VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

chinpanj

  • Brad
Career matches3,446
Career win rate61.8%
Round win rate56.1%
Peak rank44
Distinct opponents69
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1975 #55 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky443,2471,9951,25261.4%
Brad391991356467.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

286 of 715 rounds counted

12.3 inputs a second (737 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky12.6755237
Brad10.864949

By opponent's character

Lau12.071826
Akira13.480662
Kage11.971637
Brad11.36804
Lei Fei12.977514
Pai11.770318
Jacky12.57488
Sarah10.965425
Aoi12.776130
Shun12.474511
Goh11.06619
El Blaze12.172412
Taka12.172422
Wolf11.87098

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau24121250.0%-15.7
Akira21101147.6%-6.6
Kage1411378.6%+13.6
Brad129375.0%+10.9
Lei Fei127558.3%+1.7
Vanessa126650.0%-11.0
Lion1110190.9%+33.7
Pai108280.0%+4.5
Jacky95455.6%-8.2
Sarah95455.6%-2.5
Aoi85362.5%+7.1
Shun87187.5%+20.5
Goh660100.0%+42.1
Eileen53260.0%-10.0
El Blaze52340.0%-23.3
Taka51420.0%-50.6
Jean21150.0%-17.4
Jeffry220100.0%+26.8
Wolf2020.0%-56.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence25131252.0%-6.7
Breakable Half Fence2316769.6%+4.7
Breakable Full Fence2012860.0%-4.6
Open2011955.0%-9.1
Octagon1814477.8%+25.4
Low Fence1712570.6%+9.2
Single Wall159660.0%-6.0
Full Fence149564.3%-1.8
Full Fence and Open106460.0%-4.8
Rectangle106460.0%-5.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11063.6%61.7%+1.9
No walls5261.5%63.5%-2.0

Walls against open: +3.9 points (95% range -13.8 to +21.6), p 0.667 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

指無しライダー (Rank 41)2026/08/304040.0%
エンたん (Rank 44)2026/08/2741325.0%
ハマラウ (Rank 41)2026/08/2754180.0%
いくお (Rank 43)2026/08/2241325.0%
こば次狼/covajiro (Rank 44)2026/07/2885362.5%
kothiyasanae (Rank 46)2026/07/28115645.5%
Shinnpon (Rank 36)2026/07/1932166.7%
RUSH (Rank 38)2026/07/1932166.7%
超ボタン連打マ~ン (Rank 43)2026/07/19220100.0%
めがじぇね (Rank 42)2026/07/1954180.0%
こんにちわアキラ (Rank 41)2026/04/2331233.3%
joechou222 (Rank 35)2026/04/2332166.7%
せろり☆ (Rank 42)2026/04/0932166.7%
やそかみ (Rank 45)2026/04/0985362.5%
Source-chaude-Pa (Rank 39)2026/04/0932166.7%
しゃーく@べねっさ (Rank 42)2026/03/3064266.7%
schwein777 (Rank 40)2026/03/3032166.7%
tatya1019 (Rank 41)2026/03/3031233.3%
ロドリゴサンチェス (Rank 41)2026/03/3031233.3%
じゃんぬ (Rank 42)2026/03/3061516.7%
荒駒松太郎 (Rank 41)2026/03/2931233.3%
Tokkovanessa_VF (Rank 41)2026/03/2941325.0%
ゲッパー (Rank 37)2026/03/28330100.0%
VF12360 (Rank 34)2026/03/2876185.7%
clearcare (Rank 38)2026/03/2732166.7%

Round openings

Every character

backdash into evade up496.8%
forward movement into punchP436.0%
Middle Spin Kick66K into Ten Kao6K375.2%
backdash into evade down365.0%
backdash into guardG344.8%
forward dash into Low Spin Kick1K+G243.4%
Dash Hammer Kick66K into High Angle Upper Kick6K223.1%
backdash into Middle Smash6P202.8%
crouch into Squat Straight2P192.7%
Dtee Sawk Dtrohng4P+K182.5%
Middle Spin Kick46K+G162.2%
backdash into kickK121.7%
backdash into throw escape121.7%
backward movement into backdash121.7%
backdash into Slide Shuffle (Deflect)4P+K+G111.5%

146 further openings account for the other 350 rounds.

Jacky

Career
1,995–1,252 · 61.4%
This season
135 matches · 60.0%
Peak rank
44

First hit in 50.6% of 545 rounds. Won 55.1% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

  • Against Lau: opens with “backdash into evade down” in 16.7% of rounds, against 4.7% against everyone else.

How is this tested?

forward movement into punchP376.8%
backdash into evade down336.1%
backdash into evade up336.1%
forward dash into Low Spin Kick1K+G244.4%
backdash into guardG234.2%
Dash Hammer Kick66K into High Angle Upper Kick6K224.0%
backdash into Middle Smash6P203.7%
crouch into Squat Straight2P193.5%
Middle Spin Kick46K+G162.9%
backdash into kickK122.2%
backdash into Slide Shuffle (Deflect)4P+K+G112.0%
backdash into throw escape112.0%
backward movement into backdash112.0%
backdash into punchP101.8%
forward dash into Spin Heel Sword4K+G91.6%

113 further openings account for the other 254 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–8 · 50%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
135–64 · 67.8%
This season
42 matches · 69.0%
Peak rank
39

First hit in 36.5% of 170 rounds. Won 59.7% of the rounds they struck first, 58.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K into Ten Kao6K3721.8%
Dtee Sawk Dtrohng4P+K1810.6%
backdash into evade up169.4%
backdash into guardG116.5%
backdash into Stop Kick4K74.1%
forward movement into punchP63.5%
backdash into Sway Back4P+K+G42.4%
crouch dash back into evade down42.4%
crouch dash back into guardG42.4%
backdash into Elbow Hook6P31.8%
backdash into Jackal Straight46P+K31.8%
backdash into Upper Elbow44P31.8%
backdash into evade down31.8%
crouch into Sit Jab2P31.8%
punchP31.8%

37 further openings account for the other 45 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 1 of 14 tests hold up
  • Brad: not tested (too few rounds)