Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1472 #2,204 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 30 | 3,798 | 1,870 | 1,928 | 49.2% |
|---|---|---|---|---|---|
| Goh | 29 | 1,599 | 795 | 804 | 49.7% |
| Lion | 29 | 1,420 | 739 | 681 | 52.0% |
| Kage | 29 | 594 | 334 | 260 | 56.2% |
| Pai | 29 | 459 | 254 | 205 | 55.3% |
| Akira | 22 | 28 | 16 | 12 | 57.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,665 of 2,090 rounds counted6.4 inputs a second (384 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 6.4 | 385 | 900 |
|---|---|---|---|
| Goh | 6.4 | 385 | 474 |
| Lion | 6.3 | 381 | 156 |
| Kage | 6.2 | 370 | 104 |
| Pai | 6.7 | 401 | 6 |
| Akira | 6.6 | 398 | 25 |
By opponent's character
| Wolf | 6.4 | 384 | 227 |
|---|---|---|---|
| Jacky | 6.2 | 370 | 123 |
| Akira | 6.5 | 392 | 136 |
| Aoi | 6.3 | 380 | 124 |
| Shun | 6.5 | 388 | 116 |
| Jeffry | 6.4 | 386 | 92 |
| El Blaze | 6.4 | 381 | 116 |
| Jean | 6.6 | 396 | 101 |
| Sarah | 6.2 | 375 | 103 |
| Vanessa | 6.4 | 385 | 72 |
| Goh | 6.2 | 371 | 73 |
| Lau | 6.7 | 402 | 72 |
| Kage | 6.5 | 388 | 61 |
| Eileen | 6.2 | 370 | 57 |
| Lion | 6.5 | 388 | 57 |
| Pai | 6.6 | 398 | 40 |
| Brad | 6.1 | 369 | 44 |
| Lei Fei | 6.2 | 370 | 27 |
| Dural | 6.8 | 406 | 24 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 70 | 44 | 26 | 62.9% | +19.5 |
|---|---|---|---|---|---|
| Jacky | 50 | 28 | 22 | 56.0% | +8.8 |
| Akira | 40 | 20 | 20 | 50.0% | +2.5 |
| Aoi | 39 | 23 | 16 | 59.0% | +8.8 |
| Shun | 36 | 19 | 17 | 52.8% | +8.6 |
| Jeffry | 33 | 17 | 16 | 51.5% | +0.5 |
| El Blaze | 32 | 15 | 17 | 46.9% | -1.5 |
| Jean | 30 | 9 | 21 | 30.0% | -15.6 |
| Sarah | 29 | 11 | 18 | 37.9% | -10.8 |
| Vanessa | 27 | 9 | 18 | 33.3% | -11.9 |
| Goh | 22 | 12 | 10 | 54.5% | +8.3 |
| Lau | 20 | 8 | 12 | 40.0% | -6.4 |
| Kage | 19 | 6 | 13 | 31.6% | -13.1 |
| Eileen | 17 | 6 | 11 | 35.3% | -14.6 |
| Lion | 17 | 7 | 10 | 41.2% | -2.5 |
| Pai | 14 | 1 | 13 | 7.1% | -40.9 |
| Brad | 11 | 4 | 7 | 36.4% | +0.5 |
| Lei Fei | 8 | 2 | 6 | 25.0% | -22.0 |
| Dural | 6 | 2 | 4 | 33.3% | -1.3 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 67 | 31 | 36 | 46.3% | -1.8 |
|---|---|---|---|---|---|
| Open | 65 | 23 | 42 | 35.4% | -8.1 |
| Breakable Full Fence | 58 | 26 | 32 | 44.8% | -0.5 |
| Rectangle | 52 | 32 | 20 | 61.5% | +15.1 |
| Single Wall | 52 | 21 | 31 | 40.4% | -8.4 |
| Full Fence | 49 | 21 | 28 | 42.9% | -5.4 |
| Octagon | 48 | 20 | 28 | 41.7% | -2.7 |
| Breakable Half Fence | 44 | 24 | 20 | 54.5% | +4.3 |
| Half Fence | 41 | 21 | 20 | 51.2% | +4.4 |
| Full Fence and Open | 23 | 11 | 12 | 47.8% | +3.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 292 | 49.3% | 47.1% | +2.3 |
| No walls | 184 | 40.8% | 46.0% | -5.2 |
Walls against open: +7.5 points (95% range -2.8 to +17.8), p 0.156 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 48 | 26 | 22 | 54.2% |
|---|---|---|---|---|
| え~る (Rank 29) | 15 | 5 | 10 | 33.3% |
| BANANA (Rank 29) | 13 | 4 | 9 | 30.8% |
| kuni_sato (Rank 24) | 10 | 7 | 3 | 70.0% |
| fazz00r (Rank 28) | 8 | 7 | 1 | 87.5% |
| MATSUNAGAAKIRA.REBOOT (Rank 25) | 7 | 5 | 2 | 71.4% |
| drnneb75 (Rank 27) | 7 | 3 | 4 | 42.9% |
| うめおに。 (Rank 31) | 7 | 2 | 5 | 28.6% |
| こて (Rank 31) | 7 | 2 | 5 | 28.6% |
| A56-7W (Rank 29) | 6 | 0 | 6 | 0.0% |
| gans.sk602 (Rank 29) | 6 | 4 | 2 | 66.7% |
| hexa-RAh (Rank 26) | 6 | 3 | 3 | 50.0% |
| pallmtree (Rank 29) | 6 | 4 | 2 | 66.7% |
| rocketopunch (Rank 31) | 6 | 2 | 4 | 33.3% |
| ちょいそる (Rank 32) | 6 | 4 | 2 | 66.7% |
| ぽん (Rank 30) | 6 | 2 | 4 | 33.3% |
| Agito (Rank 27) | 5 | 3 | 2 | 60.0% |
| IntakeAL (Rank 32) | 5 | 2 | 3 | 40.0% |
| Light (Rank 31) | 5 | 2 | 3 | 40.0% |
| yusyusonna (Rank 26) | 5 | 2 | 3 | 40.0% |
| うをん (Rank 30) | 5 | 2 | 3 | 40.0% |
| けいすけ新宿 (Rank 31) | 5 | 0 | 5 | 0.0% |
| イチゲン (Rank 29) | 5 | 3 | 2 | 60.0% |
| 改悪 (Rank 31) | 5 | 1 | 4 | 20.0% |
| 獣王(設定2) (Rank 31) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| orz (Rank 30) | 2026/10/18 | 48 | 26 | 22 | 54.2% |
|---|---|---|---|---|---|
| IntakeAL (Rank 32) | 2026/10/15 | 5 | 2 | 3 | 40.0% |
| 獣王(設定2) (Rank 31) | 2026/10/13 | 5 | 2 | 3 | 40.0% |
| こて (Rank 31) | 2026/10/13 | 7 | 2 | 5 | 28.6% |
| ちょいそる (Rank 32) | 2026/10/13 | 6 | 4 | 2 | 66.7% |
| うめおに。 (Rank 31) | 2026/10/12 | 7 | 2 | 5 | 28.6% |
| Agito (Rank 27) | 2026/10/06 | 5 | 3 | 2 | 60.0% |
| え~る (Rank 29) | 2026/09/29 | 15 | 5 | 10 | 33.3% |
| fazz00r (Rank 28) | 2026/09/18 | 8 | 7 | 1 | 87.5% |
| ぽん (Rank 30) | 2026/09/14 | 6 | 2 | 4 | 33.3% |
| yusyusonna (Rank 26) | 2026/09/14 | 5 | 2 | 3 | 40.0% |
| Light (Rank 31) | 2026/09/10 | 5 | 2 | 3 | 40.0% |
| A56-7W (Rank 29) | 2026/09/08 | 6 | 0 | 6 | 0.0% |
| rocketopunch (Rank 31) | 2026/08/31 | 6 | 2 | 4 | 33.3% |
| hexa-RAh (Rank 26) | 2026/08/25 | 6 | 3 | 3 | 50.0% |
| イチゲン (Rank 29) | 2026/08/05 | 5 | 3 | 2 | 60.0% |
| pallmtree (Rank 29) | 2026/07/28 | 6 | 4 | 2 | 66.7% |
| 改悪 (Rank 31) | 2026/07/27 | 5 | 1 | 4 | 20.0% |
| けいすけ新宿 (Rank 31) | 2026/07/10 | 5 | 0 | 5 | 0.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 25) | 2026/07/06 | 7 | 5 | 2 | 71.4% |
| BANANA (Rank 29) | 2026/07/03 | 13 | 4 | 9 | 30.8% |
| うをん (Rank 30) | 2026/06/28 | 5 | 2 | 3 | 40.0% |
| drnneb75 (Rank 27) | 2026/06/03 | 7 | 3 | 4 | 42.9% |
| gans.sk602 (Rank 29) | 2026/05/16 | 6 | 4 | 2 | 66.7% |
| kuni_sato (Rank 24) | 2026/05/11 | 10 | 7 | 3 | 70.0% |
Round openings
Every character
| backdash into Spin Heel Sword4K+G | 157 | 8.4% |
|---|---|---|
| evade down into guardG | 144 | 7.7% |
| Groin Kick6K+G into Spinning KickK+G | 135 | 7.2% |
| backdash into guardG | 135 | 7.2% |
| guardG | 91 | 4.8% |
| Low Spin Kick1K+G into Spinning KickK+G | 57 | 3.0% |
| backdash into Sune Kudaki43P | 51 | 2.7% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 46 | 2.5% |
| Groin Kick6K+G | 43 | 2.3% |
| backdash into evade down | 41 | 2.2% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 37 | 2.0% |
| backdash into Karura4P+K | 34 | 1.8% |
| Low Spin Kick1K+G | 33 | 1.8% |
| backdash into Shouzuka Okuri1P+K | 32 | 1.7% |
| crouch dash back into guardG | 31 | 1.6% |
299 further openings account for the other 811 rounds.
Counted from 467 of the 520 matches played. The rest were not pulled for openings.
Jacky
- Career
- 1,870–1,928 · 49.2%
- This season
- 304 matches · 44.7%
- Peak rank
- 30
First hit in 49.1% of 1,088 rounds. Won 50.6% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 57.3% of rounds, against 12.4% against everyone else.
- After opening the round before by backing off: backs off first in 38.1% of rounds, against 26.5% after anything else.
- In round 1: opens with “backdash into G guard” in 11.6% of rounds, against 5.4% in their other rounds.
- Against Shun: opens with “evade down into G guard” in 29.3% of rounds, against 6.8% against everyone else.
| backdash into Spin Heel Sword4K+G | 157 | 14.4% |
|---|---|---|
| Groin Kick6K+G into Spinning KickK+G | 135 | 12.3% |
| evade down into guardG | 91 | 8.3% |
| backdash into guardG | 76 | 7.0% |
| Low Spin Kick1K+G into Spinning KickK+G | 57 | 5.2% |
| guardG | 57 | 5.2% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 46 | 4.2% |
| Groin Kick6K+G | 43 | 3.9% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 37 | 3.4% |
| Low Spin Kick1K+G | 33 | 3.0% |
| crouch dash back into guardG | 25 | 2.3% |
| backdash into evade down | 19 | 1.7% |
| backdash into Low Spin Kick1K+G | 17 | 1.6% |
| backdash into backward movement | 14 | 1.3% |
| evade down into punchP | 14 | 1.3% |
122 further openings account for the other 272 rounds.
Counted from 275 of the 304 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–8 · 56% | 4–4 · 50% | too few to test |
| Aoi | 9–8 · 53% | 4–5 · 44% | too few to test |
| Jeffry | 4–8 · 33% | 6–2 · 75% | too few to test |
| Wolf | 8–5 · 62% | 1–5 · 17% | too few to test |
| Shun | 4–6 · 40% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 795–804 · 49.7%
- This season
- 131 matches · 56.5%
- Peak rank
- 29
First hit in 51.7% of 522 rounds. Won 54.8% of the rounds they struck first, 51.6% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: backs off first in 66.5% of rounds, against 40.0% after anything else.
| backdash into Sune Kudaki43P | 51 | 9.7% |
|---|---|---|
| backdash into guardG | 42 | 8.0% |
| backdash into Karura4P+K | 34 | 6.5% |
| evade down into guardG | 33 | 6.3% |
| backdash into Shouzuka Okuri1P+K | 32 | 6.1% |
| backdash into evade down | 21 | 4.0% |
| guardG | 20 | 3.8% |
| backward movement into Hiji'ate6P | 19 | 3.6% |
| backdash into Kokuryusatsu Todome46P+KPP | 14 | 2.7% |
| backdash into Ni'oudaoshi3K+G | 14 | 2.7% |
| Soukyu46P | 13 | 2.5% |
| Soukyu46P into punchP | 13 | 2.5% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP | 12 | 2.3% |
| Maegeri3K into Batousatsu3KP | 12 | 2.3% |
| backward movement into Ropputsubushi6P+K | 12 | 2.3% |
87 further openings account for the other 185 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 10–4 · 71% | 11–0 · 100% | too few to test |
| Jacky | 9–8 · 53% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 334–260 · 56.2%
- This season
- 23 matches · 43.5%
- Peak rank
- 29
First hit in 50.0% of 104 rounds. Won 46.1% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 8 | 7.7% |
|---|---|---|
| evade down into guardG | 8 | 7.7% |
| backdash into Gen'you4K+G | 7 | 6.7% |
| Rasen4P into Rasen Urageri4PK | 6 | 5.8% |
| Rasen4P into SouhajinP+K | 6 | 5.8% |
| Ryu'eikyaku66K | 6 | 5.8% |
| Rasen4P | 4 | 3.9% |
| Jakenshou214P+K into ResshouPP | 3 | 2.9% |
| Ryubisen44K+G into kickK | 3 | 2.9% |
| backdash into Engetsugeri9K+G | 3 | 2.9% |
| crouch dash back into Engetsugeri9K+G | 3 | 2.9% |
| guardG | 3 | 2.9% |
| punchP into SouhajinP+K | 3 | 2.9% |
| Jakenshou214P+K into punchP | 2 | 1.9% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 2 | 1.9% |
33 further openings account for the other 37 rounds.
Pai
- Career
- 254–205 · 55.3%
- This season
- 18 matches · 44.4%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honrakukyaku46K+G | 15 | 20.0% |
|---|---|---|
| crouch into down-back kick1K | 10 | 13.3% |
| evade down into guardG | 7 | 9.3% |
| guardG | 4 | 5.3% |
| Honshin Soukyaku1K+G into Ensei SenpukyakuK+G | 3 | 4.0% |
| backdash into guardG | 3 | 4.0% |
| evade up into Haitenkyaku7K | 3 | 4.0% |
| Haitenkyaku7K | 2 | 2.7% |
| Hi'en Tankyaku9K | 2 | 2.7% |
| Shi'en Settai2K+G into Ensei SenpukyakuK+G | 2 | 2.7% |
| backward movement into guardG | 2 | 2.7% |
| crouch into Ensei Haikyaku4K | 2 | 2.7% |
| down-back kick1K | 2 | 2.7% |
| Enbikyaku3K+G | 1 | 1.3% |
| Ensei Haikyaku4K | 1 | 1.3% |
16 further openings account for the other 16 rounds.
Lion
- Career
- 739–681 · 52.0%
- This season
- 37 matches · 32.4%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K into Souji SenpuP+K | 6 | 11.1% |
|---|---|---|
| guardG | 6 | 11.1% |
| backdash into Kishitsu Kasensou43P | 5 | 9.3% |
| backdash into guardG | 4 | 7.4% |
| Koushutai44K into Taizan Soukoushu4P+K | 3 | 5.6% |
| Tenshin Ryou'inkyaku6K+G into KouhaitaiK+G | 3 | 5.6% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 3.7% |
| backdash into Katousui2P | 2 | 3.7% |
| evade down into guardG | 2 | 3.7% |
| punchP into Koushu RensuiPP | 2 | 3.7% |
| punchP into Souji SenpuP+K | 2 | 3.7% |
| Dantai3K into Heimonkyaku6K | 1 | 1.9% |
| Fujintai1K+G into Fujin Sougan1K+GP | 1 | 1.9% |
| Kishitsu Kasensou43P | 1 | 1.9% |
| Kishitsu Kasensou43P into punchP | 1 | 1.9% |
13 further openings account for the other 13 rounds.
Counted from 13 of the 37 matches played. The rest were not pulled for openings.
Akira
- Career
- 16–12 · 57.1%
- This season
- 7 matches · 42.9%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Chouzan Housui46P+K | 3 | 12.0% |
|---|---|---|
| backdash into Souka Housui3P+K | 3 | 12.0% |
| evade down into guardG | 3 | 12.0% |
| Rimon Chouchu66P into Jouho Touken6P | 2 | 8.0% |
| backdash into guardG | 2 | 8.0% |
| forward dash into Jouho Touken6P | 2 | 8.0% |
| Chouyoushu1P into Kaikyusei4P | 1 | 4.0% |
| Chouzan Housui46P+K into forward punch+kick6P+K | 1 | 4.0% |
| Jouho Senshou46P into punchP | 1 | 4.0% |
| Souka Housui3P+K | 1 | 4.0% |
| backdash into back punch+kick4P+K | 1 | 4.0% |
| backdash into evade down | 1 | 4.0% |
| evade down into Ekishou3P | 1 | 4.0% |
| evade down into Youhou33P | 1 | 4.0% |
| forward dash into Youteitou6K | 1 | 4.0% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 4 of 15 tests hold up
- Goh: 1 of 14 tests hold up
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Akira: not tested (too few rounds)
