Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1614 #1,256 of 3,686 on the Elo list →
Sarah1631782 matches
Lei Fei1663579 matches
Vanessa1589283 matches
Kage1631276 matches
Taka159168 matches
Jacky158961 matches
Jean160420 matches
El Blaze160314 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lei Fei | 37 | 4,556 | 2,381 | 2,175 | 52.3% |
|---|---|---|---|---|---|
| Kage | 37 | 4,306 | 2,218 | 2,088 | 51.5% |
| Sarah | 35 | 2,797 | 1,446 | 1,351 | 51.7% |
| Vanessa | 34 | 2,334 | 1,212 | 1,122 | 51.9% |
| Taka | 36 | 1,303 | 731 | 572 | 56.1% |
| Jacky | 32 | 840 | 436 | 404 | 51.9% |
| Lion | 30 | 319 | 167 | 152 | 52.4% |
| Jean | 27 | 36 | 19 | 17 | 52.8% |
| El Blaze | 26 | 14 | 10 | 4 | 71.4% |
| Akira | 26 | 4 | 4 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,330 of 8,492 rounds counted8.4 inputs a second (504 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 8.0 | 481 | 3,161 |
|---|---|---|---|
| Lei Fei | 9.1 | 546 | 2,057 |
| Vanessa | 8.2 | 495 | 551 |
| Kage | 8.2 | 490 | 1,029 |
| Taka | 8.8 | 526 | 235 |
| Jacky | 8.5 | 511 | 115 |
| Jean | 8.8 | 530 | 84 |
| El Blaze | 8.5 | 509 | 56 |
| Lion | 6.8 | 407 | 37 |
| Akira | 9.5 | 568 | 5 |
By opponent's character
| Akira | 8.6 | 516 | 1,101 |
|---|---|---|---|
| Jacky | 8.8 | 526 | 869 |
| Jean | 8.2 | 495 | 700 |
| Jeffry | 8.4 | 506 | 557 |
| Wolf | 8.5 | 509 | 540 |
| Brad | 8.2 | 495 | 352 |
| Goh | 8.4 | 505 | 358 |
| Lau | 8.6 | 513 | 262 |
| Shun | 8.3 | 498 | 349 |
| El Blaze | 8.0 | 481 | 329 |
| Sarah | 8.5 | 511 | 291 |
| Pai | 8.4 | 502 | 293 |
| Kage | 8.5 | 510 | 254 |
| Lei Fei | 8.0 | 482 | 245 |
| Aoi | 8.2 | 493 | 213 |
| Vanessa | 7.8 | 468 | 185 |
| Dural | 7.8 | 466 | 203 |
| Lion | 8.2 | 492 | 143 |
| Taka | 8.4 | 504 | 55 |
| Eileen | 7.3 | 436 | 31 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 312 | 167 | 145 | 53.5% | +4.4 |
|---|---|---|---|---|---|
| Jacky | 241 | 116 | 125 | 48.1% | -2.6 |
| Jean | 193 | 75 | 118 | 38.9% | -7.7 |
| Jeffry | 154 | 83 | 71 | 53.9% | +5.4 |
| Wolf | 145 | 87 | 58 | 60.0% | +8.4 |
| Brad | 114 | 54 | 60 | 47.4% | -4.5 |
| Goh | 110 | 65 | 45 | 59.1% | +10.0 |
| Lau | 94 | 47 | 47 | 50.0% | +0.4 |
| Shun | 93 | 37 | 56 | 39.8% | -7.4 |
| El Blaze | 92 | 50 | 42 | 54.4% | +1.8 |
| Sarah | 85 | 34 | 51 | 40.0% | -7.8 |
| Pai | 81 | 32 | 49 | 39.5% | -9.5 |
| Kage | 74 | 36 | 38 | 48.6% | +0.6 |
| Lei Fei | 69 | 39 | 30 | 56.5% | +8.7 |
| Aoi | 65 | 27 | 38 | 41.5% | -6.1 |
| Vanessa | 56 | 29 | 27 | 51.8% | +3.8 |
| Dural | 52 | 32 | 20 | 61.5% | +7.6 |
| Lion | 40 | 17 | 23 | 42.5% | -9.2 |
| Taka | 14 | 5 | 9 | 35.7% | -16.4 |
| Eileen | 12 | 4 | 8 | 33.3% | -11.8 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 235 | 111 | 124 | 47.2% | -2.2 |
|---|---|---|---|---|---|
| Full Fence | 226 | 106 | 120 | 46.9% | -4.0 |
| Single Wall | 226 | 111 | 115 | 49.1% | +0.1 |
| Open | 221 | 119 | 102 | 53.9% | +5.1 |
| Breakable Full Fence | 206 | 90 | 116 | 43.7% | -6.0 |
| Breakable Half Fence | 204 | 98 | 106 | 48.0% | -1.0 |
| Octagon | 200 | 101 | 99 | 50.5% | +2.7 |
| Half Fence | 197 | 95 | 102 | 48.2% | -3.2 |
| Low Fence | 176 | 96 | 80 | 54.5% | +4.0 |
| Full Fence and Open | 106 | 57 | 49 | 53.8% | +6.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,268 | 47.4% | 49.5% | -2.1 |
| No walls | 623 | 52.3% | 49.7% | +2.7 |
Walls against open: -4.8 points (95% range -10.0 to +0.5), p 0.075 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ねこむーと (Rank 38) | 54 | 13 | 41 | 24.1% |
|---|---|---|---|---|
| danimura (Rank 35) | 43 | 30 | 13 | 69.8% |
| NORESPECT (Rank 36) | 39 | 22 | 17 | 56.4% |
| MaBoy (Rank 33) | 34 | 24 | 10 | 70.6% |
| Choi_Akira (Rank 39) | 31 | 13 | 18 | 41.9% |
| jiwoonpk (Rank 32) | 27 | 11 | 16 | 40.7% |
| elf4sale (Rank 33) | 26 | 17 | 9 | 65.4% |
| 타우끼/taukee (Rank 36) | 26 | 17 | 9 | 65.4% |
| Koutei (Rank 33) | 24 | 12 | 12 | 50.0% |
| zaduhkj (Rank 36) | 24 | 10 | 14 | 41.7% |
| ENGLID (Rank 37) | 23 | 12 | 11 | 52.2% |
| くろね@のびしろF (Rank 35) | 22 | 10 | 12 | 45.5% |
| ぁ やごろ (Rank 36) | 21 | 7 | 14 | 33.3% |
| nanami.madogiwa (Rank 32) | 19 | 8 | 11 | 42.1% |
| うるヲ参拾 (Rank 38) | 19 | 9 | 10 | 47.4% |
| LEEGOSEGA (Rank 39) | 18 | 14 | 4 | 77.8% |
| NO-NAMENANASI774 (Rank 34) | 17 | 13 | 4 | 76.5% |
| HiHo-HiHo_daho (Rank 37) | 15 | 5 | 10 | 33.3% |
| gear8570 (Rank 38) | 15 | 7 | 8 | 46.7% |
| ncub5030 (Rank 32) | 15 | 4 | 11 | 26.7% |
| AzaeManV (Rank 37) | 14 | 6 | 8 | 42.9% |
| JKSTW(SEGAWORLD大亞店) (Rank 34) | 14 | 4 | 10 | 28.6% |
| powdershadow72 (Rank 36) | 14 | 6 | 8 | 42.9% |
| ken1chin (Rank 38) | 13 | 4 | 9 | 30.8% |
| vivid_dot4 (Rank 33) | 13 | 4 | 9 | 30.8% |
Most played opponents, most recent first
| Koutei (Rank 33) | 2026/10/16 | 24 | 12 | 12 | 50.0% |
|---|---|---|---|---|---|
| powdershadow72 (Rank 36) | 2026/10/16 | 14 | 6 | 8 | 42.9% |
| danimura (Rank 35) | 2026/10/15 | 43 | 30 | 13 | 69.8% |
| ねこむーと (Rank 38) | 2026/10/15 | 54 | 13 | 41 | 24.1% |
| HiHo-HiHo_daho (Rank 37) | 2026/10/13 | 15 | 5 | 10 | 33.3% |
| jiwoonpk (Rank 32) | 2026/10/12 | 27 | 11 | 16 | 40.7% |
| くろね@のびしろF (Rank 35) | 2026/10/11 | 22 | 10 | 12 | 45.5% |
| Choi_Akira (Rank 39) | 2026/10/11 | 31 | 13 | 18 | 41.9% |
| MaBoy (Rank 33) | 2026/10/10 | 34 | 24 | 10 | 70.6% |
| NO-NAMENANASI774 (Rank 34) | 2026/10/06 | 17 | 13 | 4 | 76.5% |
| JKSTW(SEGAWORLD大亞店) (Rank 34) | 2026/10/06 | 14 | 4 | 10 | 28.6% |
| ぁ やごろ (Rank 36) | 2026/10/05 | 21 | 7 | 14 | 33.3% |
| ENGLID (Rank 37) | 2026/10/03 | 23 | 12 | 11 | 52.2% |
| NORESPECT (Rank 36) | 2026/10/02 | 39 | 22 | 17 | 56.4% |
| gear8570 (Rank 38) | 2026/10/02 | 15 | 7 | 8 | 46.7% |
| elf4sale (Rank 33) | 2026/09/29 | 26 | 17 | 9 | 65.4% |
| nanami.madogiwa (Rank 32) | 2026/09/24 | 19 | 8 | 11 | 42.1% |
| zaduhkj (Rank 36) | 2026/09/23 | 24 | 10 | 14 | 41.7% |
| うるヲ参拾 (Rank 38) | 2026/09/19 | 19 | 9 | 10 | 47.4% |
| 타우끼/taukee (Rank 36) | 2026/09/06 | 26 | 17 | 9 | 65.4% |
| LEEGOSEGA (Rank 39) | 2026/09/05 | 18 | 14 | 4 | 77.8% |
| ncub5030 (Rank 32) | 2026/07/30 | 15 | 4 | 11 | 26.7% |
| AzaeManV (Rank 37) | 2026/07/18 | 14 | 6 | 8 | 42.9% |
| vivid_dot4 (Rank 33) | 2026/07/17 | 13 | 4 | 9 | 30.8% |
| ken1chin (Rank 38) | 2026/07/16 | 13 | 4 | 9 | 30.8% |
Round openings
Every character
| backdash into evade down | 413 | 5.3% |
|---|---|---|
| Sharpsword44K into Sharpsword Combo44KK | 329 | 4.2% |
| kickK | 196 | 2.5% |
| Senpukyaku66K+G | 159 | 2.0% |
| evade down into crouch dash forward | 149 | 1.9% |
| backdash into evade up | 139 | 1.8% |
| crouch dash forward into guardG | 134 | 1.7% |
| Sharpsword44K | 123 | 1.6% |
| backdash into offensive move | 123 | 1.6% |
| offensive move | 107 | 1.4% |
| Shatenshou33P into Shaten Renshou33PP | 103 | 1.3% |
| Sharpsword44K into evade down | 100 | 1.3% |
| backdash into Hai Shiki2P+K+G | 92 | 1.2% |
| crouch dash back into guardG | 87 | 1.1% |
| evade down into backdash | 75 | 1.0% |
1,283 further openings account for the other 5,457 rounds.
Counted from 1,917 of the 2,096 matches played. The rest were not pulled for openings.
Sarah
- Career
- 1,446–1,351 · 51.7%
- This season
- 785 matches · 53.1%
- Peak rank
- 35
First hit in 51.5% of 2,784 rounds. Won 55.5% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 14.0% of rounds, against 8.7% in their other rounds.
- Against Pai: evades first in 25.8% of rounds, against 10.6% against everyone else.
- After opening the round before by backing off: backs off first in 36.4% of rounds, against 22.5% after anything else.
- After winning a round: backs off first in 31.8% of rounds, against 20.9% after losing one.
- When ahead: backs off first in 35.1% of rounds, against 21.3% when level or behind.
- In round 1: opens with “44K Sharpsword into evade down” in 7.9% of rounds, against 2.1% in their other rounds.
- Against El Blaze: opens with “44K Sharpsword” in 10.8% of rounds, against 4.0% against everyone else.
- When ahead: opens with “backdash into evade down” in 11.7% of rounds, against 7.0% when level or behind.
| Sharpsword44K into Sharpsword Combo44KK | 329 | 11.8% |
|---|---|---|
| backdash into evade down | 248 | 8.9% |
| kickK | 184 | 6.6% |
| Sharpsword44K | 123 | 4.4% |
| Sharpsword44K into evade down | 100 | 3.6% |
| evade down into crouch dash forward | 88 | 3.1% |
| backdash into evade up | 70 | 2.5% |
| Hide Side Kick (Deflect)P+K | 66 | 2.4% |
| Round Kick8K+G | 55 | 2.0% |
| crouch dash back into guardG | 53 | 1.9% |
| Stiletto66K | 52 | 1.9% |
| crouch dash forward into guardG | 48 | 1.7% |
| backdash into Switch Kick4K | 43 | 1.5% |
| guardG into evade down | 43 | 1.5% |
| evade down into backdash | 30 | 1.1% |
338 further openings account for the other 1,266 rounds.
Counted from 693 of the 785 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 39–26 · 60% | 20–20 · 50% | +10.7 |
| Jacky | 17–21 · 45% | 20–12 · 62% | -18.2 |
| Jean | 16–19 · 46% | 15–14 · 52% | too few to test |
| Jeffry | 11–12 · 48% | 11–4 · 73% | too few to test |
| Wolf | 15–14 · 52% | 8–8 · 50% | too few to test |
| El Blaze | 11–10 · 52% | 7–5 · 58% | too few to test |
| Dural | 13–9 · 59% | 10–4 · 71% | too few to test |
| Goh | 8–7 · 53% | 10–5 · 67% | too few to test |
| Brad | 10–11 · 48% | 3–2 · 60% | too few to test |
| Pai | 7–10 · 41% | 5–3 · 62% | too few to test |
| Lau | 10–1 · 91% | 7–3 · 70% | too few to test |
| Sarah | 7–11 · 39% | 3–3 · 50% | too few to test |
| Lei Fei | 9–4 · 69% | 4–1 · 80% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
92 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 2,381–2,175 · 52.3%
- This season
- 580 matches · 48.6%
- Peak rank
- 37
First hit in 40.5% of 2,037 rounds. Won 51.0% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 52.9% of rounds, against 44.3% in their other rounds.
- Against Akira: attacks straight away in 57.6% of rounds, against 44.9% against everyone else.
- After winning a round: backs off first in 34.3% of rounds, against 25.4% after losing one.
- When ahead: backs off first in 34.3% of rounds, against 28.0% when level or behind.
- In round 4 or later: opens with “66K+G Senpukyaku” in 10.4% of rounds, against 6.8% in their other rounds.
- Against Shun: opens with “offensive move” in 16.5% of rounds, against 4.3% against everyone else.
- After opening the round before with “66K+G Senpukyaku”: opens with “33P Shatenshou into 33PP Shaten Renshou” in 14.7% of rounds, against 5.3% after anything else.
- After losing a round: opens with “66K+G Senpukyaku” in 10.8% of rounds, against 6.6% after winning one.
| Senpukyaku66K+G | 159 | 7.8% |
|---|---|---|
| backdash into offensive move | 122 | 6.0% |
| Shatenshou33P into Shaten Renshou33PP | 103 | 5.0% |
| offensive move | 102 | 5.0% |
| backdash into Hai Shiki2P+K+G | 92 | 4.5% |
| offensive move into evade down | 74 | 3.6% |
| backdash into Kaisei Tento1P+K | 62 | 3.0% |
| backdash into evade down | 58 | 2.8% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 54 | 2.6% |
| evade down into Hai Shiki2P+K+G | 47 | 2.3% |
| offensive move into Kinkei DokuritsuP+K | 45 | 2.2% |
| backdash into Nehan Shiki1P+K+G | 38 | 1.9% |
| Touku Tenshinkyaku8K+G | 35 | 1.7% |
| crouch dash forward into guardG | 35 | 1.7% |
| Shatenshou33P | 34 | 1.7% |
280 further openings account for the other 985 rounds.
Counted from 501 of the 580 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 26–18 · 59% | 8–7 · 53% | too few to test |
| Jacky | 19–27 · 41% | 7–10 · 41% | too few to test |
| Jean | 11–23 · 32% | 6–6 · 50% | too few to test |
| Jeffry | 12–12 · 50% | 6–5 · 55% | too few to test |
| Wolf | 14–11 · 56% | 4–2 · 67% | too few to test |
| Brad | 12–8 · 60% | 6–5 · 55% | too few to test |
| Goh | 12–8 · 60% | 9–2 · 82% | too few to test |
| Sarah | 5–13 · 28% | 4–7 · 36% | too few to test |
| Shun | 6–14 · 30% | 3–7 · 30% | too few to test |
| Kage | 5–7 · 42% | 5–7 · 42% | too few to test |
| Lau | 2–8 · 20% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
79 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 1,212–1,122 · 51.9%
- This season
- 283 matches · 47.0%
- Peak rank
- 34
First hit in 25.0% of 1,112 rounds. Won 49.6% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 38.9% of rounds, against 15.7% against everyone else.
- After opening the round before by moving in: moves in first in 30.3% of rounds, against 15.4% after anything else.
- When ahead: backs off first in 38.8% of rounds, against 24.8% when level or behind.
- In round 4 or later: opens with “Defensive Style: Stinger Low Blow into G guard” in 5.5% of rounds, against 2.5% in their other rounds.
- Against Shun: opens with “Defensive Style: evade down into crouch dash forward” in 12.5% of rounds, against 2.3% against everyone else.
| Defensive Style: backdash into evade down | 57 | 5.0% |
|---|---|---|
| Defensive Style: Stinger Low Blow | 44 | 3.9% |
| Defensive Style: Stinger Low Blow into guardG | 37 | 3.3% |
| Defensive Style: evade down into crouch dash forward | 33 | 2.9% |
| Defensive Style: Spinning Savate | 32 | 2.8% |
| Offensive Style: backdash into evade down | 28 | 2.5% |
| Defensive Style: crouch dash forward into guardG | 24 | 2.1% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 22 | 1.9% |
| Offensive Style: forward movement into punchP | 21 | 1.9% |
| Defensive Style: forward dash into Stinger Low Blow1P+K | 20 | 1.8% |
| Defensive Style: crouch dash back into guardG | 17 | 1.5% |
| Defensive Style: Shadow Slicer | 16 | 1.4% |
| Defensive Style: backdash into evade up | 15 | 1.3% |
| Defensive Style: backdash into Switch Shoulder6P+K+G | 14 | 1.2% |
| Defensive Style: guard into evade down | 14 | 1.2% |
312 further openings account for the other 738 rounds.
Counted from 282 of the 283 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 13–15 · 46% | 6–3 · 67% | too few to test |
| Akira | 10–12 · 45% | 3–4 · 43% | too few to test |
| Jacky | 6–12 · 33% | 2–4 · 33% | too few to test |
| Jean | 3–9 · 25% | 6–6 · 50% | too few to test |
| Goh | 8–6 · 57% | 3–3 · 50% | too few to test |
| Brad | 6–9 · 40% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 2,218–2,088 · 51.5%
- This season
- 276 matches · 46.0%
- Peak rank
- 37
First hit in 50.8% of 1,107 rounds. Won 51.6% of the rounds they struck first, 43.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 52.9% of rounds, against 38.3% in their other rounds.
- Against Akira: attacks straight away in 57.4% of rounds, against 39.5% against everyone else.
- After opening the round before by evading: evades first in 17.3% of rounds, against 5.9% after anything else.
- After winning a round: backs off first in 37.6% of rounds, against 25.5% after losing one.
- When ahead: backs off first in 42.1% of rounds, against 27.5% when level or behind.
- In round 4 or later: opens with “66K Ryu'eikyaku into crouch” in 10.3% of rounds, against 3.9% in their other rounds.
- Against Jacky: opens with “backdash into 4K Kodachinuki” in 9.1% of rounds, against 3.0% against everyone else.
- After winning a round: opens with “backdash into 4K Kodachinuki” in 5.0% of rounds, against 1.6% after losing one.
| Ryu'eikyaku66K into crouch | 63 | 5.7% |
|---|---|---|
| Ryubisen44K+G | 61 | 5.5% |
| backdash into evade down | 58 | 5.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 52 | 4.7% |
| backdash into Kodachinuki4K | 39 | 3.5% |
| crouch dash forward into guardG | 38 | 3.4% |
| Ura Tsumujigeri44K into crouch | 31 | 2.8% |
| backdash into evade up | 31 | 2.8% |
| Yokoshutou4P+K into Sunebarai4P+KP | 23 | 2.1% |
| evade down into crouch dash forward | 21 | 1.9% |
| Hagakure-ryu In Raijingeki46P+K | 20 | 1.8% |
| Ura Tsumujigeri44K into evade down | 20 | 1.8% |
| Yokoshutou4P+K | 17 | 1.5% |
| backdash into Gen'you4K+G | 17 | 1.5% |
| Ura Tsumujigeri44K into backward movement | 16 | 1.4% |
214 further openings account for the other 605 rounds.
Counted from 269 of the 276 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–16 · 43% | 5–5 · 50% | too few to test |
| Wolf | 18–6 · 75% | 4–0 · 100% | too few to test |
| Jacky | 8–3 · 73% | 3–6 · 33% | too few to test |
| Jean | 1–12 · 8% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Taka
- Career
- 731–572 · 56.1%
- This season
- 68 matches · 35.3%
- Peak rank
- 36
First hit in 40.1% of 267 rounds. Won 43.9% of the rounds they struck first, 41.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Kachi'age33P+K | 26 | 9.7% |
|---|---|---|
| backdash into evade down | 16 | 6.0% |
| evade down into crouch dash forward | 13 | 4.8% |
| backdash into Kachi'age33P+K | 12 | 4.5% |
| crouch dash forward into guardG | 11 | 4.1% |
| backdash into Mageryu46P | 10 | 3.7% |
| backdash into Zangeki33P | 9 | 3.4% |
| Mageryu46P | 7 | 2.6% |
| Mawashi Harite44P | 7 | 2.6% |
| evade down into Zangeki33P | 7 | 2.6% |
| evade down into punchP | 7 | 2.6% |
| Mawashi Harite44P into evade down | 6 | 2.2% |
| evade up into Kachi'age33P+K | 6 | 2.2% |
| KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP | 5 | 1.9% |
| backdash into Honda Zutsuki4PP+K | 5 | 1.9% |
83 further openings account for the other 121 rounds.
Jacky
- Career
- 436–404 · 51.9%
- This season
- 61 matches · 45.9%
- Peak rank
- 32
First hit in 48.0% of 248 rounds. Won 48.7% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 10 | 4.0% |
|---|---|---|
| Dash Hammer Kick66K | 9 | 3.6% |
| Spinning Kick Turn44K | 8 | 3.2% |
| backdash into Spin Heel Sword4K+G | 8 | 3.2% |
| backdash into evade down | 8 | 3.2% |
| crouch into Spin Heel Sword4K+G | 8 | 3.2% |
| Middle Spin Kick46K+G | 7 | 2.8% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 7 | 2.8% |
| Spinning Kick Turn44K into evade down | 7 | 2.8% |
| Spinning Kick Turn44K into crouch | 6 | 2.4% |
| Spin Heel Sword4K+G | 5 | 2.0% |
| backdash into Beat & Back KnuckleP+KP | 5 | 2.0% |
| backdash into Standing Knee Kick4K | 5 | 2.0% |
| crouch dash back into guardG | 5 | 2.0% |
| evade down into crouch dash back | 5 | 2.0% |
105 further openings account for the other 145 rounds.
Jean
- Career
- 19–17 · 52.8%
- This season
- 20 matches · 65.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 18 | 21.2% |
|---|---|---|
| Oihiji4P+K | 8 | 9.4% |
| backdash into evade down | 6 | 7.1% |
| backdash into Gyaku Seikenzuki66P | 5 | 5.9% |
| backdash into evade up | 5 | 5.9% |
| backdash into Oihiji4P+K | 4 | 4.7% |
| Shitazuki3P into Oishitazuki3PP | 2 | 2.4% |
| Tate'enpi33P | 2 | 2.4% |
| backdash into Kake'uchi46P | 2 | 2.4% |
| backdash into Maeken~Joudan MawashigeriPK | 2 | 2.4% |
| backdash into kickK | 2 | 2.4% |
| backdash into punchP | 2 | 2.4% |
| crouch dash back into evade down | 2 | 2.4% |
| Chudan Ushiro Mawashigeri66K | 1 | 1.2% |
| Shitanagi Shutou1P | 1 | 1.2% |
23 further openings account for the other 23 rounds.
El Blaze
- Career
- 10–4 · 71.4%
- This season
- 14 matches · 64.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 17 | 30.4% |
|---|---|---|
| backdash into Demon's Tail9P+KK | 3 | 5.4% |
| backdash into Hammer Smash46P+K | 3 | 5.4% |
| backdash into evade up | 3 | 5.4% |
| backdash into Rising Back Spin Kick46PPK | 2 | 3.6% |
| crouch dash back into Demon's Tail9P+KK | 2 | 3.6% |
| crouch dash back into Shadow Spear6K | 2 | 3.6% |
| crouch dash back into guardG | 2 | 3.6% |
| Shadow Lance66K | 1 | 1.8% |
| backdash into Demon Dance9P+K | 1 | 1.8% |
| backdash into High-Speed Jab46P | 1 | 1.8% |
| backdash into Hook2KP | 1 | 1.8% |
| backdash into Jab~High KickPK | 1 | 1.8% |
| backdash into Low Kick2K | 1 | 1.8% |
| backdash into Midday HeatKK | 1 | 1.8% |
15 further openings account for the other 15 rounds.
Lion
- Career
- 167–152 · 52.4%
- This season
- 8 matches · 37.5%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into guardG | 4 | 10.8% |
|---|---|---|
| crouch into guardG | 4 | 10.8% |
| Koushutai44K into Souji SenpuP+K | 2 | 5.4% |
| backdash into crouch dash back | 2 | 5.4% |
| crouch dash forward into evade down | 2 | 5.4% |
| Dantai3K | 1 | 2.7% |
| Koushutai44K into Taizan Soukoushu4P+K | 1 | 2.7% |
| Senkyutai1K into guardG | 1 | 2.7% |
| Senputai8K into Katoutai8KK | 1 | 2.7% |
| Shicchi Soutai3K+G into guardG | 1 | 2.7% |
| Souji SenpuP+K into punchP | 1 | 2.7% |
| Touho Soushu2P+K into backward movement | 1 | 2.7% |
| backdash into Fujinkyaku66K | 1 | 2.7% |
| backdash into throw escape | 1 | 2.7% |
| crouch dash back into Dantai3K | 1 | 2.7% |
13 further openings account for the other 13 rounds.
Akira
- Career
- 4–0 · 100.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 40.0% |
|---|---|---|
| backdash into Souka Housui3P+K | 1 | 20.0% |
| crouch dash back into Koboku214P | 1 | 20.0% |
| crouch dash back into forward punch+kick6P+K | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Sarah: 8 of 16 tests hold up
- Lei Fei: 8 of 16 tests hold up
- Vanessa: 5 of 15 tests hold up
- Kage: 8 of 15 tests hold up
- Taka: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Akira: not tested (too few rounds)
