VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

toyboy17

  • Eileen
  • Brad
  • Lau
  • Goh
Career matches2,791
Career win rate42.4%
Round win rate47.9%
Peak rank25
Distinct opponents88
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1220 #3,379 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi241,57864293640.7%
Eileen2599443755744.0%
Brad21117496841.9%
Lau1984444052.4%
Goh171810855.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

168 of 1,390 rounds counted

6.3 inputs a second (380 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi6.4386134
Brad5.935534

By opponent's character

Akira6.539016
Aoi6.639721
Jeffry6.337815
Kage6.438637
Eileen6.237329
Jacky5.93546
Lion6.237210
Shun6.43864
Wolf6.63965
Sarah5.935218
Lau6.63994
Jean6.43833

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira62362658.1%+7.6
Aoi46222447.8%-2.0
Jeffry25151060.0%+7.0
El Blaze2442016.7%-26.3
Kage23101343.5%+1.4
Pai2191242.9%+5.9
Eileen1951426.3%-6.9
Jacky1881044.4%+9.2
Lion157846.7%+1.5
Shun1513286.7%+31.3
Wolf145935.7%-12.2
Sarah110110.0%-38.9
Dural104640.0%-2.8
Goh83537.5%-3.9
Lau84450.0%-6.8
Taka74357.1%+7.3
Jean550100.0%+42.8
Lei Fei3030.0%-44.5
Vanessa31233.3%-3.8
Brad110100.0%+41.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence48202841.7%-2.9
Low Fence37162143.2%-6.0
Open35161945.7%+1.0
Single Wall34142041.2%-5.8
Octagon33191457.6%+14.7
Breakable Half Fence29111837.9%-7.2
Half Fence27121544.4%-3.0
Rectangle27121544.4%+3.1
Full Fence26121446.1%-4.2
Full Fence and Open1811761.1%+13.1

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19045.3%45.1%+0.2
No walls10643.4%46.7%-3.3

Walls against open: +3.4 points (95% range -8.8 to +15.7), p 0.584 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nekota (Rank 23)2026/05/2563350.0%
6132da (Rank 25)2026/05/251841422.2%
2P受害者訪談:100%邪教成員 (Rank 21)2026/05/243426876.5%
Shako_P (Rank 21)2026/05/2441325.0%
偷桃 (Rank 23)2026/05/231951426.3%
penta (Rank 21)2026/05/171410471.4%
忘本朱の父 (Rank 27)2026/05/1731233.3%
委員ちょ (Rank 21)2026/05/17148657.1%
a39611619 (Rank 21)2026/05/1775271.4%
格雷希欧 (Rank 25)2026/05/17114736.4%
_(:3」∠)_ (Rank 21)2026/05/1452340.0%
ズサ齋藤 (Rank 24)2026/05/1451420.0%
要你命3000 (Rank 25)2026/05/1071614.3%
jackgnhang (Rank 26)2026/05/104040.0%
cs2skoda (Rank 22)2026/05/0586275.0%
omuretukun (Rank 21)2026/04/241712570.6%
satolaJP (Rank 24)2026/04/2484450.0%
我的名字叫顺溜 (Rank 21)2026/04/24124833.3%
CottonCandy (Rank 21)2026/04/2153260.0%
咦?還有高手!! (Rank 23)2026/04/193030.0%
破軍恩 (Rank 23)2026/04/1662433.3%
杰 (Rank 21)2026/04/1532166.7%
Neo_G (Rank 11)2026/04/08660100.0%
どん兵衛 (Rank 15)2026/03/3132166.7%
selmer25ii (Rank 15)2026/03/30127558.3%

Round openings

Every character

Enkou Kenka46P946.7%
crouch into Kusanagi2K+G795.7%
punchP into RententaiPK664.7%
crouch dash back into evade down624.4%
backward movement into Douchu6P594.2%
punchP into kickK553.9%
Sou'unha66K423.0%
Ouda6P+K into Oushu Hiji'ate6P+KP392.8%
crouch dash back362.6%
Tenchi In'youP+K+G352.5%
punchP into ShougerigasanePK292.1%
Namigaeshi64P+K into Iwaodome64P+KP282.0%
Soushouda46P+K251.8%
crouch dash back into Hou'oushu3P231.6%
guardG211.5%

250 further openings account for the other 703 rounds.

Aoi

Career
642–936 · 40.7%
This season
170 matches · 44.1%
Peak rank
24

First hit in 53.5% of 697 rounds. Won 49.3% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 37.6% of rounds, against 21.1% in their other rounds.
  • After the opponent opened the round before by moving in: backs off first in 45.2% of rounds, against 19.0% after anything else.
  • In round 4 or later: opens with “crouch into 2K+G Kusanagi” in 22.5% of rounds, against 7.1% in their other rounds.

How is this tested?

crouch into Kusanagi2K+G7911.3%
Sou'unha66K426.0%
Ouda6P+K into Oushu Hiji'ate6P+KP395.6%
Tenchi In'youP+K+G355.0%
crouch dash back into evade down314.5%
punchP into ShougerigasanePK294.2%
Namigaeshi64P+K into Iwaodome64P+KP284.0%
Soushouda46P+K253.6%
punchP into kickK253.6%
crouch dash back233.3%
crouch dash back into Hou'oushu3P233.3%
forward movement into back punch+kick4P+K182.6%
Sanseigan66P+K into Ouka66P+KP172.4%
crouch dash back into Koromoguruma66P152.1%
Chudan Hiji'ate6P into Tsumujisakura6PP142.0%

100 further openings account for the other 254 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–8 · 58%7–7 · 50%too few to test
Aoi5–6 · 45%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
437–557 · 44.0%
This season
123 matches · 52.9%
Peak rank
25

First hit in 50.4% of 502 rounds. Won 54.9% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 48.7% of rounds, against 28.2% against everyone else.
  • After opening the round before with “P punch into PK Rententai”: opens with “backward movement into 6P Douchu” in 24.1% of rounds, against 11.7% after anything else.

How is this tested?

Enkou Kenka46P9418.4%
punchP into RententaiPK6612.9%
backward movement into Douchu6P5911.6%
punchP into kickK295.7%
crouch dash back into evade down224.3%
crouch into Rinheki Hairen1PK132.5%
Kousokuhon7K+G into evade up112.1%
punchP into Enkou RensouPP112.1%
crouch dash back102.0%
crouch dash back into guardG102.0%
Hairenkyaku4K91.8%
Enkou Nyurin66P71.4%
crouch dash back into Enkou Kenka46P71.4%
evade down into guardG71.4%
backdash61.2%

86 further openings account for the other 150 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–4 · 71%7–5 · 58%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
49–68 · 41.9%
This season
27 matches · 18.5%
Peak rank
21

First hit in 46.0% of 111 rounds. Won 35.3% of the rounds they struck first, 31.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rapid Short UpperP+KP into Rapid CombinationP+KPP2018.0%
Sawk Klab6P+K1513.5%
kickK into Stopping~Mobility JabKP76.3%
Jackal Straight46P+K65.4%
punchP into Jab~High KickPK65.4%
Rapid Double JabP+K into Rapid CombinationP+KPP43.6%
crouch into Jaguar Tail2K+G43.6%
crouch into Jolt Upper~Spin Kick3PK43.6%
punchP43.6%
High Spin KickK+G32.7%
Jaguar Tail2K+G32.7%
backward movement into Sawk Klab6P+K32.7%
Dtee Sawk Dtrohng4P+K21.8%
Rapid Double JabP+K21.8%
Stop Kick4K into forward movement21.8%

24 further openings account for the other 26 rounds.

Lau

Career
44–40 · 52.4%
This season
17 matches · 64.7%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down811.0%
crouch into Chisoutai2K+G811.0%
Koryu Tenshinkyaku6K+G79.6%
Chugeki6P into Hou'ou Soushou6PP34.1%
Sako Soushou4P+K into Kensou4P34.1%
guardG34.1%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK22.7%
Saishikkyaku4K22.7%
backward movement into Chugeki6P22.7%
crouch dash back22.7%
crouch dash back into Sako Soushou4P+K22.7%
evade down22.7%
punchP into RenkentaiPK22.7%
Junho Chushou33P into Junho Renshou33PP11.4%
Kensou Danteki4PK into Rouko Hazan4PKP11.4%

25 further openings account for the other 25 rounds.

Goh

Career
10–8 · 55.6%
This season
1 matches · 0.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P250.0%
crouch dash back125.0%
evade down into backdash125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 3 of 15 tests hold up
  • Eileen: 2 of 15 tests hold up
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)