Virtua Fighter 5 REVO · v1.10 · Region: Oceania
Elo rating
Overall, and on each character played 10+ times1418 Not ranked yet: the list needs 50 matches. See the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 25 | 248 | 153 | 95 | 61.7% |
|---|---|---|---|---|---|
| Lei Fei | 25 | 247 | 148 | 99 | 59.9% |
| Brad | 27 | 183 | 120 | 63 | 65.6% |
| Goh | 19 | 36 | 23 | 13 | 63.9% |
| Sarah | 21 | 36 | 22 | 14 | 61.1% |
| Akira | 16 | 10 | 5 | 5 | 50.0% |
| Kage | 16 | 3 | 2 | 1 | 66.7% |
| Wolf | 16 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
163 of 200 rounds counted5.7 inputs a second (343 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 5.5 | 331 | 51 |
|---|---|---|---|
| Lei Fei | 5.7 | 342 | 45 |
| Jean | 5.9 | 352 | 31 |
| Akira | 6.0 | 360 | 10 |
| Goh | 6.3 | 376 | 7 |
| Sarah | 5.8 | 348 | 11 |
| Kage | 5.7 | 344 | 4 |
| Wolf | 5.3 | 317 | 4 |
By opponent's character
| Akira | 6.1 | 364 | 23 |
|---|---|---|---|
| Wolf | 5.8 | 346 | 28 |
| Pai | 5.7 | 344 | 30 |
| Shun | 6.0 | 360 | 15 |
| Aoi | 5.7 | 343 | 13 |
| El Blaze | 5.0 | 300 | 12 |
| Goh | 5.5 | 330 | 12 |
| Lion | 6.0 | 361 | 9 |
| Brad | 6.5 | 390 | 3 |
| Jeffry | 5.7 | 341 | 8 |
| Jacky | 5.3 | 317 | 4 |
| Kage | 4.1 | 245 | 3 |
| Vanessa | 5.8 | 345 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 10 | 5 | 5 | 50.0% | +1.4 |
|---|---|---|---|---|---|
| Wolf | 9 | 2 | 7 | 22.2% | -25.2 |
| Pai | 7 | 2 | 5 | 28.6% | -21.0 |
| Shun | 4 | 4 | 0 | 100.0% | +54.1 |
| Aoi | 3 | 2 | 1 | 66.7% | +7.0 |
| El Blaze | 3 | 3 | 0 | 100.0% | +44.0 |
| Goh | 3 | 2 | 1 | 66.7% | +27.2 |
| Lion | 3 | 0 | 3 | 0.0% | -26.7 |
| Brad | 2 | 1 | 1 | 50.0% | -16.7 |
| Jeffry | 2 | 0 | 2 | 0.0% | -47.6 |
| Eileen | 1 | 1 | 0 | 100.0% | +40.0 |
| Jacky | 1 | 1 | 0 | 100.0% | +28.1 |
| Kage | 1 | 1 | 0 | 100.0% | +22.7 |
| Vanessa | 1 | 0 | 1 | 0.0% | -8.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 9 | 4 | 5 | 44.4% | -2.3 |
|---|---|---|---|---|---|
| Rectangle | 7 | 6 | 1 | 85.7% | +38.4 |
| Full Fence | 6 | 3 | 3 | 50.0% | -2.3 |
| Octagon | 6 | 1 | 5 | 16.7% | -30.4 |
| Breakable Half Fence | 5 | 1 | 4 | 20.0% | -25.7 |
| Breakable Full Fence | 4 | 2 | 2 | 50.0% | +10.2 |
| Half Fence | 3 | 1 | 2 | 33.3% | -12.9 |
| Full Fence and Open | 2 | 0 | 2 | 0.0% | -28.9 |
| Low Fence | 2 | 1 | 1 | 50.0% | -16.7 |
| Open | 1 | 1 | 0 | 100.0% | +40.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 31 | 45.2% | 47.0% | -1.8 |
| No walls | 12 | 50.0% | 50.8% | -0.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 머즐통통 (Rank 26) | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|
| みらめたる (Rank 22) | 4 | 4 | 0 | 100.0% |
| camelvf (Rank 26) | 3 | 1 | 2 | 33.3% |
| 肉彦さん☆彡 (Rank 30) | 3 | 2 | 1 | 66.7% |
| T-J-J (Rank 21) | 2 | 2 | 0 | 100.0% |
| chibo (Rank 24) | 2 | 2 | 0 | 100.0% |
| nourusu (Rank 27) | 2 | 1 | 1 | 50.0% |
| omiso345 (Rank 17) | 2 | 1 | 1 | 50.0% |
| pallmtree (Rank 26) | 2 | 0 | 2 | 0.0% |
| wcc6181 (Rank 27) | 2 | 1 | 1 | 50.0% |
| ハミィ(DQ10の使者) (Rank 27) | 2 | 0 | 2 | 0.0% |
| 千種うるふ(nomore) (Rank 28) | 2 | 0 | 2 | 0.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2 | 2 | 0 | 100.0% |
| HUN (Rank 21) | 1 | 1 | 0 | 100.0% |
| Pewter (Rank 16) | 1 | 1 | 0 | 100.0% |
| XiaoMing.SH (Rank 28) | 1 | 0 | 1 | 0.0% |
| chimichama (Rank 21) | 1 | 1 | 0 | 100.0% |
| moksa (Rank 28) | 1 | 0 | 1 | 0.0% |
| カカリア (Rank 26) | 1 | 0 | 1 | 0.0% |
| シゲオ (Rank 28) | 1 | 0 | 1 | 0.0% |
| 安全パイ (Rank 24) | 1 | 0 | 1 | 0.0% |
| 愛蒔らぶり (Rank 41) | 1 | 0 | 1 | 0.0% |
| 指無しライダー (Rank 41) | 1 | 0 | 1 | 0.0% |
| 무파ZeroBlue (Rank 28) | 1 | 0 | 1 | 0.0% |
| 1234567890 (Rank 17) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| 千種うるふ(nomore) (Rank 28) | 2026/10/18 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| camelvf (Rank 26) | 2026/10/18 | 3 | 1 | 2 | 33.3% |
| 머즐통통 (Rank 26) | 2026/10/18 | 5 | 1 | 4 | 20.0% |
| カカリア (Rank 26) | 2026/10/13 | 1 | 0 | 1 | 0.0% |
| みらめたる (Rank 22) | 2026/10/10 | 4 | 4 | 0 | 100.0% |
| 肉彦さん☆彡 (Rank 30) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/29 | 2 | 2 | 0 | 100.0% |
| 무파ZeroBlue (Rank 28) | 2026/09/29 | 1 | 0 | 1 | 0.0% |
| ハミィ(DQ10の使者) (Rank 27) | 2026/09/26 | 2 | 0 | 2 | 0.0% |
| 愛蒔らぶり (Rank 41) | 2026/09/24 | 1 | 0 | 1 | 0.0% |
| chibo (Rank 24) | 2026/09/23 | 2 | 2 | 0 | 100.0% |
| Pewter (Rank 16) | 2026/09/23 | 1 | 1 | 0 | 100.0% |
| XiaoMing.SH (Rank 28) | 2026/09/06 | 1 | 0 | 1 | 0.0% |
| 安全パイ (Rank 24) | 2026/08/29 | 1 | 0 | 1 | 0.0% |
| シゲオ (Rank 28) | 2026/08/29 | 1 | 0 | 1 | 0.0% |
| HUN (Rank 21) | 2026/08/18 | 1 | 1 | 0 | 100.0% |
| omiso345 (Rank 17) | 2026/08/18 | 2 | 1 | 1 | 50.0% |
| wcc6181 (Rank 27) | 2026/07/30 | 2 | 1 | 1 | 50.0% |
| nourusu (Rank 27) | 2026/07/26 | 2 | 1 | 1 | 50.0% |
| chimichama (Rank 21) | 2026/07/14 | 1 | 1 | 0 | 100.0% |
| 指無しライダー (Rank 41) | 2026/04/20 | 1 | 0 | 1 | 0.0% |
| pallmtree (Rank 26) | 2026/04/09 | 2 | 0 | 2 | 0.0% |
| 1234567890 (Rank 17) | 2026/03/30 | 1 | 0 | 1 | 0.0% |
| T-J-J (Rank 21) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
| moksa (Rank 28) | 2026/03/27 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| backdash into evade down | 15 | 10.7% |
|---|---|---|
| guardG | 10 | 7.1% |
| backdash into guardG | 7 | 5.0% |
| backdash into Stop Kick4K | 6 | 4.3% |
| backdash into Kaisei Tento1P+K | 4 | 2.9% |
| backdash into backward movement | 4 | 2.9% |
| backdash into punchP | 4 | 2.9% |
| forward dash into Yoko'enpi6P | 4 | 2.9% |
| Shitamaeken2P | 3 | 2.1% |
| backdash into Kake'uchi~Maekeri'age46PK | 3 | 2.1% |
| offensive move | 3 | 2.1% |
| Fukusoushou2P | 2 | 1.4% |
| Rimon Chouchu66P | 2 | 1.4% |
| Sharp Shoot1P | 2 | 1.4% |
| Sharp Shoot1P into evade down | 2 | 1.4% |
64 further openings account for the other 69 rounds.
Counted from 35 of the 50 matches played. The rest were not pulled for openings.
Brad
- Career
- 120–63 · 65.6%
- This season
- 16 matches · 43.8%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 17.9% |
|---|---|---|
| backdash into Stop Kick4K | 6 | 15.4% |
| backdash into guardG | 6 | 15.4% |
| Sharp Shoot1P | 2 | 5.1% |
| Sharp Shoot1P into evade down | 2 | 5.1% |
| guardG | 2 | 5.1% |
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 2.6% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 2.6% |
| Sit Jab2P | 1 | 2.6% |
| Ten Kao6K | 1 | 2.6% |
| Turn Savate44K into Stop Kick4K | 1 | 2.6% |
| backdash into Dtee Sawk Lang3P+KP | 1 | 2.6% |
| backdash into Jolt Upper3P | 1 | 2.6% |
| backdash into Sawk Klab6P+K | 1 | 2.6% |
| backdash into Shovel Hook Double2P+KP | 1 | 2.6% |
5 further openings account for the other 5 rounds.
Counted from 10 of the 16 matches played. The rest were not pulled for openings.
Jean
- Career
- 153–95 · 61.7%
- This season
- 11 matches · 45.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| guardG | 5 | 13.9% |
|---|---|---|
| forward dash into Yoko'enpi6P | 4 | 11.1% |
| Shitamaeken2P | 3 | 8.3% |
| backdash into Kake'uchi~Maekeri'age46PK | 3 | 8.3% |
| backdash into Kake'uchi46P | 2 | 5.6% |
| backdash into backward movement | 2 | 5.6% |
| backdash into evade down | 2 | 5.6% |
| crouch into Shitamaeken2P | 2 | 5.6% |
| Harai'uke (Deflect)4P+K+G into Maeken~Joudan MawashigeriPK | 1 | 2.8% |
| Harai'uke (Deflect)4P+K+G into Shutoukiri4P | 1 | 2.8% |
| backdash into Chudan~Joudan Mawashigeri3KK | 1 | 2.8% |
| backdash into throwP+G | 1 | 2.8% |
| backdash into throw escape | 1 | 2.8% |
| backward movement into throw escape | 1 | 2.8% |
| evade down into guardG | 1 | 2.8% |
6 further openings account for the other 6 rounds.
Counted from 9 of the 11 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 148–99 · 59.9%
- This season
- 12 matches · 41.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 4 | 13.8% |
|---|---|---|
| backdash into evade down | 3 | 10.3% |
| guardG | 3 | 10.3% |
| offensive move | 3 | 10.3% |
| Fukusoushou2P | 2 | 6.9% |
| Kakushu Suigeki6P | 1 | 3.5% |
| Toushou66P | 1 | 3.5% |
| backdash into Chinheki4P+K | 1 | 3.5% |
| backdash into Fukusoushou2P | 1 | 3.5% |
| backdash into Touku Tenshinkyaku8K+G | 1 | 3.5% |
| backdash into backward movement | 1 | 3.5% |
| backdash into punchP | 1 | 3.5% |
| backdash into throwP+G | 1 | 3.5% |
| backward movement into Kaisei Tento1P+K | 1 | 3.5% |
| backward movement into evade down | 1 | 3.5% |
4 further openings account for the other 4 rounds.
Counted from 7 of the 12 matches played. The rest were not pulled for openings.
Akira
- Career
- 5–5 · 50.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 2 | 15.4% |
|---|---|---|
| backdash into Jouho Senshou46P | 2 | 15.4% |
| backdash into evade down | 2 | 15.4% |
| HoukenP+K+G into SoutoP+K | 1 | 7.7% |
| HoukenP+K+G into punchP | 1 | 7.7% |
| Housui2P | 1 | 7.7% |
| Souka Housui3P+K | 1 | 7.7% |
| Tsutenhou (Deflect)4P+K+G into Kaikyusei4P | 1 | 7.7% |
| backdash into punchP | 1 | 7.7% |
| forward dash into Jouho Touken6P | 1 | 7.7% |
Goh
- Career
- 23–13 · 63.9%
- This season
- 3 matches · 66.7%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| backdash into punchP | 2 | 16.7% |
|---|---|---|
| forward dash into throwP+G | 2 | 16.7% |
| Kumite Harai (Deflect)4P+K+G | 1 | 8.3% |
| backdash into Batousatsu3KP | 1 | 8.3% |
| backdash into Soukyu46P | 1 | 8.3% |
| backdash into Sune'uchi2P | 1 | 8.3% |
| evade down into Shouzuka Okuri1P+K | 1 | 8.3% |
| forward dash into Hiji'ate6P | 1 | 8.3% |
| forward dash into backdash | 1 | 8.3% |
| guardG into Shouzuka Okuri1P+K | 1 | 8.3% |
Kage
- Career
- 2–1 · 66.7%
- This season
- 1 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Ryu'eikyaku66K | 1 | 25.0% |
|---|---|---|
| backdash into evade down | 1 | 25.0% |
| forward dash into Doukudaki46K | 1 | 25.0% |
| punchP | 1 | 25.0% |
Wolf
- Career
- 2–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Comet Hook1P into backdash | 1 | 25.0% |
|---|---|---|
| Comet Hook1P into guardG | 1 | 25.0% |
| backdash into backward movement | 1 | 25.0% |
| backdash into guardG | 1 | 25.0% |
Sarah
- Career
- 22–14 · 61.1%
- This season
- 3 matches · 66.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Long Snap Side Chop3P+K | 1 | 33.3% |
|---|---|---|
| backdash into Crescent Heel4K+G | 1 | 33.3% |
| evade down into Squat Straight2P | 1 | 33.3% |
Counted from 1 of the 3 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Brad: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Sarah: not tested (too few rounds)
