Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1688 #857 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 35 | 1,060 | 603 | 457 | 56.9% |
|---|---|---|---|---|---|
| Jacky | 33 | 720 | 428 | 292 | 59.4% |
| Kage | 32 | 425 | 282 | 143 | 66.3% |
| Akira | 31 | 340 | 209 | 131 | 61.5% |
| Brad | 34 | 315 | 192 | 123 | 61.0% |
| Sarah | 32 | 125 | 93 | 32 | 74.4% |
| Wolf | 28 | 81 | 52 | 29 | 64.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,517 of 1,749 rounds counted8.4 inputs a second (505 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 8.4 | 505 | 658 |
|---|---|---|---|
| Jean | 8.5 | 510 | 515 |
| Jacky | 8.2 | 492 | 226 |
| Sarah | 7.6 | 457 | 45 |
| Akira | 9.1 | 548 | 73 |
By opponent's character
| Jacky | 8.6 | 518 | 197 |
|---|---|---|---|
| Akira | 8.7 | 523 | 143 |
| Jeffry | 8.4 | 507 | 65 |
| Pai | 8.4 | 502 | 104 |
| Goh | 8.5 | 510 | 114 |
| Lau | 8.7 | 519 | 106 |
| Jean | 8.7 | 521 | 94 |
| Shun | 8.3 | 496 | 77 |
| Eileen | 7.7 | 461 | 72 |
| Aoi | 8.3 | 497 | 74 |
| Kage | 8.6 | 514 | 58 |
| Lion | 8.5 | 509 | 56 |
| Vanessa | 8.2 | 492 | 62 |
| Wolf | 8.8 | 530 | 63 |
| Lei Fei | 7.9 | 476 | 70 |
| Brad | 7.8 | 470 | 39 |
| El Blaze | 8.1 | 487 | 57 |
| Sarah | 8.4 | 506 | 44 |
| Taka | 7.9 | 473 | 9 |
| Dural | 8.1 | 483 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 51 | 24 | 27 | 47.1% | -13.3 |
|---|---|---|---|---|---|
| Akira | 38 | 25 | 13 | 65.8% | +6.7 |
| Jeffry | 33 | 15 | 18 | 45.5% | -9.4 |
| Pai | 32 | 15 | 17 | 46.9% | -5.8 |
| Goh | 28 | 16 | 12 | 57.1% | +1.0 |
| Lau | 28 | 18 | 10 | 64.3% | +5.6 |
| Jean | 25 | 16 | 9 | 64.0% | +4.2 |
| Shun | 20 | 8 | 12 | 40.0% | -17.3 |
| Eileen | 18 | 7 | 11 | 38.9% | -12.8 |
| Aoi | 17 | 10 | 7 | 58.8% | +2.2 |
| Kage | 17 | 13 | 4 | 76.5% | +18.8 |
| Lion | 17 | 8 | 9 | 47.1% | -14.5 |
| Vanessa | 17 | 12 | 5 | 70.6% | +18.8 |
| Wolf | 17 | 14 | 3 | 82.3% | +24.8 |
| Lei Fei | 16 | 5 | 11 | 31.2% | -25.5 |
| Brad | 15 | 7 | 8 | 46.7% | -9.9 |
| El Blaze | 15 | 10 | 5 | 66.7% | +14.6 |
| Sarah | 15 | 13 | 2 | 86.7% | +24.0 |
| Taka | 6 | 6 | 0 | 100.0% | +45.7 |
| Dural | 4 | 2 | 2 | 50.0% | -1.2 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 66 | 38 | 28 | 57.6% | +0.3 |
|---|---|---|---|---|---|
| Full Fence | 49 | 30 | 19 | 61.2% | +6.7 |
| Breakable Full Fence | 44 | 18 | 26 | 40.9% | -15.7 |
| Rectangle | 44 | 28 | 16 | 63.6% | +7.6 |
| Open | 41 | 21 | 20 | 51.2% | -8.5 |
| Half Fence | 39 | 23 | 16 | 59.0% | +2.6 |
| Octagon | 39 | 27 | 12 | 69.2% | +13.7 |
| Low Fence | 34 | 16 | 18 | 47.1% | -8.6 |
| Breakable Half Fence | 31 | 18 | 13 | 58.1% | +0.3 |
| Full Fence and Open | 24 | 14 | 10 | 58.3% | +0.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 246 | 58.5% | 56.3% | +2.3 |
| No walls | 141 | 53.2% | 57.2% | -4.0 |
Walls against open: +6.3 points (95% range -4.2 to +16.7), p 0.240 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| akira__9633 (Rank 35) | 21 | 11 | 10 | 52.4% |
|---|---|---|---|---|
| おむすび山かず kaz_kcjj (Rank 35) | 11 | 3 | 8 | 27.3% |
| hurikake1999 (Rank 33) | 9 | 4 | 5 | 44.4% |
| zephyr_dural (Rank 31) | 9 | 7 | 2 | 77.8% |
| 会長さん (Rank 35) | 9 | 5 | 4 | 55.6% |
| 混浴ジャキミリアン (Rank 34) | 9 | 5 | 4 | 55.6% |
| Amor_y_Paz_0921 (Rank 31) | 8 | 7 | 1 | 87.5% |
| ガリバー (Rank 30) | 8 | 3 | 5 | 37.5% |
| JAGAMARU-MIKE (Rank 33) | 7 | 6 | 1 | 85.7% |
| lovejam5333 (Rank 36) | 7 | 2 | 5 | 28.6% |
| Zenpro-052 (Rank 34) | 6 | 3 | 3 | 50.0% |
| [VirtuAnalytics]SuperGolden (Rank 33) | 6 | 5 | 1 | 83.3% |
| marurucyan (Rank 30) | 6 | 4 | 2 | 66.7% |
| curry_1976 (Rank 32) | 5 | 2 | 3 | 40.0% |
| junicue (Rank 33) | 5 | 4 | 1 | 80.0% |
| nanami.madogiwa (Rank 35) | 5 | 1 | 4 | 20.0% |
| nk-1124replica (Rank 34) | 5 | 0 | 5 | 0.0% |
| pizaman (Rank 34) | 5 | 4 | 1 | 80.0% |
| ArtemisArchitecture (Rank 34) | 4 | 3 | 1 | 75.0% |
| D A I (Rank 34) | 4 | 2 | 2 | 50.0% |
| bh_iflg (Rank 34) | 4 | 3 | 1 | 75.0% |
| igyoken55 (Rank 31) | 4 | 2 | 2 | 50.0% |
| migu_garden (Rank 32) | 4 | 3 | 1 | 75.0% |
| popular_secret9 (Rank 32) | 4 | 4 | 0 | 100.0% |
| きよ丸 (Rank 34) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| nanami.madogiwa (Rank 35) | 2026/10/17 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| zephyr_dural (Rank 31) | 2026/10/17 | 9 | 7 | 2 | 77.8% |
| lovejam5333 (Rank 36) | 2026/10/14 | 7 | 2 | 5 | 28.6% |
| 会長さん (Rank 35) | 2026/10/10 | 9 | 5 | 4 | 55.6% |
| curry_1976 (Rank 32) | 2026/10/10 | 5 | 2 | 3 | 40.0% |
| D A I (Rank 34) | 2026/10/10 | 4 | 2 | 2 | 50.0% |
| 混浴ジャキミリアン (Rank 34) | 2026/10/10 | 9 | 5 | 4 | 55.6% |
| hurikake1999 (Rank 33) | 2026/10/10 | 9 | 4 | 5 | 44.4% |
| bh_iflg (Rank 34) | 2026/10/10 | 4 | 3 | 1 | 75.0% |
| Zenpro-052 (Rank 34) | 2026/10/10 | 6 | 3 | 3 | 50.0% |
| akira__9633 (Rank 35) | 2026/10/10 | 21 | 11 | 10 | 52.4% |
| JAGAMARU-MIKE (Rank 33) | 2026/10/10 | 7 | 6 | 1 | 85.7% |
| pizaman (Rank 34) | 2026/10/07 | 5 | 4 | 1 | 80.0% |
| nk-1124replica (Rank 34) | 2026/10/07 | 5 | 0 | 5 | 0.0% |
| ArtemisArchitecture (Rank 34) | 2026/10/07 | 4 | 3 | 1 | 75.0% |
| popular_secret9 (Rank 32) | 2026/10/07 | 4 | 4 | 0 | 100.0% |
| marurucyan (Rank 30) | 2026/09/28 | 6 | 4 | 2 | 66.7% |
| [VirtuAnalytics]SuperGolden (Rank 33) | 2026/09/28 | 6 | 5 | 1 | 83.3% |
| Amor_y_Paz_0921 (Rank 31) | 2026/09/26 | 8 | 7 | 1 | 87.5% |
| junicue (Rank 33) | 2026/09/26 | 5 | 4 | 1 | 80.0% |
| migu_garden (Rank 32) | 2026/09/26 | 4 | 3 | 1 | 75.0% |
| ガリバー (Rank 30) | 2026/09/26 | 8 | 3 | 5 | 37.5% |
| igyoken55 (Rank 31) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| きよ丸 (Rank 34) | 2026/08/22 | 4 | 1 | 3 | 25.0% |
| おむすび山かず kaz_kcjj (Rank 35) | 2026/04/08 | 11 | 3 | 8 | 27.3% |
Round openings
Every character
| backdash into evade up | 181 | 17.6% |
|---|---|---|
| forward movement into punchP | 107 | 10.4% |
| backdash into evade down | 84 | 8.2% |
| crouch dash forward into evade down | 36 | 3.5% |
| crouch dash forward into guardG | 33 | 3.2% |
| forward dash into evade up | 32 | 3.1% |
| backdash into punchP | 20 | 1.9% |
| Rimon Chouchu66P | 18 | 1.8% |
| crouch dash forward into punchP | 18 | 1.8% |
| forward movement into backdash | 17 | 1.6% |
| forward dash into evade down | 14 | 1.4% |
| Sit Jab2P | 12 | 1.2% |
| Gyaku Seikenzuki66P | 11 | 1.1% |
| backdash into guardG | 11 | 1.1% |
| backdash into Shovel Hook2P+K | 10 | 1.0% |
236 further openings account for the other 427 rounds.
Counted from 250 of the 429 matches played. The rest were not pulled for openings.
Brad
- Career
- 192–123 · 61.0%
- This season
- 161 matches · 58.4%
- Peak rank
- 34
First hit in 52.1% of 432 rounds. Won 60.9% of the rounds they struck first, 57.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 59.6% of rounds, against 34.0% in their other rounds.
- In round 4 or later: opens with “backdash into evade down” in 17.4% of rounds, against 8.3% in their other rounds.
| backdash into evade up | 74 | 17.1% |
|---|---|---|
| backdash into evade down | 47 | 10.8% |
| forward movement into punchP | 45 | 10.4% |
| crouch dash forward into evade down | 24 | 5.5% |
| forward dash into evade up | 24 | 5.5% |
| Sit Jab2P | 12 | 2.8% |
| backdash into punchP | 11 | 2.5% |
| crouch dash forward into guardG | 11 | 2.5% |
| forward dash into evade down | 11 | 2.5% |
| backdash into Shovel Hook2P+K | 10 | 2.3% |
| crouch dash forward into Sit Jab2P | 10 | 2.3% |
| backdash into guardG | 7 | 1.6% |
| crouch dash forward into punchP | 7 | 1.6% |
| backdash into Sawk Klab6P+K | 6 | 1.4% |
| backdash into Shovel Hook Double2P+KP | 6 | 1.4% |
76 further openings account for the other 128 rounds.
Counted from 104 of the 161 matches played. The rest were not pulled for openings.
Jacky
- Career
- 428–292 · 59.4%
- This season
- 65 matches · 43.1%
- Peak rank
- 33
First hit in 43.2% of 227 rounds. Won 57.1% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 39 | 17.2% |
|---|---|---|
| forward movement into punchP | 20 | 8.8% |
| crouch dash forward into guardG | 16 | 7.0% |
| crouch dash forward into evade down | 10 | 4.4% |
| backdash into evade down | 8 | 3.5% |
| crouch dash forward into punchP | 7 | 3.1% |
| crouch into Low Spin Kick1K+G | 6 | 2.6% |
| forward movement into backdash | 6 | 2.6% |
| Squat Straight2P | 5 | 2.2% |
| crouch dash forward into Squat Straight2P | 5 | 2.2% |
| crouch dash forward into evade up | 5 | 2.2% |
| forward dash into Slant Back Knuckle1P | 5 | 2.2% |
| forward dash into evade up | 5 | 2.2% |
| forward movement into Jab Double StraightPPP | 4 | 1.8% |
| Slant Back Knuckle1P | 3 | 1.3% |
62 further openings account for the other 83 rounds.
Counted from 57 of the 65 matches played. The rest were not pulled for openings.
Sarah
- Career
- 93–32 · 74.4%
- This season
- 32 matches · 75.0%
- Peak rank
- 32
First hit in 65.8% of 123 rounds. Won 56.8% of the rounds they struck first, 64.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 25 | 20.3% |
|---|---|---|
| forward movement into punchP | 12 | 9.8% |
| backdash into evade down | 11 | 8.9% |
| backdash into punchP | 6 | 4.9% |
| backdash into Serpent Toe Kick2P+K | 4 | 3.2% |
| crouch dash forward into guardG | 4 | 3.2% |
| forward movement into backdash | 4 | 3.2% |
| forward dash into evade up | 3 | 2.4% |
| Squat Straight2P | 2 | 1.6% |
| backdash into Dragon Smash Cannon1K | 2 | 1.6% |
| backdash into Rising Elbow6P | 2 | 1.6% |
| backdash into Serpent Smash Cannon2P+KK | 2 | 1.6% |
| backdash into Squat Straight2P | 2 | 1.6% |
| backdash into Switch Kick4K | 2 | 1.6% |
| crouch dash forward into Squat Straight2P | 2 | 1.6% |
38 further openings account for the other 40 rounds.
Counted from 30 of the 32 matches played. The rest were not pulled for openings.
Akira
- Career
- 209–131 · 61.5%
- This season
- 25 matches · 52.0%
- Peak rank
- 31
First hit in 57.5% of 106 rounds. Won 47.5% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 18 | 17.0% |
|---|---|---|
| backdash into evade up | 13 | 12.3% |
| backdash into evade down | 10 | 9.4% |
| backdash into Rimon Chouchu66P | 5 | 4.7% |
| forward movement into punchP | 5 | 4.7% |
| Rimon Chouchu66P into crouch dash forward | 4 | 3.8% |
| backdash into Jouho Senshou46P | 3 | 2.8% |
| backdash into Jouho Touken6P | 3 | 2.8% |
| backdash into guardG | 3 | 2.8% |
| Rimon Chouchu66P into forward dash | 2 | 1.9% |
| Rimon Chouchu66P into forward movement | 2 | 1.9% |
| backdash into Youhou33P | 2 | 1.9% |
| crouch dash forward into Jouho Touken6P | 2 | 1.9% |
| crouch dash forward into Youhou33P | 2 | 1.9% |
| forward dash into Jouho Senshou46P | 2 | 1.9% |
28 further openings account for the other 30 rounds.
Jean
- Career
- 603–457 · 56.9%
- This season
- 129 matches · 58.9%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 17 | 23.3% |
|---|---|---|
| Gyaku Seikenzuki66P | 11 | 15.1% |
| forward movement into punchP | 9 | 12.3% |
| Shitamaeken2P | 4 | 5.5% |
| backdash into Chudan Ushiro Mawashigeri66K | 2 | 2.7% |
| backdash into Kousenshu4KP | 2 | 2.7% |
| crouch dash forward into punchP | 2 | 2.7% |
| forward dash into Yoko'enpi6P | 2 | 2.7% |
| forward dash into punchP | 2 | 2.7% |
| Chudan Mawashigeri3K into guardG | 1 | 1.4% |
| Harai'uke (Deflect)4P+K+G | 1 | 1.4% |
| Shitamaeken2P into backdash | 1 | 1.4% |
| Shitamaeken2P into evade down | 1 | 1.4% |
| Shitanagi Shutou1P | 1 | 1.4% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 1.4% |
16 further openings account for the other 16 rounds.
Counted from 17 of the 129 matches played. The rest were not pulled for openings.
Wolf
- Career
- 52–29 · 64.2%
- This season
- 9 matches · 55.6%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 8 | 21.6% |
|---|---|---|
| backdash into evade up | 7 | 18.9% |
| backdash into evade down | 4 | 10.8% |
| forward movement into backdash | 2 | 5.4% |
| Low Hammer2P | 1 | 2.7% |
| backdash into Face Lift Kick3K | 1 | 2.7% |
| backdash into Low Hammer2P | 1 | 2.7% |
| backdash into down-forward, down punch+kick+guard32P+K+G | 1 | 2.7% |
| backward movement into Knee Lift6K | 1 | 2.7% |
| crouch dash back into Short Shoulder46P+K | 1 | 2.7% |
| crouch dash back into evade down | 1 | 2.7% |
| crouch dash forward into Low Hammer2P | 1 | 2.7% |
| crouch dash forward into Low Smash2K | 1 | 2.7% |
| crouch dash forward into guardG | 1 | 2.7% |
| crouch dash forward into punchP | 1 | 2.7% |
5 further openings account for the other 5 rounds.
Kage
- Career
- 282–143 · 66.3%
- This season
- 8 matches · 50.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 8 | 25.0% |
|---|---|---|
| backdash into evade up | 6 | 18.8% |
| backdash into evade down | 3 | 9.4% |
| forward movement into backdash | 3 | 9.4% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 3.1% |
| Jizuridan2P | 1 | 3.1% |
| Ryu'eikyaku66K | 1 | 3.1% |
| Surigeri2K | 1 | 3.1% |
| backdash into Fusenjin3P | 1 | 3.1% |
| backdash into Nakageri3K | 1 | 3.1% |
| backdash into punchP | 1 | 3.1% |
| backdash into throwP+G | 1 | 3.1% |
| crouch dash back | 1 | 3.1% |
| crouch dash forward into guardG | 1 | 3.1% |
| forward dash into Furikakato OtoshiK+G | 1 | 3.1% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 2 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
