Virtua Fighter 5 REVO · v1.10 · Region: Asia
いのぴー
Characters played — VF5's own record
| Kage | 29 | 226 | 158 | 68 | 69.9% |
|---|---|---|---|---|---|
| El Blaze | 33 | 123 | 106 | 17 | 86.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 8 | 6 | 2 | 75.0% | -6.4 |
|---|---|---|---|---|---|
| Vanessa | 8 | 6 | 2 | 75.0% | -8.4 |
| Aoi | 4 | 4 | 0 | 100.0% | +23.8 |
| Kage | 2 | 2 | 0 | 100.0% | +25.3 |
| Shun | 2 | 1 | 1 | 50.0% | -25.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 5 | 3 | 2 | 60.0% | -27.2 |
|---|---|---|---|---|---|
| Half Fence | 4 | 4 | 0 | 100.0% | +19.1 |
| Open | 4 | 2 | 2 | 50.0% | -32.3 |
| Octagon | 3 | 2 | 1 | 66.7% | -10.4 |
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | +25.3 |
| Breakable Half Fence | 2 | 2 | 0 | 100.0% | +28.9 |
| Low Fence | 2 | 2 | 0 | 100.0% | +24.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 11 | 90.9% | 78.6% | +12.3 |
| No walls | 11 | 63.6% | 79.1% | -15.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| bal-redjasper (Rank 31) | 5 | 5 | 0 | 100.0% |
|---|---|---|---|---|
| rikubon-ps (Rank 34) | 4 | 2 | 2 | 50.0% |
| しゅが~nsr (Rank 26) | 4 | 4 | 0 | 100.0% |
| shana-vf44 (Rank 30) | 3 | 1 | 2 | 33.3% |
| JerryMouse1940 (Rank 34) | 2 | 2 | 0 | 100.0% |
| LSt_14 (Rank 28) | 2 | 2 | 0 | 100.0% |
| kiyohara-j (Rank 33) | 2 | 2 | 0 | 100.0% |
| takamo_white (Rank 34) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| shana-vf44 (Rank 30) | 2026/08/28 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| しゅが~nsr (Rank 26) | 2026/08/28 | 4 | 4 | 0 | 100.0% |
| LSt_14 (Rank 28) | 2026/08/28 | 2 | 2 | 0 | 100.0% |
| JerryMouse1940 (Rank 34) | 2026/05/09 | 2 | 2 | 0 | 100.0% |
| kiyohara-j (Rank 33) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| rikubon-ps (Rank 34) | 2026/03/30 | 4 | 2 | 2 | 50.0% |
| takamo_white (Rank 34) | 2026/03/30 | 2 | 1 | 1 | 50.0% |
| bal-redjasper (Rank 31) | 2026/03/30 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| Shadow Strike6P | 10 | 9.8% |
|---|---|---|
| backdash into evade up | 10 | 9.8% |
| backdash into Darkness Sword43K+G | 4 | 3.9% |
| up-back kick+guard7K+G into Combo Twilight GlowKKK | 4 | 3.9% |
| Hiji'uchi6P | 3 | 2.9% |
| Shadow Strike6P into Midday HeatKK | 3 | 2.9% |
| backdash into Ryu'eikyaku66K | 3 | 2.9% |
| backdash into Volcano Upper4P+K | 3 | 2.9% |
| forward dash into throwP+G | 3 | 2.9% |
| up, up-back kick+guard87K+G into Fade Roll Kick7K | 3 | 2.9% |
| up-back kick+guard7K+G into Fade Roll Kick7K | 3 | 2.9% |
| Ryubisen44K+G | 2 | 2.0% |
| Shadow Strike6P into kickK | 2 | 2.0% |
| Ura Tsumujigeri44K into Kodachinuki4K | 2 | 2.0% |
| Ura Tsumujigeri44K into kickK | 2 | 2.0% |
40 further openings account for the other 45 rounds.
El Blaze
| Shadow Strike6P | 10 | 15.4% |
|---|---|---|
| backdash into evade up | 5 | 7.7% |
| backdash into Darkness Sword43K+G | 4 | 6.2% |
| up-back kick+guard7K+G into Combo Twilight GlowKKK | 4 | 6.2% |
| Shadow Strike6P into Midday HeatKK | 3 | 4.6% |
| backdash into Volcano Upper4P+K | 3 | 4.6% |
| up, up-back kick+guard87K+G into Fade Roll Kick7K | 3 | 4.6% |
| up-back kick+guard7K+G into Fade Roll Kick7K | 3 | 4.6% |
| Shadow Strike6P into kickK | 2 | 3.1% |
| forward dash into throwP+G | 2 | 3.1% |
| up, up-back kick+guard87K+G into kickK | 2 | 3.1% |
| up-back kick+guard7K+G into Midday HeatKK | 2 | 3.1% |
| up-back kick+guard7K+G into Toe Kick4K | 2 | 3.1% |
| Head Smash Kick46K into kickK | 1 | 1.5% |
| High-Speed Jab46P into Flame Toe Kick46PK | 1 | 1.5% |
18 further openings account for the other 18 rounds.
Kage
| backdash into evade up | 5 | 13.5% |
|---|---|---|
| Hiji'uchi6P | 3 | 8.1% |
| backdash into Ryu'eikyaku66K | 3 | 8.1% |
| Ryubisen44K+G | 2 | 5.4% |
| Ura Tsumujigeri44K into Kodachinuki4K | 2 | 5.4% |
| Ura Tsumujigeri44K into kickK | 2 | 5.4% |
| backdash into Tenshin Agokudaki4KKK | 2 | 5.4% |
| backdash into Ura Tsumujigeri44K | 2 | 5.4% |
| Jizuridan2P | 1 | 2.7% |
| Jizuridan2P into backdash | 1 | 2.7% |
| backdash into Gen'you4K+G | 1 | 2.7% |
| backdash into Ryubigeri4KK | 1 | 2.7% |
| backdash into Shippuzan3PP | 1 | 2.7% |
| backdash into backward movement | 1 | 2.7% |
| backdash into kickK | 1 | 2.7% |
9 further openings account for the other 9 rounds.
