VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

shizuhachan

  • Jean
  • Pai
  • Aoi
  • El Blaze
  • Goh
  • Eileen
  • Sarah
  • Taka
  • Wolf
Career matches355
Career win rate43.4%
Round win rate44.3%
Peak rank22
Distinct opponents72
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1005 #3,665 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion22190949649.5%
Jean19110347630.9%
El Blaze1620101050.0%
Pai16167943.8%
Aoi1674357.1%
Goh1754180.0%
Eileen164040.0%
Sarah11110100.0%
Taka111010.0%
Wolf61010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

967 of 967 rounds counted

7.5 inputs a second (448 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.3437509
Jean7.6455302
Pai7.846946
Aoi7.746132
El Blaze8.550829
Goh7.746118
Eileen8.04826
Sarah7.34399
Taka9.15496
Wolf7.042110

By opponent's character

Vanessa7.243092
Taka7.645686
Sarah6.941277
Wolf7.846671
Akira7.746174
Aoi7.444460
Lion7.947252
Pai8.350058
Lau7.947757
Brad6.941555
Jacky6.941650
Lei Fei7.042247
Jeffry7.846848
Kage7.846631
El Blaze7.344128
Goh7.645830
Shun7.142432
Dural9.15496
Eileen7.24336
Jean7.44457

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Vanessa2417770.8%+24.0
Taka232218.7%-34.1
Sarah2041620.0%-20.4
Wolf20101050.0%+20.0
Akira1811761.1%+19.6
Aoi1651131.2%-2.1
Lion1531220.0%-27.0
Pai156940.0%-0.7
Lau1411378.6%+32.2
Brad134930.8%+0.1
Jacky127558.3%+18.0
Lei Fei128466.7%+14.0
Jeffry111109.1%-40.5
Kage91811.1%-34.7
El Blaze85362.5%+24.0
Goh73442.9%+1.6
Shun74357.1%+30.8
Dural2020.0%-3.1
Eileen2020.0%-46.7
Jean2020.0%-39.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence34201458.8%+18.8
Half Fence32161650.0%+6.6
Single Wall30121840.0%+8.1
Open2982127.6%-20.2
Full Fence28111739.3%+0.3
Octagon25111444.0%+4.6
Breakable Half Fence1971236.8%-5.2
Rectangle1851327.8%-21.3
Breakable Full Fence1531220.0%-15.3
Full Fence and Open95455.6%+17.5

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13738.7%41.4%-2.7
No walls9343.0%40.3%+2.7

Walls against open: -5.4 points (95% range -25.2 to +14.5), p 0.596 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

snaggy-miner78 (Rank 21)2519676.0%
jaded_sixer3 (Rank 17)13130100.0%
EJ20-_-BE5 (Rank 21)124833.3%
Sakana____1091 (Rank 9)10100100.0%
q (Rank 4)108280.0%
ちぇびーまるやま (Rank 21)91811.1%
mounted_drought (Rank 20)82625.0%
jqy911 (Rank 22)73442.9%
TAIDADA (Rank 26)61516.7%
milkboy2021 (Rank 17)6060.0%
pi---suke (Rank 13)6060.0%
smogh (Rank 23)62433.3%
makmak_80 (Rank 22)51420.0%
トローリロートル (Rank 24)51420.0%
ER_higante (Rank 29)4040.0%
O.J.A (Rank 21)43175.0%
chururira0302 (Rank 22)4040.0%
glass055kind (Rank 21)41325.0%
swhy2008 (Rank 4)4040.0%
TitteringH2guy (Rank 12)3030.0%
n-nova06 (Rank 33)31233.3%
nekoze-leen (Rank 23)31233.3%
y.o.y (Rank 15)31233.3%
かっつん! (Rank 22)31233.3%
ぎょーざネコ (Rank 16)330100.0%

Most played opponents, most recent first

mounted_drought (Rank 20)2026/10/1882625.0%
snaggy-miner78 (Rank 21)2026/10/162519676.0%
chururira0302 (Rank 22)2026/10/154040.0%
pi---suke (Rank 13)2026/10/136060.0%
EJ20-_-BE5 (Rank 21)2026/10/13124833.3%
glass055kind (Rank 21)2026/10/1341325.0%
smogh (Rank 23)2026/10/1162433.3%
makmak_80 (Rank 22)2026/10/1151420.0%
ぎょーざネコ (Rank 16)2026/10/11330100.0%
TAIDADA (Rank 26)2026/10/1061516.7%
トローリロートル (Rank 24)2026/10/0351420.0%
ちぇびーまるやま (Rank 21)2026/10/0391811.1%
y.o.y (Rank 15)2026/09/2731233.3%
かっつん! (Rank 22)2026/09/2731233.3%
jqy911 (Rank 22)2026/09/2673442.9%
TitteringH2guy (Rank 12)2026/09/263030.0%
milkboy2021 (Rank 17)2026/09/246060.0%
nekoze-leen (Rank 23)2026/09/2431233.3%
O.J.A (Rank 21)2026/09/1343175.0%
ER_higante (Rank 29)2026/09/084040.0%
jaded_sixer3 (Rank 17)2026/09/0213130100.0%
swhy2008 (Rank 4)2026/08/304040.0%
Sakana____1091 (Rank 9)2026/08/3010100100.0%
q (Rank 4)2026/08/30108280.0%
n-nova06 (Rank 33)2026/08/3031233.3%

Round openings

Every character

backdash into guardG406.1%
Taizan Soukoushu4P+K335.0%
Juchou Senshou8P+K243.7%
backdash into backward movement233.5%
guardG into Senkyutai1K172.6%
guardG162.5%
guardG into Taizan Soukoushu4P+K162.5%
Senkyutai1K152.3%
Banchu6P into Banchu Renkanshu6PP142.1%
backdash into Banchu Renkanshu6PP142.1%
backdash into Senkyutai1K142.1%
Kouho Hachihonsui44P+K101.5%
Sen'inshou3P into Rakugekishou3PP101.5%
backdash into Taizan Soukoushu4P+K101.5%
evade down into guardG101.5%

202 further openings account for the other 387 rounds.

Counted from 170 of the 245 matches played. The rest were not pulled for openings.

Lion

Career
94–96 · 49.5%
This season
134 matches · 50.8%
Peak rank
22

First hit in 58.3% of 448 rounds. Won 57.1% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 45.9% of rounds, against 26.3% in their other rounds.
  • After opening the round before by backing off: backs off first in 49.5% of rounds, against 27.9% after anything else.
  • After losing a round: backs off first in 48.1% of rounds, against 21.3% after winning one.
  • When behind: backs off first in 44.9% of rounds, against 25.3% when ahead or level.

How is this tested?

Taizan Soukoushu4P+K337.4%
Juchou Senshou8P+K245.4%
backdash into guardG214.7%
guardG into Senkyutai1K173.8%
guardG into Taizan Soukoushu4P+K163.6%
Senkyutai1K153.4%
Banchu6P into Banchu Renkanshu6PP143.1%
backdash into Banchu Renkanshu6PP143.1%
backdash into Senkyutai1K143.1%
guardG132.9%
backdash into backward movement112.5%
Kouho Hachihonsui44P+K102.2%
Sen'inshou3P into Rakugekishou3PP102.2%
backdash into Taizan Soukoushu4P+K102.2%
Fujintai1K+G81.8%

108 further openings account for the other 218 rounds.

Counted from 118 of the 134 matches played. The rest were not pulled for openings.

Jean

Career
34–76 · 30.9%
This season
77 matches · 26.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG810.7%
backdash into Doumawashi Kaitengeri46K+G79.3%
backdash into backward movement68.0%
backdash into Gyaku Seikenzuki66P34.0%
backdash into Hou'ou Kourui Otoshi4K+G34.0%
backdash into Kouyou Getsugashu4KKK34.0%
backdash into crouch34.0%
backward movement into guardG34.0%
guardG34.0%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP22.7%
backdash into Kake'uchi46P22.7%
backdash into Nukitesashi6P+K22.7%
backdash into Ryoutezuki66P+K22.7%
backdash into Yoko'enpi~Uchishutou6PP22.7%
evade down into guardG22.7%

23 further openings account for the other 24 rounds.

Counted from 20 of the 77 matches played. The rest were not pulled for openings.

Pai

Career
7–9 · 43.8%
This season
11 matches · 27.3%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haitenkyaku7K48.7%
guardG into down-back punch+kick1P+K48.7%
backdash into backward movement36.5%
backdash into guardG36.5%
Henshin Engeki44P into Ensei Soushouheki4P24.3%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK24.3%
backdash into Honrakukyaku46K+G24.3%
backdash into Kochoukyaku4K+G24.3%
crouch into Honshin Soukyaku1K+G24.3%
guardG into Hi'en Tenshi2P+K24.3%
guardG into back punch+kick4P+K24.3%
Ensei KatanhekiP+K12.2%
Ensei KatanhekiP+K into guardG12.2%
Souka Rensui3PP into Souka Raigekishou3PPP12.2%
backdash into Ensei SenpukyakuK+G12.2%

14 further openings account for the other 14 rounds.

Aoi

Career
4–3 · 57.1%
This season
8 matches · 50.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG618.8%
guardG into down-back punch+kick1P+K39.4%
backdash into Hou'oushu3P26.2%
backdash into throw escape26.2%
crouch into down-back kick+guard1K+G26.2%
guardG into back punch+kick4P+K26.2%
guardG into offensive move26.2%
backdash into Kasane'ate46P13.1%
backdash into Koromoguruma66P13.1%
backdash into Ogamigeri4K+G13.1%
backdash into Sou'unha66K13.1%
backdash into back punch+kick4P+K13.1%
backward movement into Maegeri3K13.1%
crouch into Hou'oushu3P13.1%
forward dash into throwP+G13.1%

5 further openings account for the other 5 rounds.

El Blaze

Career
10–10 · 50.0%
This season
7 matches · 28.6%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into crouch314.3%
evade down into guardG314.3%
Shadow Lance66K into Midday HeatKK14.8%
Shadow Strike6P into punchP14.8%
backdash into Quick HookPP14.8%
backdash into Rising Back Spin Kick46PPK14.8%
backdash into Shadow Strike6P14.8%
backdash into Volcano Knee6K+G14.8%
backdash into crouch14.8%
backdash into guardG14.8%
backdash into punchP14.8%
backdash into throw escape14.8%
backward movement into Combination Blow3PP14.8%
backward movement into throwP+G14.8%
evade up into guardG14.8%

2 further openings account for the other 2 rounds.

Counted from 5 of the 7 matches played. The rest were not pulled for openings.

Wolf

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Face Lift Kick3K330.0%
backdash into Short Shoulder46P+K220.0%
backdash into backward movement110.0%
backdash into throwP+G110.0%
crouch into Arrow Knuckle3P110.0%
guardG into backward movement110.0%
up, up-back kick87K into kickK110.0%

Sarah

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Round Kick8K+G222.2%
Jackknife Kick3K into Jackknife Middle Kick3KK111.1%
backdash into Low Spin Kick3K+G111.1%
backdash into Quick Knee and Toe Kick6KK111.1%
backward movement into crouch111.1%
guardG into Elbow Side Chop6PP111.1%
guardG into Feather Scarecrow8K111.1%
guardG into Somersault Kick7K111.1%

Eileen

Career
0–4 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Nyurin66P116.7%
backdash into Touku Geimentai4K+G116.7%
backdash into backward movement116.7%
backdash into guardG116.7%
evade up into guardG116.7%
guardG into up kick8K116.7%

Taka

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tachi'aiP+K+G into Tachi'ai BaraiP116.7%
backdash into backward movement116.7%
backdash into crouch116.7%
guardG into Tsuppari 2PP116.7%
guardG into Tsuppari 4PPPP116.7%
guardG into evade down116.7%

Not counted here: Goh. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 4 of 12 tests hold up
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)