VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Kage

Valthiel

  • Jacky
Career matches730
Career win rate61.9%
Round win rate61.0%
Peak rank30
Distinct opponents39
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1640 #1,100 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2749628920758.3%
Jacky302031426170.0%
Akira—31211067.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

454 of 454 rounds counted

6.3 inputs a second (380 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.4386355
Kage6.036099

By opponent's character

Jacky6.237299
Taka6.237565
Shun7.142447
Aoi6.538845
Eileen6.438231
Akira6.136626
Sarah6.337823
Lion6.136716
Pai6.740024
Jean5.835013
Lau6.236915
Brad5.633611
Jeffry7.042010
Kage6.539310
Goh6.74018
Vanessa5.93566
Lei Fei6.63985

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2381534.8%-23.1
Taka1612475.0%+7.7
Shun1511473.3%+7.2
Aoi1211191.7%+8.5
Eileen87187.5%+14.2
Akira76185.7%+16.1
Sarah74357.1%-4.8
Lion52340.0%+1.9
Pai54180.0%+22.6
Jean440100.0%+4.6
Lau43175.0%-5.0
Brad3030.0%-64.5
Jeffry330100.0%+11.3
Kage330100.0%+31.1
Goh220100.0%+10.6
Vanessa2020.0%-39.4
Lei Fei1010.0%-37.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1811761.1%-10.1
Half Fence1711664.7%+5.6
Rectangle1712570.6%+7.4
Breakable Full Fence128466.7%+1.1
Breakable Half Fence128466.7%+0.7
Low Fence107370.0%+2.3
Octagon107370.0%+13.3
Full Fence97277.8%-1.9
Single Wall84450.0%-25.5
Full Fence and Open330100.0%+31.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7768.8%64.7%+4.1
No walls3661.1%70.1%-9.0

Walls against open: +13.1 points (95% range -6.4 to +32.5), p 0.188 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

erictheworldisblack (Rank 26)1412285.7%
nadol90 (Rank 34)102820.0%
RickoSama (Rank 22)990100.0%
DelTaco (Rank 27)83537.5%
thezboson (Rank 21)76185.7%
EverlastingFGC[SCO] (Rank 26)53260.0%
Ilyricio (Rank 27)550100.0%
LeHainneux (Rank 23)550100.0%
Rodryu (Rank 29)54180.0%
GOMVPGO (Rank 33)4040.0%
Rayne (Rank 42)3030.0%
speedymat (Rank 25)330100.0%
飛車『ROOK』 (Rank 30)3030.0%
FJOGUSTURMUNR (Rank 24)220100.0%
JenericSWE (Rank 33)2020.0%
Mudi (Rank 26)21150.0%
THR (Rank 33)2020.0%
Trepa-Muros70 (Rank 21)220100.0%
Vaqou (Rank 13)220100.0%
WhiteShadow (Rank 9)220100.0%
goodjay (Rank 25)220100.0%
gryfniok (Rank 2)220100.0%
jubbjubb767(EUarea) (Rank 33)2020.0%
son (Rank 21)220100.0%
tkdroyalz (Rank 26)220100.0%

Most played opponents, most recent first

飛車『ROOK』 (Rank 30)2026/06/293030.0%
tkdroyalz (Rank 26)2026/06/29220100.0%
Rayne (Rank 42)2026/06/293030.0%
DelTaco (Rank 27)2026/06/2983537.5%
GOMVPGO (Rank 33)2026/06/224040.0%
Ilyricio (Rank 27)2026/06/22550100.0%
nadol90 (Rank 34)2026/06/22102820.0%
Rodryu (Rank 29)2026/06/2254180.0%
FJOGUSTURMUNR (Rank 24)2026/06/22220100.0%
erictheworldisblack (Rank 26)2026/06/221412285.7%
Trepa-Muros70 (Rank 21)2026/06/21220100.0%
Vaqou (Rank 13)2026/06/21220100.0%
LeHainneux (Rank 23)2026/06/15550100.0%
EverlastingFGC[SCO] (Rank 26)2026/06/1553260.0%
RickoSama (Rank 22)2026/06/15990100.0%
speedymat (Rank 25)2026/06/15330100.0%
Mudi (Rank 26)2026/06/1521150.0%
goodjay (Rank 25)2026/06/15220100.0%
thezboson (Rank 21)2026/06/1576185.7%
WhiteShadow (Rank 9)2026/06/13220100.0%
jubbjubb767(EUarea) (Rank 33)2026/06/132020.0%
JenericSWE (Rank 33)2026/06/132020.0%
son (Rank 21)2026/06/13220100.0%
gryfniok (Rank 2)2026/06/13220100.0%
THR (Rank 33)2026/06/132020.0%

Round openings

Every character

Bil Jee6P+K429.2%
forward movement into punchP429.2%
crouch dash forward into evade down378.1%
Rasen4P327.0%
Step-in Middle Kick66K+G173.7%
offensive move173.7%
crouch dash back into Spin Heel Sword4K+G163.5%
forward dash into evade up153.3%
Jakenshou214P+K122.6%
evade down into guardG122.6%
forward dash into Dash Hammer Kick66K102.2%
crouch dash forward into guardG92.0%
forward dash into Slide Shuffle (Deflect)4P+K+G71.5%
crouch dash forward into Middle Smash6P61.3%
crouch dash forward into forward dash61.3%

119 further openings account for the other 179 rounds.

Jacky

Career
142–61 · 70.0%
This season
93 matches · 67.7%
Peak rank
30

First hit in 45.7% of 352 rounds. Won 65.2% of the rounds they struck first, 58.1% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 67.7% of rounds, against 40.1% in their other rounds.

How is this tested?

Bil Jee6P+K4211.7%
forward movement into punchP3710.3%
crouch dash forward into evade down328.9%
Step-in Middle Kick66K+G174.7%
offensive move174.7%
crouch dash back into Spin Heel Sword4K+G164.4%
forward dash into evade up133.6%
forward dash into Dash Hammer Kick66K102.8%
evade down into guardG92.5%
crouch dash forward into guardG82.2%
forward dash into Slide Shuffle (Deflect)4P+K+G71.9%
crouch dash forward into Middle Smash6P61.7%
Slant Back Knuckle1P51.4%
crouch dash back into evade down51.4%
crouch dash forward into Slant Back Knuckle1P51.4%

90 further openings account for the other 131 rounds.

Kage

Career
289–207 · 58.3%
This season
27 matches · 63.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P3232.3%
Jakenshou214P+K1212.1%
crouch dash forward into evade down55.0%
forward movement into punchP55.0%
Rasen4P into Rasen Urageri4PK44.0%
crouch dash forward into forward dash44.0%
Rasen4P into backward movement33.0%
evade down into guardG33.0%
forward dash into evade up22.0%
Fusenjin3P11.0%
Jakenshou214P+K into throwP+G11.0%
Nakageri3K into forward dash11.0%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G11.0%
Sokudan1P into Sokudangasane1PK11.0%
Sokudan1P into backdash11.0%

23 further openings account for the other 23 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: 1 of 12 tests hold up
  • Kage: not tested (too few rounds)