Virtua Fighter 5 REVO · v1.10 · Region: Asia
TC3939
Characters played — VF5's own record
| Wolf | 41 | 290 | 117 | 173 | 40.3% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 4 | 0 | 4 | 0.0% | -19.0 |
|---|---|---|---|---|---|
| Jacky | 2 | 0 | 2 | 0.0% | -12.0 |
| Jeffry | 2 | 2 | 0 | 100.0% | +36.3 |
| Lion | 2 | 0 | 2 | 0.0% | -14.6 |
| Akira | 1 | 1 | 0 | 100.0% | +93.0 |
| Aoi | 1 | 0 | 1 | 0.0% | -6.8 |
| Kage | 1 | 0 | 1 | 0.0% | -47.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 3 | 0 | 3 | 0.0% | -17.0 |
|---|---|---|---|---|---|
| Breakable Full Fence | 2 | 0 | 2 | 0.0% | -14.6 |
| Half Fence | 2 | 1 | 1 | 50.0% | +47.8 |
| Single Wall | 2 | 2 | 0 | 100.0% | +36.3 |
| Breakable Half Fence | 1 | 0 | 1 | 0.0% | -47.1 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -5.4 |
| Low Fence | 1 | 0 | 1 | 0.0% | -6.8 |
| Rectangle | 1 | 0 | 1 | 0.0% | -25.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 11.1% | 16.7% | -5.6 |
| No walls | 3 | 66.7% | 48.3% | +18.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MSK (Rank 8) | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|
| manatsu_7 (Rank 43) | 2 | 0 | 2 | 0.0% |
| Estark0301 (Rank 37) | 1 | 0 | 1 | 0.0% |
| Onpwnage (Rank 34) | 1 | 0 | 1 | 0.0% |
| Saibo_season2 (Rank 38) | 1 | 1 | 0 | 100.0% |
| VF12360-PC (Rank 38) | 1 | 0 | 1 | 0.0% |
| inakastar (Rank 33) | 1 | 0 | 1 | 0.0% |
| ずび (Rank 41) | 1 | 0 | 1 | 0.0% |
| ハティーン (Rank 40) | 1 | 0 | 1 | 0.0% |
| 指無しライダー (Rank 41) | 1 | 0 | 1 | 0.0% |
| 格雷希欧 (Rank 23) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| MSK (Rank 8) | 2026/08/03 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| Onpwnage (Rank 34) | 2026/08/03 | 1 | 0 | 1 | 0.0% |
| manatsu_7 (Rank 43) | 2026/08/02 | 2 | 0 | 2 | 0.0% |
| VF12360-PC (Rank 38) | 2026/08/02 | 1 | 0 | 1 | 0.0% |
| inakastar (Rank 33) | 2026/08/02 | 1 | 0 | 1 | 0.0% |
| Estark0301 (Rank 37) | 2026/07/26 | 1 | 0 | 1 | 0.0% |
| ハティーン (Rank 40) | 2026/07/21 | 1 | 0 | 1 | 0.0% |
| Saibo_season2 (Rank 38) | 2026/06/21 | 1 | 1 | 0 | 100.0% |
| 格雷希欧 (Rank 23) | 2026/06/14 | 1 | 0 | 1 | 0.0% |
| ずび (Rank 41) | 2026/05/10 | 1 | 0 | 1 | 0.0% |
| 指無しライダー (Rank 41) | 2026/04/20 | 1 | 0 | 1 | 0.0% |
Round openings
Wolf
| backdash into Kenka Kick1K+G | 11 | 24.4% |
|---|---|---|
| Elbow Butt4P | 3 | 6.7% |
| Low Drop Kick62K | 3 | 6.7% |
| Quick Shoulder66P+K | 3 | 6.7% |
| backdash into Quick Shoulder66P+K | 3 | 6.7% |
| backdash into evade up | 3 | 6.7% |
| forward dash into evade up | 2 | 4.4% |
| forward movement into Low Smash2K | 2 | 4.4% |
| Gasp Kneel Palm Bomb6P+K | 1 | 2.2% |
| Middle Swing Upper3P+K | 1 | 2.2% |
| One-Hand Reverse Hammer4P+K | 1 | 2.2% |
| Pounding Elbow9P+K | 1 | 2.2% |
| backdash | 1 | 2.2% |
| backdash into Heavy Middle Kick3K+G | 1 | 2.2% |
| backdash into Heavy Toe Kick4K+G | 1 | 2.2% |
8 further openings account for the other 8 rounds.
