VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

ムラムラ

  • Lion
  • Kage
  • Pai
  • Lei Fei
  • Sarah
  • Akira
  • Taka
  • Goh
  • Jeffry
  • Lau
  • Aoi
  • Wolf
  • Vanessa
  • Shun
  • Brad
  • Jean
Career matches10,006
Career win rate58.4%
Round win rate52.2%
Peak rank36
Distinct opponents486
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1701 #804 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky361,08862346557.3%
Kage3695253841456.5%
Sarah3495053841256.6%
Aoi3383747136656.3%
Lion3582246236056.2%
Goh3267337429955.6%
Akira3259533625956.5%
Brad3457334522860.2%
Wolf3355231823457.6%
Lei Fei3454032421660.0%
Jean3346328118260.7%
Pai3342625017658.7%
Lau3238023314761.3%
Jeffry3335623711966.6%
Taka3229818211661.1%
Vanessa322531738068.4%
Shun322481569262.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,211 of 6,566 rounds counted

6.7 inputs a second (402 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.84051,254
Kage6.3380625
Pai6.7404309
Lei Fei6.8406558
Sarah6.6398552
Jacky6.9413504
Taka7.0423391
Jeffry6.4382286
Lau6.9413291
Wolf6.4384172
Vanessa6.5391121
Shun6.538990
Brad7.545048
Jean7.746010

By opponent's character

Akira6.8406580
Jacky6.7403611
Wolf6.7399326
Goh6.6393350
Jeffry6.7402372
Kage6.6397313
Aoi6.6397298
Lau6.8407282
Lion6.8409255
Jean6.7403311
Shun6.6399206
Pai6.8409281
Sarah6.7401216
Brad6.7400205
Vanessa6.5390134
El Blaze6.6394111
Lei Fei6.7400123
Eileen6.7400117
Dural7.142472
Taka6.639548

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1901137759.5%+4.1
Jacky166818548.8%-5.6
Wolf112704262.5%+6.7
Goh106664062.3%+6.3
Jeffry105535250.5%-1.0
Kage101465545.5%-8.3
Aoi91464550.5%-0.4
Lau90434747.8%-4.5
Lion90543660.0%+8.8
Jean89424747.2%-5.5
Shun77403752.0%-4.6
Pai72403255.6%+5.3
Sarah71333846.5%-11.0
Brad61332854.1%+0.4
Vanessa48361275.0%+20.4
El Blaze43261760.5%+7.8
Lei Fei35132237.1%-15.3
Eileen32191359.4%+0.1
Dural2081240.0%-14.9
Taka159660.0%+5.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence179908950.3%-5.8
Open174948054.0%+0.1
Octagon163897454.6%-1.0
Breakable Half Fence161926957.1%+3.6
Low Fence160827851.2%-1.4
Single Wall159926757.9%+4.2
Rectangle158857353.8%+3.2
Full Fence152866656.6%+1.5
Half Fence138756354.4%-0.1
Full Fence and Open88484054.5%+0.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls95154.4%54.2%+0.1
No walls49354.4%53.5%+0.9

Walls against open: -0.7 points (95% range -6.1 to +4.6), p 0.787 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

mikumoJacky (Rank 35)2026/10/1422121054.5%
hsat0310 (Rank 35)2026/10/14126650.0%
ごちももも (Rank 33)2026/10/131421214.3%
ma_hime1007 (Rank 33)2026/10/13129375.0%
BANANA (Rank 30)2026/10/07126650.0%
lapislazuli (Rank 36)2026/10/06125741.7%
nanami.madogiwa (Rank 31)2026/10/06126650.0%
REDdog.狂犬 (Rank 33)2026/10/06104640.0%
zephyr_dural (Rank 31)2026/10/051511473.3%
Iei-Taicho-0624 (Rank 34)2026/10/05113827.3%
アルチャチャ (Rank 32)2026/10/05102820.0%
こまち (Rank 36)2026/10/041651131.2%
hattori1357 (Rank 34)2026/10/042081240.0%
クレウル (Rank 34)2026/09/30103730.0%
basic (Rank 30)2026/09/29105550.0%
hayate (Rank 32)2026/09/291661037.5%
ジークリオン (Rank 35)2026/09/2995455.6%
∈挙動不審∋ (Rank 36)2026/09/28126650.0%
무파ZeroBlue (Rank 34)2026/09/28116554.5%
reiya---0602 (Rank 35)2026/09/2792722.2%
marchan-87 (Rank 35)2026/08/25115645.5%
けいすけ新宿 (Rank 33)2026/08/211411378.6%
chileung18 (Rank 30)2026/08/201610662.5%
ぴょろすぽ (Rank 31)2026/08/02106460.0%
テオ (Rank 30)2026/07/25105550.0%

Round openings

Every character

forward movement into punchP1753.0%
Ura Tsumujigeri44K1182.0%
backdash into evade down1081.9%
evade down into crouch dash forward1011.7%
offensive move971.7%
Morotezuki66P into Morote Tsuppari66PP891.5%
punchP811.4%
forward dash into throwP+G721.2%
evade up into crouch dash forward681.2%
Hide Side Kick (Deflect)P+K550.9%
Long Snap Side Chop3P+K550.9%
forward movement into Renshou550.9%
evade down510.9%
Juchou Senshou8P+K480.8%
forward movement into Koushu RensuiPP470.8%

1,370 further openings account for the other 4,613 rounds.

Counted from 1,430 of the 1,614 matches played. The rest were not pulled for openings.

Pai

Career
250–176 · 58.7%
This season
154 matches · 55.2%
Peak rank
33

First hit in 51.0% of 631 rounds. Won 55.3% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 29.0% of rounds, against 12.5% after losing one.

How is this tested?

forward movement into punchP7211.3%
forward movement into RenshouPP528.2%
Souanshou3P+K314.9%
evade down into crouch dash forward223.5%
offensive move172.7%
backdash into Honrakukyaku46K+G162.5%
backdash into Ensei Soushouheki4P152.4%
backdash into evade down132.0%
forward movement into Renken ToukyakuPPK132.0%
crouch dash forward into Souanshou3P+K121.9%
punchP into RenshouPP111.7%
forward movement into RaigekishouPPP101.6%
Henshin Engeki44P91.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK91.4%
Koutankyaku66K into Renkan Tanheki66KP91.4%

148 further openings account for the other 325 rounds.

Lion

Career
462–360 · 56.2%
This season
308 matches · 50.6%
Peak rank
35

First hit in 48.8% of 633 rounds. Won 54.0% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 43.2% of rounds, against 26.7% in their other rounds.
  • After winning a round: backs off first in 49.1% of rounds, against 27.0% after losing one.

How is this tested?

Juchou Senshou8P+K487.6%
forward movement into Koushu RensuiPP477.4%
backdash into Sentai4K457.1%
forward movement into punchP355.5%
backdash into Senshippo66P253.9%
Kouho Hachihonsui44P+K182.8%
forward movement into Renkan SenshouPPP182.8%
backdash into punchP132.0%
punchP into kickK121.9%
backdash into Koushutai44K111.7%
backdash into back kick+guard4K+G111.7%
evade down into crouch dash forward111.7%
backdash into Souji SenpuP+K101.6%
evade up into crouch dash forward101.6%
Attai2K into Tousentai2KK+G91.4%

159 further openings account for the other 311 rounds.

Counted from 155 of the 308 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–7 · 56%3–5 · 38%too few to test
Goh10–3 · 77%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

153 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
538–414 · 56.5%
This season
155 matches · 49.7%
Peak rank
36

First hit in 44.8% of 620 rounds. Won 53.6% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Ura Tsumujigeri44K11818.9%
backward movement into Nagiharai6P+K396.2%
Ryu'eikyaku66K345.4%
backdash into Furikakato OtoshiK+G345.4%
Rasen4P203.2%
backdash into Gen'you4K+G203.2%
backdash into evade down162.6%
Rasen4P into Rasen Urageri4PK132.1%
forward dash into throwP+G121.9%
backdash into Hagakure-ryu In Raijingeki46P+K111.8%
backdash into Rasen4P111.8%
backdash into Fusen Renkyaku6K+G101.6%
backdash into Nakageri3K101.6%
evade down into crouch dash forward91.4%
punchP into HagasanePK91.4%

133 further openings account for the other 259 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–9 · 53%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
324–216 · 60.0%
This season
137 matches · 53.3%
Peak rank
34

First hit in 46.4% of 552 rounds. Won 55.1% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Toushou66P427.5%
offensive move285.0%
backdash into Kaisei Tento1P+K274.8%
backward movement into Katoken3P+K173.0%
backdash into offensive move142.5%
SokutankyakuK+G into Shishi DaichoukouK+GP132.3%
Niki Bunkyaku9K122.1%
Zaban Hekishou66P+K122.1%
crouch dash forward into Shatenshou33P112.0%
crouch into Shaten Renshou33PP112.0%
forward dash into Kaisei Tento1P+K112.0%
punchP112.0%
backdash into evade down101.8%
Toushou66P into crouch dash forward91.6%
crouch dash forward into Kakushu Suigeki6P91.6%

157 further openings account for the other 322 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–7 · 53%1–2 · 33%too few to test
Aoi5–7 · 42%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
538–412 · 56.6%
This season
133 matches · 56.4%
Peak rank
34

First hit in 48.8% of 519 rounds. Won 56.5% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hide Side Kick (Deflect)P+K5510.6%
Long Snap Side Chop3P+K5510.6%
Sharpsword44K into Sharpsword Combo44KK336.4%
crouch into Leg Slicer2K+G193.7%
kickK into punchP193.7%
offensive move152.9%
backdash into Crescent Heel4K+G132.5%
Long Snap Side Chop3P+K into guardG122.3%
evade down into crouch dash forward122.3%
backdash into evade down112.1%
Back Knuckle Turn44P into crouch dash back91.7%
Stiletto66K91.7%
forward movement into Jab StraightPP91.7%
backdash into Switch Kick4K81.5%
backdash into Stiletto66K71.4%

119 further openings account for the other 233 rounds.

Counted from 124 of the 133 matches played. The rest were not pulled for openings.

Jacky

Career
623–465 · 57.3%
This season
125 matches · 49.6%
Peak rank
36

First hit in 40.5% of 504 rounds. Won 53.4% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Bil Jee6P+K into forward dash306.0%
forward dash into throwP+G244.8%
Dash Hammer Kick66K214.2%
backdash into Spin Heel Sword4K+G153.0%
Middle Smash6P142.8%
forward movement into Jab Double StraightPPP122.4%
forward dash into evade up112.2%
offensive move112.2%
backdash into High Angle Upper Kick6K102.0%
backdash into evade down91.8%
backward movement into Groin Kick6K+G91.8%
crouch dash forward into Smash Straight3P91.8%
evade down into crouch dash forward91.8%
evade up into crouch dash forward91.8%
forward dash into Spin Heel Sword4K+G91.8%

140 further openings account for the other 302 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–7 · 56%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
336–259 · 56.5%
This season
99 matches · 58.6%
Peak rank
32

First hit in 46.4% of 399 rounds. Won 61.6% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Souka Housui3P+K358.8%
Senzankou66P+K into throwP+G338.2%
backward movement into Jouho Touken6P297.2%
forward dash into Jouho Senshou46P256.2%
Rimon Chouchu66P235.8%
Rimon Chouchu66P into forward dash133.2%
forward dash into Souka Housui3P+K123.0%
Senzankou66P+K102.5%
Jouho Senshou46P into forward dash92.2%
backdash into Jouho Senshou46P92.2%
Jouho Touken6P82.0%
backdash into Jouho Touken6P82.0%
evade down into throwP+G71.8%
backdash into evade down61.5%
backward movement into evade down51.2%

99 further openings account for the other 168 rounds.

Taka

Career
182–116 · 61.1%
This season
98 matches · 56.1%
Peak rank
32

First hit in 49.9% of 389 rounds. Won 54.1% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP8922.8%
backdash into Kachi'age33P+K256.4%
punchP133.3%
Morotezuki66P102.6%
evade down into crouch dash forward102.6%
crouch into Tsuyubarai 22P+KP92.3%
forward movement into punchP92.3%
crouch into Shita Harite2P82.0%
Tsuppari 2PP into Tsuppari 3PPP71.8%
backdash into Chu Tsuppari6P+K71.8%
forward dash into throwP+G71.8%
punchP into Tsuppari 2PP71.8%
Ao'oni Midaremage214P+K61.5%
Hiji'ate6P61.5%
backdash into Morotezuki66P61.5%

77 further openings account for the other 172 rounds.

Goh

Career
374–299 · 55.6%
This season
90 matches · 54.4%
Peak rank
32

First hit in 44.7% of 376 rounds. Won 56.0% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down164.3%
backward movement into Hiji'ate6P123.2%
forward dash into Soukyu46P123.2%
Kirin33P112.9%
backdash into Karura4P+K92.4%
evade down into Kirin33P92.4%
backdash into Kokuryusatsu Ni46P+KP82.1%
backdash into Soukyu46P82.1%
crouch into Denkou3PP82.1%
forward movement into punchP82.1%
crouch dash back into Zenpou Kaiten Ukemi6P+K+G71.9%
Hiji'ate6P61.6%
Hiji'ate6P into forward dash61.6%
Karura4P+K61.6%
Maegeri3K into Batousatsu3KP61.6%

120 further openings account for the other 244 rounds.

Jeffry

Career
237–119 · 66.6%
This season
73 matches · 58.9%
Peak rank
33

First hit in 52.7% of 298 rounds. Won 58.6% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sunlit Body Upper3P+K196.4%
Dash Elbow66P into Dash Elbow Upper66PP175.7%
forward movement into punchP165.4%
backdash into Toe Kick2K155.0%
backdash into Kenka Hook46P124.0%
Overblow Shoulder66P+K113.7%
crouch into Ducking Low2K+G103.4%
evade up into crouch dash forward103.4%
punchP93.0%
punchP into Double KnucklePP93.0%
evade down72.4%
forward movement into Double KnucklePP72.4%
backdash into Head Attack46P+K62.0%
backdash into evade down62.0%
evade up into Knee Attack6K62.0%

94 further openings account for the other 138 rounds.

Lau

Career
233–147 · 61.3%
This season
70 matches · 58.6%
Peak rank
32

First hit in 40.3% of 290 rounds. Won 55.6% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Sensou66P+K144.8%
backdash into Kosoushou46P144.8%
Souko Sensou66P+K into Tenshin EngekishouP+K134.5%
Fukko Kensou1P113.8%
backward movement into Chugeki6P113.8%
Souko Sensou66P+K into Rouko Tankai6P+K103.4%
forward dash into Kosoushou46P103.4%
punchP103.4%
Kosoushou46P into forward dash93.1%
crouch into Chisoutai2K+G93.1%
backdash into Kensou4P72.4%
Fukko Kensou1P into guardG62.1%
offensive move62.1%
Chugeki6P into forward dash51.7%
backdash into Junho Renshou33PP51.7%

93 further openings account for the other 151 rounds.

Aoi

Career
471–366 · 56.3%
This season
56 matches · 58.9%
Peak rank
33

First hit in 56.6% of 235 rounds. Won 58.6% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hou'oushu3P3414.5%
Ouda6P+K218.9%
forward dash into Hou'oushu3P156.4%
Koromoguruma66P into punchP114.7%
Koromoguruma66P into Chudan Hiji'ate6P93.8%
Koromoguruma66P62.5%
forward movement into Nirentotsu OuchuPPP62.5%
crouch dash forward into Hou'oushu3P52.1%
forward movement into NirentotsuPP52.1%
forward movement into punchP52.1%
crouch dash forward into throwP+G41.7%
evade down into Hou'oushu3P41.7%
evade down into throwP+G41.7%
forward dash into forward, back punch+kick+guard64P+K+G41.7%
Inshou43P+K31.3%

76 further openings account for the other 99 rounds.

Vanessa

Career
173–80 · 68.4%
This season
32 matches · 65.6%
Peak rank
32

First hit in 14.9% of 121 rounds. Won 72.2% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Wind Elbow2117.4%
Offensive Style: Long Barrel Blow129.9%
Defensive Style: Stinger Low Blow119.1%
Defensive Style: Back Charge Kick65.0%
Defensive Style: Stinger Low Blow into guardG32.5%
Offensive Style: backdash into Stinger Strike41236P32.5%
Defensive Style: Sliding Low Kick21.6%
Defensive Style: backdash into throw escape21.6%
Defensive Style: backward movement into evade down21.6%
Defensive Style: backward movement into evade up21.6%
Defensive Style: evade down into crouch dash forward21.6%
Defensive Style: forward dash into Stinger Low Blow1P+K21.6%
Defensive Style: kick21.6%
Offensive Style: Back Charge Kick21.6%
Offensive Style: Bunker Buster into forward movement21.6%

45 further openings account for the other 47 rounds.

Shun

Career
156–92 · 62.9%
This season
24 matches · 62.5%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into Kasen Zenbokushou6PP55.3%
evade down into crouch dash forward55.3%
offensive move44.2%
Chubu Soutenkyaku66K into Sokutan Senshu6K33.2%
Getsuga Gakushu46P33.2%
Gyou'in Haishu3P33.2%
Haisenchu1P33.2%
backdash into Gyou'in Haishu3P33.2%
forward movement into RengekiPP33.2%
Gyou'in Haishu3P into Tenshin Benshu4P+K22.1%
Tenshin Souchushou6P+K22.1%
backdash into Chubu Soutenkyaku66K22.1%
backdash into Getsuga Gakushu46P22.1%
backdash into Rensai Gakushu46PP22.1%
backward movement into Dokuritsu Kanpai46P+K22.1%

45 further openings account for the other 51 rounds.

Wolf

Career
318–234 · 57.6%
This season
45 matches · 51.1%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Low Drop Kick62K910.2%
evade down into Elbow Butt4P89.1%
backdash into Elbow Butt4P66.8%
Elbow Butt4P44.5%
Elbow Butt4P into punchP44.5%
Quick Shoulder66P+K into forward dash44.5%
Rolling Savate6K+G into Body Blow6P44.5%
crouch into Low Drop Kick62K44.5%
forward movement into Elbow Butt4P44.5%
crouch dash forward into throwP+G33.4%
forward movement into crouch33.4%
forward movement into punchP33.4%
Heavy Middle Kick3K+G into Arrow Knuckle3P22.3%
Quick Shoulder66P+K into forward movement22.3%
backdash into throwP+G22.3%

23 further openings account for the other 26 rounds.

Counted from 23 of the 45 matches played. The rest were not pulled for openings.

Brad

Career
345–228 · 60.2%
This season
13 matches · 38.5%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K1019.6%
Ducking6P+K+G into Crush Knee KickK+G713.7%
Middle Spin Kick66K into kickK35.9%
Ducking6P+K+G into Sting BlowP+K23.9%
Jackal Straight46P+K23.9%
backdash into Sway Back4P+K+G23.9%
backward movement into Sawk Klab6P+K23.9%
punchP23.9%
Rapid Double JabP+K12.0%
Sharp Shoot1P12.0%
Sway Back4P+K+G into Mighty Knee UpperK12.0%
backdash into High Spin KickK+G12.0%
backdash into Jaguar Tail2K+G12.0%
backdash into Middle Spin Kick66K12.0%
backdash into Sawk Klab6P+K12.0%

14 further openings account for the other 14 rounds.

Jean

Career
281–182 · 60.7%
This season
2 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P110.0%
Yoko'enpi6P110.0%
backdash into Doumawashi Kaitengeri46K+G110.0%
backdash into Gyaku Seikenzuki66P110.0%
backdash into Kake'uchi46P110.0%
backdash into Shitanagi Shutou1P110.0%
crouch into Shitanagi Shutou1P110.0%
forward dash into Yoko'enpi6P110.0%
forward movement into punchP110.0%
punchP into Maegeri~InabikariKP110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (125 here; about 6.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 1 of 15 tests hold up
  • Lion: 2 of 15 tests hold up
  • Kage: 0 of 15 tests hold up
  • Lei Fei: 0 of 14 tests hold up
  • Sarah: 0 of 15 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Akira: 0 of 14 tests hold up
  • Taka: 0 of 15 tests hold up
  • Goh: 0 of 8 tests hold up
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)