Virtua Fighter 5 REVO · v1.10 · Region: Asia
silients
Characters played — VF5's own record
| Lau | 33 | 1,325 | 708 | 617 | 53.4% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 18 | 8 | 10 | 44.4% | +0.2 |
|---|---|---|---|---|---|
| Shun | 17 | 9 | 8 | 52.9% | +9.6 |
| Brad | 15 | 7 | 8 | 46.7% | -8.3 |
| Pai | 15 | 6 | 9 | 40.0% | -2.5 |
| Wolf | 15 | 4 | 11 | 26.7% | -11.5 |
| Jacky | 11 | 7 | 4 | 63.6% | +16.6 |
| Lei Fei | 10 | 5 | 5 | 50.0% | +9.9 |
| Kage | 8 | 4 | 4 | 50.0% | +21.4 |
| Lion | 7 | 1 | 6 | 14.3% | -25.2 |
| Jeffry | 6 | 0 | 6 | 0.0% | -34.2 |
| Dural | 4 | 2 | 2 | 50.0% | +5.4 |
| El Blaze | 3 | 1 | 2 | 33.3% | -11.4 |
| Goh | 3 | 3 | 0 | 100.0% | +41.1 |
| Jean | 3 | 1 | 2 | 33.3% | -19.3 |
| Sarah | 3 | 1 | 2 | 33.3% | -13.2 |
| Aoi | 2 | 2 | 0 | 100.0% | +60.6 |
| Vanessa | 1 | 0 | 1 | 0.0% | -35.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 28 | 14 | 14 | 50.0% | +5.5 |
|---|---|---|---|---|---|
| Half Fence | 16 | 8 | 8 | 50.0% | +7.1 |
| Low Fence | 16 | 8 | 8 | 50.0% | +6.5 |
| Breakable Half Fence | 14 | 7 | 7 | 50.0% | +2.4 |
| Full Fence | 14 | 2 | 12 | 14.3% | -32.7 |
| Full Fence and Open | 12 | 3 | 9 | 25.0% | -18.3 |
| Single Wall | 12 | 3 | 9 | 25.0% | -13.2 |
| Breakable Full Fence | 9 | 2 | 7 | 22.2% | -17.3 |
| Rectangle | 9 | 6 | 3 | 66.7% | +24.5 |
| Open | 6 | 4 | 2 | 66.7% | +25.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 90 | 43.3% | 44.4% | -1.1 |
| No walls | 34 | 44.1% | 41.4% | +2.8 |
Walls against open: -3.8 points (95% range -27.3 to +19.6), p 0.748 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| headup11 (Rank 29) | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|
| NORESPECT (Rank 33) | 11 | 0 | 11 | 0.0% |
| 獣王(設定2) (Rank 30) | 8 | 6 | 2 | 75.0% |
| IIOld2Play (Rank 29) | 6 | 3 | 3 | 50.0% |
| MaBoy (Rank 34) | 6 | 1 | 5 | 16.7% |
| ba(袈裟) (Rank 34) | 5 | 2 | 3 | 40.0% |
| kagemaru1 (Rank 32) | 5 | 2 | 3 | 40.0% |
| monky-d-taku (Rank 29) | 4 | 2 | 2 | 50.0% |
| アドリブ使い (Rank 34) | 4 | 1 | 3 | 25.0% |
| nanami.madogiwa (Rank 34) | 3 | 1 | 2 | 33.3% |
| satoru5110 (Rank 30) | 3 | 1 | 2 | 33.3% |
| やまだ.com (Rank 37) | 3 | 2 | 1 | 66.7% |
| マクシミリアン15世 (Rank 29) | 3 | 2 | 1 | 66.7% |
| 天一 (Rank 33) | 3 | 2 | 1 | 66.7% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 3 | 2 | 1 | 66.7% |
| 漂泊の民回線ジプシー (Rank 35) | 3 | 1 | 2 | 33.3% |
| Koutei (Rank 29) | 2 | 2 | 0 | 100.0% |
| MELTBUTTER (Rank 30) | 2 | 1 | 1 | 50.0% |
| eastrun (Rank 31) | 2 | 0 | 2 | 0.0% |
| kiyohara-j (Rank 32) | 2 | 0 | 2 | 0.0% |
| leifei14 (Rank 30) | 2 | 2 | 0 | 100.0% |
| pi-chan_lion (Rank 31) | 2 | 0 | 2 | 0.0% |
| pnt_555 (Rank 30) | 2 | 0 | 2 | 0.0% |
| 入れ込むかもしれない (Rank 29) | 2 | 2 | 0 | 100.0% |
| 무파ZeroBlue (Rank 33) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| nanami.madogiwa (Rank 34) | 2026/09/05 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| 무파ZeroBlue (Rank 33) | 2026/07/26 | 2 | 0 | 2 | 0.0% |
| MaBoy (Rank 34) | 2026/07/26 | 6 | 1 | 5 | 16.7% |
| kagemaru1 (Rank 32) | 2026/07/23 | 5 | 2 | 3 | 40.0% |
| IIOld2Play (Rank 29) | 2026/07/23 | 6 | 3 | 3 | 50.0% |
| MELTBUTTER (Rank 30) | 2026/07/23 | 2 | 1 | 1 | 50.0% |
| 入れ込むかもしれない (Rank 29) | 2026/07/23 | 2 | 2 | 0 | 100.0% |
| leifei14 (Rank 30) | 2026/07/23 | 2 | 2 | 0 | 100.0% |
| headup11 (Rank 29) | 2026/07/23 | 14 | 6 | 8 | 42.9% |
| 天一 (Rank 33) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| pnt_555 (Rank 30) | 2026/07/23 | 2 | 0 | 2 | 0.0% |
| satoru5110 (Rank 30) | 2026/07/23 | 3 | 1 | 2 | 33.3% |
| 漂泊の民回線ジプシー (Rank 35) | 2026/07/23 | 3 | 1 | 2 | 33.3% |
| NORESPECT (Rank 33) | 2026/07/23 | 11 | 0 | 11 | 0.0% |
| kiyohara-j (Rank 32) | 2026/07/23 | 2 | 0 | 2 | 0.0% |
| やまだ.com (Rank 37) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| マクシミリアン15世 (Rank 29) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| monky-d-taku (Rank 29) | 2026/07/22 | 4 | 2 | 2 | 50.0% |
| eastrun (Rank 31) | 2026/07/20 | 2 | 0 | 2 | 0.0% |
| アドリブ使い (Rank 34) | 2026/07/20 | 4 | 1 | 3 | 25.0% |
| 獣王(設定2) (Rank 30) | 2026/07/08 | 8 | 6 | 2 | 75.0% |
| pi-chan_lion (Rank 31) | 2026/07/08 | 2 | 0 | 2 | 0.0% |
| Koutei (Rank 29) | 2026/07/08 | 2 | 2 | 0 | 100.0% |
| ba(袈裟) (Rank 34) | 2026/07/08 | 5 | 2 | 3 | 40.0% |
Round openings
Lau
| backdash into evade up | 50 | 8.7% |
|---|---|---|
| crouch dash back into backdash | 33 | 5.7% |
| Kosoushou46P into forward movement | 23 | 4.0% |
| forward dash into evade up | 18 | 3.1% |
| backdash into evade down | 17 | 3.0% |
| crouch dash back into Kosoushou46P | 16 | 2.8% |
| crouch into Souchuken2P | 16 | 2.8% |
| crouch dash back into Saishikkyaku4K | 14 | 2.4% |
| forward dash into guardG | 14 | 2.4% |
| crouch dash back into Sako Soushou4P+K | 13 | 2.3% |
| evade down into crouch dash back | 13 | 2.3% |
| crouch into Senchutai3K | 11 | 1.9% |
| evade down into guardG | 11 | 1.9% |
| guardG into Kosoushou46P | 11 | 1.9% |
| crouch dash back into guardG | 10 | 1.7% |
147 further openings account for the other 306 rounds.
