VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

とよぽん

Career matches2,431
Career win rate52.5%
Round win rate46.3%
Peak rank34
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen341,64088275853.8%
Wolf2979139439749.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi52340.0%-12.7
Pai4040.0%-60.9
Jeffry32166.7%+28.8
Kage32166.7%+32.8
Dural220100.0%+59.8
Goh2020.0%-36.8
Lion110100.0%+46.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence4040.0%-47.2
Full Fence and Open42250.0%+1.6
Open330100.0%+67.1
Rectangle32166.7%+27.0
Low Fence2020.0%-51.3
Breakable Full Fence1010.0%-48.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls825.0%41.1%-16.1
No walls560.0%44.2%+15.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

run-run52 (Rank 28)4040.0%
あをゐ (Rank 32)32166.7%
AFTERLIFE_0122 (Rank 30)21150.0%
Amor_y_Paz_0921 (Rank 28)2020.0%
Koutei (Rank 28)220100.0%
delicioso (Rank 35)220100.0%
肉彦さん☆彡 (Rank 31)2020.0%
Kuro---maru8 (Rank 27)110100.0%
katsu506 (Rank 26)110100.0%
やん衆 (Rank 35)1010.0%

Most played opponents, most recent first

delicioso (Rank 35)2026/04/11220100.0%
あをゐ (Rank 32)2026/03/2832166.7%
やん衆 (Rank 35)2026/03/281010.0%
run-run52 (Rank 28)2026/03/284040.0%
Kuro---maru8 (Rank 27)2026/03/28110100.0%
Koutei (Rank 28)2026/03/28220100.0%
Amor_y_Paz_0921 (Rank 28)2026/03/282020.0%
katsu506 (Rank 26)2026/03/28110100.0%
AFTERLIFE_0122 (Rank 30)2026/03/2821150.0%
肉彦さん☆彡 (Rank 31)2026/03/282020.0%

Round openings

Every character

backdash into evade down1113.4%
guardG89.8%
guardG into evade down56.1%
backdash into evade up44.9%
Kousokuhon7K+G33.7%
Low Drop Kick62K33.7%
Low Hammer2P33.7%
crouch into Low Hammer2P33.7%
punchP33.7%
backdash into Savate4K22.4%
crouch dash forward into guardG22.4%
Arrow Knuckle3P into guardG11.2%
Fukushinshou2P11.2%
Honshin Kousoutai3K+G11.2%
Knee Lift6K11.2%

31 further openings account for the other 31 rounds.

Wolf

backdash into evade down814.0%
guardG610.5%
guardG into evade down47.0%
Low Drop Kick62K35.3%
Low Hammer2P35.3%
crouch into Low Hammer2P35.3%
punchP35.3%
backdash into Savate4K23.5%
backdash into evade up23.5%
Arrow Knuckle3P into guardG11.8%
Knee Lift6K11.8%
Low Smash2K into guardG11.8%
backdash into Arrow Knuckle3P11.8%
backdash into Gasp Kneel Palm Bomb6P+K11.8%
backdash into Heavy Middle Kick3K+G11.8%

17 further openings account for the other 17 rounds.

Eileen

Kousokuhon7K+G312.0%
backdash into evade down312.0%
backdash into evade up28.0%
crouch dash forward into guardG28.0%
guardG28.0%
Fukushinshou2P14.0%
Honshin Kousoutai3K+G14.0%
backdash into Enkou Soutekitou1P+KP14.0%
backdash into Enkou Toutou3P+K14.0%
backdash into ZenkuhonP+K14.0%
crouch into Honshin Kousoutai3K+G14.0%
guardG into Enkou Soutekitou1P+KP14.0%
guardG into Ribyou Hoso43P+K14.0%
guardG into crouch14.0%
guardG into crouch dash forward14.0%

3 further openings account for the other 3 rounds.