Virtua Fighter 5 REVO · v1.10
Gravastar
Characters played — VF5's own record
| Akira | 36 | 261 | 205 | 56 | 78.5% |
|---|---|---|---|---|---|
| Jeffry | 33 | 130 | 100 | 30 | 76.9% |
| Goh | 32 | 126 | 89 | 37 | 70.6% |
| Brad | 34 | 119 | 99 | 20 | 83.2% |
| Jean | 33 | 90 | 79 | 11 | 87.8% |
| Kage | 33 | 78 | 68 | 10 | 87.2% |
| Lau | 26 | 5 | 5 | 0 | 100.0% |
| Lion | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 51 | 36 | 15 | 70.6% | -12.9 |
|---|---|---|---|---|---|
| Wolf | 33 | 27 | 6 | 81.8% | +0.4 |
| Shun | 30 | 25 | 5 | 83.3% | +5.5 |
| Lion | 24 | 19 | 5 | 79.2% | +1.7 |
| Sarah | 24 | 19 | 5 | 79.2% | -0.9 |
| Jacky | 23 | 18 | 5 | 78.3% | +0.0 |
| Jean | 21 | 15 | 6 | 71.4% | -8.6 |
| Jeffry | 18 | 16 | 2 | 88.9% | +9.5 |
| Lau | 17 | 14 | 3 | 82.3% | +4.1 |
| Brad | 13 | 12 | 1 | 92.3% | +11.7 |
| Dural | 13 | 12 | 1 | 92.3% | +10.9 |
| Kage | 13 | 13 | 0 | 100.0% | +21.8 |
| El Blaze | 10 | 8 | 2 | 80.0% | +4.0 |
| Goh | 10 | 7 | 3 | 70.0% | -11.7 |
| Aoi | 7 | 4 | 3 | 57.1% | -19.2 |
| Taka | 7 | 4 | 3 | 57.1% | -16.5 |
| Vanessa | 7 | 6 | 1 | 85.7% | +2.6 |
| Lei Fei | 5 | 5 | 0 | 100.0% | +22.4 |
| Pai | 5 | 5 | 0 | 100.0% | +17.7 |
| Eileen | 4 | 2 | 2 | 50.0% | -33.8 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 47 | 36 | 11 | 76.6% | -3.7 |
|---|---|---|---|---|---|
| Half Fence | 42 | 35 | 7 | 83.3% | +2.6 |
| Single Wall | 38 | 28 | 10 | 73.7% | -4.2 |
| Octagon | 36 | 31 | 5 | 86.1% | +7.9 |
| Breakable Full Fence | 33 | 24 | 9 | 72.7% | -7.0 |
| Full Fence | 30 | 24 | 6 | 80.0% | -1.1 |
| Full Fence and Open | 28 | 24 | 4 | 85.7% | +4.3 |
| Breakable Half Fence | 27 | 22 | 5 | 81.5% | +2.3 |
| Rectangle | 23 | 19 | 4 | 82.6% | +3.8 |
| Low Fence | 22 | 18 | 4 | 81.8% | +3.0 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 191 | 81.2% | 79.9% | +1.3 |
| No walls | 107 | 76.6% | 78.8% | -2.1 |
Walls against open: +3.4 points (95% range -6.3 to +13.2), p 0.489 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 무파ZeroBlue (Rank 33) | 12 | 10 | 2 | 83.3% |
|---|---|---|---|---|
| REDdog.狂犬 (Rank 32) | 10 | 10 | 0 | 100.0% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 9 | 9 | 0 | 100.0% |
| orz (Rank 30) | 8 | 8 | 0 | 100.0% |
| guigui8393 (Rank 34) | 7 | 6 | 1 | 85.7% |
| あむざん (Rank 38) | 7 | 4 | 3 | 57.1% |
| W-TETSU (Rank 30) | 6 | 4 | 2 | 66.7% |
| HiHo-HiHo_daho (Rank 32) | 5 | 4 | 1 | 80.0% |
| asari0727 (Rank 30) | 5 | 4 | 1 | 80.0% |
| 都筑まもる君 (Rank 32) | 5 | 3 | 2 | 60.0% |
| MalangJelly (Rank 33) | 4 | 4 | 0 | 100.0% |
| ShieldHolder (Rank 28) | 4 | 4 | 0 | 100.0% |
| [VirtuAnalytics]SuperGolden (Rank 35) | 4 | 4 | 0 | 100.0% |
| chottodakeyo_ (Rank 27) | 4 | 4 | 0 | 100.0% |
| dalmax72 (Rank 24) | 4 | 4 | 0 | 100.0% |
| danimura (Rank 35) | 4 | 3 | 1 | 75.0% |
| hsat0310 (Rank 36) | 4 | 2 | 2 | 50.0% |
| umiyama_kai (Rank 35) | 4 | 3 | 1 | 75.0% |
| ふぇに (Rank 33) | 4 | 3 | 1 | 75.0% |
| 獨孤求勝 (Rank 32) | 4 | 3 | 1 | 75.0% |
| 賛美歌13番 (Rank 29) | 4 | 4 | 0 | 100.0% |
| 黒シャツ (Rank 33) | 4 | 2 | 2 | 50.0% |
| haira_76 (Rank 29) | 3 | 2 | 1 | 66.7% |
| けけみや (Rank 14) | 3 | 3 | 0 | 100.0% |
| 挨拶3 (Rank 35) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| hsat0310 (Rank 36) | 2026/09/15 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| 黒シャツ (Rank 33) | 2026/09/15 | 4 | 2 | 2 | 50.0% |
| あむざん (Rank 38) | 2026/09/11 | 7 | 4 | 3 | 57.1% |
| guigui8393 (Rank 34) | 2026/09/11 | 7 | 6 | 1 | 85.7% |
| 무파ZeroBlue (Rank 33) | 2026/09/02 | 12 | 10 | 2 | 83.3% |
| 都筑まもる君 (Rank 32) | 2026/09/02 | 5 | 3 | 2 | 60.0% |
| danimura (Rank 35) | 2026/08/31 | 4 | 3 | 1 | 75.0% |
| [VirtuAnalytics]SuperGolden (Rank 35) | 2026/08/23 | 4 | 4 | 0 | 100.0% |
| 獨孤求勝 (Rank 32) | 2026/08/17 | 4 | 3 | 1 | 75.0% |
| umiyama_kai (Rank 35) | 2026/08/17 | 4 | 3 | 1 | 75.0% |
| orz (Rank 30) | 2026/07/18 | 8 | 8 | 0 | 100.0% |
| HiHo-HiHo_daho (Rank 32) | 2026/07/14 | 5 | 4 | 1 | 80.0% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 2026/07/14 | 9 | 9 | 0 | 100.0% |
| REDdog.狂犬 (Rank 32) | 2026/07/14 | 10 | 10 | 0 | 100.0% |
| haira_76 (Rank 29) | 2026/07/13 | 3 | 2 | 1 | 66.7% |
| W-TETSU (Rank 30) | 2026/07/08 | 6 | 4 | 2 | 66.7% |
| asari0727 (Rank 30) | 2026/07/04 | 5 | 4 | 1 | 80.0% |
| 挨拶3 (Rank 35) | 2026/07/04 | 3 | 2 | 1 | 66.7% |
| ShieldHolder (Rank 28) | 2026/07/03 | 4 | 4 | 0 | 100.0% |
| 賛美歌13番 (Rank 29) | 2026/07/03 | 4 | 4 | 0 | 100.0% |
| MalangJelly (Rank 33) | 2026/07/03 | 4 | 4 | 0 | 100.0% |
| ふぇに (Rank 33) | 2026/06/30 | 4 | 3 | 1 | 75.0% |
| chottodakeyo_ (Rank 27) | 2026/06/26 | 4 | 4 | 0 | 100.0% |
| dalmax72 (Rank 24) | 2026/06/24 | 4 | 4 | 0 | 100.0% |
| けけみや (Rank 14) | 2026/06/22 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 208 | 16.4% |
|---|---|---|
| backdash into evade down | 153 | 12.1% |
| backdash into evade up | 93 | 7.3% |
| backdash into Jouho Senshou46P | 87 | 6.8% |
| crouch dash forward into forward dash | 35 | 2.8% |
| backdash into Karura4P+K | 34 | 2.7% |
| Ducking6P+K+G into Crush Knee KickK+G | 28 | 2.2% |
| crouch dash forward into Jouho Touken6P | 27 | 2.1% |
| crouch dash forward into guardG | 22 | 1.7% |
| crouch dash forward into throwP+G | 22 | 1.7% |
| forward dash into Jouho Senshou46P | 22 | 1.7% |
| backdash into throwP+G | 20 | 1.6% |
| backdash into Kake'uchi~Maekeri'age46PK | 17 | 1.3% |
| crouch dash back into Jouho Touken6P | 13 | 1.0% |
| Rimon Chouchu66P into forward dash | 11 | 0.9% |
218 further openings account for the other 478 rounds.
Akira
| backdash into Jouho Senshou46P | 87 | 18.4% |
|---|---|---|
| forward movement into punchP | 82 | 17.4% |
| backdash into evade down | 51 | 10.8% |
| backdash into evade up | 32 | 6.8% |
| crouch dash forward into Jouho Touken6P | 27 | 5.7% |
| forward dash into Jouho Senshou46P | 22 | 4.7% |
| crouch dash forward into forward dash | 17 | 3.6% |
| crouch dash back into Jouho Touken6P | 13 | 2.8% |
| Rimon Chouchu66P into forward dash | 11 | 2.3% |
| crouch dash forward into throwP+G | 9 | 1.9% |
| forward dash into Jouho Touken6P | 7 | 1.5% |
| backdash into Jouho Touken6P | 6 | 1.3% |
| backdash into Rimon Chouchu66P | 6 | 1.3% |
| Housui2P | 5 | 1.1% |
| backdash into throwP+G | 5 | 1.1% |
56 further openings account for the other 92 rounds.
Brad
| backdash into evade down | 30 | 13.1% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 28 | 12.2% |
| forward movement into punchP | 18 | 7.9% |
| backdash into evade up | 15 | 6.5% |
| backdash into Sway Back4P+K+G | 11 | 4.8% |
| crouch dash forward into guardG | 9 | 3.9% |
| backdash into Jackal Straight46P+K | 8 | 3.5% |
| backdash into throwP+G | 7 | 3.1% |
| backdash into Dtee Sawk Lang3P+KP | 6 | 2.6% |
| Dtee Sawk Dtrohng4P+K | 5 | 2.2% |
| Elbow Hook6P | 5 | 2.2% |
| forward movement into Jab StraightPP | 5 | 2.2% |
| backdash into Destruction Body3P+K | 4 | 1.8% |
| crouch dash forward into forward dash | 4 | 1.8% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 3 | 1.3% |
50 further openings account for the other 71 rounds.
Jean
| forward movement into punchP | 22 | 13.3% |
|---|---|---|
| backdash into Kake'uchi~Maekeri'age46PK | 17 | 10.3% |
| backdash into evade up | 15 | 9.1% |
| backdash into evade down | 11 | 6.7% |
| backdash into Gyaku Seikenzuki66P | 7 | 4.2% |
| Gyaku Seikenzuki66P | 6 | 3.6% |
| crouch dash forward into forward dash | 6 | 3.6% |
| Shitamaeken2P | 5 | 3.0% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 5 | 3.0% |
| backdash into Kake'uchi46P | 4 | 2.4% |
| crouch dash forward into Yamakuzushi6K | 4 | 2.4% |
| crouch dash forward into throwP+G | 4 | 2.4% |
| backdash into Yoko'enpi6P | 3 | 1.8% |
| backdash into throwP+G | 3 | 1.8% |
| crouch dash forward into guardG | 3 | 1.8% |
33 further openings account for the other 50 rounds.
Goh
| backdash into Karura4P+K | 34 | 22.5% |
|---|---|---|
| forward movement into punchP | 24 | 15.9% |
| backdash into evade down | 14 | 9.3% |
| backdash into evade up | 11 | 7.3% |
| backdash into Maegeri3K | 10 | 6.6% |
| crouch dash forward into forward dash | 5 | 3.3% |
| crouch dash forward into guardG | 5 | 3.3% |
| backdash into Batousatsu3KP | 4 | 2.6% |
| crouch dash forward into throwP+G | 4 | 2.6% |
| backdash into Kyousengeri46K | 3 | 2.0% |
| backdash into Soukyu46P | 3 | 2.0% |
| forward dash into evade up | 3 | 2.0% |
| Sune'uchi2P | 2 | 1.3% |
| crouch dash back into guardG | 2 | 1.3% |
| guardG | 2 | 1.3% |
25 further openings account for the other 25 rounds.
Jeffry
| forward movement into punchP | 41 | 33.3% |
|---|---|---|
| backdash into evade down | 20 | 16.3% |
| backdash into Side Kick3K | 7 | 5.7% |
| Low Knuckle2P | 5 | 4.1% |
| backdash into Dash Elbow66P | 5 | 4.1% |
| backdash into Kenka Hook46P | 4 | 3.2% |
| backdash into evade up | 4 | 3.2% |
| crouch dash forward into forward dash | 3 | 2.4% |
| forward dash into guardG | 3 | 2.4% |
| guardG into throwP+G | 3 | 2.4% |
| backdash into Double Hammer Down43P | 2 | 1.6% |
| backdash into Knuckle KickPK | 2 | 1.6% |
| crouch dash forward into Knee Attack6K | 2 | 1.6% |
| crouch dash forward into Knuckle KickPK | 2 | 1.6% |
| crouch dash forward into throwP+G | 2 | 1.6% |
18 further openings account for the other 18 rounds.
Kage
| backdash into evade down | 24 | 22.0% |
|---|---|---|
| backdash into evade up | 16 | 14.7% |
| forward movement into punchP | 15 | 13.8% |
| backdash into Nakageri3K | 7 | 6.4% |
| backdash into Fusenjin3P | 4 | 3.7% |
| backdash into throwP+G | 4 | 3.7% |
| backdash into Furikakato OtoshiK+G | 3 | 2.8% |
| backdash into Ryubisen44K+G | 3 | 2.8% |
| Jizuridan2P | 2 | 1.8% |
| backdash into HagasanePK | 2 | 1.8% |
| backdash into Shippuzan3PP | 2 | 1.8% |
| backward movement into punchP | 2 | 1.8% |
| evade up into crouch dash forward | 2 | 1.8% |
| Fusenjin3P into punchP | 1 | 0.9% |
| Hiji'uchi6P | 1 | 0.9% |
21 further openings account for the other 21 rounds.
Lau
| forward movement into punchP | 4 | 30.8% |
|---|---|---|
| backdash into evade down | 3 | 23.1% |
| backdash into Kosoushou46P | 2 | 15.4% |
| backdash into Sako Soushou4P+K | 2 | 15.4% |
| backdash | 1 | 7.7% |
| crouch into Chisoutai2K+G | 1 | 7.7% |
Lion
| backdash into Kishitsu Kasensou43P | 2 | 25.0% |
|---|---|---|
| forward movement into punchP | 2 | 25.0% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 12.5% |
| backdash into Senshippo66P | 1 | 12.5% |
| backdash into Ukoushin46P+K | 1 | 12.5% |
| backward movement into forward punch+kick6P+K | 1 | 12.5% |
