VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Shun

ebi_tempura1031

Career matches2,131
Career win rate51.9%
Round win rate48.2%
Peak rank35
Distinct opponents47
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun352,1221,1031,01952.0%
Jeffry2693633.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira125741.7%-10.4
Aoi91811.1%-28.3
Goh84450.0%-6.1
Wolf83537.5%-10.8
Jeffry64266.7%+19.1
Lei Fei63350.0%+4.0
Sarah53260.0%+17.7
Brad440100.0%+50.5
Jacky41325.0%-21.8
Lion43175.0%+22.6
Vanessa41325.0%-17.8
Lau31233.3%-6.0
El Blaze1010.0%-55.8
Jean110100.0%+41.7
Kage110100.0%+46.3
Shun110100.0%+50.8
Taka110100.0%+50.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon169756.2%+14.3
Breakable Half Fence159660.0%+18.1
Single Wall74357.1%+6.4
Full Fence63350.0%+5.3
Breakable Full Fence51420.0%-32.5
Full Fence and Open5050.0%-49.1
Open53260.0%+7.0
Rectangle52340.0%-13.9
Half Fence42250.0%+1.9
Low Fence41325.0%-19.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5151.0%46.7%+4.3
No walls1650.0%49.9%+0.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ダンシングまるこ (Rank 39)2026/05/1531233.3%
CDM_rui.jp (Rank 33)2026/05/1531233.3%
PinMen (Rank 30)2026/05/1332166.7%
漂泊の民回線ジプシー (Rank 36)2026/05/112020.0%
Umemon2026 (Rank 36)2026/05/1131233.3%
ekd (Rank 31)2026/05/0821150.0%
たぴる (Rank 36)2026/05/082020.0%
マーウォ (Rank 32)2026/05/062020.0%
expensive-sand (Rank 26)2026/05/062020.0%
1FNOPLAYSORRY (Rank 32)2026/05/0631233.3%
ちょいそる (Rank 33)2026/05/06330100.0%
rocketopunch (Rank 32)2026/05/0521150.0%
かべごん (Rank 36)2026/05/05110100.0%
코코시럽 (Rank 33)2026/04/2232166.7%
アドリブ使い (Rank 33)2026/04/21220100.0%
hiNo공팔일삼 (Rank 31)2026/04/2021150.0%
究極無敵 (Rank 35)2026/04/192020.0%
ガルポ大統領vtuber (Rank 33)2026/04/16110100.0%
ロストマン (Rank 33)2026/04/16220100.0%
言いたい事は椰子の実 (Rank 35)2026/04/0821150.0%
jiwoonpk (Rank 30)2026/04/02220100.0%
筋トレ職人 (Rank 32)2026/03/31220100.0%
natty (Rank 35)2026/03/283030.0%
デビブル (Rank 33)2026/03/2821150.0%
すわこすた (Rank 36)2026/03/2721150.0%

Round openings

Every character

crouch into Fukuchougeki2P4615.1%
evade up into throwP+G3210.5%
evade up into crouch dash forward185.9%
crouch into Haisenchu1P165.3%
backdash into offensive move124.0%
backdash into Kasen Gyou'in6P+K+G113.6%
Gyou'in Haishu3P into Tenshin Benshu4P+K103.3%
backdash into Rengeki Gakushu46PPP93.0%
backdash into Tenshin Benshu4P+K93.0%
RengekiPP into Saishu RenkangekiPPP82.6%
evade up into Gyou'in Haishu3P82.6%
offensive move82.6%
backdash into evade up72.3%
crouch into Low Knuckle2P72.3%
Fukuchougeki2P62.0%

49 further openings account for the other 97 rounds.

Shun

crouch into Fukuchougeki2P4615.5%
evade up into throwP+G3210.8%
evade up into crouch dash forward186.1%
crouch into Haisenchu1P165.4%
backdash into offensive move124.0%
backdash into Kasen Gyou'in6P+K+G113.7%
Gyou'in Haishu3P into Tenshin Benshu4P+K103.4%
backdash into Rengeki Gakushu46PPP93.0%
backdash into Tenshin Benshu4P+K93.0%
RengekiPP into Saishu RenkangekiPPP82.7%
evade up into Gyou'in Haishu3P82.7%
offensive move82.7%
backdash into evade up72.4%
Fukuchougeki2P62.0%
evade up into evade down62.0%

48 further openings account for the other 91 rounds.

Jeffry

crouch into Low Knuckle2P7100.0%