Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1005 #3,665 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 22 | 190 | 94 | 96 | 49.5% |
|---|---|---|---|---|---|
| Jean | 19 | 110 | 34 | 76 | 30.9% |
| El Blaze | 16 | 20 | 10 | 10 | 50.0% |
| Pai | 16 | 16 | 7 | 9 | 43.8% |
| Aoi | 16 | 7 | 4 | 3 | 57.1% |
| Goh | 17 | 5 | 4 | 1 | 80.0% |
| Eileen | 16 | 4 | 0 | 4 | 0.0% |
| Sarah | 11 | 1 | 1 | 0 | 100.0% |
| Taka | 11 | 1 | 0 | 1 | 0.0% |
| Wolf | 6 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
967 of 967 rounds counted7.5 inputs a second (448 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 7.3 | 437 | 509 |
|---|---|---|---|
| Jean | 7.6 | 455 | 302 |
| Pai | 7.8 | 469 | 46 |
| Aoi | 7.7 | 461 | 32 |
| El Blaze | 8.5 | 508 | 29 |
| Goh | 7.7 | 461 | 18 |
| Eileen | 8.0 | 482 | 6 |
| Sarah | 7.3 | 439 | 9 |
| Taka | 9.1 | 549 | 6 |
| Wolf | 7.0 | 421 | 10 |
By opponent's character
| Vanessa | 7.2 | 430 | 92 |
|---|---|---|---|
| Taka | 7.6 | 456 | 86 |
| Sarah | 6.9 | 412 | 77 |
| Wolf | 7.8 | 466 | 71 |
| Akira | 7.7 | 461 | 74 |
| Aoi | 7.4 | 444 | 60 |
| Lion | 7.9 | 472 | 52 |
| Pai | 8.3 | 500 | 58 |
| Lau | 7.9 | 477 | 57 |
| Brad | 6.9 | 415 | 55 |
| Jacky | 6.9 | 416 | 50 |
| Lei Fei | 7.0 | 422 | 47 |
| Jeffry | 7.8 | 468 | 48 |
| Kage | 7.8 | 466 | 31 |
| El Blaze | 7.3 | 441 | 28 |
| Goh | 7.6 | 458 | 30 |
| Shun | 7.1 | 424 | 32 |
| Dural | 9.1 | 549 | 6 |
| Eileen | 7.2 | 433 | 6 |
| Jean | 7.4 | 445 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Vanessa | 24 | 17 | 7 | 70.8% | +24.0 |
|---|---|---|---|---|---|
| Taka | 23 | 2 | 21 | 8.7% | -34.1 |
| Sarah | 20 | 4 | 16 | 20.0% | -20.4 |
| Wolf | 20 | 10 | 10 | 50.0% | +20.0 |
| Akira | 18 | 11 | 7 | 61.1% | +19.6 |
| Aoi | 16 | 5 | 11 | 31.2% | -2.1 |
| Lion | 15 | 3 | 12 | 20.0% | -27.0 |
| Pai | 15 | 6 | 9 | 40.0% | -0.7 |
| Lau | 14 | 11 | 3 | 78.6% | +32.2 |
| Brad | 13 | 4 | 9 | 30.8% | +0.1 |
| Jacky | 12 | 7 | 5 | 58.3% | +18.0 |
| Lei Fei | 12 | 8 | 4 | 66.7% | +14.0 |
| Jeffry | 11 | 1 | 10 | 9.1% | -40.5 |
| Kage | 9 | 1 | 8 | 11.1% | -34.7 |
| El Blaze | 8 | 5 | 3 | 62.5% | +24.0 |
| Goh | 7 | 3 | 4 | 42.9% | +1.6 |
| Shun | 7 | 4 | 3 | 57.1% | +30.8 |
| Dural | 2 | 0 | 2 | 0.0% | -3.1 |
| Eileen | 2 | 0 | 2 | 0.0% | -46.7 |
| Jean | 2 | 0 | 2 | 0.0% | -39.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 34 | 20 | 14 | 58.8% | +18.8 |
|---|---|---|---|---|---|
| Half Fence | 32 | 16 | 16 | 50.0% | +6.6 |
| Single Wall | 30 | 12 | 18 | 40.0% | +8.1 |
| Open | 29 | 8 | 21 | 27.6% | -20.2 |
| Full Fence | 28 | 11 | 17 | 39.3% | +0.3 |
| Octagon | 25 | 11 | 14 | 44.0% | +4.6 |
| Breakable Half Fence | 19 | 7 | 12 | 36.8% | -5.2 |
| Rectangle | 18 | 5 | 13 | 27.8% | -21.3 |
| Breakable Full Fence | 15 | 3 | 12 | 20.0% | -15.3 |
| Full Fence and Open | 9 | 5 | 4 | 55.6% | +17.5 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 137 | 38.7% | 41.4% | -2.7 |
| No walls | 93 | 43.0% | 40.3% | +2.7 |
Walls against open: -5.4 points (95% range -25.2 to +14.5), p 0.596 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| snaggy-miner78 (Rank 21) | 25 | 19 | 6 | 76.0% |
|---|---|---|---|---|
| jaded_sixer3 (Rank 17) | 13 | 13 | 0 | 100.0% |
| EJ20-_-BE5 (Rank 21) | 12 | 4 | 8 | 33.3% |
| Sakana____1091 (Rank 9) | 10 | 10 | 0 | 100.0% |
| q (Rank 4) | 10 | 8 | 2 | 80.0% |
| ちぇびーまるやま (Rank 21) | 9 | 1 | 8 | 11.1% |
| mounted_drought (Rank 20) | 8 | 2 | 6 | 25.0% |
| jqy911 (Rank 22) | 7 | 3 | 4 | 42.9% |
| TAIDADA (Rank 26) | 6 | 1 | 5 | 16.7% |
| milkboy2021 (Rank 17) | 6 | 0 | 6 | 0.0% |
| pi---suke (Rank 13) | 6 | 0 | 6 | 0.0% |
| smogh (Rank 23) | 6 | 2 | 4 | 33.3% |
| makmak_80 (Rank 22) | 5 | 1 | 4 | 20.0% |
| トローリロートル (Rank 24) | 5 | 1 | 4 | 20.0% |
| ER_higante (Rank 29) | 4 | 0 | 4 | 0.0% |
| O.J.A (Rank 21) | 4 | 3 | 1 | 75.0% |
| chururira0302 (Rank 22) | 4 | 0 | 4 | 0.0% |
| glass055kind (Rank 21) | 4 | 1 | 3 | 25.0% |
| swhy2008 (Rank 4) | 4 | 0 | 4 | 0.0% |
| TitteringH2guy (Rank 12) | 3 | 0 | 3 | 0.0% |
| n-nova06 (Rank 33) | 3 | 1 | 2 | 33.3% |
| nekoze-leen (Rank 23) | 3 | 1 | 2 | 33.3% |
| y.o.y (Rank 15) | 3 | 1 | 2 | 33.3% |
| かっつん! (Rank 22) | 3 | 1 | 2 | 33.3% |
| ぎょーざネコ (Rank 16) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| mounted_drought (Rank 20) | 2026/10/18 | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|---|
| snaggy-miner78 (Rank 21) | 2026/10/16 | 25 | 19 | 6 | 76.0% |
| chururira0302 (Rank 22) | 2026/10/15 | 4 | 0 | 4 | 0.0% |
| pi---suke (Rank 13) | 2026/10/13 | 6 | 0 | 6 | 0.0% |
| EJ20-_-BE5 (Rank 21) | 2026/10/13 | 12 | 4 | 8 | 33.3% |
| glass055kind (Rank 21) | 2026/10/13 | 4 | 1 | 3 | 25.0% |
| smogh (Rank 23) | 2026/10/11 | 6 | 2 | 4 | 33.3% |
| makmak_80 (Rank 22) | 2026/10/11 | 5 | 1 | 4 | 20.0% |
| ぎょーざネコ (Rank 16) | 2026/10/11 | 3 | 3 | 0 | 100.0% |
| TAIDADA (Rank 26) | 2026/10/10 | 6 | 1 | 5 | 16.7% |
| トローリロートル (Rank 24) | 2026/10/03 | 5 | 1 | 4 | 20.0% |
| ちぇびーまるやま (Rank 21) | 2026/10/03 | 9 | 1 | 8 | 11.1% |
| y.o.y (Rank 15) | 2026/09/27 | 3 | 1 | 2 | 33.3% |
| かっつん! (Rank 22) | 2026/09/27 | 3 | 1 | 2 | 33.3% |
| jqy911 (Rank 22) | 2026/09/26 | 7 | 3 | 4 | 42.9% |
| TitteringH2guy (Rank 12) | 2026/09/26 | 3 | 0 | 3 | 0.0% |
| milkboy2021 (Rank 17) | 2026/09/24 | 6 | 0 | 6 | 0.0% |
| nekoze-leen (Rank 23) | 2026/09/24 | 3 | 1 | 2 | 33.3% |
| O.J.A (Rank 21) | 2026/09/13 | 4 | 3 | 1 | 75.0% |
| ER_higante (Rank 29) | 2026/09/08 | 4 | 0 | 4 | 0.0% |
| jaded_sixer3 (Rank 17) | 2026/09/02 | 13 | 13 | 0 | 100.0% |
| swhy2008 (Rank 4) | 2026/08/30 | 4 | 0 | 4 | 0.0% |
| Sakana____1091 (Rank 9) | 2026/08/30 | 10 | 10 | 0 | 100.0% |
| q (Rank 4) | 2026/08/30 | 10 | 8 | 2 | 80.0% |
| n-nova06 (Rank 33) | 2026/08/30 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| backdash into guardG | 40 | 6.1% |
|---|---|---|
| Taizan Soukoushu4P+K | 33 | 5.0% |
| Juchou Senshou8P+K | 24 | 3.7% |
| backdash into backward movement | 23 | 3.5% |
| guardG into Senkyutai1K | 17 | 2.6% |
| guardG | 16 | 2.5% |
| guardG into Taizan Soukoushu4P+K | 16 | 2.5% |
| Senkyutai1K | 15 | 2.3% |
| Banchu6P into Banchu Renkanshu6PP | 14 | 2.1% |
| backdash into Banchu Renkanshu6PP | 14 | 2.1% |
| backdash into Senkyutai1K | 14 | 2.1% |
| Kouho Hachihonsui44P+K | 10 | 1.5% |
| Sen'inshou3P into Rakugekishou3PP | 10 | 1.5% |
| backdash into Taizan Soukoushu4P+K | 10 | 1.5% |
| evade down into guardG | 10 | 1.5% |
202 further openings account for the other 387 rounds.
Counted from 170 of the 245 matches played. The rest were not pulled for openings.
Lion
- Career
- 94–96 · 49.5%
- This season
- 134 matches · 50.8%
- Peak rank
- 22
First hit in 58.3% of 448 rounds. Won 57.1% of the rounds they struck first, 48.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 45.9% of rounds, against 26.3% in their other rounds.
- After opening the round before by backing off: backs off first in 49.5% of rounds, against 27.9% after anything else.
- After losing a round: backs off first in 48.1% of rounds, against 21.3% after winning one.
- When behind: backs off first in 44.9% of rounds, against 25.3% when ahead or level.
| Taizan Soukoushu4P+K | 33 | 7.4% |
|---|---|---|
| Juchou Senshou8P+K | 24 | 5.4% |
| backdash into guardG | 21 | 4.7% |
| guardG into Senkyutai1K | 17 | 3.8% |
| guardG into Taizan Soukoushu4P+K | 16 | 3.6% |
| Senkyutai1K | 15 | 3.4% |
| Banchu6P into Banchu Renkanshu6PP | 14 | 3.1% |
| backdash into Banchu Renkanshu6PP | 14 | 3.1% |
| backdash into Senkyutai1K | 14 | 3.1% |
| guardG | 13 | 2.9% |
| backdash into backward movement | 11 | 2.5% |
| Kouho Hachihonsui44P+K | 10 | 2.2% |
| Sen'inshou3P into Rakugekishou3PP | 10 | 2.2% |
| backdash into Taizan Soukoushu4P+K | 10 | 2.2% |
| Fujintai1K+G | 8 | 1.8% |
108 further openings account for the other 218 rounds.
Counted from 118 of the 134 matches played. The rest were not pulled for openings.
Jean
- Career
- 34–76 · 30.9%
- This season
- 77 matches · 26.0%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 8 | 10.7% |
|---|---|---|
| backdash into Doumawashi Kaitengeri46K+G | 7 | 9.3% |
| backdash into backward movement | 6 | 8.0% |
| backdash into Gyaku Seikenzuki66P | 3 | 4.0% |
| backdash into Hou'ou Kourui Otoshi4K+G | 3 | 4.0% |
| backdash into Kouyou Getsugashu4KKK | 3 | 4.0% |
| backdash into crouch | 3 | 4.0% |
| backward movement into guardG | 3 | 4.0% |
| guardG | 3 | 4.0% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 2.7% |
| backdash into Kake'uchi46P | 2 | 2.7% |
| backdash into Nukitesashi6P+K | 2 | 2.7% |
| backdash into Ryoutezuki66P+K | 2 | 2.7% |
| backdash into Yoko'enpi~Uchishutou6PP | 2 | 2.7% |
| evade down into guardG | 2 | 2.7% |
23 further openings account for the other 24 rounds.
Counted from 20 of the 77 matches played. The rest were not pulled for openings.
Pai
- Career
- 7–9 · 43.8%
- This season
- 11 matches · 27.3%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Haitenkyaku7K | 4 | 8.7% |
|---|---|---|
| guardG into down-back punch+kick1P+K | 4 | 8.7% |
| backdash into backward movement | 3 | 6.5% |
| backdash into guardG | 3 | 6.5% |
| Henshin Engeki44P into Ensei Soushouheki4P | 2 | 4.3% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 2 | 4.3% |
| backdash into Honrakukyaku46K+G | 2 | 4.3% |
| backdash into Kochoukyaku4K+G | 2 | 4.3% |
| crouch into Honshin Soukyaku1K+G | 2 | 4.3% |
| guardG into Hi'en Tenshi2P+K | 2 | 4.3% |
| guardG into back punch+kick4P+K | 2 | 4.3% |
| Ensei KatanhekiP+K | 1 | 2.2% |
| Ensei KatanhekiP+K into guardG | 1 | 2.2% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 1 | 2.2% |
| backdash into Ensei SenpukyakuK+G | 1 | 2.2% |
14 further openings account for the other 14 rounds.
Aoi
- Career
- 4–3 · 57.1%
- This season
- 8 matches · 50.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 6 | 18.8% |
|---|---|---|
| guardG into down-back punch+kick1P+K | 3 | 9.4% |
| backdash into Hou'oushu3P | 2 | 6.2% |
| backdash into throw escape | 2 | 6.2% |
| crouch into down-back kick+guard1K+G | 2 | 6.2% |
| guardG into back punch+kick4P+K | 2 | 6.2% |
| guardG into offensive move | 2 | 6.2% |
| backdash into Kasane'ate46P | 1 | 3.1% |
| backdash into Koromoguruma66P | 1 | 3.1% |
| backdash into Ogamigeri4K+G | 1 | 3.1% |
| backdash into Sou'unha66K | 1 | 3.1% |
| backdash into back punch+kick4P+K | 1 | 3.1% |
| backward movement into Maegeri3K | 1 | 3.1% |
| crouch into Hou'oushu3P | 1 | 3.1% |
| forward dash into throwP+G | 1 | 3.1% |
5 further openings account for the other 5 rounds.
El Blaze
- Career
- 10–10 · 50.0%
- This season
- 7 matches · 28.6%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backward movement into crouch | 3 | 14.3% |
|---|---|---|
| evade down into guardG | 3 | 14.3% |
| Shadow Lance66K into Midday HeatKK | 1 | 4.8% |
| Shadow Strike6P into punchP | 1 | 4.8% |
| backdash into Quick HookPP | 1 | 4.8% |
| backdash into Rising Back Spin Kick46PPK | 1 | 4.8% |
| backdash into Shadow Strike6P | 1 | 4.8% |
| backdash into Volcano Knee6K+G | 1 | 4.8% |
| backdash into crouch | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| backdash into punchP | 1 | 4.8% |
| backdash into throw escape | 1 | 4.8% |
| backward movement into Combination Blow3PP | 1 | 4.8% |
| backward movement into throwP+G | 1 | 4.8% |
| evade up into guardG | 1 | 4.8% |
2 further openings account for the other 2 rounds.
Counted from 5 of the 7 matches played. The rest were not pulled for openings.
Wolf
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 6
Significant Tells
Too few rounds to test opener patterns.
| backdash into Face Lift Kick3K | 3 | 30.0% |
|---|---|---|
| backdash into Short Shoulder46P+K | 2 | 20.0% |
| backdash into backward movement | 1 | 10.0% |
| backdash into throwP+G | 1 | 10.0% |
| crouch into Arrow Knuckle3P | 1 | 10.0% |
| guardG into backward movement | 1 | 10.0% |
| up, up-back kick87K into kickK | 1 | 10.0% |
Sarah
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| Round Kick8K+G | 2 | 22.2% |
|---|---|---|
| Jackknife Kick3K into Jackknife Middle Kick3KK | 1 | 11.1% |
| backdash into Low Spin Kick3K+G | 1 | 11.1% |
| backdash into Quick Knee and Toe Kick6KK | 1 | 11.1% |
| backward movement into crouch | 1 | 11.1% |
| guardG into Elbow Side Chop6PP | 1 | 11.1% |
| guardG into Feather Scarecrow8K | 1 | 11.1% |
| guardG into Somersault Kick7K | 1 | 11.1% |
Eileen
- Career
- 0–4 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enkou Nyurin66P | 1 | 16.7% |
|---|---|---|
| backdash into Touku Geimentai4K+G | 1 | 16.7% |
| backdash into backward movement | 1 | 16.7% |
| backdash into guardG | 1 | 16.7% |
| evade up into guardG | 1 | 16.7% |
| guardG into up kick8K | 1 | 16.7% |
Taka
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| Tachi'aiP+K+G into Tachi'ai BaraiP | 1 | 16.7% |
|---|---|---|
| backdash into backward movement | 1 | 16.7% |
| backdash into crouch | 1 | 16.7% |
| guardG into Tsuppari 2PP | 1 | 16.7% |
| guardG into Tsuppari 4PPPP | 1 | 16.7% |
| guardG into evade down | 1 | 16.7% |
Not counted here: Goh. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 4 of 12 tests hold up
- Jean: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
