Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1220 #3,379 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 24 | 1,578 | 642 | 936 | 40.7% |
|---|---|---|---|---|---|
| Eileen | 25 | 994 | 437 | 557 | 44.0% |
| Brad | 21 | 117 | 49 | 68 | 41.9% |
| Lau | 19 | 84 | 44 | 40 | 52.4% |
| Goh | 17 | 18 | 10 | 8 | 55.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
168 of 1,390 rounds counted6.3 inputs a second (380 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 6.4 | 386 | 134 |
|---|---|---|---|
| Brad | 5.9 | 355 | 34 |
By opponent's character
| Akira | 6.5 | 390 | 16 |
|---|---|---|---|
| Aoi | 6.6 | 397 | 21 |
| Jeffry | 6.3 | 378 | 15 |
| Kage | 6.4 | 386 | 37 |
| Eileen | 6.2 | 373 | 29 |
| Jacky | 5.9 | 354 | 6 |
| Lion | 6.2 | 372 | 10 |
| Shun | 6.4 | 386 | 4 |
| Wolf | 6.6 | 396 | 5 |
| Sarah | 5.9 | 352 | 18 |
| Lau | 6.6 | 399 | 4 |
| Jean | 6.4 | 383 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 62 | 36 | 26 | 58.1% | +7.6 |
|---|---|---|---|---|---|
| Aoi | 46 | 22 | 24 | 47.8% | -2.0 |
| Jeffry | 25 | 15 | 10 | 60.0% | +7.0 |
| El Blaze | 24 | 4 | 20 | 16.7% | -26.3 |
| Kage | 23 | 10 | 13 | 43.5% | +1.4 |
| Pai | 21 | 9 | 12 | 42.9% | +5.9 |
| Eileen | 19 | 5 | 14 | 26.3% | -6.9 |
| Jacky | 18 | 8 | 10 | 44.4% | +9.2 |
| Lion | 15 | 7 | 8 | 46.7% | +1.5 |
| Shun | 15 | 13 | 2 | 86.7% | +31.3 |
| Wolf | 14 | 5 | 9 | 35.7% | -12.2 |
| Sarah | 11 | 0 | 11 | 0.0% | -38.9 |
| Dural | 10 | 4 | 6 | 40.0% | -2.8 |
| Goh | 8 | 3 | 5 | 37.5% | -3.9 |
| Lau | 8 | 4 | 4 | 50.0% | -6.8 |
| Taka | 7 | 4 | 3 | 57.1% | +7.3 |
| Jean | 5 | 5 | 0 | 100.0% | +42.8 |
| Lei Fei | 3 | 0 | 3 | 0.0% | -44.5 |
| Vanessa | 3 | 1 | 2 | 33.3% | -3.8 |
| Brad | 1 | 1 | 0 | 100.0% | +41.2 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 48 | 20 | 28 | 41.7% | -2.9 |
|---|---|---|---|---|---|
| Low Fence | 37 | 16 | 21 | 43.2% | -6.0 |
| Open | 35 | 16 | 19 | 45.7% | +1.0 |
| Single Wall | 34 | 14 | 20 | 41.2% | -5.8 |
| Octagon | 33 | 19 | 14 | 57.6% | +14.7 |
| Breakable Half Fence | 29 | 11 | 18 | 37.9% | -7.2 |
| Half Fence | 27 | 12 | 15 | 44.4% | -3.0 |
| Rectangle | 27 | 12 | 15 | 44.4% | +3.1 |
| Full Fence | 26 | 12 | 14 | 46.1% | -4.2 |
| Full Fence and Open | 18 | 11 | 7 | 61.1% | +13.1 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 190 | 45.3% | 45.1% | +0.2 |
| No walls | 106 | 43.4% | 46.7% | -3.3 |
Walls against open: +3.4 points (95% range -8.8 to +15.7), p 0.584 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 2P受害者訪談:100%邪教成員 (Rank 21) | 34 | 26 | 8 | 76.5% |
|---|---|---|---|---|
| 偷桃 (Rank 23) | 19 | 5 | 14 | 26.3% |
| 6132da (Rank 25) | 18 | 4 | 14 | 22.2% |
| omuretukun (Rank 21) | 17 | 12 | 5 | 70.6% |
| penta (Rank 21) | 14 | 10 | 4 | 71.4% |
| 委員ちょ (Rank 21) | 14 | 8 | 6 | 57.1% |
| selmer25ii (Rank 15) | 12 | 7 | 5 | 58.3% |
| 我的名字叫顺溜 (Rank 21) | 12 | 4 | 8 | 33.3% |
| 格雷希欧 (Rank 25) | 11 | 4 | 7 | 36.4% |
| cs2skoda (Rank 22) | 8 | 6 | 2 | 75.0% |
| satolaJP (Rank 24) | 8 | 4 | 4 | 50.0% |
| a39611619 (Rank 21) | 7 | 5 | 2 | 71.4% |
| 要你命3000 (Rank 25) | 7 | 1 | 6 | 14.3% |
| Neo_G (Rank 11) | 6 | 6 | 0 | 100.0% |
| nekota (Rank 23) | 6 | 3 | 3 | 50.0% |
| 破軍恩 (Rank 23) | 6 | 2 | 4 | 33.3% |
| CottonCandy (Rank 21) | 5 | 3 | 2 | 60.0% |
| _(:3」∠)_ (Rank 21) | 5 | 2 | 3 | 40.0% |
| ズサ齋藤 (Rank 24) | 5 | 1 | 4 | 20.0% |
| Shako_P (Rank 21) | 4 | 1 | 3 | 25.0% |
| jackgnhang (Rank 26) | 4 | 0 | 4 | 0.0% |
| どん兵衛 (Rank 15) | 3 | 2 | 1 | 66.7% |
| 咦?還有高手!! (Rank 23) | 3 | 0 | 3 | 0.0% |
| 忘本朱の父 (Rank 27) | 3 | 1 | 2 | 33.3% |
| 杰 (Rank 21) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| nekota (Rank 23) | 2026/05/25 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| 6132da (Rank 25) | 2026/05/25 | 18 | 4 | 14 | 22.2% |
| 2P受害者訪談:100%邪教成員 (Rank 21) | 2026/05/24 | 34 | 26 | 8 | 76.5% |
| Shako_P (Rank 21) | 2026/05/24 | 4 | 1 | 3 | 25.0% |
| 偷桃 (Rank 23) | 2026/05/23 | 19 | 5 | 14 | 26.3% |
| penta (Rank 21) | 2026/05/17 | 14 | 10 | 4 | 71.4% |
| 忘本朱の父 (Rank 27) | 2026/05/17 | 3 | 1 | 2 | 33.3% |
| 委員ちょ (Rank 21) | 2026/05/17 | 14 | 8 | 6 | 57.1% |
| a39611619 (Rank 21) | 2026/05/17 | 7 | 5 | 2 | 71.4% |
| 格雷希欧 (Rank 25) | 2026/05/17 | 11 | 4 | 7 | 36.4% |
| _(:3」∠)_ (Rank 21) | 2026/05/14 | 5 | 2 | 3 | 40.0% |
| ズサ齋藤 (Rank 24) | 2026/05/14 | 5 | 1 | 4 | 20.0% |
| 要你命3000 (Rank 25) | 2026/05/10 | 7 | 1 | 6 | 14.3% |
| jackgnhang (Rank 26) | 2026/05/10 | 4 | 0 | 4 | 0.0% |
| cs2skoda (Rank 22) | 2026/05/05 | 8 | 6 | 2 | 75.0% |
| omuretukun (Rank 21) | 2026/04/24 | 17 | 12 | 5 | 70.6% |
| satolaJP (Rank 24) | 2026/04/24 | 8 | 4 | 4 | 50.0% |
| 我的名字叫顺溜 (Rank 21) | 2026/04/24 | 12 | 4 | 8 | 33.3% |
| CottonCandy (Rank 21) | 2026/04/21 | 5 | 3 | 2 | 60.0% |
| 咦?還有高手!! (Rank 23) | 2026/04/19 | 3 | 0 | 3 | 0.0% |
| 破軍恩 (Rank 23) | 2026/04/16 | 6 | 2 | 4 | 33.3% |
| 杰 (Rank 21) | 2026/04/15 | 3 | 2 | 1 | 66.7% |
| Neo_G (Rank 11) | 2026/04/08 | 6 | 6 | 0 | 100.0% |
| どん兵衛 (Rank 15) | 2026/03/31 | 3 | 2 | 1 | 66.7% |
| selmer25ii (Rank 15) | 2026/03/30 | 12 | 7 | 5 | 58.3% |
Round openings
Every character
| Enkou Kenka46P | 94 | 6.7% |
|---|---|---|
| crouch into Kusanagi2K+G | 79 | 5.7% |
| punchP into RententaiPK | 66 | 4.7% |
| crouch dash back into evade down | 62 | 4.4% |
| backward movement into Douchu6P | 59 | 4.2% |
| punchP into kickK | 55 | 3.9% |
| Sou'unha66K | 42 | 3.0% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 39 | 2.8% |
| crouch dash back | 36 | 2.6% |
| Tenchi In'youP+K+G | 35 | 2.5% |
| punchP into ShougerigasanePK | 29 | 2.1% |
| Namigaeshi64P+K into Iwaodome64P+KP | 28 | 2.0% |
| Soushouda46P+K | 25 | 1.8% |
| crouch dash back into Hou'oushu3P | 23 | 1.6% |
| guardG | 21 | 1.5% |
250 further openings account for the other 703 rounds.
Aoi
- Career
- 642–936 · 40.7%
- This season
- 170 matches · 44.1%
- Peak rank
- 24
First hit in 53.5% of 697 rounds. Won 49.3% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 37.6% of rounds, against 21.1% in their other rounds.
- After the opponent opened the round before by moving in: backs off first in 45.2% of rounds, against 19.0% after anything else.
- In round 4 or later: opens with “crouch into 2K+G Kusanagi” in 22.5% of rounds, against 7.1% in their other rounds.
| crouch into Kusanagi2K+G | 79 | 11.3% |
|---|---|---|
| Sou'unha66K | 42 | 6.0% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 39 | 5.6% |
| Tenchi In'youP+K+G | 35 | 5.0% |
| crouch dash back into evade down | 31 | 4.5% |
| punchP into ShougerigasanePK | 29 | 4.2% |
| Namigaeshi64P+K into Iwaodome64P+KP | 28 | 4.0% |
| Soushouda46P+K | 25 | 3.6% |
| punchP into kickK | 25 | 3.6% |
| crouch dash back | 23 | 3.3% |
| crouch dash back into Hou'oushu3P | 23 | 3.3% |
| forward movement into back punch+kick4P+K | 18 | 2.6% |
| Sanseigan66P+K into Ouka66P+KP | 17 | 2.4% |
| crouch dash back into Koromoguruma66P | 15 | 2.1% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 14 | 2.0% |
100 further openings account for the other 254 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–8 · 58% | 7–7 · 50% | too few to test |
| Aoi | 5–6 · 45% | 1–5 · 17% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 437–557 · 44.0%
- This season
- 123 matches · 52.9%
- Peak rank
- 25
First hit in 50.4% of 502 rounds. Won 54.9% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 48.7% of rounds, against 28.2% against everyone else.
- After opening the round before with “P punch into PK Rententai”: opens with “backward movement into 6P Douchu” in 24.1% of rounds, against 11.7% after anything else.
| Enkou Kenka46P | 94 | 18.4% |
|---|---|---|
| punchP into RententaiPK | 66 | 12.9% |
| backward movement into Douchu6P | 59 | 11.6% |
| punchP into kickK | 29 | 5.7% |
| crouch dash back into evade down | 22 | 4.3% |
| crouch into Rinheki Hairen1PK | 13 | 2.5% |
| Kousokuhon7K+G into evade up | 11 | 2.1% |
| punchP into Enkou RensouPP | 11 | 2.1% |
| crouch dash back | 10 | 2.0% |
| crouch dash back into guardG | 10 | 2.0% |
| Hairenkyaku4K | 9 | 1.8% |
| Enkou Nyurin66P | 7 | 1.4% |
| crouch dash back into Enkou Kenka46P | 7 | 1.4% |
| evade down into guardG | 7 | 1.4% |
| backdash | 6 | 1.2% |
86 further openings account for the other 150 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–4 · 71% | 7–5 · 58% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 49–68 · 41.9%
- This season
- 27 matches · 18.5%
- Peak rank
- 21
First hit in 46.0% of 111 rounds. Won 35.3% of the rounds they struck first, 31.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rapid Short UpperP+KP into Rapid CombinationP+KPP | 20 | 18.0% |
|---|---|---|
| Sawk Klab6P+K | 15 | 13.5% |
| kickK into Stopping~Mobility JabKP | 7 | 6.3% |
| Jackal Straight46P+K | 6 | 5.4% |
| punchP into Jab~High KickPK | 6 | 5.4% |
| Rapid Double JabP+K into Rapid CombinationP+KPP | 4 | 3.6% |
| crouch into Jaguar Tail2K+G | 4 | 3.6% |
| crouch into Jolt Upper~Spin Kick3PK | 4 | 3.6% |
| punchP | 4 | 3.6% |
| High Spin KickK+G | 3 | 2.7% |
| Jaguar Tail2K+G | 3 | 2.7% |
| backward movement into Sawk Klab6P+K | 3 | 2.7% |
| Dtee Sawk Dtrohng4P+K | 2 | 1.8% |
| Rapid Double JabP+K | 2 | 1.8% |
| Stop Kick4K into forward movement | 2 | 1.8% |
24 further openings account for the other 26 rounds.
Lau
- Career
- 44–40 · 52.4%
- This season
- 17 matches · 64.7%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into evade down | 8 | 11.0% |
|---|---|---|
| crouch into Chisoutai2K+G | 8 | 11.0% |
| Koryu Tenshinkyaku6K+G | 7 | 9.6% |
| Chugeki6P into Hou'ou Soushou6PP | 3 | 4.1% |
| Sako Soushou4P+K into Kensou4P | 3 | 4.1% |
| guardG | 3 | 4.1% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 2 | 2.7% |
| Saishikkyaku4K | 2 | 2.7% |
| backward movement into Chugeki6P | 2 | 2.7% |
| crouch dash back | 2 | 2.7% |
| crouch dash back into Sako Soushou4P+K | 2 | 2.7% |
| evade down | 2 | 2.7% |
| punchP into RenkentaiPK | 2 | 2.7% |
| Junho Chushou33P into Junho Renshou33PP | 1 | 1.4% |
| Kensou Danteki4PK into Rouko Hazan4PKP | 1 | 1.4% |
25 further openings account for the other 25 rounds.
Goh
- Career
- 10–8 · 55.6%
- This season
- 1 matches · 0.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 2 | 50.0% |
|---|---|---|
| crouch dash back | 1 | 25.0% |
| evade down into backdash | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 3 of 15 tests hold up
- Eileen: 2 of 15 tests hold up
- Brad: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
