VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

かくちゃ

  • Brad
  • Jacky
  • Sarah
  • Akira
  • Wolf
  • Kage
Career matches3,066
Career win rate60.6%
Round win rate54.0%
Peak rank35
Distinct opponents166
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1688 #857 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean351,06060345756.9%
Jacky3372042829259.4%
Kage3242528214366.3%
Akira3134020913161.5%
Brad3431519212361.0%
Sarah32125933274.4%
Wolf2881522964.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,517 of 1,749 rounds counted

8.4 inputs a second (505 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad8.4505658
Jean8.5510515
Jacky8.2492226
Sarah7.645745
Akira9.154873

By opponent's character

Jacky8.6518197
Akira8.7523143
Jeffry8.450765
Pai8.4502104
Goh8.5510114
Lau8.7519106
Jean8.752194
Shun8.349677
Eileen7.746172
Aoi8.349774
Kage8.651458
Lion8.550956
Vanessa8.249262
Wolf8.853063
Lei Fei7.947670
Brad7.847039
El Blaze8.148757
Sarah8.450644
Taka7.94739
Dural8.148313

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky51242747.1%-13.3
Akira38251365.8%+6.7
Jeffry33151845.5%-9.4
Pai32151746.9%-5.8
Goh28161257.1%+1.0
Lau28181064.3%+5.6
Jean2516964.0%+4.2
Shun2081240.0%-17.3
Eileen1871138.9%-12.8
Aoi1710758.8%+2.2
Kage1713476.5%+18.8
Lion178947.1%-14.5
Vanessa1712570.6%+18.8
Wolf1714382.3%+24.8
Lei Fei1651131.2%-25.5
Brad157846.7%-9.9
El Blaze1510566.7%+14.6
Sarah1513286.7%+24.0
Taka660100.0%+45.7
Dural42250.0%-1.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall66382857.6%+0.3
Full Fence49301961.2%+6.7
Breakable Full Fence44182640.9%-15.7
Rectangle44281663.6%+7.6
Open41212051.2%-8.5
Half Fence39231659.0%+2.6
Octagon39271269.2%+13.7
Low Fence34161847.1%-8.6
Breakable Half Fence31181358.1%+0.3
Full Fence and Open24141058.3%+0.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24658.5%56.3%+2.3
No walls14153.2%57.2%-4.0

Walls against open: +6.3 points (95% range -4.2 to +16.7), p 0.240 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nanami.madogiwa (Rank 35)2026/10/1751420.0%
zephyr_dural (Rank 31)2026/10/1797277.8%
lovejam5333 (Rank 36)2026/10/1472528.6%
会長さん (Rank 35)2026/10/1095455.6%
curry_1976 (Rank 32)2026/10/1052340.0%
D A I (Rank 34)2026/10/1042250.0%
混浴ジャキミリアン (Rank 34)2026/10/1095455.6%
hurikake1999 (Rank 33)2026/10/1094544.4%
bh_iflg (Rank 34)2026/10/1043175.0%
Zenpro-052 (Rank 34)2026/10/1063350.0%
akira__9633 (Rank 35)2026/10/1021111052.4%
JAGAMARU-MIKE (Rank 33)2026/10/1076185.7%
pizaman (Rank 34)2026/10/0754180.0%
nk-1124replica (Rank 34)2026/10/075050.0%
ArtemisArchitecture (Rank 34)2026/10/0743175.0%
popular_secret9 (Rank 32)2026/10/07440100.0%
marurucyan (Rank 30)2026/09/2864266.7%
[VirtuAnalytics]SuperGolden (Rank 33)2026/09/2865183.3%
Amor_y_Paz_0921 (Rank 31)2026/09/2687187.5%
junicue (Rank 33)2026/09/2654180.0%
migu_garden (Rank 32)2026/09/2643175.0%
ガリバー (Rank 30)2026/09/2683537.5%
igyoken55 (Rank 31)2026/09/0542250.0%
きよ丸 (Rank 34)2026/08/2241325.0%
おむすび山かず kaz_kcjj (Rank 35)2026/04/08113827.3%

Round openings

Every character

backdash into evade up18117.6%
forward movement into punchP10710.4%
backdash into evade down848.2%
crouch dash forward into evade down363.5%
crouch dash forward into guardG333.2%
forward dash into evade up323.1%
backdash into punchP201.9%
Rimon Chouchu66P181.8%
crouch dash forward into punchP181.8%
forward movement into backdash171.6%
forward dash into evade down141.4%
Sit Jab2P121.2%
Gyaku Seikenzuki66P111.1%
backdash into guardG111.1%
backdash into Shovel Hook2P+K101.0%

236 further openings account for the other 427 rounds.

Counted from 250 of the 429 matches played. The rest were not pulled for openings.

Brad

Career
192–123 · 61.0%
This season
161 matches · 58.4%
Peak rank
34

First hit in 52.1% of 432 rounds. Won 60.9% of the rounds they struck first, 57.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 59.6% of rounds, against 34.0% in their other rounds.
  • In round 4 or later: opens with “backdash into evade down” in 17.4% of rounds, against 8.3% in their other rounds.

How is this tested?

backdash into evade up7417.1%
backdash into evade down4710.8%
forward movement into punchP4510.4%
crouch dash forward into evade down245.5%
forward dash into evade up245.5%
Sit Jab2P122.8%
backdash into punchP112.5%
crouch dash forward into guardG112.5%
forward dash into evade down112.5%
backdash into Shovel Hook2P+K102.3%
crouch dash forward into Sit Jab2P102.3%
backdash into guardG71.6%
crouch dash forward into punchP71.6%
backdash into Sawk Klab6P+K61.4%
backdash into Shovel Hook Double2P+KP61.4%

76 further openings account for the other 128 rounds.

Counted from 104 of the 161 matches played. The rest were not pulled for openings.

Jacky

Career
428–292 · 59.4%
This season
65 matches · 43.1%
Peak rank
33

First hit in 43.2% of 227 rounds. Won 57.1% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3917.2%
forward movement into punchP208.8%
crouch dash forward into guardG167.0%
crouch dash forward into evade down104.4%
backdash into evade down83.5%
crouch dash forward into punchP73.1%
crouch into Low Spin Kick1K+G62.6%
forward movement into backdash62.6%
Squat Straight2P52.2%
crouch dash forward into Squat Straight2P52.2%
crouch dash forward into evade up52.2%
forward dash into Slant Back Knuckle1P52.2%
forward dash into evade up52.2%
forward movement into Jab Double StraightPPP41.8%
Slant Back Knuckle1P31.3%

62 further openings account for the other 83 rounds.

Counted from 57 of the 65 matches played. The rest were not pulled for openings.

Sarah

Career
93–32 · 74.4%
This season
32 matches · 75.0%
Peak rank
32

First hit in 65.8% of 123 rounds. Won 56.8% of the rounds they struck first, 64.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2520.3%
forward movement into punchP129.8%
backdash into evade down118.9%
backdash into punchP64.9%
backdash into Serpent Toe Kick2P+K43.2%
crouch dash forward into guardG43.2%
forward movement into backdash43.2%
forward dash into evade up32.4%
Squat Straight2P21.6%
backdash into Dragon Smash Cannon1K21.6%
backdash into Rising Elbow6P21.6%
backdash into Serpent Smash Cannon2P+KK21.6%
backdash into Squat Straight2P21.6%
backdash into Switch Kick4K21.6%
crouch dash forward into Squat Straight2P21.6%

38 further openings account for the other 40 rounds.

Counted from 30 of the 32 matches played. The rest were not pulled for openings.

Akira

Career
209–131 · 61.5%
This season
25 matches · 52.0%
Peak rank
31

First hit in 57.5% of 106 rounds. Won 47.5% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1817.0%
backdash into evade up1312.3%
backdash into evade down109.4%
backdash into Rimon Chouchu66P54.7%
forward movement into punchP54.7%
Rimon Chouchu66P into crouch dash forward43.8%
backdash into Jouho Senshou46P32.8%
backdash into Jouho Touken6P32.8%
backdash into guardG32.8%
Rimon Chouchu66P into forward dash21.9%
Rimon Chouchu66P into forward movement21.9%
backdash into Youhou33P21.9%
crouch dash forward into Jouho Touken6P21.9%
crouch dash forward into Youhou33P21.9%
forward dash into Jouho Senshou46P21.9%

28 further openings account for the other 30 rounds.

Jean

Career
603–457 · 56.9%
This season
129 matches · 58.9%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1723.3%
Gyaku Seikenzuki66P1115.1%
forward movement into punchP912.3%
Shitamaeken2P45.5%
backdash into Chudan Ushiro Mawashigeri66K22.7%
backdash into Kousenshu4KP22.7%
crouch dash forward into punchP22.7%
forward dash into Yoko'enpi6P22.7%
forward dash into punchP22.7%
Chudan Mawashigeri3K into guardG11.4%
Harai'uke (Deflect)4P+K+G11.4%
Shitamaeken2P into backdash11.4%
Shitamaeken2P into evade down11.4%
Shitanagi Shutou1P11.4%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK11.4%

16 further openings account for the other 16 rounds.

Counted from 17 of the 129 matches played. The rest were not pulled for openings.

Wolf

Career
52–29 · 64.2%
This season
9 matches · 55.6%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP821.6%
backdash into evade up718.9%
backdash into evade down410.8%
forward movement into backdash25.4%
Low Hammer2P12.7%
backdash into Face Lift Kick3K12.7%
backdash into Low Hammer2P12.7%
backdash into down-forward, down punch+kick+guard32P+K+G12.7%
backward movement into Knee Lift6K12.7%
crouch dash back into Short Shoulder46P+K12.7%
crouch dash back into evade down12.7%
crouch dash forward into Low Hammer2P12.7%
crouch dash forward into Low Smash2K12.7%
crouch dash forward into guardG12.7%
crouch dash forward into punchP12.7%

5 further openings account for the other 5 rounds.

Kage

Career
282–143 · 66.3%
This season
8 matches · 50.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP825.0%
backdash into evade up618.8%
backdash into evade down39.4%
forward movement into backdash39.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP13.1%
Jizuridan2P13.1%
Ryu'eikyaku66K13.1%
Surigeri2K13.1%
backdash into Fusenjin3P13.1%
backdash into Nakageri3K13.1%
backdash into punchP13.1%
backdash into throwP+G13.1%
crouch dash back13.1%
crouch dash forward into guardG13.1%
forward dash into Furikakato OtoshiK+G13.1%

1 further openings account for the other 1 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 2 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)