VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ziend-2525

  • Sarah
  • Aoi
  • Wolf
  • Shun
  • Pai
  • Kage
  • Jean
  • Lei Fei
  • Vanessa
  • Lion
  • El Blaze
  • Lau
  • Brad
  • Jacky
  • Taka
  • Jeffry
  • Eileen
Career matches7,969
Career win rate51.4%
Round win rate52.4%
Peak rank27
Distinct opponents247
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1386 #2,722 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira271,63181781450.1%
Wolf271,19558860749.2%
Aoi2792048044052.2%
Eileen2583739744047.4%
Goh—71935236749.0%
Vanessa2669534035548.9%
Sarah2529916113853.9%
Jean2529314514849.5%
Pai2628314613751.6%
Lei Fei252271319657.7%
Shun262061149255.3%
Lion251691036661.0%
Kage25151945762.2%
Brad2593573661.3%
El Blaze2587533460.9%
Lau2559411869.5%
Jacky2557391868.4%
Jeffry232719870.4%
Taka232115671.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,419 of 3,235 rounds counted

6.6 inputs a second (394 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.8407410
Aoi7.142343
Wolf6.0361124
Shun7.1429293
Pai6.5390279
Akira7.746134
Kage6.4384260
Jean6.1364219
Lei Fei6.8406163
Vanessa6.2370146
Lion6.7404111
El Blaze5.633697
Lau6.740493
Brad6.840869
Jacky6.941457
Jeffry6.236921

By opponent's character

Akira6.8409533
Jeffry6.7400194
Aoi6.4382201
Sarah6.4384204
Goh6.3381170
Kage6.4383130
Pai6.8411141
Jacky6.639887
Jean6.5392161
Lau6.7401118
Shun6.136774
Wolf7.041885
Lion6.337996
Vanessa5.935423
El Blaze5.633425
Lei Fei6.539023
Eileen6.840547
Brad6.639639
Taka6.639361
Dural6.23747

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1591104969.2%+14.1
Jeffry64293545.3%-9.0
Aoi61372460.7%+7.4
Sarah57302752.6%+5.2
Goh48192939.6%-11.9
Kage46271958.7%+4.9
Pai43212248.8%-4.2
Jacky41182343.9%-6.8
Jean41261563.4%+0.4
Lau38251365.8%+6.7
Shun34161847.1%-7.3
Wolf32122037.5%-17.3
Lion30181260.0%+2.9
Vanessa27111640.7%-14.4
El Blaze1861233.3%-22.0
Lei Fei1861233.3%-11.9
Eileen1711664.7%+13.5
Brad167943.8%-12.1
Taka149564.3%+9.3
Dural21150.0%+19.1

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence98514752.0%-4.1
Low Fence95603563.2%+7.4
Full Fence91573462.6%+6.8
Breakable Half Fence86473954.6%-0.1
Breakable Full Fence83434051.8%-3.9
Rectangle73353848.0%-4.9
Open67333449.2%-5.0
Single Wall65343152.3%-1.3
Octagon64382659.4%+8.9
Full Fence and Open41241758.5%+2.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls49554.7%54.5%+0.2
No walls22755.9%54.9%+1.0

Walls against open: -0.8 points (95% range -8.8 to +7.2), p 0.841 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Jyuryoku_Eileen (Rank 22)2026/10/08136746.1%
MIES/ミース (Rank 29)2026/10/0892722.2%
potimaru1059 (Rank 22)2026/09/0285362.5%
TaKaArAsHi573 (Rank 23)2026/07/292213959.1%
omuretukun (Rank 22)2026/07/272018290.0%
Might小麥豆漿 (Rank 22)2026/07/222520580.0%
xXsoul-childXx (Rank 26)2026/07/0595455.6%
gimoring (Rank 26)2026/07/0294544.4%
sper8469 (Rank 22)2026/07/02139469.2%
GWO (Rank 23)2026/07/0283537.5%
MaxMuncy (Rank 25)2026/06/29125741.7%
allgonnaworkout (Rank 24)2026/06/2983537.5%
銀 (Rank 27)2026/06/2686275.0%
nekota (Rank 23)2026/06/25119281.8%
kowalski (Rank 25)2026/06/1697277.8%
melty01 (Rank 28)2026/06/1674357.1%
サーちゃん (Rank 21)2026/06/0786275.0%
dalmax72 (Rank 23)2026/06/05117463.6%
manao_0609 (Rank 26)2026/05/27159660.0%
6132da (Rank 22)2026/05/20770100.0%
........ (Rank 23)2026/04/1773442.9%
hanamogera (Rank 29)2026/04/17115645.5%
Toragoto (Rank 29)2026/04/1584450.0%
伍の人 (Rank 27)2026/04/0683537.5%
てーらい (Rank 29)2026/04/02113827.3%

Round openings

Every character

evade up into crouch dash forward34311.0%
guardG1173.8%
backdash into evade up872.8%
evade up into forward dash652.1%
evade up into throwP+G541.7%
backdash into evade down511.6%
backdash into Crescent Heel4K+G401.3%
evade up into Sodeshinken33P+K311.0%
evade up301.0%
backdash290.9%
crouch dash forward into Hou'oushu3P270.9%
evade up into evade down260.8%
evade up into Souanshou3P+K240.8%
backdash into Soushouda46P+K230.7%
forward dash into forward punch+kick6P+K220.7%

969 further openings account for the other 2,145 rounds.

Counted from 774 of the 806 matches played. The rest were not pulled for openings.

Sarah

Career
161–138 · 53.9%
This season
100 matches · 61.0%
Peak rank
25

First hit in 43.0% of 405 rounds. Won 62.1% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 50.9% of rounds, against 25.3% against everyone else.

How is this tested?

evade up into crouch dash forward7718.6%
backdash into Crescent Heel4K+G409.7%
Leg Slicer2K+G215.1%
evade up into throwP+G174.1%
guardG163.9%
evade up into Stiletto66K143.4%
evade up into forward dash102.4%
evade up into Dragon Smash Cannon1K92.2%
evade up into Leg Slicer2K+G92.2%
backdash into Leg Slicer2K+G71.7%
evade up71.7%
backdash into Dragon Smash Cannon1K61.4%
backdash into Stiletto66K61.4%
backdash into evade up61.4%
Stiletto66K51.2%

93 further openings account for the other 163 rounds.

Aoi

Career
480–440 · 52.2%
This season
97 matches · 41.2%
Peak rank
27

First hit in 44.9% of 383 rounds. Won 48.3% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 52.3% of rounds, against 24.7% after losing one.
  • Against Akira: opens with “backdash into 46P+K Soushouda” in 22.8% of rounds, against 3.1% against everyone else.

How is this tested?

evade up into Sodeshinken33P+K318.1%
crouch dash forward into Hou'oushu3P277.0%
backdash into Soushouda46P+K236.0%
evade up into crouch dash forward236.0%
guardG174.4%
evade up into throwP+G102.6%
crouch into Sodeshinken33P+K82.1%
Sanseigan66P+K into Ouka66P+KP71.8%
crouch dash back into evade up71.8%
backdash into Sou'unha66K61.6%
evade up into Hou'oushu3P61.6%
evade up into evade down61.6%
backdash into evade down51.3%
backward movement into evade up51.3%
crouch dash back into Jousei Ryusenshou214P+K51.3%

126 further openings account for the other 197 rounds.

Akira

Career
817–814 · 50.1%
This season
70 matches · 61.4%
Peak rank
27

First hit in 45.2% of 294 rounds. Won 54.1% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into forward punch+kick6P+K227.5%
evade up into crouch dash forward217.1%
Souka Housui3P+K165.4%
backdash into Koboku214P124.1%
evade up into Youhou33P124.1%
crouch dash forward into Youhou33P113.7%
guardG103.4%
guardG into forward dash103.4%
forward dash into throwP+G93.0%
backdash into Hekishou43P82.7%
forward dash into Souka Housui3P+K72.4%
Senzankou66P+K62.0%
backdash into Chouzan Housui46P+K62.0%
evade up into Souka Housui3P+K62.0%
evade up into evade down62.0%

77 further openings account for the other 133 rounds.

Shun

Career
114–92 · 55.3%
This season
73 matches · 49.3%
Peak rank
26

First hit in 33.1% of 293 rounds. Won 47.4% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward3712.6%
backdash into evade up155.1%
backdash into Chubu Soutenkyaku66K134.4%
backdash into Dokuritsu Kanpai46P+K113.8%
evade up into Chubu Soutenkyaku66K103.4%
offensive move103.4%
evade up into forward dash82.7%
evade up into throwP+G82.7%
backdash into Kasen Gyou'in6P+K+G72.4%
evade up into Gyou'in Haishu3P72.4%
backdash into forward dash51.7%
evade up51.7%
backdash41.4%
backdash into Gyou'in Haishu3P41.4%
backdash into Shinho Suikoushu43P+K41.4%

103 further openings account for the other 145 rounds.

Pai

Career
146–137 · 51.6%
This season
71 matches · 56.3%
Peak rank
26

First hit in 31.6% of 278 rounds. Won 50.0% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward4716.9%
evade up into Souanshou3P+K248.6%
backdash into evade up113.9%
guardG113.9%
evade up into forward dash93.2%
backdash into Tenshin Oushoushou46P+K72.5%
backdash into evade down62.1%
backdash51.8%
evade up into throwP+G51.8%
backdash into Honshin Soukyaku1K+G41.4%
backdash into Koutankyaku66K41.4%
backdash into Rikensui1P41.4%
crouch dash forward into Souanshou3P+K41.4%
Hi'en Tankyaku9K31.1%
backdash into Renkan Tanheki66KP31.1%

101 further openings account for the other 132 rounds.

Kage

Career
94–57 · 62.2%
This season
67 matches · 59.7%
Peak rank
25

First hit in 45.0% of 260 rounds. Won 59.8% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward2810.8%
guardG135.0%
backdash into evade up124.6%
backdash into Engetsugeri9K+G103.9%
evade up into forward dash83.1%
Nakageri3K into Nirenkyaku3KK72.7%
backdash into Ryu'eikyaku66K72.7%
backdash into evade down72.7%
Fusenjin3P into Shippuzan3PP62.3%
backdash into Fusenjin3P62.3%
backdash41.5%
backdash into Fujinkyaku46K+G41.5%
backdash into Rairyu Hishoukyaku66P+K+G41.5%
evade up into throwP+G41.5%
Senpujin2P+K31.1%

99 further openings account for the other 137 rounds.

Jean

Career
145–148 · 49.5%
This season
53 matches · 49.1%
Peak rank
25

First hit in 38.1% of 218 rounds. Won 56.6% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward167.3%
backdash into Doumawashi Kaitengeri46K+G146.4%
backdash into Gyaku Seikenzuki66P115.0%
guardG115.0%
backdash into evade up83.6%
evade up into forward dash83.6%
Gyaku Seikenzuki66P73.2%
backdash into Konohana Sakuya43P+K73.2%
backdash into evade down62.7%
evade up into Tate'enpi33P62.7%
backdash into Kake'uchi46P52.3%
backdash into Nozuchi1P+K52.3%
guardG into Gyaku Seikenzuki66P52.3%
evade up into Tate'enpi~Tenkai Hizageri33PK41.8%
backdash into Enpi Kurenai Naraku2P+K31.4%

85 further openings account for the other 103 rounds.

Wolf

Career
588–607 · 49.2%
This season
77 matches · 48.0%
Peak rank
27

First hit in 44.2% of 172 rounds. Won 61.8% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward179.8%
backdash into Short Shoulder46P+K158.6%
Low Drop Kick62K137.5%
evade up into Regret Discharge33P+K137.5%
backdash into evade up126.9%
backdash into evade down84.6%
backdash into Kenka Kick1K+G74.0%
backdash into Elbow Butt4P52.9%
guardG52.9%
backdash into Quick Shoulder66P+K42.3%
no input42.3%
backdash31.7%
backdash into Low Drop Kick62K31.7%
backdash into Rolling Elbow43P31.7%
Low Drop Kick62K into evade down21.1%

48 further openings account for the other 60 rounds.

Counted from 45 of the 77 matches played. The rest were not pulled for openings.

Lei Fei

Career
131–96 · 57.7%
This season
39 matches · 64.1%
Peak rank
25

First hit in 50.9% of 163 rounds. Won 66.3% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward1911.7%
backdash into Kaisei Tento1P+K116.8%
evade up into Shaten Renshou33PP106.1%
backdash into offensive move95.5%
guardG84.9%
evade up into Shatenshou33P63.7%
evade up42.5%
offensive move into evade down42.5%
Kochouheki (Deflect)236P+K31.8%
backdash into evade up31.8%
crouch dash back into Kaisei Tento1P+K31.8%
Souryu Shukkai43P+K21.2%
backdash into Chisen Choukyaku 23K+GK21.2%
backdash into Fukushin Soukyaku33K+G21.2%
backdash into Kyuho Soufuken46P+K21.2%

65 further openings account for the other 75 rounds.

Vanessa

Career
340–355 · 48.9%
This season
39 matches · 61.5%
Peak rank
26

First hit in 16.9% of 142 rounds. Won 62.5% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: evade up into crouch dash forward2013.7%
Defensive Style: guard138.9%
Defensive Style: kick85.5%
Defensive Style: Back Charge Kick74.8%
Defensive Style: backdash into evade up74.8%
Defensive Style: kick into Switch Left SlicerKK74.8%
Defensive Style: Switch Shoulder42.7%
Defensive Style: evade up into Boomerang Hook3P+K42.7%
Defensive Style: evade up into forward dash42.7%
Defensive Style: evade up into throwP+G42.7%
Defensive Style: backdash into Stinger Low Blow1P+K32.0%
Defensive Style: backdash into back kick+guard4K+G32.0%
Defensive Style: evade up into Sliding Low Kick1K+G32.0%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP21.4%
Defensive Style: Leopard Strike (Deflect)21.4%

46 further openings account for the other 55 rounds.

Lion

Career
103–66 · 61.0%
This season
28 matches · 50.0%
Peak rank
25

First hit in 53.1% of 111 rounds. Won 50.9% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward1614.4%
backdash into Senshippo66P65.4%
Attai2K into Tousentai2KK+G54.5%
guardG54.5%
backdash into Kishitsu Kasensou43P43.6%
evade up into Sen'inshou3P43.6%
evade up into Zaban Shuhou33P+K43.6%
Koushutai44K into Souji SenpuP+K32.7%
Shicchi Soutai3K+G32.7%
evade up into forward dash32.7%
Senshippo66P21.8%
backdash into Souji SenpuP+K21.8%
backdash into Tanhikyaku46K21.8%
backdash into Tourou Teihozen (Deflect)4P+K+G21.8%
backdash into crouch dash forward21.8%

45 further openings account for the other 48 rounds.

El Blaze

Career
53–34 · 60.9%
This season
24 matches · 58.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1010.3%
evade up into crouch dash forward99.3%
evade up into Straight6P+K66.2%
crouch dash forward into Straight6P+K55.2%
crouch dash back into Straight6P+K44.1%
backward movement into evade up33.1%
crouch dash back33.1%
evade up into Overtune Blow3P+K33.1%
backdash into Darkness Smash43P+K22.1%
backdash into Darkness Sword43K+G22.1%
backdash into Rocket Discharge6P+K+G22.1%
crouch dash back into Death Scythe Slash8K22.1%
crouch dash back into Hammer Smash46P+K22.1%
evade up into backdash22.1%
guardG into Shadow Slash4KP22.1%

39 further openings account for the other 40 rounds.

Lau

Career
41–18 · 69.5%
This season
23 matches · 52.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kosoushou46P99.7%
backdash into evade down77.5%
evade up into crouch dash forward77.5%
backdash into Touku Kosenkyaku9K66.5%
evade up into forward dash66.5%
guardG55.4%
backdash into evade up33.2%
Kosoushou46P22.1%
backdash22.1%
backdash into Kensou4P22.1%
backdash into Sako Soushou4P+K22.1%
evade up into Junho Chushou33P22.1%
evade up into Kensou4P22.1%
guardG into Kensou4P22.1%
Junho Chushou33P into Tenshin EngekishouP+K11.1%

35 further openings account for the other 35 rounds.

Brad

Career
57–36 · 61.3%
This season
17 matches · 70.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward913.0%
Sawk Klab6P+K57.2%
Destruction Body3P+K into Dtee Sawk Lang3P+KP45.8%
backdash into evade down45.8%
Sway Back4P+K+G into BreakdownP+K34.3%
backdash into Jackal Straight46P+K34.3%
backdash into evade up34.3%
evade up into forward dash34.3%
backdash into Sawk Klab6P+K22.9%
evade up into Jolt Upper3P22.9%
guardG into Sawk Klab6P+K22.9%
Dtee Sawk Dtrohng4P+K into Stop Kick4K11.4%
Dtee Sawk Dtrohng4P+K into backdash11.4%
Elbow Hook6P into punchP11.4%
Jackal Straight46P+K11.4%

25 further openings account for the other 25 rounds.

Jacky

Career
39–18 · 68.4%
This season
14 matches · 57.1%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward915.8%
evade up47.0%
Spinning Back Knuckle4P into Double Back Knuckle4PP35.3%
Step-in Middle Kick66K+G into Groin Kick6K+G35.3%
evade up into forward dash35.3%
Low Spin Kick1K+G23.5%
Middle Spin Kick46K+G23.5%
backdash into Long Stride Back Knuckle4P+K23.5%
backdash into Spin Heel Sword4K+G23.5%
Dash Hammer Kick66K into kickK11.8%
High Angle Upper Kick6K into forward movement11.8%
Lightning Kick 12K+G11.8%
Middle Smash6P into Middle Smash Back Knuckle6PP11.8%
Step-in Middle Kick66K+G11.8%
backdash into Double Back Knuckle4PP11.8%

21 further openings account for the other 21 rounds.

Taka

Career
15–6 · 71.4%
This season
7 matches · 71.4%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Zangeki33P721.9%
evade up into crouch dash forward515.6%
backdash into Mageryu46P26.2%
Sokubi Otoshi41236P13.1%
Zangeki33P13.1%
backdash into Ao'oni Midaremage214P+K13.1%
backdash into Sokubi Otoshi41236P13.1%
backdash into Tsuyubarai 22P+KP13.1%
backdash into Yoko Harite4P13.1%
backward movement into evade up13.1%
crouch dash back into Ao'oni Midaremage214P+K13.1%
crouch dash back into Mageryu46P13.1%
crouch dash back into evade up13.1%
crouch dash forward into backdash13.1%
crouch dash forward into throwP+G13.1%

6 further openings account for the other 6 rounds.

Jeffry

Career
19–8 · 70.4%
This season
5 matches · 40.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward314.3%
backdash into Megaton Knuckle43P+K29.5%
backdash14.8%
backdash into Double Hammer Down43P14.8%
backdash into Head Attack46P+K14.8%
backdash into Knee Push4K14.8%
backdash into Rising Hammer43PP14.8%
backdash into Tsunami Beat3K+G14.8%
backdash into evade down14.8%
backdash into evade up14.8%
backdash into throwP+G14.8%
crouch14.8%
crouch dash back into Head Attack46P+K14.8%
evade down into backdash14.8%
evade up into Sunlit Body Upper3P+K14.8%

3 further openings account for the other 3 rounds.

Eileen

Career
397–440 · 47.4%
This season
2 matches · 0.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Taisei Honsou214P222.2%
Enkou Nyurin66P111.1%
Kousokuhon7K+G111.1%
Rigou TenshintaiK+G into Kousokuhon7K+G111.1%
crouch dash back into Enkou Kenka46P111.1%
crouch dash back into Rigou TenshintaiK+G111.1%
evade up into Hikou Hagetsu33P111.1%
evade up into punchP111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 1 of 15 tests hold up
  • Aoi: 2 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Eileen: not tested (too few rounds)