Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times941 #3,680 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 21 | 552 | 159 | 393 | 28.8% |
|---|---|---|---|---|---|
| Kage | 18 | 217 | 73 | 144 | 33.6% |
| Brad | 16 | 78 | 17 | 61 | 21.8% |
| Sarah | 11 | 57 | 10 | 47 | 17.5% |
| Aoi | 16 | 38 | 7 | 31 | 18.4% |
| Jean | 5 | 16 | 4 | 12 | 25.0% |
| El Blaze | 8 | 8 | 5 | 3 | 62.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
672 of 672 rounds counted7.8 inputs a second (468 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 7.8 | 468 | 234 |
|---|---|---|---|
| Kage | 8.0 | 479 | 218 |
| Brad | 6.9 | 412 | 127 |
| Sarah | 9.9 | 594 | 47 |
| Aoi | 7.0 | 422 | 27 |
| El Blaze | 7.0 | 422 | 13 |
| Jean | 13.0 | 780 | 6 |
By opponent's character
| Jacky | 7.3 | 437 | 175 |
|---|---|---|---|
| Akira | 8.1 | 487 | 129 |
| Jeffry | 8.4 | 504 | 76 |
| Lei Fei | 6.8 | 408 | 46 |
| Jean | 7.7 | 460 | 39 |
| Aoi | 7.8 | 465 | 30 |
| Lau | 8.3 | 500 | 27 |
| Vanessa | 9.3 | 558 | 27 |
| Brad | 6.8 | 411 | 22 |
| El Blaze | 7.4 | 446 | 25 |
| Lion | 8.8 | 528 | 20 |
| Sarah | 9.2 | 549 | 16 |
| Pai | 8.2 | 493 | 16 |
| Shun | 6.1 | 366 | 10 |
| Dural | 7.5 | 452 | 8 |
| Wolf | 10.7 | 644 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 46 | 19 | 27 | 41.3% | +13.2 |
|---|---|---|---|---|---|
| Akira | 35 | 7 | 28 | 20.0% | -8.9 |
| Jeffry | 21 | 1 | 20 | 4.8% | -22.9 |
| Lei Fei | 14 | 2 | 12 | 14.3% | -3.1 |
| Jean | 10 | 2 | 8 | 20.0% | -9.6 |
| Aoi | 7 | 2 | 5 | 28.6% | +1.6 |
| Lau | 7 | 1 | 6 | 14.3% | -8.6 |
| Vanessa | 7 | 1 | 6 | 14.3% | -4.0 |
| Brad | 6 | 2 | 4 | 33.3% | +13.1 |
| El Blaze | 6 | 6 | 0 | 100.0% | +59.6 |
| Lion | 5 | 1 | 4 | 20.0% | -26.6 |
| Sarah | 5 | 1 | 4 | 20.0% | -1.7 |
| Pai | 4 | 1 | 3 | 25.0% | +2.5 |
| Shun | 3 | 2 | 1 | 66.7% | +51.3 |
| Dural | 2 | 0 | 2 | 0.0% | -6.3 |
| Wolf | 2 | 0 | 2 | 0.0% | -3.3 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 24 | 6 | 18 | 25.0% | -8.5 |
|---|---|---|---|---|---|
| Low Fence | 20 | 7 | 13 | 35.0% | +17.8 |
| Single Wall | 20 | 6 | 14 | 30.0% | +3.9 |
| Full Fence | 19 | 8 | 11 | 42.1% | +13.2 |
| Half Fence | 19 | 10 | 9 | 52.6% | +22.8 |
| Octagon | 19 | 3 | 16 | 15.8% | -11.4 |
| Open | 17 | 0 | 17 | 0.0% | -26.0 |
| Rectangle | 15 | 6 | 9 | 40.0% | +20.1 |
| Breakable Half Fence | 10 | 2 | 8 | 20.0% | -12.4 |
| Full Fence and Open | 8 | 0 | 8 | 0.0% | -25.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 106 | 33.0% | 29.2% | +3.8 |
| No walls | 57 | 22.8% | 23.1% | -0.3 |
Walls against open: +4.1 points (95% range -13.9 to +22.1), p 0.657 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 送分童子 (Rank 22) | 17 | 3 | 14 | 17.6% |
|---|---|---|---|---|
| swhy2008 (Rank 9) | 16 | 0 | 16 | 0.0% |
| とかげ (Rank 9) | 10 | 2 | 8 | 20.0% |
| 保坂 縁 (Rank 13) | 10 | 9 | 1 | 90.0% |
| Yanmarさん@Twitch (Rank 17) | 9 | 0 | 9 | 0.0% |
| 流形 (Rank 14) | 7 | 3 | 4 | 42.9% |
| calimion (Rank 11) | 6 | 1 | 5 | 16.7% |
| ishida (Rank 15) | 6 | 1 | 5 | 16.7% |
| mogucentral (Rank 13) | 6 | 0 | 6 | 0.0% |
| DOMNSEMN (Rank 17) | 5 | 1 | 4 | 20.0% |
| sealkhk (Rank 3) | 5 | 1 | 4 | 20.0% |
| かっち (Rank 13) | 5 | 2 | 3 | 40.0% |
| チーム拓る ばくだん (Rank 16) | 5 | 1 | 4 | 20.0% |
| Might小麥豆漿 (Rank 17) | 4 | 0 | 4 | 0.0% |
| habanero2hot (Rank 4) | 4 | 3 | 1 | 75.0% |
| sams-0 (Rank 12) | 4 | 1 | 3 | 25.0% |
| 你知道我為什麼叫雷飛嗎? (Rank 21) | 4 | 3 | 1 | 75.0% |
| 幕ノ内独歩 (Rank 5) | 4 | 0 | 4 | 0.0% |
| lovehermin (Rank 11) | 3 | 1 | 2 | 33.3% |
| nyokki2026 (Rank 11) | 3 | 2 | 1 | 66.7% |
| THE_SnASH (Rank 25) | 2 | 0 | 2 | 0.0% |
| skellio (Rank 19) | 2 | 0 | 2 | 0.0% |
| spacex_falcon_heavy (Rank 41) | 2 | 0 | 2 | 0.0% |
| シゲオ (Rank 14) | 2 | 0 | 2 | 0.0% |
| ヘビ吉 (Rank 13) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| チーム拓る ばくだん (Rank 16) | 2026/09/22 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| DOMNSEMN (Rank 17) | 2026/09/17 | 5 | 1 | 4 | 20.0% |
| 送分童子 (Rank 22) | 2026/09/09 | 17 | 3 | 14 | 17.6% |
| シゲオ (Rank 14) | 2026/08/29 | 2 | 0 | 2 | 0.0% |
| Might小麥豆漿 (Rank 17) | 2026/08/28 | 4 | 0 | 4 | 0.0% |
| ヘビ吉 (Rank 13) | 2026/08/05 | 2 | 2 | 0 | 100.0% |
| habanero2hot (Rank 4) | 2026/08/05 | 4 | 3 | 1 | 75.0% |
| とかげ (Rank 9) | 2026/08/05 | 10 | 2 | 8 | 20.0% |
| Yanmarさん@Twitch (Rank 17) | 2026/08/04 | 9 | 0 | 9 | 0.0% |
| THE_SnASH (Rank 25) | 2026/08/03 | 2 | 0 | 2 | 0.0% |
| skellio (Rank 19) | 2026/07/29 | 2 | 0 | 2 | 0.0% |
| nyokki2026 (Rank 11) | 2026/07/22 | 3 | 2 | 1 | 66.7% |
| 流形 (Rank 14) | 2026/07/18 | 7 | 3 | 4 | 42.9% |
| swhy2008 (Rank 9) | 2026/07/18 | 16 | 0 | 16 | 0.0% |
| spacex_falcon_heavy (Rank 41) | 2026/07/17 | 2 | 0 | 2 | 0.0% |
| sams-0 (Rank 12) | 2026/07/17 | 4 | 1 | 3 | 25.0% |
| mogucentral (Rank 13) | 2026/07/14 | 6 | 0 | 6 | 0.0% |
| 保坂 縁 (Rank 13) | 2026/07/13 | 10 | 9 | 1 | 90.0% |
| lovehermin (Rank 11) | 2026/07/03 | 3 | 1 | 2 | 33.3% |
| calimion (Rank 11) | 2026/07/02 | 6 | 1 | 5 | 16.7% |
| ishida (Rank 15) | 2026/07/02 | 6 | 1 | 5 | 16.7% |
| 你知道我為什麼叫雷飛嗎? (Rank 21) | 2026/06/30 | 4 | 3 | 1 | 75.0% |
| かっち (Rank 13) | 2026/06/29 | 5 | 2 | 3 | 40.0% |
| sealkhk (Rank 3) | 2026/06/17 | 5 | 1 | 4 | 20.0% |
| 幕ノ内独歩 (Rank 5) | 2026/06/16 | 4 | 0 | 4 | 0.0% |
Round openings
Every character
| guardG | 55 | 8.2% |
|---|---|---|
| crouch into Kusabigeri2K | 35 | 5.2% |
| kickK | 23 | 3.4% |
| crouch into Double Strike2KK | 21 | 3.1% |
| backdash into backward movement | 17 | 2.5% |
| backdash | 15 | 2.2% |
| crouch into Surigeri2K | 15 | 2.2% |
| punchP into Tsurane ShoudaPP | 15 | 2.2% |
| Stop Kick4K | 11 | 1.6% |
| backdash into Fujinkyaku46K+G | 10 | 1.5% |
| guardG into Kusabigeri2K | 9 | 1.3% |
| guardG into punchP | 9 | 1.3% |
| Jab StraightPP into Combination UpperPPP | 8 | 1.2% |
| Kusabigeri2K | 7 | 1.0% |
| Fusen Renkyaku6K+G | 6 | 0.9% |
268 further openings account for the other 416 rounds.
Goh
- Career
- 159–393 · 28.8%
- This season
- 60 matches · 28.3%
- Peak rank
- 21
First hit in 71.4% of 234 rounds. Won 37.1% of the rounds they struck first, 34.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Kusabigeri2K | 35 | 15.0% |
|---|---|---|
| guardG | 19 | 8.1% |
| punchP into Tsurane ShoudaPP | 15 | 6.4% |
| kickK | 14 | 6.0% |
| guardG into Kusabigeri2K | 9 | 3.9% |
| backdash into backward movement | 8 | 3.4% |
| Kusabigeri2K | 7 | 3.0% |
| backdash into Kyousengeri46K | 6 | 2.6% |
| backdash | 5 | 2.1% |
| backdash into Tsukikage6K | 5 | 2.1% |
| guardG into Tsukikage6K | 5 | 2.1% |
| Garyu66K into Tsukikage6K | 4 | 1.7% |
| Kurogane Kudaki66P into Hiji'ate6P | 4 | 1.7% |
| crouch into Maegeri3K | 4 | 1.7% |
| guardG into kickK | 4 | 1.7% |
67 further openings account for the other 90 rounds.
Kage
- Career
- 73–144 · 33.6%
- This season
- 57 matches · 33.3%
- Peak rank
- 18
First hit in 50.2% of 217 rounds. Won 41.3% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 21 | 9.6% |
|---|---|---|
| crouch into Surigeri2K | 15 | 6.9% |
| backdash into Fujinkyaku46K+G | 10 | 4.6% |
| backdash | 7 | 3.2% |
| guardG into punchP | 7 | 3.2% |
| Fusen Renkyaku6K+G | 6 | 2.8% |
| Hagakure-ryu In Shippujin4P+K+G | 6 | 2.8% |
| backdash into backward movement | 6 | 2.8% |
| guardG into Hiji'uchi6P | 6 | 2.8% |
| backdash into Furikakato OtoshiK+G | 5 | 2.3% |
| Rairyu Hishoukyaku66P+K+G into forward punch+kick+guard6P+K+G | 4 | 1.8% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 4 | 1.8% |
| Hagakure-ryu You Jumonji KamaeP+K+G | 3 | 1.4% |
| Hagakure-ryu You Jumonji KamaeP+K+G into Hagakure-ryu In Shippujin4P+K+G | 3 | 1.4% |
| SouhajinP+K | 3 | 1.4% |
87 further openings account for the other 112 rounds.
Brad
- Career
- 17–61 · 21.8%
- This season
- 37 matches · 18.9%
- Peak rank
- 16
First hit in 59.1% of 127 rounds. Won 32.0% of the rounds they struck first, 17.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Double Strike2KK | 21 | 16.5% |
|---|---|---|
| Stop Kick4K | 11 | 8.7% |
| guardG | 11 | 8.7% |
| Jab StraightPP into Combination UpperPPP | 8 | 6.3% |
| kickK | 7 | 5.5% |
| Rapid Double JabP+K | 5 | 3.9% |
| punchP into Jab StraightPP | 4 | 3.1% |
| backdash into Stop Kick4K | 3 | 2.4% |
| punchP into Combination UpperPPP | 3 | 2.4% |
| Ga MuayP+K+G | 2 | 1.6% |
| Kao Loy6K+G | 2 | 1.6% |
| Low Kick2K into Double Strike2KK | 2 | 1.6% |
| backdash into backward movement | 2 | 1.6% |
| offensive move | 2 | 1.6% |
| Dtee Sawk Bon1P+K | 1 | 0.8% |
43 further openings account for the other 43 rounds.
Sarah
- Career
- 10–47 · 17.5%
- This season
- 14 matches · 14.3%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| backdash into Quick Knee and Toe Kick6KK | 3 | 6.4% |
|---|---|---|
| forward dash into Elbow Side Chop6PP | 3 | 6.4% |
| Dragon Smash Cannon1K | 2 | 4.3% |
| backdash into Mellow Heel Kick6K+G | 2 | 4.3% |
| backdash into Switch Kick4K | 2 | 4.3% |
| evade down | 2 | 4.3% |
| throwP+G | 2 | 4.3% |
| Crescent Heel4K+G into up-back kick+guard7K+G | 1 | 2.1% |
| Full Spin Heel Kick9K into Quick Knee and Toe Kick6KK | 1 | 2.1% |
| Full Spin Heel Kick9K into Stiletto66K | 1 | 2.1% |
| Hide Side Kick (Deflect)P+K | 1 | 2.1% |
| Low Kick2K | 1 | 2.1% |
| Low Kick2K into Jackknife Middle Kick3KK | 1 | 2.1% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 1 | 2.1% |
| Rising Elbow6P into Elbow Side Chop6PP | 1 | 2.1% |
23 further openings account for the other 23 rounds.
Aoi
- Career
- 7–31 · 18.4%
- This season
- 7 matches · 14.3%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Tenchi In'youP+K+G | 6 | 22.2% |
|---|---|---|
| backdash into Sou'unha66K | 2 | 7.4% |
| crouch into Kasumigeri2K | 2 | 7.4% |
| Chudan Hiji'ate6P | 1 | 3.7% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 3.7% |
| Kasane'ate46P into NirentotsuPP | 1 | 3.7% |
| Maegeri3K | 1 | 3.7% |
| Raijinha6K into Kumogeri6KK | 1 | 3.7% |
| Sayo'arashiP+K into down punch+kick2P+K | 1 | 3.7% |
| backdash | 1 | 3.7% |
| backdash into ChienamiKK | 1 | 3.7% |
| backdash into Shizuriyuki6K+G | 1 | 3.7% |
| backdash into Tenchi In'youP+K+G | 1 | 3.7% |
| backward movement into Kasane'ate46P | 1 | 3.7% |
| guardG into Shinchuzuki (Deflect)236P+K | 1 | 3.7% |
5 further openings account for the other 5 rounds.
El Blaze
- Career
- 5–3 · 62.5%
- This season
- 3 matches · 66.7%
- Peak rank
- 8
Significant Tells
Too few rounds to test opener patterns.
| guardG | 3 | 23.1% |
|---|---|---|
| Backfire4P+K+G | 2 | 15.4% |
| Tiger Step39P+K+G | 1 | 7.7% |
| Tornado Spin (Deflect)P+K+G | 1 | 7.7% |
| Tornado Spin (Deflect)P+K+G into Poison MistP+K+GP+K | 1 | 7.7% |
| back kick+guard4K+G | 1 | 7.7% |
| back, up-back kick+guard47K+G | 1 | 7.7% |
| forward dash into Volcano Knee6K+G | 1 | 7.7% |
| guardG into backdash | 1 | 7.7% |
| guardG into punchP | 1 | 7.7% |
Jean
- Career
- 4–12 · 25.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 5
Significant Tells
Too few rounds to test opener patterns.
| Joudan Ushiro MawashigeriK+G into Koubougeri6K+G | 1 | 16.7% |
|---|---|---|
| Oihiji4P+K into backdash | 1 | 16.7% |
| backdash into Konohana Sakuya43P+K | 1 | 16.7% |
| backdash into Yoko'enpi~Uchishutou6PP | 1 | 16.7% |
| evade up into Hangetsu NirenzukiP+K | 1 | 16.7% |
| punchP into Chinshin Seichuken4PP | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Goh: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
