 | 2 | 2 | 50.0% | -11.2 |
| Eileen | 2 | 0 | 2 | 0.0% | -37.4 |
| El Blaze | 2 | 0 | 2 | 0.0% | -34.0 |
| Goh | 2 | 2 | 0 | 100.0% | +39.0 |
| Jeffry | 2 | 0 | 2 | 0.0% | -58.8 |
| Kage | 2 | 1 | 1 | 50.0% | +7.2 |
| Lei Fei | 2 | 1 | 1 | 50.0% | -2.9 |
| Brad | 1 | 0 | 1 | 0.0% | -53.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 12 | 5 | 7 | 41.7% | -13.5 |
|---|---|---|---|---|---|
| Full Fence | 10 | 6 | 4 | 60.0% | +15.2 |
| Half Fence | 9 | 4 | 5 | 44.4% | +3.1 |
| Low Fence | 7 | 3 | 4 | 42.9% | -9.1 |
| Single Wall | 7 | 1 | 6 | 14.3% | -32.4 |
| Open | 6 | 3 | 3 | 50.0% | -7.0 |
| Breakable Full Fence | 3 | 3 | 0 | 100.0% | +42.9 |
| Rectangle | 2 | 1 | 1 | 50.0% | -4.8 |
| Octagon | 1 | 0 | 1 | 0.0% | -34.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 37 | 51.4% | 48.6% | +2.7 |
| No walls | 20 | 35.0% | 49.8% | -14.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| アドリブ使い (Rank 36) | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|
| CRY-xxBABYxx (Rank 37) | 5 | 1 | 4 | 20.0% |
| かべごん (Rank 37) | 5 | 4 | 1 | 80.0% |
| ぼっさん (Rank 33) | 3 | 3 | 0 | 100.0% |
| シズラヒモビッチ (Rank 42) | 3 | 0 | 3 | 0.0% |
| ツッチー (Rank 36) | 3 | 1 | 2 | 33.3% |
| Aki (Rank 36) | 2 | 0 | 2 | 0.0% |
| Hi:D (Rank 36) | 2 | 2 | 0 | 100.0% |
| Noir (Rank 41) | 2 | 0 | 2 | 0.0% |
| Shin_Gi_rU (Rank 38) | 2 | 1 | 1 | 50.0% |
| Wallaby360 (Rank 35) | 2 | 2 | 0 | 100.0% |
| いえす (Rank 40) | 2 | 2 | 0 | 100.0% |
| おかし (Rank 41) | 2 | 1 | 1 | 50.0% |
| ちのぶらっ! (Rank 40) | 2 | 1 | 1 | 50.0% |
| つがさん (Rank 41) | 2 | 2 | 0 | 100.0% |
| れうくろった (Rank 40) | 2 | 0 | 2 | 0.0% |
| 究極無敵 (Rank 38) | 2 | 1 | 1 | 50.0% |
| ENGLID (Rank 35) | 1 | 1 | 0 | 100.0% |
| TAIDADA (Rank 23) | 1 | 0 | 1 | 0.0% |
| expensive-sand (Rank 40) | 1 | 0 | 1 | 0.0% |
| ginno-talots_DQR (Rank 28) | 1 | 0 | 1 | 0.0% |
| syounai (Rank 27) | 1 | 0 | 1 | 0.0% |
| しょべるん (Rank 38) | 1 | 0 | 1 | 0.0% |
| じゃんぬ兄(公認) (Rank 36) | 1 | 0 | 1 | 0.0% |
| 愛蒔らぶりVT (Rank 41) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| しょべるん (Rank 38) | 2026/06/28 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| シズラヒモビッチ (Rank 42) | 2026/06/28 | 3 | 0 | 3 | 0.0% |
| ちのぶらっ! (Rank 40) | 2026/06/28 | 2 | 1 | 1 | 50.0% |
| 愛蒔らぶりVT (Rank 41) | 2026/06/20 | 1 | 0 | 1 | 0.0% |
| つがさん (Rank 41) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| アドリブ使い (Rank 36) | 2026/06/20 | 6 | 5 | 1 | 83.3% |
| Hi:D (Rank 36) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| Wallaby360 (Rank 35) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| じゃんぬ兄(公認) (Rank 36) | 2026/06/20 | 1 | 0 | 1 | 0.0% |
| Noir (Rank 41) | 2026/06/20 | 2 | 0 | 2 | 0.0% |
| Shin_Gi_rU (Rank 38) | 2026/06/20 | 2 | 1 | 1 | 50.0% |
| expensive-sand (Rank 40) | 2026/06/20 | 1 | 0 | 1 | 0.0% |
| いえす (Rank 40) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| ツッチー (Rank 36) | 2026/06/20 | 3 | 1 | 2 | 33.3% |
| CRY-xxBABYxx (Rank 37) | 2026/06/20 | 5 | 1 | 4 | 20.0% |
| 究極無敵 (Rank 38) | 2026/06/20 | 2 | 1 | 1 | 50.0% |
| ENGLID (Rank 35) | 2026/05/09 | 1 | 1 | 0 | 100.0% |
| かべごん (Rank 37) | 2026/05/09 | 5 | 4 | 1 | 80.0% |
| Aki (Rank 36) | 2026/05/09 | 2 | 0 | 2 | 0.0% |
| ぼっさん (Rank 33) | 2026/05/09 | 3 | 3 | 0 | 100.0% |
| れうくろった (Rank 40) | 2026/05/09 | 2 | 0 | 2 | 0.0% |
| おかし (Rank 41) | 2026/05/09 | 2 | 1 | 1 | 50.0% |
| ginno-talots_DQR (Rank 28) | 2026/04/19 | 1 | 0 | 1 | 0.0% |
| TAIDADA (Rank 23) | 2026/04/19 | 1 | 0 | 1 | 0.0% |
| syounai (Rank 27) | 2026/04/19 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| backdash into evade down | 35 | 14.0% |
|---|---|---|
| forward movement into punchP | 19 | 7.6% |
| Ura Tsumujigeri44K into Kodachinuki4K | 10 | 4.0% |
| Hagakure-ryu In Raijingeki46P+K | 9 | 3.6% |
| backdash into evade up | 8 | 3.2% |
| backward movement into Nagiharai6P+K | 8 | 3.2% |
| backdash into Furikakato OtoshiK+G | 7 | 2.8% |
| backdash into throwP+G | 7 | 2.8% |
| backdash into Engetsugeri9K+G | 6 | 2.4% |
| backdash into Ura Tsumujigeri44K | 6 | 2.4% |
| Rasen4P | 5 | 2.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 5 | 2.0% |
| backdash into punchP | 5 | 2.0% |
| Fusenjin3P into evade down | 4 | 1.6% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 4 | 1.6% |
70 further openings account for the other 112 rounds.
Kage
| backdash into evade down | 34 | 14.5% |
|---|---|---|
| forward movement into punchP | 19 | 8.1% |
| Ura Tsumujigeri44K into Kodachinuki4K | 10 | 4.3% |
| Hagakure-ryu In Raijingeki46P+K | 9 | 3.9% |
| backward movement into Nagiharai6P+K | 8 | 3.4% |
| backdash into Furikakato OtoshiK+G | 7 | 3.0% |
| backdash into evade up | 7 | 3.0% |
| backdash into throwP+G | 7 | 3.0% |
| backdash into Engetsugeri9K+G | 6 | 2.6% |
| backdash into Ura Tsumujigeri44K | 6 | 2.6% |
| Rasen4P | 5 | 2.1% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 5 | 2.1% |
| backdash into punchP | 5 | 2.1% |
| Fusenjin3P into evade down | 4 | 1.7% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 4 | 1.7% |
60 further openings account for the other 98 rounds.
Lion
| Katousui2P | 4 | 25.0% |
|---|---|---|
| backdash into Souji SenpuP+K | 2 | 12.5% |
| Sentai4K into Sentai Shumen4KP | 1 | 6.2% |
| Sentai4K into punchP | 1 | 6.2% |
| backdash into Kouho Hachihonsui44P+K | 1 | 6.2% |
| backdash into Rakugekishou3PP | 1 | 6.2% |
| backdash into Tenshin Ryou'inkyaku6K+G | 1 | 6.2% |
| backdash into evade down | 1 | 6.2% |
| backdash into evade up | 1 | 6.2% |
| crouch into Katousui2P | 1 | 6.2% |
| evade up into Heimonkyaku6K | 1 | 6.2% |
| forward movement into RensuitaiPK | 1 | 6.2% |
