VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

TC3939

Career matches290
Career win rate40.3%
Round win rate31.1%
Peak rank41
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf4129011717340.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau4040.0%-19.0
Jacky2020.0%-12.0
Jeffry220100.0%+36.3
Lion2020.0%-14.6
Akira110100.0%+93.0
Aoi1010.0%-6.8
Kage1010.0%-47.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon3030.0%-17.0
Breakable Full Fence2020.0%-14.6
Half Fence21150.0%+47.8
Single Wall220100.0%+36.3
Breakable Half Fence1010.0%-47.1
Full Fence and Open1010.0%-5.4
Low Fence1010.0%-6.8
Rectangle1010.0%-25.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls911.1%16.7%-5.6
No walls366.7%48.3%+18.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

MSK (Rank 8)220100.0%
manatsu_7 (Rank 43)2020.0%
Estark0301 (Rank 37)1010.0%
Onpwnage (Rank 34)1010.0%
Saibo_season2 (Rank 38)110100.0%
VF12360-PC (Rank 38)1010.0%
inakastar (Rank 33)1010.0%
ずび (Rank 41)1010.0%
ハティーン (Rank 40)1010.0%
指無しライダー (Rank 41)1010.0%
格雷希欧 (Rank 23)1010.0%

Most played opponents, most recent first

MSK (Rank 8)2026/08/03220100.0%
Onpwnage (Rank 34)2026/08/031010.0%
manatsu_7 (Rank 43)2026/08/022020.0%
VF12360-PC (Rank 38)2026/08/021010.0%
inakastar (Rank 33)2026/08/021010.0%
Estark0301 (Rank 37)2026/07/261010.0%
ハティーン (Rank 40)2026/07/211010.0%
Saibo_season2 (Rank 38)2026/06/21110100.0%
格雷希欧 (Rank 23)2026/06/141010.0%
ずび (Rank 41)2026/05/101010.0%
指無しライダー (Rank 41)2026/04/201010.0%

Round openings

Wolf

backdash into Kenka Kick1K+G1124.4%
Elbow Butt4P36.7%
Low Drop Kick62K36.7%
Quick Shoulder66P+K36.7%
backdash into Quick Shoulder66P+K36.7%
backdash into evade up36.7%
forward dash into evade up24.4%
forward movement into Low Smash2K24.4%
Gasp Kneel Palm Bomb6P+K12.2%
Middle Swing Upper3P+K12.2%
One-Hand Reverse Hammer4P+K12.2%
Pounding Elbow9P+K12.2%
backdash12.2%
backdash into Heavy Middle Kick3K+G12.2%
backdash into Heavy Toe Kick4K+G12.2%

8 further openings account for the other 8 rounds.