VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

(º_º)스트렌져

  • Sarah
  • Vanessa
  • Kage
  • Taka
  • Jacky
  • Jean
  • El Blaze
  • Lion
  • Akira
Career matches16,509
Career win rate52.2%
Round win rate49.6%
Peak rank37
Distinct opponents508
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1614 #1,256 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei374,5562,3812,17552.3%
Kage374,3062,2182,08851.5%
Sarah352,7971,4461,35151.7%
Vanessa342,3341,2121,12251.9%
Taka361,30373157256.1%
Jacky3284043640451.9%
Lion3031916715252.4%
Jean2736191752.8%
El Blaze261410471.4%
Akira26440100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,330 of 8,492 rounds counted

8.4 inputs a second (504 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah8.04813,161
Lei Fei9.15462,057
Vanessa8.2495551
Kage8.24901,029
Taka8.8526235
Jacky8.5511115
Jean8.853084
El Blaze8.550956
Lion6.840737
Akira9.55685

By opponent's character

Akira8.65161,101
Jacky8.8526869
Jean8.2495700
Jeffry8.4506557
Wolf8.5509540
Brad8.2495352
Goh8.4505358
Lau8.6513262
Shun8.3498349
El Blaze8.0481329
Sarah8.5511291
Pai8.4502293
Kage8.5510254
Lei Fei8.0482245
Aoi8.2493213
Vanessa7.8468185
Dural7.8466203
Lion8.2492143
Taka8.450455
Eileen7.343631

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira31216714553.5%+4.4
Jacky24111612548.1%-2.6
Jean1937511838.9%-7.7
Jeffry154837153.9%+5.4
Wolf145875860.0%+8.4
Brad114546047.4%-4.5
Goh110654559.1%+10.0
Lau94474750.0%+0.4
Shun93375639.8%-7.4
El Blaze92504254.4%+1.8
Sarah85345140.0%-7.8
Pai81324939.5%-9.5
Kage74363848.6%+0.6
Lei Fei69393056.5%+8.7
Aoi65273841.5%-6.1
Vanessa56292751.8%+3.8
Dural52322061.5%+7.6
Lion40172342.5%-9.2
Taka145935.7%-16.4
Eileen124833.3%-11.8

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle23511112447.2%-2.2
Full Fence22610612046.9%-4.0
Single Wall22611111549.1%+0.1
Open22111910253.9%+5.1
Breakable Full Fence2069011643.7%-6.0
Breakable Half Fence2049810648.0%-1.0
Octagon2001019950.5%+2.7
Half Fence1979510248.2%-3.2
Low Fence176968054.5%+4.0
Full Fence and Open106574953.8%+6.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,26847.4%49.5%-2.1
No walls62352.3%49.7%+2.7

Walls against open: -4.8 points (95% range -10.0 to +0.5), p 0.075 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Koutei (Rank 33)2026/10/1624121250.0%
powdershadow72 (Rank 36)2026/10/16146842.9%
danimura (Rank 35)2026/10/1543301369.8%
ねこむーと (Rank 38)2026/10/1554134124.1%
HiHo-HiHo_daho (Rank 37)2026/10/131551033.3%
jiwoonpk (Rank 32)2026/10/1227111640.7%
くろね@のびしろF (Rank 35)2026/10/1122101245.5%
Choi_Akira (Rank 39)2026/10/1131131841.9%
MaBoy (Rank 33)2026/10/1034241070.6%
NO-NAMENANASI774 (Rank 34)2026/10/061713476.5%
JKSTW(SEGAWORLD大亞店) (Rank 34)2026/10/061441028.6%
ぁ     やごろ (Rank 36)2026/10/052171433.3%
ENGLID (Rank 37)2026/10/0323121152.2%
NORESPECT (Rank 36)2026/10/0239221756.4%
gear8570 (Rank 38)2026/10/02157846.7%
elf4sale (Rank 33)2026/09/292617965.4%
nanami.madogiwa (Rank 32)2026/09/241981142.1%
zaduhkj (Rank 36)2026/09/2324101441.7%
うるヲ参拾 (Rank 38)2026/09/191991047.4%
타우끼/taukee (Rank 36)2026/09/062617965.4%
LEEGOSEGA (Rank 39)2026/09/051814477.8%
ncub5030 (Rank 32)2026/07/301541126.7%
AzaeManV (Rank 37)2026/07/18146842.9%
vivid_dot4 (Rank 33)2026/07/17134930.8%
ken1chin (Rank 38)2026/07/16134930.8%

Round openings

Every character

backdash into evade down4135.3%
Sharpsword44K into Sharpsword Combo44KK3294.2%
kickK1962.5%
Senpukyaku66K+G1592.0%
evade down into crouch dash forward1491.9%
backdash into evade up1391.8%
crouch dash forward into guardG1341.7%
Sharpsword44K1231.6%
backdash into offensive move1231.6%
offensive move1071.4%
Shatenshou33P into Shaten Renshou33PP1031.3%
Sharpsword44K into evade down1001.3%
backdash into Hai Shiki2P+K+G921.2%
crouch dash back into guardG871.1%
evade down into backdash751.0%

1,283 further openings account for the other 5,457 rounds.

Counted from 1,917 of the 2,096 matches played. The rest were not pulled for openings.

Sarah

Career
1,446–1,351 · 51.7%
This season
785 matches · 53.1%
Peak rank
35

First hit in 51.5% of 2,784 rounds. Won 55.5% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 14.0% of rounds, against 8.7% in their other rounds.
  • Against Pai: evades first in 25.8% of rounds, against 10.6% against everyone else.
  • After opening the round before by backing off: backs off first in 36.4% of rounds, against 22.5% after anything else.
  • After winning a round: backs off first in 31.8% of rounds, against 20.9% after losing one.
  • When ahead: backs off first in 35.1% of rounds, against 21.3% when level or behind.
  • In round 1: opens with “44K Sharpsword into evade down” in 7.9% of rounds, against 2.1% in their other rounds.
  • Against El Blaze: opens with “44K Sharpsword” in 10.8% of rounds, against 4.0% against everyone else.
  • When ahead: opens with “backdash into evade down” in 11.7% of rounds, against 7.0% when level or behind.

How is this tested?

Sharpsword44K into Sharpsword Combo44KK32911.8%
backdash into evade down2488.9%
kickK1846.6%
Sharpsword44K1234.4%
Sharpsword44K into evade down1003.6%
evade down into crouch dash forward883.1%
backdash into evade up702.5%
Hide Side Kick (Deflect)P+K662.4%
Round Kick8K+G552.0%
crouch dash back into guardG531.9%
Stiletto66K521.9%
crouch dash forward into guardG481.7%
backdash into Switch Kick4K431.5%
guardG into evade down431.5%
evade down into backdash301.1%

338 further openings account for the other 1,266 rounds.

Counted from 693 of the 785 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira39–26 · 60%20–20 · 50%+10.7
Jacky17–21 · 45%20–12 · 62%-18.2
Jean16–19 · 46%15–14 · 52%too few to test
Jeffry11–12 · 48%11–4 · 73%too few to test
Wolf15–14 · 52%8–8 · 50%too few to test
El Blaze11–10 · 52%7–5 · 58%too few to test
Dural13–9 · 59%10–4 · 71%too few to test
Goh8–7 · 53%10–5 · 67%too few to test
Brad10–11 · 48%3–2 · 60%too few to test
Pai7–10 · 41%5–3 · 62%too few to test
Lau10–1 · 91%7–3 · 70%too few to test
Sarah7–11 · 39%3–3 · 50%too few to test
Lei Fei9–4 · 69%4–1 · 80%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

92 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
2,381–2,175 · 52.3%
This season
580 matches · 48.6%
Peak rank
37

First hit in 40.5% of 2,037 rounds. Won 51.0% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 52.9% of rounds, against 44.3% in their other rounds.
  • Against Akira: attacks straight away in 57.6% of rounds, against 44.9% against everyone else.
  • After winning a round: backs off first in 34.3% of rounds, against 25.4% after losing one.
  • When ahead: backs off first in 34.3% of rounds, against 28.0% when level or behind.
  • In round 4 or later: opens with “66K+G Senpukyaku” in 10.4% of rounds, against 6.8% in their other rounds.
  • Against Shun: opens with “offensive move” in 16.5% of rounds, against 4.3% against everyone else.
  • After opening the round before with “66K+G Senpukyaku”: opens with “33P Shatenshou into 33PP Shaten Renshou” in 14.7% of rounds, against 5.3% after anything else.
  • After losing a round: opens with “66K+G Senpukyaku” in 10.8% of rounds, against 6.6% after winning one.

How is this tested?

Senpukyaku66K+G1597.8%
backdash into offensive move1226.0%
Shatenshou33P into Shaten Renshou33PP1035.0%
offensive move1025.0%
backdash into Hai Shiki2P+K+G924.5%
offensive move into evade down743.6%
backdash into Kaisei Tento1P+K623.0%
backdash into evade down582.8%
SokutankyakuK+G into Shishi DaichoukouK+GP542.6%
evade down into Hai Shiki2P+K+G472.3%
offensive move into Kinkei DokuritsuP+K452.2%
backdash into Nehan Shiki1P+K+G381.9%
Touku Tenshinkyaku8K+G351.7%
crouch dash forward into guardG351.7%
Shatenshou33P341.7%

280 further openings account for the other 985 rounds.

Counted from 501 of the 580 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–18 · 59%8–7 · 53%too few to test
Jacky19–27 · 41%7–10 · 41%too few to test
Jean11–23 · 32%6–6 · 50%too few to test
Jeffry12–12 · 50%6–5 · 55%too few to test
Wolf14–11 · 56%4–2 · 67%too few to test
Brad12–8 · 60%6–5 · 55%too few to test
Goh12–8 · 60%9–2 · 82%too few to test
Sarah5–13 · 28%4–7 · 36%too few to test
Shun6–14 · 30%3–7 · 30%too few to test
Kage5–7 · 42%5–7 · 42%too few to test
Lau2–8 · 20%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

79 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
1,212–1,122 · 51.9%
This season
283 matches · 47.0%
Peak rank
34

First hit in 25.0% of 1,112 rounds. Won 49.6% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 38.9% of rounds, against 15.7% against everyone else.
  • After opening the round before by moving in: moves in first in 30.3% of rounds, against 15.4% after anything else.
  • When ahead: backs off first in 38.8% of rounds, against 24.8% when level or behind.
  • In round 4 or later: opens with “Defensive Style: Stinger Low Blow into G guard” in 5.5% of rounds, against 2.5% in their other rounds.
  • Against Shun: opens with “Defensive Style: evade down into crouch dash forward” in 12.5% of rounds, against 2.3% against everyone else.

How is this tested?

Defensive Style: backdash into evade down575.0%
Defensive Style: Stinger Low Blow443.9%
Defensive Style: Stinger Low Blow into guardG373.3%
Defensive Style: evade down into crouch dash forward332.9%
Defensive Style: Spinning Savate322.8%
Offensive Style: backdash into evade down282.5%
Defensive Style: crouch dash forward into guardG242.1%
Defensive Style: backdash into Stinger Low Blow1P+K221.9%
Offensive Style: forward movement into punchP211.9%
Defensive Style: forward dash into Stinger Low Blow1P+K201.8%
Defensive Style: crouch dash back into guardG171.5%
Defensive Style: Shadow Slicer161.4%
Defensive Style: backdash into evade up151.3%
Defensive Style: backdash into Switch Shoulder6P+K+G141.2%
Defensive Style: guard into evade down141.2%

312 further openings account for the other 738 rounds.

Counted from 282 of the 283 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry13–15 · 46%6–3 · 67%too few to test
Akira10–12 · 45%3–4 · 43%too few to test
Jacky6–12 · 33%2–4 · 33%too few to test
Jean3–9 · 25%6–6 · 50%too few to test
Goh8–6 · 57%3–3 · 50%too few to test
Brad6–9 · 40%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
2,218–2,088 · 51.5%
This season
276 matches · 46.0%
Peak rank
37

First hit in 50.8% of 1,107 rounds. Won 51.6% of the rounds they struck first, 43.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 52.9% of rounds, against 38.3% in their other rounds.
  • Against Akira: attacks straight away in 57.4% of rounds, against 39.5% against everyone else.
  • After opening the round before by evading: evades first in 17.3% of rounds, against 5.9% after anything else.
  • After winning a round: backs off first in 37.6% of rounds, against 25.5% after losing one.
  • When ahead: backs off first in 42.1% of rounds, against 27.5% when level or behind.
  • In round 4 or later: opens with “66K Ryu'eikyaku into crouch” in 10.3% of rounds, against 3.9% in their other rounds.
  • Against Jacky: opens with “backdash into 4K Kodachinuki” in 9.1% of rounds, against 3.0% against everyone else.
  • After winning a round: opens with “backdash into 4K Kodachinuki” in 5.0% of rounds, against 1.6% after losing one.

How is this tested?

Ryu'eikyaku66K into crouch635.7%
Ryubisen44K+G615.5%
backdash into evade down585.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP524.7%
backdash into Kodachinuki4K393.5%
crouch dash forward into guardG383.4%
Ura Tsumujigeri44K into crouch312.8%
backdash into evade up312.8%
Yokoshutou4P+K into Sunebarai4P+KP232.1%
evade down into crouch dash forward211.9%
Hagakure-ryu In Raijingeki46P+K201.8%
Ura Tsumujigeri44K into evade down201.8%
Yokoshutou4P+K171.5%
backdash into Gen'you4K+G171.5%
Ura Tsumujigeri44K into backward movement161.4%

214 further openings account for the other 605 rounds.

Counted from 269 of the 276 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–16 · 43%5–5 · 50%too few to test
Wolf18–6 · 75%4–0 · 100%too few to test
Jacky8–3 · 73%3–6 · 33%too few to test
Jean1–12 · 8%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
731–572 · 56.1%
This season
68 matches · 35.3%
Peak rank
36

First hit in 40.1% of 267 rounds. Won 43.9% of the rounds they struck first, 41.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kachi'age33P+K269.7%
backdash into evade down166.0%
evade down into crouch dash forward134.8%
backdash into Kachi'age33P+K124.5%
crouch dash forward into guardG114.1%
backdash into Mageryu46P103.7%
backdash into Zangeki33P93.4%
Mageryu46P72.6%
Mawashi Harite44P72.6%
evade down into Zangeki33P72.6%
evade down into punchP72.6%
Mawashi Harite44P into evade down62.2%
evade up into Kachi'age33P+K62.2%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP51.9%
backdash into Honda Zutsuki4PP+K51.9%

83 further openings account for the other 121 rounds.

Jacky

Career
436–404 · 51.9%
This season
61 matches · 45.9%
Peak rank
32

First hit in 48.0% of 248 rounds. Won 48.7% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP104.0%
Dash Hammer Kick66K93.6%
Spinning Kick Turn44K83.2%
backdash into Spin Heel Sword4K+G83.2%
backdash into evade down83.2%
crouch into Spin Heel Sword4K+G83.2%
Middle Spin Kick46K+G72.8%
Spinning Back Knuckle4P into Double Back Knuckle4PP72.8%
Spinning Kick Turn44K into evade down72.8%
Spinning Kick Turn44K into crouch62.4%
Spin Heel Sword4K+G52.0%
backdash into Beat & Back KnuckleP+KP52.0%
backdash into Standing Knee Kick4K52.0%
crouch dash back into guardG52.0%
evade down into crouch dash back52.0%

105 further openings account for the other 145 rounds.

Jean

Career
19–17 · 52.8%
This season
20 matches · 65.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P1821.2%
Oihiji4P+K89.4%
backdash into evade down67.1%
backdash into Gyaku Seikenzuki66P55.9%
backdash into evade up55.9%
backdash into Oihiji4P+K44.7%
Shitazuki3P into Oishitazuki3PP22.4%
Tate'enpi33P22.4%
backdash into Kake'uchi46P22.4%
backdash into Maeken~Joudan MawashigeriPK22.4%
backdash into kickK22.4%
backdash into punchP22.4%
crouch dash back into evade down22.4%
Chudan Ushiro Mawashigeri66K11.2%
Shitanagi Shutou1P11.2%

23 further openings account for the other 23 rounds.

El Blaze

Career
10–4 · 71.4%
This season
14 matches · 64.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1730.4%
backdash into Demon's Tail9P+KK35.4%
backdash into Hammer Smash46P+K35.4%
backdash into evade up35.4%
backdash into Rising Back Spin Kick46PPK23.6%
crouch dash back into Demon's Tail9P+KK23.6%
crouch dash back into Shadow Spear6K23.6%
crouch dash back into guardG23.6%
Shadow Lance66K11.8%
backdash into Demon Dance9P+K11.8%
backdash into High-Speed Jab46P11.8%
backdash into Hook2KP11.8%
backdash into Jab~High KickPK11.8%
backdash into Low Kick2K11.8%
backdash into Midday HeatKK11.8%

15 further openings account for the other 15 rounds.

Lion

Career
167–152 · 52.4%
This season
8 matches · 37.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into guardG410.8%
crouch into guardG410.8%
Koushutai44K into Souji SenpuP+K25.4%
backdash into crouch dash back25.4%
crouch dash forward into evade down25.4%
Dantai3K12.7%
Koushutai44K into Taizan Soukoushu4P+K12.7%
Senkyutai1K into guardG12.7%
Senputai8K into Katoutai8KK12.7%
Shicchi Soutai3K+G into guardG12.7%
Souji SenpuP+K into punchP12.7%
Touho Soushu2P+K into backward movement12.7%
backdash into Fujinkyaku66K12.7%
backdash into throw escape12.7%
crouch dash back into Dantai3K12.7%

13 further openings account for the other 13 rounds.

Akira

Career
4–0 · 100.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down240.0%
backdash into Souka Housui3P+K120.0%
crouch dash back into Koboku214P120.0%
crouch dash back into forward punch+kick6P+K120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 8 of 16 tests hold up
  • Lei Fei: 8 of 16 tests hold up
  • Vanessa: 5 of 15 tests hold up
  • Kage: 8 of 15 tests hold up
  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Akira: not tested (too few rounds)