VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

urare-s2

Career matches6,480
Career win rate49.9%
Round win rate48.5%
Peak rank37
Distinct opponents147
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1675 #915 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky376,3513,1493,20249.6%
Lion—129814862.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,437 of 1,593 rounds counted

9.4 inputs a second (563 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.45631,437

By opponent's character

Jacky9.8585146
Lau9.9592108
Goh9.5568124
Akira9.8585103
Aoi8.852884
Kage9.255186
Sarah9.255285
Jeffry9.154677
Jean9.456377
El Blaze9.456469
Pai9.456479
Wolf9.758175
Lei Fei9.356175
Brad9.356052
Shun8.752442
Taka9.255048
Eileen8.853033
Lion9.255138
Vanessa9.355736

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky43123127.9%-22.8
Lau33161748.5%+2.3
Goh31161551.6%+8.0
Akira28181064.3%+17.4
Aoi2691734.6%-11.7
Kage2591636.0%-13.3
Sarah2491537.5%-8.5
Jeffry22101245.5%-6.2
Jean21111052.4%+7.0
El Blaze2013765.0%+16.9
Pai1991047.4%+1.9
Wolf1911857.9%+14.2
Lei Fei1871138.9%-6.4
Brad148657.1%+8.7
Shun135838.5%-11.3
Taka126650.0%+7.3
Eileen95455.6%+2.8
Lion94544.4%-1.0
Vanessa97277.8%+36.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence48192939.6%-6.0
Rectangle45172837.8%-9.5
Octagon44192543.2%-2.8
Open44212347.7%+2.5
Low Fence41251661.0%+17.1
Single Wall39201951.3%+3.3
Breakable Full Fence38182047.4%-3.9
Full Fence37181948.6%-3.2
Breakable Half Fence22101245.5%-0.4
Full Fence and Open2011955.0%+8.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23443.2%47.4%-4.2
No walls12453.2%46.4%+6.8

Walls against open: -11.0 points (95% range -22.3 to +0.2), p 0.055 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Bird-Tat (Rank 34)2026/10/1843175.0%
ガリバー (Rank 33)2026/10/1852340.0%
∈挙動不審∋ (Rank 34)2026/10/1743175.0%
ふぇに (Rank 35)2026/10/171221016.7%
きよ丸 (Rank 35)2026/10/1675271.4%
アドリブ使い (Rank 38)2026/10/1673442.9%
ゲッパー (Rank 37)2026/10/16146842.9%
ぷこ (Rank 38)2026/10/1663350.0%
にゃんた (Rank 38)2026/10/124040.0%
へっぽこラウ (Rank 35)2026/10/1052340.0%
gairoku88 (Rank 33)2026/10/10440100.0%
たあぼさん (Rank 35)2026/10/1061516.7%
寿司眼鉄 (Rank 39)2026/10/106060.0%
h3-esports (Rank 34)2026/10/1053260.0%
lapislazuli (Rank 36)2026/10/0662433.3%
ルビーロマン葵 (Rank 34)2026/09/28550100.0%
滝太郎(Takitarou) (Rank 34)2026/09/2653260.0%
小名浜DC (Rank 36)2026/09/05106460.0%
しゆう@1974 (Rank 36)2026/08/2762433.3%
poco/ぽこ (Rank 37)2026/08/2685362.5%
躑躅 (Rank 34)2026/07/27105550.0%
ぶひっサ (Rank 36)2026/07/2643175.0%
onigiryy_14 (Rank 36)2026/07/2682625.0%
あいりく (Rank 35)2026/07/2642250.0%
ジャーキー山田 (Rank 31)2026/04/206060.0%

Round openings

Jacky

Career
3,149–3,202 · 49.6%
This season
395 matches · 46.8%
Peak rank
37

First hit in 50.9% of 1,154 rounds. Won 49.1% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 55.0% of rounds, against 33.3% in their other rounds.
  • Against El Blaze: moves in first in 12.8% of rounds, against 3.7% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 9.5% of rounds, against 1.9% after anything else.
  • After winning a round: backs off first in 40.0% of rounds, against 26.4% after losing one.
  • When ahead: backs off first in 40.1% of rounds, against 25.9% when level or behind.
  • In round 2: opens with “P punch into PP Jab Straight” in 9.4% of rounds, against 2.6% in their other rounds.
  • Against Jeffry: opens with “backdash into evade down” in 17.7% of rounds, against 9.9% against everyone else.
  • After winning a round: opens with “backdash into P punch” in 10.0% of rounds, against 4.3% after losing one.

How is this tested?

backdash into evade down12010.3%
backdash into punchP857.3%
crouch into Low Spin Kick1K+G645.5%
Middle Spin Kick46K+G504.3%
punchP into Jab StraightPP504.3%
Low Spin Kick1K+G413.5%
Squat Straight2P413.5%
punchP into Double Punch Slash KickPPK413.5%
punchP into Standing Knee Kick4K272.3%
Middle Smash6P242.1%
backdash into High Angle Upper Kick6K201.7%
Dash Hammer Kick66K191.6%
backdash into Spin Heel Sword4K+G181.6%
punchP into Punch High KickPK161.4%
forward dash into Low Spin Kick1K+G141.2%

188 further openings account for the other 533 rounds.

Counted from 289 of the 395 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh8–9 · 47%5–2 · 71%too few to test
Lau7–7 · 50%5–3 · 62%too few to test
Akira6–3 · 67%7–6 · 54%too few to test
Aoi5–7 · 42%2–8 · 20%too few to test
Jacky5–7 · 42%2–6 · 25%too few to test
El Blaze6–5 · 55%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

106 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 8 of 15 tests hold up