VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

かくちゃ

Career matches2,466
Career win rate61.2%
Round win rate53.0%
Peak rank33
Distinct opponents66
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jean3390451439056.9%
Jacky3364939425560.7%
Kage3240727213566.8%
Akira3132820212661.6%
Sarah3197752277.3%
Wolf2881522964.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry2081240.0%-12.8
Jacky128466.7%+1.1
Brad114736.4%-17.8
Akira95455.6%-1.6
Pai95455.6%+5.1
Jean74357.1%-6.5
Lei Fei73442.9%-15.2
Lion72528.6%-24.3
Aoi63350.0%-2.9
Kage65183.3%+23.7
Lau54180.0%+22.5
Shun52340.0%-19.0
Sarah440100.0%+33.5
Taka440100.0%+53.2
Wolf440100.0%+47.7
Vanessa32166.7%+25.5
El Blaze21150.0%-5.2
Goh21150.0%-4.5
Dural1010.0%-55.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2217577.3%+23.3
Breakable Half Fence1810855.6%-1.8
Open146842.9%-13.3
Single Wall145935.7%-25.1
Half Fence104640.0%-16.8
Octagon107370.0%+19.9
Low Fence97277.8%+25.3
Breakable Full Fence83537.5%-13.2
Full Fence85362.5%+14.2
Full Fence and Open4040.0%-48.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7660.5%54.9%+5.7
No walls3748.6%55.8%-7.2

Walls against open: +12.8 points (95% range -7.4 to +33.1), p 0.215 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぼっさん (Rank 36)2026/09/19220100.0%
deep_x (Rank 31)2026/09/1521150.0%
gin-chaman (Rank 30)2026/09/1132166.7%
igyoken55 (Rank 31)2026/09/0542250.0%
ちび-G (Rank 31)2026/08/31220100.0%
ibusys (Rank 31)2026/08/272020.0%
monky-d-taku (Rank 29)2026/08/222020.0%
いそじぇい (Rank 26)2026/08/2232166.7%
zephyr_dural (Rank 31)2026/08/22330100.0%
nanbara (Rank 36)2026/08/222020.0%
きよ丸 (Rank 34)2026/08/2241325.0%
alleni3xvf5ws (Rank 31)2026/08/2231233.3%
オダム道 (Rank 35)2026/08/223030.0%
オオカミ (Rank 31)2026/08/222020.0%
ace-heads69 (Rank 27)2026/05/18220100.0%
moga_moga24 (Rank 25)2026/04/18220100.0%
キリヒト (Rank 30)2026/04/0832166.7%
コロネ (Rank 29)2026/04/08330100.0%
おむすび山かず kaz_kcjj (Rank 35)2026/04/08113827.3%
KumadaP (Rank 35)2026/04/082020.0%
ばねばば (Rank 29)2026/04/03220100.0%
ファミ天 (Rank 32)2026/04/032020.0%
白い妖精 (Rank 31)2026/03/30330100.0%
モルゲッスムニダ (Rank 33)2026/03/292020.0%
tn1214sabretooth (Rank 29)2026/03/29220100.0%

Round openings

Every character

backdash into evade up10520.9%
forward movement into punchP5511.0%
backdash into evade down357.0%
crouch dash forward into guardG204.0%
forward movement into backdash183.6%
Rimon Chouchu66P163.2%
crouch dash forward into evade down102.0%
crouch dash forward into punchP102.0%
backdash into punchP71.4%
crouch dash forward into Squat Straight71.4%
crouch into Low Spin Kick71.4%
forward dash into evade up71.4%
Squat Straight61.2%
crouch dash forward into evade up51.0%
forward dash into Slant Back Knuckle1P51.0%

137 further openings account for the other 189 rounds.

Jacky

backdash into evade up4519.8%
forward movement into punchP208.8%
crouch dash forward into guardG167.0%
backdash into evade down104.4%
crouch dash forward into evade down104.4%
crouch dash forward into punchP73.1%
crouch into Low Spin Kick1K+G62.6%
forward movement into backdash62.6%
Squat Straight2P52.2%
crouch dash forward into Squat Straight2P52.2%
crouch dash forward into evade up52.2%
forward dash into Slant Back Knuckle1P52.2%
forward dash into evade up52.2%
forward movement into Jab Double StraightPPP41.8%
Slant Back Knuckle1P31.3%

57 further openings account for the other 75 rounds.

Sarah

backdash into evade up2022.7%
forward movement into punchP1011.4%
backdash into evade down89.1%
forward movement into backdash66.8%
backdash into punchP55.7%
backdash into Squat Straight2P22.3%
crouch dash forward into Squat Straight2P22.3%
crouch dash forward into guardG22.3%
crouch into Leg Slicer2K+G22.3%
forward dash into evade up22.3%
Back Knuckle Turn44P into punchP11.1%
Hide Side Kick (Deflect)P+K11.1%
Quick Knee6K into Quick Knee Straight6KP11.1%
Round Kick8K+G11.1%
Sharpsword44K11.1%

24 further openings account for the other 24 rounds.

Akira

Rimon Chouchu66P1618.8%
backdash into evade up1315.3%
backdash into evade down78.2%
forward movement into punchP55.9%
backdash into Rimon Chouchu66P44.7%
backdash into Jouho Touken6P33.5%
Rimon Chouchu66P into crouch dash forward22.4%
Rimon Chouchu66P into forward dash22.4%
Rimon Chouchu66P into forward movement22.4%
backdash into Jouho Senshou46P22.4%
backdash into guardG22.4%
crouch dash forward into Youhou33P22.4%
Rimon Chouchu66P into evade down11.2%
Rimon Chouchu66P into punchP11.2%
Souka Housui3P+K into guardG11.2%

22 further openings account for the other 22 rounds.

Wolf

backdash into evade up1027.0%
forward movement into punchP821.6%
backdash into evade down410.8%
forward movement into backdash25.4%
Low Hammer2P12.7%
backward movement into Knee Lift6K12.7%
crouch dash back into Short Shoulder46P+K12.7%
crouch dash back into evade down12.7%
crouch dash forward into Low Hammer2P12.7%
crouch dash forward into Low Smash2K12.7%
crouch dash forward into guardG12.7%
crouch dash forward into punchP12.7%
crouch into Low Hammer2P12.7%
crouch into down kick+guard2K+G12.7%
evade up into crouch dash forward12.7%

2 further openings account for the other 2 rounds.

Jean

backdash into evade up1133.3%
Gyaku Seikenzuki66P412.1%
forward movement into punchP412.1%
backdash into evade down26.1%
Chudan Mawashigeri3K into guardG13.0%
Shitamaeken2P13.0%
Shitamaeken2P into evade down13.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK13.0%
Yoko'enpi6P13.0%
backdash into Kake'uchi46P13.0%
backdash into Kousenshu4KP13.0%
backdash into backward movement13.0%
crouch dash forward into punchP13.0%
crouch dash forward into throwP+G13.0%
forward dash into Tate'enpi33P13.0%

1 further openings account for the other 1 rounds.

Kage

forward movement into punchP825.0%
backdash into evade up618.8%
backdash into evade down412.5%
forward movement into backdash412.5%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP13.1%
Jizuridan2P13.1%
Ryu'eikyaku66K13.1%
Surigeri2K13.1%
backdash into Fusenjin3P13.1%
backdash into punchP13.1%
backdash into throwP+G13.1%
crouch dash back13.1%
crouch dash forward into guardG13.1%
forward dash into Furikakato OtoshiK+G13.1%