VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

いのぴー

Career matches349
Career win rate75.6%
Round win rate65.3%
Peak rank33
Distinct opponents8
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage292261586869.9%
El Blaze331231061786.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira86275.0%-6.4
Vanessa86275.0%-8.4
Aoi440100.0%+23.8
Kage220100.0%+25.3
Shun21150.0%-25.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall53260.0%-27.2
Half Fence440100.0%+19.1
Open42250.0%-32.3
Octagon32166.7%-10.4
Breakable Full Fence220100.0%+25.3
Breakable Half Fence220100.0%+28.9
Low Fence220100.0%+24.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1190.9%78.6%+12.3
No walls1163.6%79.1%-15.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

bal-redjasper (Rank 31)550100.0%
rikubon-ps (Rank 34)42250.0%
しゅが~nsr (Rank 26)440100.0%
shana-vf44 (Rank 30)31233.3%
JerryMouse1940 (Rank 34)220100.0%
LSt_14 (Rank 28)220100.0%
kiyohara-j (Rank 33)220100.0%
takamo_white (Rank 34)21150.0%

Most played opponents, most recent first

shana-vf44 (Rank 30)2026/08/2831233.3%
しゅが~nsr (Rank 26)2026/08/28440100.0%
LSt_14 (Rank 28)2026/08/28220100.0%
JerryMouse1940 (Rank 34)2026/05/09220100.0%
kiyohara-j (Rank 33)2026/03/30220100.0%
rikubon-ps (Rank 34)2026/03/3042250.0%
takamo_white (Rank 34)2026/03/3021150.0%
bal-redjasper (Rank 31)2026/03/30550100.0%

Round openings

Every character

Shadow Strike6P109.8%
backdash into evade up109.8%
backdash into Darkness Sword43K+G43.9%
up-back kick+guard7K+G into Combo Twilight GlowKKK43.9%
Hiji'uchi6P32.9%
Shadow Strike6P into Midday HeatKK32.9%
backdash into Ryu'eikyaku66K32.9%
backdash into Volcano Upper4P+K32.9%
forward dash into throwP+G32.9%
up, up-back kick+guard87K+G into Fade Roll Kick7K32.9%
up-back kick+guard7K+G into Fade Roll Kick7K32.9%
Ryubisen44K+G22.0%
Shadow Strike6P into kickK22.0%
Ura Tsumujigeri44K into Kodachinuki4K22.0%
Ura Tsumujigeri44K into kickK22.0%

40 further openings account for the other 45 rounds.

El Blaze

Shadow Strike6P1015.4%
backdash into evade up57.7%
backdash into Darkness Sword43K+G46.2%
up-back kick+guard7K+G into Combo Twilight GlowKKK46.2%
Shadow Strike6P into Midday HeatKK34.6%
backdash into Volcano Upper4P+K34.6%
up, up-back kick+guard87K+G into Fade Roll Kick7K34.6%
up-back kick+guard7K+G into Fade Roll Kick7K34.6%
Shadow Strike6P into kickK23.1%
forward dash into throwP+G23.1%
up, up-back kick+guard87K+G into kickK23.1%
up-back kick+guard7K+G into Midday HeatKK23.1%
up-back kick+guard7K+G into Toe Kick4K23.1%
Head Smash Kick46K into kickK11.5%
High-Speed Jab46P into Flame Toe Kick46PK11.5%

18 further openings account for the other 18 rounds.

Kage

backdash into evade up513.5%
Hiji'uchi6P38.1%
backdash into Ryu'eikyaku66K38.1%
Ryubisen44K+G25.4%
Ura Tsumujigeri44K into Kodachinuki4K25.4%
Ura Tsumujigeri44K into kickK25.4%
backdash into Tenshin Agokudaki4KKK25.4%
backdash into Ura Tsumujigeri44K25.4%
Jizuridan2P12.7%
Jizuridan2P into backdash12.7%
backdash into Gen'you4K+G12.7%
backdash into Ryubigeri4KK12.7%
backdash into Shippuzan3PP12.7%
backdash into backward movement12.7%
backdash into kickK12.7%

9 further openings account for the other 9 rounds.