Virtua Fighter 5 REVO · v1.10 · Region: Asia
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Characters played — VF5's own record
| Jacky | 36 | 5,431 | 2,704 | 2,727 | 49.8% |
|---|---|---|---|---|---|
| Lion | — | 129 | 81 | 48 | 62.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 22 | 11 | 11 | 50.0% | +7.0 |
|---|---|---|---|---|---|
| Lau | 22 | 11 | 11 | 50.0% | +5.3 |
| Jacky | 21 | 6 | 15 | 28.6% | -18.9 |
| Aoi | 20 | 6 | 14 | 30.0% | -14.7 |
| Sarah | 19 | 8 | 11 | 42.1% | -3.7 |
| El Blaze | 18 | 12 | 6 | 66.7% | +20.8 |
| Kage | 17 | 4 | 13 | 23.5% | -26.4 |
| Akira | 16 | 9 | 7 | 56.2% | +11.2 |
| Wolf | 15 | 9 | 6 | 60.0% | +17.8 |
| Jeffry | 14 | 4 | 10 | 28.6% | -22.0 |
| Brad | 12 | 7 | 5 | 58.3% | +12.9 |
| Jean | 10 | 6 | 4 | 60.0% | +15.2 |
| Eileen | 9 | 5 | 4 | 55.6% | +3.9 |
| Lei Fei | 9 | 3 | 6 | 33.3% | -12.9 |
| Taka | 9 | 3 | 6 | 33.3% | -5.9 |
| Pai | 8 | 4 | 4 | 50.0% | +0.8 |
| Shun | 7 | 3 | 4 | 42.9% | -4.3 |
| Lion | 6 | 3 | 3 | 50.0% | +4.2 |
| Vanessa | 6 | 5 | 1 | 83.3% | +39.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 30 | 13 | 17 | 43.3% | -7.0 |
|---|---|---|---|---|---|
| Half Fence | 30 | 15 | 15 | 50.0% | +5.8 |
| Octagon | 30 | 13 | 17 | 43.3% | +0.5 |
| Low Fence | 29 | 15 | 14 | 51.7% | +9.8 |
| Rectangle | 27 | 10 | 17 | 37.0% | -10.5 |
| Full Fence | 26 | 14 | 12 | 53.9% | +4.7 |
| Open | 26 | 12 | 14 | 46.1% | +2.5 |
| Single Wall | 23 | 8 | 15 | 34.8% | -13.8 |
| Full Fence and Open | 14 | 7 | 7 | 50.0% | +4.8 |
| Breakable Half Fence | 12 | 7 | 5 | 58.3% | +11.0 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 155 | 46.5% | 46.7% | -0.2 |
| No walls | 78 | 44.9% | 44.6% | +0.3 |
Walls against open: -0.5 points (95% range -14.3 to +13.3), p 0.944 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ゲッパー (Rank 37) | 10 | 5 | 5 | 50.0% |
|---|---|---|---|---|
| 小名浜DC (Rank 36) | 10 | 6 | 4 | 60.0% |
| 躑躅 (Rank 34) | 10 | 5 | 5 | 50.0% |
| onigiryy_14 (Rank 36) | 8 | 2 | 6 | 25.0% |
| poco/ぽこ (Rank 37) | 8 | 5 | 3 | 62.5% |
| ふぇに (Rank 35) | 7 | 2 | 5 | 28.6% |
| しゆう@1974 (Rank 36) | 6 | 2 | 4 | 33.3% |
| ジャーキー山田 (Rank 31) | 6 | 0 | 6 | 0.0% |
| あいりく (Rank 35) | 4 | 2 | 2 | 50.0% |
| ぶひっサ (Rank 36) | 4 | 3 | 1 | 75.0% |
| ルビーロマン葵 (Rank 30) | 4 | 4 | 0 | 100.0% |
| 寿司眼鉄 (Rank 37) | 4 | 0 | 4 | 0.0% |
| 都筑まもる君 (Rank 37) | 4 | 3 | 1 | 75.0% |
| fwnd1396 (Rank 33) | 3 | 3 | 0 | 100.0% |
| え~る (Rank 34) | 3 | 3 | 0 | 100.0% |
| ちぃつが (Rank 38) | 3 | 0 | 3 | 0.0% |
| タイヨウ (Rank 32) | 3 | 2 | 1 | 66.7% |
| ツッチー (Rank 36) | 3 | 2 | 1 | 66.7% |
| テオ (Rank 32) | 3 | 1 | 2 | 33.3% |
| ニトロ (Rank 35) | 3 | 0 | 3 | 0.0% |
| ハンニャ (Rank 38) | 3 | 0 | 3 | 0.0% |
| ルドルフ (Rank 32) | 3 | 2 | 1 | 66.7% |
| ロデム (Rank 29) | 3 | 1 | 2 | 33.3% |
| 滝太郎(Takitarou) (Rank 33) | 3 | 1 | 2 | 33.3% |
| 타우끼/taukee (Rank 35) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 小名浜DC (Rank 36) | 2026/09/05 | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|---|
| テオ (Rank 32) | 2026/08/27 | 3 | 1 | 2 | 33.3% |
| ツッチー (Rank 36) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| しゆう@1974 (Rank 36) | 2026/08/27 | 6 | 2 | 4 | 33.3% |
| 寿司眼鉄 (Rank 37) | 2026/08/27 | 4 | 0 | 4 | 0.0% |
| え~る (Rank 34) | 2026/08/27 | 3 | 3 | 0 | 100.0% |
| タイヨウ (Rank 32) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| poco/ぽこ (Rank 37) | 2026/08/26 | 8 | 5 | 3 | 62.5% |
| ふぇに (Rank 35) | 2026/08/26 | 7 | 2 | 5 | 28.6% |
| ハンニャ (Rank 38) | 2026/08/23 | 3 | 0 | 3 | 0.0% |
| ニトロ (Rank 35) | 2026/08/18 | 3 | 0 | 3 | 0.0% |
| 都筑まもる君 (Rank 37) | 2026/08/04 | 4 | 3 | 1 | 75.0% |
| ちぃつが (Rank 38) | 2026/07/30 | 3 | 0 | 3 | 0.0% |
| ゲッパー (Rank 37) | 2026/07/28 | 10 | 5 | 5 | 50.0% |
| fwnd1396 (Rank 33) | 2026/07/28 | 3 | 3 | 0 | 100.0% |
| 躑躅 (Rank 34) | 2026/07/27 | 10 | 5 | 5 | 50.0% |
| 타우끼/taukee (Rank 35) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| ルビーロマン葵 (Rank 30) | 2026/07/27 | 4 | 4 | 0 | 100.0% |
| ぶひっサ (Rank 36) | 2026/07/26 | 4 | 3 | 1 | 75.0% |
| onigiryy_14 (Rank 36) | 2026/07/26 | 8 | 2 | 6 | 25.0% |
| あいりく (Rank 35) | 2026/07/26 | 4 | 2 | 2 | 50.0% |
| 滝太郎(Takitarou) (Rank 33) | 2026/07/24 | 3 | 1 | 2 | 33.3% |
| ルドルフ (Rank 32) | 2026/07/24 | 3 | 2 | 1 | 66.7% |
| ジャーキー山田 (Rank 31) | 2026/04/20 | 6 | 0 | 6 | 0.0% |
| ロデム (Rank 29) | 2026/04/20 | 3 | 1 | 2 | 33.3% |
Round openings
Jacky
| backdash into evade down | 146 | 13.9% |
|---|---|---|
| backdash into punchP | 63 | 6.0% |
| crouch into Low Spin Kick1K+G | 59 | 5.6% |
| Middle Spin Kick46K+G | 47 | 4.5% |
| punchP into Jab StraightPP | 44 | 4.2% |
| Squat Straight2P | 37 | 3.5% |
| Low Spin Kick1K+G | 36 | 3.4% |
| punchP into Double Punch Slash KickPPK | 34 | 3.2% |
| punchP into Standing Knee Kick4K | 25 | 2.4% |
| Middle Smash6P | 23 | 2.2% |
| Dash Hammer Kick66K | 18 | 1.7% |
| backdash into High Angle Upper Kick6K | 17 | 1.6% |
| punchP into Punch High KickPK | 16 | 1.5% |
| backdash into Spin Heel Sword4K+G | 15 | 1.4% |
| forward dash into Low Spin Kick1K+G | 13 | 1.2% |
170 further openings account for the other 459 rounds.
