Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1386 #2,722 of 3,686 on the Elo list →
Sarah1384100 matches
Aoi140097 matches
Wolf138676 matches
Shun136573 matches
Pai138371 matches
Akira140370 matches
Kage137567 matches
Jean136953 matches
Lei Fei138239 matches
Vanessa139539 matches
Lion138728 matches
El Blaze138324 matches
Lau139123 matches
Brad139017 matches
Jacky138514 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 27 | 1,631 | 817 | 814 | 50.1% |
|---|---|---|---|---|---|
| Wolf | 27 | 1,195 | 588 | 607 | 49.2% |
| Aoi | 27 | 920 | 480 | 440 | 52.2% |
| Eileen | 25 | 837 | 397 | 440 | 47.4% |
| Goh | — | 719 | 352 | 367 | 49.0% |
| Vanessa | 26 | 695 | 340 | 355 | 48.9% |
| Sarah | 25 | 299 | 161 | 138 | 53.9% |
| Jean | 25 | 293 | 145 | 148 | 49.5% |
| Pai | 26 | 283 | 146 | 137 | 51.6% |
| Lei Fei | 25 | 227 | 131 | 96 | 57.7% |
| Shun | 26 | 206 | 114 | 92 | 55.3% |
| Lion | 25 | 169 | 103 | 66 | 61.0% |
| Kage | 25 | 151 | 94 | 57 | 62.2% |
| Brad | 25 | 93 | 57 | 36 | 61.3% |
| El Blaze | 25 | 87 | 53 | 34 | 60.9% |
| Lau | 25 | 59 | 41 | 18 | 69.5% |
| Jacky | 25 | 57 | 39 | 18 | 68.4% |
| Jeffry | 23 | 27 | 19 | 8 | 70.4% |
| Taka | 23 | 21 | 15 | 6 | 71.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,419 of 3,235 rounds counted6.6 inputs a second (394 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 6.8 | 407 | 410 |
|---|---|---|---|
| Aoi | 7.1 | 423 | 43 |
| Wolf | 6.0 | 361 | 124 |
| Shun | 7.1 | 429 | 293 |
| Pai | 6.5 | 390 | 279 |
| Akira | 7.7 | 461 | 34 |
| Kage | 6.4 | 384 | 260 |
| Jean | 6.1 | 364 | 219 |
| Lei Fei | 6.8 | 406 | 163 |
| Vanessa | 6.2 | 370 | 146 |
| Lion | 6.7 | 404 | 111 |
| El Blaze | 5.6 | 336 | 97 |
| Lau | 6.7 | 404 | 93 |
| Brad | 6.8 | 408 | 69 |
| Jacky | 6.9 | 414 | 57 |
| Jeffry | 6.2 | 369 | 21 |
By opponent's character
| Akira | 6.8 | 409 | 533 |
|---|---|---|---|
| Jeffry | 6.7 | 400 | 194 |
| Aoi | 6.4 | 382 | 201 |
| Sarah | 6.4 | 384 | 204 |
| Goh | 6.3 | 381 | 170 |
| Kage | 6.4 | 383 | 130 |
| Pai | 6.8 | 411 | 141 |
| Jacky | 6.6 | 398 | 87 |
| Jean | 6.5 | 392 | 161 |
| Lau | 6.7 | 401 | 118 |
| Shun | 6.1 | 367 | 74 |
| Wolf | 7.0 | 418 | 85 |
| Lion | 6.3 | 379 | 96 |
| Vanessa | 5.9 | 354 | 23 |
| El Blaze | 5.6 | 334 | 25 |
| Lei Fei | 6.5 | 390 | 23 |
| Eileen | 6.8 | 405 | 47 |
| Brad | 6.6 | 396 | 39 |
| Taka | 6.6 | 393 | 61 |
| Dural | 6.2 | 374 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 159 | 110 | 49 | 69.2% | +14.1 |
|---|---|---|---|---|---|
| Jeffry | 64 | 29 | 35 | 45.3% | -9.0 |
| Aoi | 61 | 37 | 24 | 60.7% | +7.4 |
| Sarah | 57 | 30 | 27 | 52.6% | +5.2 |
| Goh | 48 | 19 | 29 | 39.6% | -11.9 |
| Kage | 46 | 27 | 19 | 58.7% | +4.9 |
| Pai | 43 | 21 | 22 | 48.8% | -4.2 |
| Jacky | 41 | 18 | 23 | 43.9% | -6.8 |
| Jean | 41 | 26 | 15 | 63.4% | +0.4 |
| Lau | 38 | 25 | 13 | 65.8% | +6.7 |
| Shun | 34 | 16 | 18 | 47.1% | -7.3 |
| Wolf | 32 | 12 | 20 | 37.5% | -17.3 |
| Lion | 30 | 18 | 12 | 60.0% | +2.9 |
| Vanessa | 27 | 11 | 16 | 40.7% | -14.4 |
| El Blaze | 18 | 6 | 12 | 33.3% | -22.0 |
| Lei Fei | 18 | 6 | 12 | 33.3% | -11.9 |
| Eileen | 17 | 11 | 6 | 64.7% | +13.5 |
| Brad | 16 | 7 | 9 | 43.8% | -12.1 |
| Taka | 14 | 9 | 5 | 64.3% | +9.3 |
| Dural | 2 | 1 | 1 | 50.0% | +19.1 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 98 | 51 | 47 | 52.0% | -4.1 |
|---|---|---|---|---|---|
| Low Fence | 95 | 60 | 35 | 63.2% | +7.4 |
| Full Fence | 91 | 57 | 34 | 62.6% | +6.8 |
| Breakable Half Fence | 86 | 47 | 39 | 54.6% | -0.1 |
| Breakable Full Fence | 83 | 43 | 40 | 51.8% | -3.9 |
| Rectangle | 73 | 35 | 38 | 48.0% | -4.9 |
| Open | 67 | 33 | 34 | 49.2% | -5.0 |
| Single Wall | 65 | 34 | 31 | 52.3% | -1.3 |
| Octagon | 64 | 38 | 26 | 59.4% | +8.9 |
| Full Fence and Open | 41 | 24 | 17 | 58.5% | +2.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 495 | 54.7% | 54.5% | +0.2 |
| No walls | 227 | 55.9% | 54.9% | +1.0 |
Walls against open: -0.8 points (95% range -8.8 to +7.2), p 0.841 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Might小麥豆漿 (Rank 22) | 25 | 20 | 5 | 80.0% |
|---|---|---|---|---|
| TaKaArAsHi573 (Rank 23) | 22 | 13 | 9 | 59.1% |
| omuretukun (Rank 22) | 20 | 18 | 2 | 90.0% |
| manao_0609 (Rank 26) | 15 | 9 | 6 | 60.0% |
| Jyuryoku_Eileen (Rank 22) | 13 | 6 | 7 | 46.1% |
| sper8469 (Rank 22) | 13 | 9 | 4 | 69.2% |
| MaxMuncy (Rank 25) | 12 | 5 | 7 | 41.7% |
| dalmax72 (Rank 23) | 11 | 7 | 4 | 63.6% |
| hanamogera (Rank 29) | 11 | 5 | 6 | 45.5% |
| nekota (Rank 23) | 11 | 9 | 2 | 81.8% |
| てーらい (Rank 29) | 11 | 3 | 8 | 27.3% |
| MIES/ミース (Rank 29) | 9 | 2 | 7 | 22.2% |
| gimoring (Rank 26) | 9 | 4 | 5 | 44.4% |
| kowalski (Rank 25) | 9 | 7 | 2 | 77.8% |
| xXsoul-childXx (Rank 26) | 9 | 5 | 4 | 55.6% |
| GWO (Rank 23) | 8 | 3 | 5 | 37.5% |
| Toragoto (Rank 29) | 8 | 4 | 4 | 50.0% |
| allgonnaworkout (Rank 24) | 8 | 3 | 5 | 37.5% |
| potimaru1059 (Rank 22) | 8 | 5 | 3 | 62.5% |
| サーちゃん (Rank 21) | 8 | 6 | 2 | 75.0% |
| 伍の人 (Rank 27) | 8 | 3 | 5 | 37.5% |
| 銀 (Rank 27) | 8 | 6 | 2 | 75.0% |
| ........ (Rank 23) | 7 | 3 | 4 | 42.9% |
| 6132da (Rank 22) | 7 | 7 | 0 | 100.0% |
| melty01 (Rank 28) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| Jyuryoku_Eileen (Rank 22) | 2026/10/08 | 13 | 6 | 7 | 46.1% |
|---|---|---|---|---|---|
| MIES/ミース (Rank 29) | 2026/10/08 | 9 | 2 | 7 | 22.2% |
| potimaru1059 (Rank 22) | 2026/09/02 | 8 | 5 | 3 | 62.5% |
| TaKaArAsHi573 (Rank 23) | 2026/07/29 | 22 | 13 | 9 | 59.1% |
| omuretukun (Rank 22) | 2026/07/27 | 20 | 18 | 2 | 90.0% |
| Might小麥豆漿 (Rank 22) | 2026/07/22 | 25 | 20 | 5 | 80.0% |
| xXsoul-childXx (Rank 26) | 2026/07/05 | 9 | 5 | 4 | 55.6% |
| gimoring (Rank 26) | 2026/07/02 | 9 | 4 | 5 | 44.4% |
| sper8469 (Rank 22) | 2026/07/02 | 13 | 9 | 4 | 69.2% |
| GWO (Rank 23) | 2026/07/02 | 8 | 3 | 5 | 37.5% |
| MaxMuncy (Rank 25) | 2026/06/29 | 12 | 5 | 7 | 41.7% |
| allgonnaworkout (Rank 24) | 2026/06/29 | 8 | 3 | 5 | 37.5% |
| 銀 (Rank 27) | 2026/06/26 | 8 | 6 | 2 | 75.0% |
| nekota (Rank 23) | 2026/06/25 | 11 | 9 | 2 | 81.8% |
| kowalski (Rank 25) | 2026/06/16 | 9 | 7 | 2 | 77.8% |
| melty01 (Rank 28) | 2026/06/16 | 7 | 4 | 3 | 57.1% |
| サーちゃん (Rank 21) | 2026/06/07 | 8 | 6 | 2 | 75.0% |
| dalmax72 (Rank 23) | 2026/06/05 | 11 | 7 | 4 | 63.6% |
| manao_0609 (Rank 26) | 2026/05/27 | 15 | 9 | 6 | 60.0% |
| 6132da (Rank 22) | 2026/05/20 | 7 | 7 | 0 | 100.0% |
| ........ (Rank 23) | 2026/04/17 | 7 | 3 | 4 | 42.9% |
| hanamogera (Rank 29) | 2026/04/17 | 11 | 5 | 6 | 45.5% |
| Toragoto (Rank 29) | 2026/04/15 | 8 | 4 | 4 | 50.0% |
| 伍の人 (Rank 27) | 2026/04/06 | 8 | 3 | 5 | 37.5% |
| てーらい (Rank 29) | 2026/04/02 | 11 | 3 | 8 | 27.3% |
Round openings
Every character
| evade up into crouch dash forward | 343 | 11.0% |
|---|---|---|
| guardG | 117 | 3.8% |
| backdash into evade up | 87 | 2.8% |
| evade up into forward dash | 65 | 2.1% |
| evade up into throwP+G | 54 | 1.7% |
| backdash into evade down | 51 | 1.6% |
| backdash into Crescent Heel4K+G | 40 | 1.3% |
| evade up into Sodeshinken33P+K | 31 | 1.0% |
| evade up | 30 | 1.0% |
| backdash | 29 | 0.9% |
| crouch dash forward into Hou'oushu3P | 27 | 0.9% |
| evade up into evade down | 26 | 0.8% |
| evade up into Souanshou3P+K | 24 | 0.8% |
| backdash into Soushouda46P+K | 23 | 0.7% |
| forward dash into forward punch+kick6P+K | 22 | 0.7% |
969 further openings account for the other 2,145 rounds.
Counted from 774 of the 806 matches played. The rest were not pulled for openings.
Sarah
- Career
- 161–138 · 53.9%
- This season
- 100 matches · 61.0%
- Peak rank
- 25
First hit in 43.0% of 405 rounds. Won 62.1% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 50.9% of rounds, against 25.3% against everyone else.
| evade up into crouch dash forward | 77 | 18.6% |
|---|---|---|
| backdash into Crescent Heel4K+G | 40 | 9.7% |
| Leg Slicer2K+G | 21 | 5.1% |
| evade up into throwP+G | 17 | 4.1% |
| guardG | 16 | 3.9% |
| evade up into Stiletto66K | 14 | 3.4% |
| evade up into forward dash | 10 | 2.4% |
| evade up into Dragon Smash Cannon1K | 9 | 2.2% |
| evade up into Leg Slicer2K+G | 9 | 2.2% |
| backdash into Leg Slicer2K+G | 7 | 1.7% |
| evade up | 7 | 1.7% |
| backdash into Dragon Smash Cannon1K | 6 | 1.4% |
| backdash into Stiletto66K | 6 | 1.4% |
| backdash into evade up | 6 | 1.4% |
| Stiletto66K | 5 | 1.2% |
93 further openings account for the other 163 rounds.
Aoi
- Career
- 480–440 · 52.2%
- This season
- 97 matches · 41.2%
- Peak rank
- 27
First hit in 44.9% of 383 rounds. Won 48.3% of the rounds they struck first, 42.2% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 52.3% of rounds, against 24.7% after losing one.
- Against Akira: opens with “backdash into 46P+K Soushouda” in 22.8% of rounds, against 3.1% against everyone else.
| evade up into Sodeshinken33P+K | 31 | 8.1% |
|---|---|---|
| crouch dash forward into Hou'oushu3P | 27 | 7.0% |
| backdash into Soushouda46P+K | 23 | 6.0% |
| evade up into crouch dash forward | 23 | 6.0% |
| guardG | 17 | 4.4% |
| evade up into throwP+G | 10 | 2.6% |
| crouch into Sodeshinken33P+K | 8 | 2.1% |
| Sanseigan66P+K into Ouka66P+KP | 7 | 1.8% |
| crouch dash back into evade up | 7 | 1.8% |
| backdash into Sou'unha66K | 6 | 1.6% |
| evade up into Hou'oushu3P | 6 | 1.6% |
| evade up into evade down | 6 | 1.6% |
| backdash into evade down | 5 | 1.3% |
| backward movement into evade up | 5 | 1.3% |
| crouch dash back into Jousei Ryusenshou214P+K | 5 | 1.3% |
126 further openings account for the other 197 rounds.
Akira
- Career
- 817–814 · 50.1%
- This season
- 70 matches · 61.4%
- Peak rank
- 27
First hit in 45.2% of 294 rounds. Won 54.1% of the rounds they struck first, 55.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into forward punch+kick6P+K | 22 | 7.5% |
|---|---|---|
| evade up into crouch dash forward | 21 | 7.1% |
| Souka Housui3P+K | 16 | 5.4% |
| backdash into Koboku214P | 12 | 4.1% |
| evade up into Youhou33P | 12 | 4.1% |
| crouch dash forward into Youhou33P | 11 | 3.7% |
| guardG | 10 | 3.4% |
| guardG into forward dash | 10 | 3.4% |
| forward dash into throwP+G | 9 | 3.0% |
| backdash into Hekishou43P | 8 | 2.7% |
| forward dash into Souka Housui3P+K | 7 | 2.4% |
| Senzankou66P+K | 6 | 2.0% |
| backdash into Chouzan Housui46P+K | 6 | 2.0% |
| evade up into Souka Housui3P+K | 6 | 2.0% |
| evade up into evade down | 6 | 2.0% |
77 further openings account for the other 133 rounds.
Shun
- Career
- 114–92 · 55.3%
- This season
- 73 matches · 49.3%
- Peak rank
- 26
First hit in 33.1% of 293 rounds. Won 47.4% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 37 | 12.6% |
|---|---|---|
| backdash into evade up | 15 | 5.1% |
| backdash into Chubu Soutenkyaku66K | 13 | 4.4% |
| backdash into Dokuritsu Kanpai46P+K | 11 | 3.8% |
| evade up into Chubu Soutenkyaku66K | 10 | 3.4% |
| offensive move | 10 | 3.4% |
| evade up into forward dash | 8 | 2.7% |
| evade up into throwP+G | 8 | 2.7% |
| backdash into Kasen Gyou'in6P+K+G | 7 | 2.4% |
| evade up into Gyou'in Haishu3P | 7 | 2.4% |
| backdash into forward dash | 5 | 1.7% |
| evade up | 5 | 1.7% |
| backdash | 4 | 1.4% |
| backdash into Gyou'in Haishu3P | 4 | 1.4% |
| backdash into Shinho Suikoushu43P+K | 4 | 1.4% |
103 further openings account for the other 145 rounds.
Pai
- Career
- 146–137 · 51.6%
- This season
- 71 matches · 56.3%
- Peak rank
- 26
First hit in 31.6% of 278 rounds. Won 50.0% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 47 | 16.9% |
|---|---|---|
| evade up into Souanshou3P+K | 24 | 8.6% |
| backdash into evade up | 11 | 3.9% |
| guardG | 11 | 3.9% |
| evade up into forward dash | 9 | 3.2% |
| backdash into Tenshin Oushoushou46P+K | 7 | 2.5% |
| backdash into evade down | 6 | 2.1% |
| backdash | 5 | 1.8% |
| evade up into throwP+G | 5 | 1.8% |
| backdash into Honshin Soukyaku1K+G | 4 | 1.4% |
| backdash into Koutankyaku66K | 4 | 1.4% |
| backdash into Rikensui1P | 4 | 1.4% |
| crouch dash forward into Souanshou3P+K | 4 | 1.4% |
| Hi'en Tankyaku9K | 3 | 1.1% |
| backdash into Renkan Tanheki66KP | 3 | 1.1% |
101 further openings account for the other 132 rounds.
Kage
- Career
- 94–57 · 62.2%
- This season
- 67 matches · 59.7%
- Peak rank
- 25
First hit in 45.0% of 260 rounds. Won 59.8% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 28 | 10.8% |
|---|---|---|
| guardG | 13 | 5.0% |
| backdash into evade up | 12 | 4.6% |
| backdash into Engetsugeri9K+G | 10 | 3.9% |
| evade up into forward dash | 8 | 3.1% |
| Nakageri3K into Nirenkyaku3KK | 7 | 2.7% |
| backdash into Ryu'eikyaku66K | 7 | 2.7% |
| backdash into evade down | 7 | 2.7% |
| Fusenjin3P into Shippuzan3PP | 6 | 2.3% |
| backdash into Fusenjin3P | 6 | 2.3% |
| backdash | 4 | 1.5% |
| backdash into Fujinkyaku46K+G | 4 | 1.5% |
| backdash into Rairyu Hishoukyaku66P+K+G | 4 | 1.5% |
| evade up into throwP+G | 4 | 1.5% |
| Senpujin2P+K | 3 | 1.1% |
99 further openings account for the other 137 rounds.
Jean
- Career
- 145–148 · 49.5%
- This season
- 53 matches · 49.1%
- Peak rank
- 25
First hit in 38.1% of 218 rounds. Won 56.6% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 16 | 7.3% |
|---|---|---|
| backdash into Doumawashi Kaitengeri46K+G | 14 | 6.4% |
| backdash into Gyaku Seikenzuki66P | 11 | 5.0% |
| guardG | 11 | 5.0% |
| backdash into evade up | 8 | 3.6% |
| evade up into forward dash | 8 | 3.6% |
| Gyaku Seikenzuki66P | 7 | 3.2% |
| backdash into Konohana Sakuya43P+K | 7 | 3.2% |
| backdash into evade down | 6 | 2.7% |
| evade up into Tate'enpi33P | 6 | 2.7% |
| backdash into Kake'uchi46P | 5 | 2.3% |
| backdash into Nozuchi1P+K | 5 | 2.3% |
| guardG into Gyaku Seikenzuki66P | 5 | 2.3% |
| evade up into Tate'enpi~Tenkai Hizageri33PK | 4 | 1.8% |
| backdash into Enpi Kurenai Naraku2P+K | 3 | 1.4% |
85 further openings account for the other 103 rounds.
Wolf
- Career
- 588–607 · 49.2%
- This season
- 77 matches · 48.0%
- Peak rank
- 27
First hit in 44.2% of 172 rounds. Won 61.8% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 17 | 9.8% |
|---|---|---|
| backdash into Short Shoulder46P+K | 15 | 8.6% |
| Low Drop Kick62K | 13 | 7.5% |
| evade up into Regret Discharge33P+K | 13 | 7.5% |
| backdash into evade up | 12 | 6.9% |
| backdash into evade down | 8 | 4.6% |
| backdash into Kenka Kick1K+G | 7 | 4.0% |
| backdash into Elbow Butt4P | 5 | 2.9% |
| guardG | 5 | 2.9% |
| backdash into Quick Shoulder66P+K | 4 | 2.3% |
| no input | 4 | 2.3% |
| backdash | 3 | 1.7% |
| backdash into Low Drop Kick62K | 3 | 1.7% |
| backdash into Rolling Elbow43P | 3 | 1.7% |
| Low Drop Kick62K into evade down | 2 | 1.1% |
48 further openings account for the other 60 rounds.
Counted from 45 of the 77 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 131–96 · 57.7%
- This season
- 39 matches · 64.1%
- Peak rank
- 25
First hit in 50.9% of 163 rounds. Won 66.3% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 19 | 11.7% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 11 | 6.8% |
| evade up into Shaten Renshou33PP | 10 | 6.1% |
| backdash into offensive move | 9 | 5.5% |
| guardG | 8 | 4.9% |
| evade up into Shatenshou33P | 6 | 3.7% |
| evade up | 4 | 2.5% |
| offensive move into evade down | 4 | 2.5% |
| Kochouheki (Deflect)236P+K | 3 | 1.8% |
| backdash into evade up | 3 | 1.8% |
| crouch dash back into Kaisei Tento1P+K | 3 | 1.8% |
| Souryu Shukkai43P+K | 2 | 1.2% |
| backdash into Chisen Choukyaku 23K+GK | 2 | 1.2% |
| backdash into Fukushin Soukyaku33K+G | 2 | 1.2% |
| backdash into Kyuho Soufuken46P+K | 2 | 1.2% |
65 further openings account for the other 75 rounds.
Vanessa
- Career
- 340–355 · 48.9%
- This season
- 39 matches · 61.5%
- Peak rank
- 26
First hit in 16.9% of 142 rounds. Won 62.5% of the rounds they struck first, 55.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: evade up into crouch dash forward | 20 | 13.7% |
|---|---|---|
| Defensive Style: guard | 13 | 8.9% |
| Defensive Style: kick | 8 | 5.5% |
| Defensive Style: Back Charge Kick | 7 | 4.8% |
| Defensive Style: backdash into evade up | 7 | 4.8% |
| Defensive Style: kick into Switch Left SlicerKK | 7 | 4.8% |
| Defensive Style: Switch Shoulder | 4 | 2.7% |
| Defensive Style: evade up into Boomerang Hook3P+K | 4 | 2.7% |
| Defensive Style: evade up into forward dash | 4 | 2.7% |
| Defensive Style: evade up into throwP+G | 4 | 2.7% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 3 | 2.0% |
| Defensive Style: backdash into back kick+guard4K+G | 3 | 2.0% |
| Defensive Style: evade up into Sliding Low Kick1K+G | 3 | 2.0% |
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 2 | 1.4% |
| Defensive Style: Leopard Strike (Deflect) | 2 | 1.4% |
46 further openings account for the other 55 rounds.
Lion
- Career
- 103–66 · 61.0%
- This season
- 28 matches · 50.0%
- Peak rank
- 25
First hit in 53.1% of 111 rounds. Won 50.9% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 16 | 14.4% |
|---|---|---|
| backdash into Senshippo66P | 6 | 5.4% |
| Attai2K into Tousentai2KK+G | 5 | 4.5% |
| guardG | 5 | 4.5% |
| backdash into Kishitsu Kasensou43P | 4 | 3.6% |
| evade up into Sen'inshou3P | 4 | 3.6% |
| evade up into Zaban Shuhou33P+K | 4 | 3.6% |
| Koushutai44K into Souji SenpuP+K | 3 | 2.7% |
| Shicchi Soutai3K+G | 3 | 2.7% |
| evade up into forward dash | 3 | 2.7% |
| Senshippo66P | 2 | 1.8% |
| backdash into Souji SenpuP+K | 2 | 1.8% |
| backdash into Tanhikyaku46K | 2 | 1.8% |
| backdash into Tourou Teihozen (Deflect)4P+K+G | 2 | 1.8% |
| backdash into crouch dash forward | 2 | 1.8% |
45 further openings account for the other 48 rounds.
El Blaze
- Career
- 53–34 · 60.9%
- This season
- 24 matches · 58.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| guardG | 10 | 10.3% |
|---|---|---|
| evade up into crouch dash forward | 9 | 9.3% |
| evade up into Straight6P+K | 6 | 6.2% |
| crouch dash forward into Straight6P+K | 5 | 5.2% |
| crouch dash back into Straight6P+K | 4 | 4.1% |
| backward movement into evade up | 3 | 3.1% |
| crouch dash back | 3 | 3.1% |
| evade up into Overtune Blow3P+K | 3 | 3.1% |
| backdash into Darkness Smash43P+K | 2 | 2.1% |
| backdash into Darkness Sword43K+G | 2 | 2.1% |
| backdash into Rocket Discharge6P+K+G | 2 | 2.1% |
| crouch dash back into Death Scythe Slash8K | 2 | 2.1% |
| crouch dash back into Hammer Smash46P+K | 2 | 2.1% |
| evade up into backdash | 2 | 2.1% |
| guardG into Shadow Slash4KP | 2 | 2.1% |
39 further openings account for the other 40 rounds.
Lau
- Career
- 41–18 · 69.5%
- This season
- 23 matches · 52.2%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kosoushou46P | 9 | 9.7% |
|---|---|---|
| backdash into evade down | 7 | 7.5% |
| evade up into crouch dash forward | 7 | 7.5% |
| backdash into Touku Kosenkyaku9K | 6 | 6.5% |
| evade up into forward dash | 6 | 6.5% |
| guardG | 5 | 5.4% |
| backdash into evade up | 3 | 3.2% |
| Kosoushou46P | 2 | 2.1% |
| backdash | 2 | 2.1% |
| backdash into Kensou4P | 2 | 2.1% |
| backdash into Sako Soushou4P+K | 2 | 2.1% |
| evade up into Junho Chushou33P | 2 | 2.1% |
| evade up into Kensou4P | 2 | 2.1% |
| guardG into Kensou4P | 2 | 2.1% |
| Junho Chushou33P into Tenshin EngekishouP+K | 1 | 1.1% |
35 further openings account for the other 35 rounds.
Brad
- Career
- 57–36 · 61.3%
- This season
- 17 matches · 70.6%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 9 | 13.0% |
|---|---|---|
| Sawk Klab6P+K | 5 | 7.2% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 4 | 5.8% |
| backdash into evade down | 4 | 5.8% |
| Sway Back4P+K+G into BreakdownP+K | 3 | 4.3% |
| backdash into Jackal Straight46P+K | 3 | 4.3% |
| backdash into evade up | 3 | 4.3% |
| evade up into forward dash | 3 | 4.3% |
| backdash into Sawk Klab6P+K | 2 | 2.9% |
| evade up into Jolt Upper3P | 2 | 2.9% |
| guardG into Sawk Klab6P+K | 2 | 2.9% |
| Dtee Sawk Dtrohng4P+K into Stop Kick4K | 1 | 1.4% |
| Dtee Sawk Dtrohng4P+K into backdash | 1 | 1.4% |
| Elbow Hook6P into punchP | 1 | 1.4% |
| Jackal Straight46P+K | 1 | 1.4% |
25 further openings account for the other 25 rounds.
Jacky
- Career
- 39–18 · 68.4%
- This season
- 14 matches · 57.1%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 9 | 15.8% |
|---|---|---|
| evade up | 4 | 7.0% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 3 | 5.3% |
| Step-in Middle Kick66K+G into Groin Kick6K+G | 3 | 5.3% |
| evade up into forward dash | 3 | 5.3% |
| Low Spin Kick1K+G | 2 | 3.5% |
| Middle Spin Kick46K+G | 2 | 3.5% |
| backdash into Long Stride Back Knuckle4P+K | 2 | 3.5% |
| backdash into Spin Heel Sword4K+G | 2 | 3.5% |
| Dash Hammer Kick66K into kickK | 1 | 1.8% |
| High Angle Upper Kick6K into forward movement | 1 | 1.8% |
| Lightning Kick 12K+G | 1 | 1.8% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 1 | 1.8% |
| Step-in Middle Kick66K+G | 1 | 1.8% |
| backdash into Double Back Knuckle4PP | 1 | 1.8% |
21 further openings account for the other 21 rounds.
Taka
- Career
- 15–6 · 71.4%
- This season
- 7 matches · 71.4%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| evade up into Zangeki33P | 7 | 21.9% |
|---|---|---|
| evade up into crouch dash forward | 5 | 15.6% |
| backdash into Mageryu46P | 2 | 6.2% |
| Sokubi Otoshi41236P | 1 | 3.1% |
| Zangeki33P | 1 | 3.1% |
| backdash into Ao'oni Midaremage214P+K | 1 | 3.1% |
| backdash into Sokubi Otoshi41236P | 1 | 3.1% |
| backdash into Tsuyubarai 22P+KP | 1 | 3.1% |
| backdash into Yoko Harite4P | 1 | 3.1% |
| backward movement into evade up | 1 | 3.1% |
| crouch dash back into Ao'oni Midaremage214P+K | 1 | 3.1% |
| crouch dash back into Mageryu46P | 1 | 3.1% |
| crouch dash back into evade up | 1 | 3.1% |
| crouch dash forward into backdash | 1 | 3.1% |
| crouch dash forward into throwP+G | 1 | 3.1% |
6 further openings account for the other 6 rounds.
Jeffry
- Career
- 19–8 · 70.4%
- This season
- 5 matches · 40.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 3 | 14.3% |
|---|---|---|
| backdash into Megaton Knuckle43P+K | 2 | 9.5% |
| backdash | 1 | 4.8% |
| backdash into Double Hammer Down43P | 1 | 4.8% |
| backdash into Head Attack46P+K | 1 | 4.8% |
| backdash into Knee Push4K | 1 | 4.8% |
| backdash into Rising Hammer43PP | 1 | 4.8% |
| backdash into Tsunami Beat3K+G | 1 | 4.8% |
| backdash into evade down | 1 | 4.8% |
| backdash into evade up | 1 | 4.8% |
| backdash into throwP+G | 1 | 4.8% |
| crouch | 1 | 4.8% |
| crouch dash back into Head Attack46P+K | 1 | 4.8% |
| evade down into backdash | 1 | 4.8% |
| evade up into Sunlit Body Upper3P+K | 1 | 4.8% |
3 further openings account for the other 3 rounds.
Eileen
- Career
- 397–440 · 47.4%
- This season
- 2 matches · 0.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Taisei Honsou214P | 2 | 22.2% |
|---|---|---|
| Enkou Nyurin66P | 1 | 11.1% |
| Kousokuhon7K+G | 1 | 11.1% |
| Rigou TenshintaiK+G into Kousokuhon7K+G | 1 | 11.1% |
| crouch dash back into Enkou Kenka46P | 1 | 11.1% |
| crouch dash back into Rigou TenshintaiK+G | 1 | 11.1% |
| evade up into Hikou Hagetsu33P | 1 | 11.1% |
| evade up into punchP | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Sarah: 1 of 15 tests hold up
- Aoi: 2 of 14 tests hold up
- Akira: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Eileen: not tested (too few rounds)
