VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Goh

bladez

  • Kage
  • Brad
  • Sarah
  • Aoi
  • El Blaze
  • Jean
Career matches966
Career win rate28.5%
Round win rate35.0%
Peak rank21
Distinct opponents48
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

941 #3,680 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh2155215939328.8%
Kage182177314433.6%
Brad1678176121.8%
Sarah1157104717.5%
Aoi163873118.4%
Jean51641225.0%
El Blaze885362.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

672 of 672 rounds counted

7.8 inputs a second (468 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.8468234
Kage8.0479218
Brad6.9412127
Sarah9.959447
Aoi7.042227
El Blaze7.042213
Jean13.07806

By opponent's character

Jacky7.3437175
Akira8.1487129
Jeffry8.450476
Lei Fei6.840846
Jean7.746039
Aoi7.846530
Lau8.350027
Vanessa9.355827
Brad6.841122
El Blaze7.444625
Lion8.852820
Sarah9.254916
Pai8.249316
Shun6.136610
Dural7.54528
Wolf10.76446

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky46192741.3%+13.2
Akira3572820.0%-8.9
Jeffry211204.8%-22.9
Lei Fei1421214.3%-3.1
Jean102820.0%-9.6
Aoi72528.6%+1.6
Lau71614.3%-8.6
Vanessa71614.3%-4.0
Brad62433.3%+13.1
El Blaze660100.0%+59.6
Lion51420.0%-26.6
Sarah51420.0%-1.7
Pai41325.0%+2.5
Shun32166.7%+51.3
Dural2020.0%-6.3
Wolf2020.0%-3.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2461825.0%-8.5
Low Fence2071335.0%+17.8
Single Wall2061430.0%+3.9
Full Fence1981142.1%+13.2
Half Fence1910952.6%+22.8
Octagon1931615.8%-11.4
Open170170.0%-26.0
Rectangle156940.0%+20.1
Breakable Half Fence102820.0%-12.4
Full Fence and Open8080.0%-25.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10633.0%29.2%+3.8
No walls5722.8%23.1%-0.3

Walls against open: +4.1 points (95% range -13.9 to +22.1), p 0.657 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

送分童子 (Rank 22)1731417.6%
swhy2008 (Rank 9)160160.0%
とかげ (Rank 9)102820.0%
保坂 縁 (Rank 13)109190.0%
Yanmarさん@Twitch (Rank 17)9090.0%
流形 (Rank 14)73442.9%
calimion (Rank 11)61516.7%
ishida (Rank 15)61516.7%
mogucentral (Rank 13)6060.0%
DOMNSEMN (Rank 17)51420.0%
sealkhk (Rank 3)51420.0%
かっち (Rank 13)52340.0%
チーム拓る ばくだん (Rank 16)51420.0%
Might小麥豆漿 (Rank 17)4040.0%
habanero2hot (Rank 4)43175.0%
sams-0 (Rank 12)41325.0%
你知道我為什麼叫雷飛嗎? (Rank 21)43175.0%
幕ノ内独歩 (Rank 5)4040.0%
lovehermin (Rank 11)31233.3%
nyokki2026 (Rank 11)32166.7%
THE_SnASH (Rank 25)2020.0%
skellio (Rank 19)2020.0%
spacex_falcon_heavy (Rank 41)2020.0%
シゲオ (Rank 14)2020.0%
ヘビ吉 (Rank 13)220100.0%

Most played opponents, most recent first

チーム拓る ばくだん (Rank 16)2026/09/2251420.0%
DOMNSEMN (Rank 17)2026/09/1751420.0%
送分童子 (Rank 22)2026/09/091731417.6%
シゲオ (Rank 14)2026/08/292020.0%
Might小麥豆漿 (Rank 17)2026/08/284040.0%
ヘビ吉 (Rank 13)2026/08/05220100.0%
habanero2hot (Rank 4)2026/08/0543175.0%
とかげ (Rank 9)2026/08/05102820.0%
Yanmarさん@Twitch (Rank 17)2026/08/049090.0%
THE_SnASH (Rank 25)2026/08/032020.0%
skellio (Rank 19)2026/07/292020.0%
nyokki2026 (Rank 11)2026/07/2232166.7%
流形 (Rank 14)2026/07/1873442.9%
swhy2008 (Rank 9)2026/07/18160160.0%
spacex_falcon_heavy (Rank 41)2026/07/172020.0%
sams-0 (Rank 12)2026/07/1741325.0%
mogucentral (Rank 13)2026/07/146060.0%
保坂 縁 (Rank 13)2026/07/13109190.0%
lovehermin (Rank 11)2026/07/0331233.3%
calimion (Rank 11)2026/07/0261516.7%
ishida (Rank 15)2026/07/0261516.7%
你知道我為什麼叫雷飛嗎? (Rank 21)2026/06/3043175.0%
かっち (Rank 13)2026/06/2952340.0%
sealkhk (Rank 3)2026/06/1751420.0%
幕ノ内独歩 (Rank 5)2026/06/164040.0%

Round openings

Every character

guardG558.2%
crouch into Kusabigeri2K355.2%
kickK233.4%
crouch into Double Strike2KK213.1%
backdash into backward movement172.5%
backdash152.2%
crouch into Surigeri2K152.2%
punchP into Tsurane ShoudaPP152.2%
Stop Kick4K111.6%
backdash into Fujinkyaku46K+G101.5%
guardG into Kusabigeri2K91.3%
guardG into punchP91.3%
Jab StraightPP into Combination UpperPPP81.2%
Kusabigeri2K71.0%
Fusen Renkyaku6K+G60.9%

268 further openings account for the other 416 rounds.

Goh

Career
159–393 · 28.8%
This season
60 matches · 28.3%
Peak rank
21

First hit in 71.4% of 234 rounds. Won 37.1% of the rounds they struck first, 34.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Kusabigeri2K3515.0%
guardG198.1%
punchP into Tsurane ShoudaPP156.4%
kickK146.0%
guardG into Kusabigeri2K93.9%
backdash into backward movement83.4%
Kusabigeri2K73.0%
backdash into Kyousengeri46K62.6%
backdash52.1%
backdash into Tsukikage6K52.1%
guardG into Tsukikage6K52.1%
Garyu66K into Tsukikage6K41.7%
Kurogane Kudaki66P into Hiji'ate6P41.7%
crouch into Maegeri3K41.7%
guardG into kickK41.7%

67 further openings account for the other 90 rounds.

Kage

Career
73–144 · 33.6%
This season
57 matches · 33.3%
Peak rank
18

First hit in 50.2% of 217 rounds. Won 41.3% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG219.6%
crouch into Surigeri2K156.9%
backdash into Fujinkyaku46K+G104.6%
backdash73.2%
guardG into punchP73.2%
Fusen Renkyaku6K+G62.8%
Hagakure-ryu In Shippujin4P+K+G62.8%
backdash into backward movement62.8%
guardG into Hiji'uchi6P62.8%
backdash into Furikakato OtoshiK+G52.3%
Rairyu Hishoukyaku66P+K+G into forward punch+kick+guard6P+K+G41.8%
backdash into Hagakure-ryu In Shippujin4P+K+G41.8%
Hagakure-ryu You Jumonji KamaeP+K+G31.4%
Hagakure-ryu You Jumonji KamaeP+K+G into Hagakure-ryu In Shippujin4P+K+G31.4%
SouhajinP+K31.4%

87 further openings account for the other 112 rounds.

Brad

Career
17–61 · 21.8%
This season
37 matches · 18.9%
Peak rank
16

First hit in 59.1% of 127 rounds. Won 32.0% of the rounds they struck first, 17.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Double Strike2KK2116.5%
Stop Kick4K118.7%
guardG118.7%
Jab StraightPP into Combination UpperPPP86.3%
kickK75.5%
Rapid Double JabP+K53.9%
punchP into Jab StraightPP43.1%
backdash into Stop Kick4K32.4%
punchP into Combination UpperPPP32.4%
Ga MuayP+K+G21.6%
Kao Loy6K+G21.6%
Low Kick2K into Double Strike2KK21.6%
backdash into backward movement21.6%
offensive move21.6%
Dtee Sawk Bon1P+K10.8%

43 further openings account for the other 43 rounds.

Sarah

Career
10–47 · 17.5%
This season
14 matches · 14.3%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Quick Knee and Toe Kick6KK36.4%
forward dash into Elbow Side Chop6PP36.4%
Dragon Smash Cannon1K24.3%
backdash into Mellow Heel Kick6K+G24.3%
backdash into Switch Kick4K24.3%
evade down24.3%
throwP+G24.3%
Crescent Heel4K+G into up-back kick+guard7K+G12.1%
Full Spin Heel Kick9K into Quick Knee and Toe Kick6KK12.1%
Full Spin Heel Kick9K into Stiletto66K12.1%
Hide Side Kick (Deflect)P+K12.1%
Low Kick2K12.1%
Low Kick2K into Jackknife Middle Kick3KK12.1%
Quick Knee6K into Quick Knee and Toe Kick6KK12.1%
Rising Elbow6P into Elbow Side Chop6PP12.1%

23 further openings account for the other 23 rounds.

Aoi

Career
7–31 · 18.4%
This season
7 matches · 14.3%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G622.2%
backdash into Sou'unha66K27.4%
crouch into Kasumigeri2K27.4%
Chudan Hiji'ate6P13.7%
Chudan Hiji'ate6P into Tsumujisakura6PP13.7%
Kasane'ate46P into NirentotsuPP13.7%
Maegeri3K13.7%
Raijinha6K into Kumogeri6KK13.7%
Sayo'arashiP+K into down punch+kick2P+K13.7%
backdash13.7%
backdash into ChienamiKK13.7%
backdash into Shizuriyuki6K+G13.7%
backdash into Tenchi In'youP+K+G13.7%
backward movement into Kasane'ate46P13.7%
guardG into Shinchuzuki (Deflect)236P+K13.7%

5 further openings account for the other 5 rounds.

El Blaze

Career
5–3 · 62.5%
This season
3 matches · 66.7%
Peak rank
8

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG323.1%
Backfire4P+K+G215.4%
Tiger Step39P+K+G17.7%
Tornado Spin (Deflect)P+K+G17.7%
Tornado Spin (Deflect)P+K+G into Poison MistP+K+GP+K17.7%
back kick+guard4K+G17.7%
back, up-back kick+guard47K+G17.7%
forward dash into Volcano Knee6K+G17.7%
guardG into backdash17.7%
guardG into punchP17.7%

Jean

Career
4–12 · 25.0%
This season
2 matches · 0.0%
Peak rank
5

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Joudan Ushiro MawashigeriK+G into Koubougeri6K+G116.7%
Oihiji4P+K into backdash116.7%
backdash into Konohana Sakuya43P+K116.7%
backdash into Yoko'enpi~Uchishutou6PP116.7%
evade up into Hangetsu NirenzukiP+K116.7%
punchP into Chinshin Seichuken4PP116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)