VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Dural

kuritarou_evol

Career matches2,947
Career win rate52.5%
Round win rate51.1%
Peak rank34
Distinct opponents129
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural341,41872469451.1%
Lion341,34973961054.8%
Wolf2591434847.2%
Jean2644202445.5%
Jacky2633181554.5%
Pai25123925.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira52272551.9%-6.0
Jeffry28131546.4%-8.8
Wolf26131350.0%-5.6
Jacky2391439.1%-10.5
Shun2013765.0%+15.1
Jean1881044.4%-11.8
Aoi167943.8%-10.2
El Blaze157846.7%-6.5
Kage1510566.7%+16.4
Lau158753.3%+8.6
Sarah148657.1%+2.6
Goh125741.7%-7.5
Brad117463.6%+15.9
Lion96366.7%+11.9
Lei Fei76185.7%+31.2
Pai74357.1%+3.0
Taka74357.1%+1.8
Dural63350.0%-4.9
Vanessa54180.0%+31.0
Eileen43175.0%+14.8

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall42261661.9%+6.1
Breakable Half Fence39211853.9%-0.4
Rectangle33191457.6%+7.2
Breakable Full Fence31181358.1%+6.7
Low Fence31161551.6%-3.5
Full Fence29141548.3%-7.6
Half Fence2820871.4%+22.8
Open2781929.6%-22.9
Octagon26101638.5%-14.9
Full Fence and Open126650.0%-4.6

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18654.8%52.6%+2.2
No walls10050.0%54.4%-4.4

Walls against open: +6.6 points (95% range -6.4 to +19.6), p 0.318 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 37)2026/09/23145935.7%
獣王(設定2) (Rank 32)2026/09/23660100.0%
Hi:D (Rank 34)2026/09/1241325.0%
ヘニオ (Rank 34)2026/09/1284450.0%
ちょいそる (Rank 35)2026/09/0954180.0%
무파ZeroBlue (Rank 34)2026/09/0942250.0%
a_h_i_k_o (Rank 27)2026/09/0242250.0%
[VirtuAnalytics]SuperGolden (Rank 34)2026/08/2943175.0%
manao_0609 (Rank 31)2026/08/28440100.0%
青山@はなちゃん (Rank 29)2026/08/28440100.0%
Gun-Interceptor (Rank 27)2026/08/2752340.0%
え~る (Rank 33)2026/08/2331233.3%
BigBoin (Rank 35)2026/08/23330100.0%
フルレバ (Rank 35)2026/07/3131233.3%
interceptor (Rank 34)2026/07/3074357.1%
乃木ぽん (Rank 30)2026/07/2442250.0%
らうらう (Rank 30)2026/07/2451420.0%
A56-7W (Rank 27)2026/07/2431233.3%
orz (Rank 27)2026/07/2363350.0%
テクノモデル (Rank 34)2026/07/2131233.3%
kazupon_myst/かずぽん (Rank 33)2026/07/2063350.0%
abarezi (Rank 32)2026/07/2042250.0%
icepiccck (Rank 31)2026/05/1551420.0%
タイヨウ (Rank 30)2026/05/0831233.3%
MikuMartineau (Rank 29)2026/04/2643175.0%

Round openings

Every character

guardG12310.2%
guardG into throwP+G615.1%
evade up584.8%
backdash into back, back kick+guard44K+G453.7%
evade up into punch+kick+guardP+K+G403.3%
forward movement into One TwoPP373.1%
forward movement into punchP342.8%
forward movement into One Two UpperPPP292.4%
backdash into back kick+guard4K+G272.2%
evade down into Banchu6P262.2%
Banchu6P211.8%
Tourou Hassou41236P181.5%
forward movement into Koushu RensuiPP181.5%
Taizan Soukoushu4P+K161.3%
punchP into Koushu RensuiPP151.2%

294 further openings account for the other 635 rounds.

Counted from 295 of the 310 matches played. The rest were not pulled for openings.

Dural

guardG7812.0%
evade up568.6%
backdash into back, back kick+guard44K+G456.9%
evade up into punch+kick+guardP+K+G406.1%
forward movement into One TwoPP375.7%
guardG into throwP+G355.4%
forward movement into One Two UpperPPP294.5%
backdash into back kick+guard4K+G253.8%
forward movement into punchP213.2%
guardG into Dragon Smash Cannon1K142.1%
back kick+guard4K+G111.7%
forward movement into Combo Somersault KickPPPK101.5%
backdash into guardG81.2%
backdash into backward movement71.1%
forward dash into forward, forward punch+kick66P+K71.1%

128 further openings account for the other 228 rounds.

Counted from 154 of the 164 matches played. The rest were not pulled for openings.

Lion

guardG296.2%
evade down into Banchu6P265.6%
guardG into throwP+G224.7%
Banchu6P214.5%
Tourou Hassou41236P183.9%
forward movement into Koushu RensuiPP183.9%
Taizan Soukoushu4P+K163.4%
punchP into Koushu RensuiPP153.2%
Shicchi Soutai3K+G143.0%
Shicchi Soutai3K+G into guardG132.8%
forward movement into punchP122.6%
forward movement into Renkan SenshouPPP112.4%
Juchou Senshou8P+K91.9%
Katousui2P81.7%
Ukoushin46P+K into Ryusei Renkoushu46P+KP81.7%

116 further openings account for the other 227 rounds.

Counted from 120 of the 125 matches played. The rest were not pulled for openings.

Wolf

guardG927.3%
Quick Shoulder66P+K into forward dash39.1%
guardG into throwP+G39.1%
backdash into Short Shoulder46P+K26.1%
Jab StraightPP into One Two UpperPPP13.0%
Jumping Knee Butt66K+G13.0%
Level Back CrushP+K into forward movement13.0%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K13.0%
Quick Shoulder66P+K into Level Back CrushP+K13.0%
Screw Hook63214P into Screw Lariat63214PP13.0%
backdash into Elbow Butt4P13.0%
backdash into Level Back CrushP+K13.0%
backdash into One-Hand Reverse Hammer4P+K13.0%
backdash into forward dash13.0%
backward movement into Low Drop Kick62K13.0%

5 further openings account for the other 5 rounds.

Jacky

Groin Kick6K+G29.5%
Long Stride Back Knuckle4P+K29.5%
Switch StepP+K+G into Switch Chopping BlowP+K+GP29.5%
guardG29.5%
Middle Spin Kick46K+G14.8%
Slant Back Knuckle1P14.8%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K14.8%
Spinning KickK+G into evade up14.8%
Switch StepP+K+G into Switch Spin KickP+K+GK14.8%
backdash into Spin Heel Sword4K+G14.8%
backward movement into Groin Kick6K+G14.8%
forward movement into Beat & Back KnuckleP+KP14.8%
forward movement into Jab StraightPP14.8%
forward movement into Spin Heel Sword4K+G14.8%
guardG into High Angle Upper Kick6K14.8%

2 further openings account for the other 2 rounds.

Jean

guardG523.8%
Gyaku Seikenzuki66P314.3%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK14.8%
Ryoutezuki66P+K14.8%
Shutoukiri4P14.8%
Tate'enpi33P into forward dash14.8%
Yoko'enpi6P14.8%
backdash into Oihiji4P+K14.8%
backdash into Yamakuzushi6K14.8%
backward movement into evade down14.8%
evade down into Oihiji4P+K14.8%
forward movement into punchP14.8%
guardG into Joudan Ushiro MawashigeriK+G14.8%
guardG into Kake'uchi46P14.8%
guardG into Nukitesashi6P+K14.8%

Pai

forward movement into RenshouPP220.0%
RenshouPP into RaigekishouPPP110.0%
Rikensui1P110.0%
backdash into Senchuken6P110.0%
backdash into evade down110.0%
backdash into guardG110.0%
backward movement into evade down110.0%
evade up110.0%
guardG into evade down110.0%