Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1794 #394 of 3,686 on the Elo list →
Akira1856206 matches
Brad181665 matches
Jean180947 matches
Goh179640 matches
Jeffry181233 matches
Kage180629 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 39 | 430 | 303 | 127 | 70.5% |
|---|---|---|---|---|---|
| Jeffry | 33 | 130 | 100 | 30 | 76.9% |
| Goh | 32 | 126 | 89 | 37 | 70.6% |
| Brad | 34 | 125 | 103 | 22 | 82.4% |
| Jean | 33 | 90 | 79 | 11 | 87.8% |
| Kage | 33 | 78 | 68 | 10 | 87.2% |
| Lau | 26 | 5 | 5 | 0 | 100.0% |
| Lion | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,657 of 1,659 rounds counted7.6 inputs a second (455 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.3 | 496 | 839 |
|---|---|---|---|
| Brad | 7.0 | 422 | 250 |
| Jean | 6.8 | 406 | 165 |
| Goh | 6.5 | 391 | 150 |
| Jeffry | 6.9 | 412 | 123 |
| Kage | 7.1 | 428 | 109 |
| Lau | 7.1 | 424 | 13 |
| Lion | 7.4 | 442 | 8 |
By opponent's character
| Akira | 7.6 | 457 | 235 |
|---|---|---|---|
| Jacky | 7.9 | 472 | 166 |
| Wolf | 7.3 | 437 | 127 |
| Shun | 7.3 | 439 | 104 |
| Lion | 7.3 | 438 | 109 |
| Sarah | 7.3 | 439 | 105 |
| Aoi | 7.8 | 467 | 100 |
| Jean | 7.9 | 472 | 93 |
| Brad | 7.5 | 452 | 86 |
| Jeffry | 8.0 | 480 | 82 |
| Lau | 7.6 | 456 | 75 |
| Kage | 7.2 | 430 | 59 |
| Goh | 7.7 | 464 | 54 |
| Dural | 6.7 | 403 | 47 |
| Taka | 8.0 | 477 | 51 |
| El Blaze | 7.6 | 458 | 52 |
| Vanessa | 7.7 | 461 | 48 |
| Pai | 8.1 | 486 | 31 |
| Lei Fei | 7.3 | 439 | 18 |
| Eileen | 7.9 | 476 | 15 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 59 | 38 | 21 | 64.4% | -14.1 |
|---|---|---|---|---|---|
| Jacky | 40 | 29 | 11 | 72.5% | +0.4 |
| Wolf | 34 | 27 | 7 | 79.4% | +1.7 |
| Shun | 30 | 25 | 5 | 83.3% | +9.5 |
| Lion | 28 | 23 | 5 | 82.1% | +7.7 |
| Sarah | 28 | 21 | 7 | 75.0% | -1.0 |
| Aoi | 25 | 16 | 9 | 64.0% | -8.8 |
| Jean | 24 | 17 | 7 | 70.8% | -3.5 |
| Brad | 23 | 19 | 4 | 82.6% | +6.7 |
| Jeffry | 21 | 17 | 4 | 81.0% | +4.7 |
| Lau | 20 | 17 | 3 | 85.0% | +10.8 |
| Kage | 16 | 15 | 1 | 93.8% | +20.9 |
| Goh | 14 | 9 | 5 | 64.3% | -17.2 |
| Dural | 13 | 12 | 1 | 92.3% | +14.6 |
| Taka | 13 | 6 | 7 | 46.1% | -24.2 |
| El Blaze | 12 | 8 | 4 | 66.7% | -5.9 |
| Vanessa | 12 | 11 | 1 | 91.7% | +14.2 |
| Pai | 9 | 7 | 2 | 77.8% | -3.1 |
| Lei Fei | 5 | 5 | 0 | 100.0% | +26.5 |
| Eileen | 4 | 2 | 2 | 50.0% | -30.2 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 54 | 42 | 12 | 77.8% | +1.3 |
|---|---|---|---|---|---|
| Half Fence | 51 | 40 | 11 | 78.4% | +2.2 |
| Breakable Full Fence | 49 | 33 | 16 | 67.3% | -9.3 |
| Octagon | 46 | 38 | 8 | 82.6% | +8.7 |
| Single Wall | 45 | 33 | 12 | 73.3% | +0.0 |
| Full Fence | 39 | 29 | 10 | 74.4% | -3.5 |
| Breakable Half Fence | 37 | 28 | 9 | 75.7% | +3.6 |
| Rectangle | 34 | 23 | 11 | 67.7% | -5.3 |
| Low Fence | 32 | 22 | 10 | 68.8% | -7.1 |
| Full Fence and Open | 29 | 25 | 4 | 86.2% | +8.8 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 256 | 74.6% | 75.1% | -0.5 |
| No walls | 131 | 74.0% | 75.2% | -1.1 |
Walls against open: +0.7 points (95% range -8.8 to +10.2), p 0.889 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 무파ZeroBlue (Rank 33) | 12 | 10 | 2 | 83.3% |
|---|---|---|---|---|
| REDdog.狂犬 (Rank 32) | 10 | 10 | 0 | 100.0% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 9 | 9 | 0 | 100.0% |
| orz (Rank 30) | 8 | 8 | 0 | 100.0% |
| guigui8393 (Rank 34) | 7 | 6 | 1 | 85.7% |
| あむざん (Rank 38) | 7 | 4 | 3 | 57.1% |
| W-TETSU (Rank 30) | 6 | 4 | 2 | 66.7% |
| hurikake1999 (Rank 34) | 6 | 6 | 0 | 100.0% |
| zakiyamaBR (Rank 39) | 6 | 3 | 3 | 50.0% |
| ATSHSHI (Rank 39) | 5 | 3 | 2 | 60.0% |
| HiHo-HiHo_daho (Rank 32) | 5 | 4 | 1 | 80.0% |
| asari0727 (Rank 30) | 5 | 4 | 1 | 80.0% |
| hsat0310 (Rank 35) | 5 | 2 | 3 | 40.0% |
| おろち ぽっぽ (Rank 43) | 5 | 1 | 4 | 20.0% |
| 空き缶。 (Rank 42) | 5 | 2 | 3 | 40.0% |
| 都筑まもる君 (Rank 32) | 5 | 3 | 2 | 60.0% |
| MalangJelly (Rank 33) | 4 | 4 | 0 | 100.0% |
| ShieldHolder (Rank 28) | 4 | 4 | 0 | 100.0% |
| danimura (Rank 35) | 4 | 3 | 1 | 75.0% |
| okamiaoi_127 (Rank 32) | 4 | 2 | 2 | 50.0% |
| onigiryy_14 (Rank 35) | 4 | 3 | 1 | 75.0% |
| umiyama_kai (Rank 35) | 4 | 3 | 1 | 75.0% |
| ニトロ (Rank 35) | 4 | 2 | 2 | 50.0% |
| ワクワク (Rank 33) | 4 | 4 | 0 | 100.0% |
| 黒シャツ (Rank 33) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| zakiyamaBR (Rank 39) | 2026/10/18 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| ニトロ (Rank 35) | 2026/10/18 | 4 | 2 | 2 | 50.0% |
| 空き缶。 (Rank 42) | 2026/10/14 | 5 | 2 | 3 | 40.0% |
| hurikake1999 (Rank 34) | 2026/09/30 | 6 | 6 | 0 | 100.0% |
| ATSHSHI (Rank 39) | 2026/09/30 | 5 | 3 | 2 | 60.0% |
| おろち ぽっぽ (Rank 43) | 2026/09/30 | 5 | 1 | 4 | 20.0% |
| onigiryy_14 (Rank 35) | 2026/09/29 | 4 | 3 | 1 | 75.0% |
| hsat0310 (Rank 35) | 2026/09/29 | 5 | 2 | 3 | 40.0% |
| ワクワク (Rank 33) | 2026/09/29 | 4 | 4 | 0 | 100.0% |
| okamiaoi_127 (Rank 32) | 2026/09/26 | 4 | 2 | 2 | 50.0% |
| 黒シャツ (Rank 33) | 2026/09/15 | 4 | 2 | 2 | 50.0% |
| あむざん (Rank 38) | 2026/09/11 | 7 | 4 | 3 | 57.1% |
| guigui8393 (Rank 34) | 2026/09/11 | 7 | 6 | 1 | 85.7% |
| 무파ZeroBlue (Rank 33) | 2026/09/02 | 12 | 10 | 2 | 83.3% |
| 都筑まもる君 (Rank 32) | 2026/09/02 | 5 | 3 | 2 | 60.0% |
| danimura (Rank 35) | 2026/08/31 | 4 | 3 | 1 | 75.0% |
| umiyama_kai (Rank 35) | 2026/08/17 | 4 | 3 | 1 | 75.0% |
| orz (Rank 30) | 2026/07/18 | 8 | 8 | 0 | 100.0% |
| HiHo-HiHo_daho (Rank 32) | 2026/07/14 | 5 | 4 | 1 | 80.0% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 2026/07/14 | 9 | 9 | 0 | 100.0% |
| REDdog.狂犬 (Rank 32) | 2026/07/14 | 10 | 10 | 0 | 100.0% |
| W-TETSU (Rank 30) | 2026/07/08 | 6 | 4 | 2 | 66.7% |
| asari0727 (Rank 30) | 2026/07/04 | 5 | 4 | 1 | 80.0% |
| ShieldHolder (Rank 28) | 2026/07/03 | 4 | 4 | 0 | 100.0% |
| MalangJelly (Rank 33) | 2026/07/03 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 224 | 15.2% |
|---|---|---|
| backdash into evade down | 163 | 11.1% |
| backdash into Jouho Senshou46P | 132 | 9.0% |
| backdash into evade up | 86 | 5.8% |
| crouch dash forward into forward dash | 41 | 2.8% |
| forward dash into Jouho Senshou46P | 37 | 2.5% |
| backdash into Karura4P+K | 34 | 2.3% |
| crouch dash forward into Jouho Touken6P | 34 | 2.3% |
| Ducking6P+K+G into Crush Knee KickK+G | 30 | 2.0% |
| crouch dash forward into guardG | 26 | 1.8% |
| Rimon Chouchu66P into forward dash | 24 | 1.6% |
| backdash into throwP+G | 23 | 1.6% |
| crouch dash forward into throw escape | 19 | 1.3% |
| backdash into Kake'uchi~Maekeri'age46PK | 17 | 1.2% |
| crouch dash back into Jouho Touken6P | 13 | 0.9% |
238 further openings account for the other 566 rounds.
Counted from 383 of the 430 matches played. The rest were not pulled for openings.
Akira
- Career
- 303–127 · 70.5%
- This season
- 210 matches · 68.6%
- Peak rank
- 39
First hit in 58.1% of 647 rounds. Won 65.2% of the rounds they struck first, 61.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 57.7% of rounds, against 44.7% in their other rounds.
- Against Aoi: attacks straight away in 26.6% of rounds, against 9.9% against everyone else.
- In round 4 or later: opens with “forward movement into P punch” in 23.0% of rounds, against 12.3% in their other rounds.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 23.9% of rounds, against 8.4% after anything else.
- After winning a round: opens with “backdash into 46P Jouho Senshou” in 22.9% of rounds, against 9.9% after losing one.
- When ahead: opens with “backdash into 46P Jouho Senshou” in 25.7% of rounds, against 10.4% when level or behind.
| backdash into Jouho Senshou46P | 132 | 20.3% |
|---|---|---|
| forward movement into punchP | 97 | 14.9% |
| backdash into evade down | 67 | 10.3% |
| forward dash into Jouho Senshou46P | 37 | 5.7% |
| crouch dash forward into Jouho Touken6P | 34 | 5.2% |
| backdash into evade up | 29 | 4.5% |
| Rimon Chouchu66P into forward dash | 24 | 3.7% |
| crouch dash forward into forward dash | 23 | 3.5% |
| crouch dash back into Jouho Touken6P | 13 | 2.0% |
| backdash into Rimon Chouchu66P | 11 | 1.7% |
| Senzankou66P+K into throwP+G | 9 | 1.4% |
| backdash into throwP+G | 9 | 1.4% |
| Rimon Chouchu66P | 8 | 1.2% |
| backdash into Jouho Touken6P | 8 | 1.2% |
| crouch dash forward into throw escape | 8 | 1.2% |
68 further openings account for the other 140 rounds.
Counted from 163 of the 210 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 2–0 · 100% | 9–6 · 60% | too few to test |
| Jacky | 8–5 · 62% | 5–1 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
47 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 103–22 · 82.4%
- This season
- 65 matches · 78.5%
- Peak rank
- 34
First hit in 46.4% of 248 rounds. Won 71.3% of the rounds they struck first, 63.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 34 | 13.6% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 30 | 11.9% |
| forward movement into punchP | 19 | 7.6% |
| backdash into evade up | 14 | 5.6% |
| backdash into Sway Back4P+K+G | 11 | 4.4% |
| crouch dash forward into guardG | 10 | 4.0% |
| backdash into Jackal Straight46P+K | 8 | 3.2% |
| Elbow Hook6P | 6 | 2.4% |
| Middle Spin Kick66K | 6 | 2.4% |
| backdash into Dtee Sawk Lang3P+KP | 6 | 2.4% |
| backdash into throwP+G | 6 | 2.4% |
| Dtee Sawk Dtrohng4P+K | 5 | 2.0% |
| forward movement into Jab StraightPP | 5 | 2.0% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 4 | 1.6% |
| backdash into Destruction Body3P+K | 4 | 1.6% |
57 further openings account for the other 83 rounds.
Jean
- Career
- 79–11 · 87.8%
- This season
- 47 matches · 85.1%
- Peak rank
- 33
First hit in 54.0% of 163 rounds. Won 80.7% of the rounds they struck first, 77.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 22 | 13.3% |
|---|---|---|
| backdash into Kake'uchi~Maekeri'age46PK | 17 | 10.3% |
| backdash into evade up | 13 | 7.9% |
| backdash into evade down | 10 | 6.1% |
| backdash into Gyaku Seikenzuki66P | 7 | 4.2% |
| Gyaku Seikenzuki66P | 6 | 3.6% |
| crouch dash forward into forward dash | 6 | 3.6% |
| Shitamaeken2P | 5 | 3.0% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 5 | 3.0% |
| backdash into Kake'uchi46P | 4 | 2.4% |
| backdash into Yoko'enpi6P | 4 | 2.4% |
| crouch dash forward into Yamakuzushi6K | 4 | 2.4% |
| crouch dash forward into throw escape | 4 | 2.4% |
| backdash into throwP+G | 3 | 1.8% |
| crouch dash forward into guardG | 3 | 1.8% |
35 further openings account for the other 52 rounds.
Goh
- Career
- 89–37 · 70.6%
- This season
- 40 matches · 80.0%
- Peak rank
- 32
First hit in 58.9% of 151 rounds. Won 78.7% of the rounds they struck first, 59.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 34 | 22.5% |
|---|---|---|
| forward movement into punchP | 24 | 15.9% |
| backdash into evade down | 14 | 9.3% |
| backdash into evade up | 11 | 7.3% |
| backdash into Maegeri3K | 10 | 6.6% |
| crouch dash forward into forward dash | 5 | 3.3% |
| crouch dash forward into guardG | 5 | 3.3% |
| backdash into Batousatsu3KP | 4 | 2.6% |
| crouch dash forward into throw escape | 4 | 2.6% |
| backdash into Kyousengeri46K | 3 | 2.0% |
| backdash into Soukyu46P | 3 | 2.0% |
| forward dash into evade up | 3 | 2.0% |
| Sune'uchi2P | 2 | 1.3% |
| crouch dash back into guardG | 2 | 1.3% |
| guardG | 2 | 1.3% |
25 further openings account for the other 25 rounds.
Jeffry
- Career
- 100–30 · 76.9%
- This season
- 33 matches · 78.8%
- Peak rank
- 33
First hit in 56.9% of 123 rounds. Won 71.4% of the rounds they struck first, 56.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 41 | 33.3% |
|---|---|---|
| backdash into evade down | 15 | 12.2% |
| backdash into Side Kick3K | 9 | 7.3% |
| backdash into Dash Elbow66P | 6 | 4.9% |
| Low Knuckle2P | 5 | 4.1% |
| backdash into Kenka Hook46P | 4 | 3.2% |
| backdash into evade up | 4 | 3.2% |
| crouch dash forward into forward dash | 3 | 2.4% |
| forward dash into guardG | 3 | 2.4% |
| guardG into throw escape | 3 | 2.4% |
| backdash into Double Hammer Down43P | 2 | 1.6% |
| backdash into Knuckle KickPK | 2 | 1.6% |
| crouch dash forward into Knee Attack6K | 2 | 1.6% |
| crouch dash forward into Knuckle KickPK | 2 | 1.6% |
| crouch dash forward into throw escape | 2 | 1.6% |
20 further openings account for the other 20 rounds.
Kage
- Career
- 68–10 · 87.2%
- This season
- 29 matches · 86.2%
- Peak rank
- 33
First hit in 59.3% of 108 rounds. Won 75.0% of the rounds they struck first, 75.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 22 | 20.2% |
|---|---|---|
| backdash into evade up | 15 | 13.8% |
| forward movement into punchP | 15 | 13.8% |
| backdash into Nakageri3K | 8 | 7.3% |
| backdash into Fusenjin3P | 4 | 3.7% |
| backdash into throwP+G | 4 | 3.7% |
| backdash into Furikakato OtoshiK+G | 3 | 2.8% |
| backdash into Ryubisen44K+G | 3 | 2.8% |
| Jizuridan2P | 2 | 1.8% |
| backdash into HagasanePK | 2 | 1.8% |
| backdash into Shippuzan3PP | 2 | 1.8% |
| backward movement into punchP | 2 | 1.8% |
| evade up into crouch dash forward | 2 | 1.8% |
| Fusenjin3P into punchP | 1 | 0.9% |
| Hiji'uchi6P | 1 | 0.9% |
23 further openings account for the other 23 rounds.
Lau
- Career
- 5–0 · 100.0%
- This season
- 4 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 4 | 30.8% |
|---|---|---|
| backdash into Kosoushou46P | 2 | 15.4% |
| backdash into Sako Soushou4P+K | 2 | 15.4% |
| backdash | 1 | 7.7% |
| backdash into Junho Chushou33P | 1 | 7.7% |
| backdash into Senpuga~KokeiK+G | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| crouch into Chisoutai2K+G | 1 | 7.7% |
Lion
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kishitsu Kasensou43P | 2 | 25.0% |
|---|---|---|
| forward movement into punchP | 2 | 25.0% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 12.5% |
| backdash into Senshippo66P | 1 | 12.5% |
| backdash into Ukoushin46P+K | 1 | 12.5% |
| backward movement into forward punch+kick6P+K | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 6 of 15 tests hold up
- Brad: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
