Virtua Fighter 5 REVO · v1.10 · Region: Asia
グラウンド・ゼロ
Characters played — VF5's own record
| Wolf | 39 | 2,741 | 1,444 | 1,297 | 52.7% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 72 | 30 | 42 | 41.7% | -6.4 |
|---|---|---|---|---|---|
| Akira | 65 | 32 | 33 | 49.2% | -0.9 |
| Kage | 63 | 35 | 28 | 55.6% | +4.6 |
| Shun | 55 | 31 | 24 | 56.4% | +7.0 |
| Sarah | 34 | 24 | 10 | 70.6% | +20.2 |
| Brad | 30 | 13 | 17 | 43.3% | -3.6 |
| Jacky | 28 | 11 | 17 | 39.3% | -15.9 |
| Lei Fei | 26 | 10 | 16 | 38.5% | -5.0 |
| Vanessa | 26 | 10 | 16 | 38.5% | -9.4 |
| Jeffry | 25 | 11 | 14 | 44.0% | -7.3 |
| Goh | 24 | 10 | 14 | 41.7% | -11.4 |
| Pai | 23 | 13 | 10 | 56.5% | +4.2 |
| Lion | 19 | 8 | 11 | 42.1% | -4.0 |
| Aoi | 18 | 12 | 6 | 66.7% | +7.5 |
| El Blaze | 18 | 6 | 12 | 33.3% | -13.2 |
| Jean | 15 | 8 | 7 | 53.3% | +7.5 |
| Taka | 12 | 8 | 4 | 66.7% | +23.3 |
| Wolf | 10 | 7 | 3 | 70.0% | +19.5 |
| Eileen | 6 | 3 | 3 | 50.0% | -7.0 |
| Dural | 4 | 3 | 1 | 75.0% | +16.6 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 71 | 35 | 36 | 49.3% | +3.1 |
|---|---|---|---|---|---|
| Rectangle | 62 | 25 | 37 | 40.3% | -8.7 |
| Breakable Half Fence | 59 | 28 | 31 | 47.5% | -3.2 |
| Single Wall | 59 | 29 | 30 | 49.1% | -1.4 |
| Half Fence | 58 | 38 | 20 | 65.5% | +17.5 |
| Full Fence | 55 | 28 | 27 | 50.9% | +3.5 |
| Breakable Full Fence | 54 | 29 | 25 | 53.7% | +1.9 |
| Octagon | 50 | 24 | 26 | 48.0% | -6.8 |
| Low Fence | 49 | 23 | 26 | 46.9% | -2.8 |
| Full Fence and Open | 28 | 13 | 15 | 46.4% | -1.0 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 338 | 50.9% | 50.2% | +0.6 |
| No walls | 179 | 48.6% | 48.6% | -0.0 |
Walls against open: +0.7 points (95% range -8.4 to +9.8), p 0.883 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ドランクン//Konpay (Rank 39) | 21 | 14 | 7 | 66.7% |
|---|---|---|---|---|
| jinmenusagi (Rank 41) | 19 | 4 | 15 | 21.1% |
| ゴーストが囁くのよ (Rank 40) | 19 | 7 | 12 | 36.8% |
| ★闘将拉麵男★ (Rank 39) | 17 | 7 | 10 | 41.2% |
| ハティーン (Rank 40) | 17 | 9 | 8 | 52.9% |
| 堂島様 (Rank 42) | 15 | 4 | 11 | 26.7% |
| デネ (Rank 40) | 13 | 4 | 9 | 30.8% |
| 愛蒔らぶり (Rank 41) | 13 | 1 | 12 | 7.7% |
| くりたろう (Rank 36) | 12 | 7 | 5 | 58.3% |
| RUSH (Rank 36) | 12 | 8 | 4 | 66.7% |
| manatsu_7 (Rank 39) | 11 | 4 | 7 | 36.4% |
| ぱりぱり (Rank 38) | 11 | 6 | 5 | 54.5% |
| しゆう@1974 (Rank 36) | 10 | 5 | 5 | 50.0% |
| ゼータ(MSZ-006) (Rank 40) | 10 | 5 | 5 | 50.0% |
| Fibonacci (Rank 41) | 9 | 3 | 6 | 33.3% |
| ダンプよっし~改 (Rank 37) | 9 | 6 | 3 | 66.7% |
| ニトロ (Rank 35) | 9 | 5 | 4 | 55.6% |
| KA-GO (Rank 39) | 8 | 4 | 4 | 50.0% |
| 躑躅 (Rank 35) | 8 | 3 | 5 | 37.5% |
| kantoku (Rank 37) | 7 | 4 | 3 | 57.1% |
| uomofastidioso (Rank 38) | 7 | 4 | 3 | 57.1% |
| ガウショ (Rank 38) | 7 | 5 | 2 | 71.4% |
| ハマラウ (Rank 42) | 7 | 0 | 7 | 0.0% |
| マーウォ (Rank 38) | 7 | 3 | 4 | 42.9% |
| 灼熱大根 (Rank 41) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| ドランクン//Konpay (Rank 39) | 2026/09/13 | 21 | 14 | 7 | 66.7% |
|---|---|---|---|---|---|
| manatsu_7 (Rank 39) | 2026/09/13 | 11 | 4 | 7 | 36.4% |
| jinmenusagi (Rank 41) | 2026/09/13 | 19 | 4 | 15 | 21.1% |
| ガウショ (Rank 38) | 2026/09/06 | 7 | 5 | 2 | 71.4% |
| くりたろう (Rank 36) | 2026/09/06 | 12 | 7 | 5 | 58.3% |
| ハティーン (Rank 40) | 2026/08/24 | 17 | 9 | 8 | 52.9% |
| RUSH (Rank 36) | 2026/08/24 | 12 | 8 | 4 | 66.7% |
| ゼータ(MSZ-006) (Rank 40) | 2026/08/24 | 10 | 5 | 5 | 50.0% |
| kantoku (Rank 37) | 2026/08/24 | 7 | 4 | 3 | 57.1% |
| ニトロ (Rank 35) | 2026/08/24 | 9 | 5 | 4 | 55.6% |
| ハマラウ (Rank 42) | 2026/08/24 | 7 | 0 | 7 | 0.0% |
| 躑躅 (Rank 35) | 2026/08/24 | 8 | 3 | 5 | 37.5% |
| Fibonacci (Rank 41) | 2026/08/24 | 9 | 3 | 6 | 33.3% |
| ぱりぱり (Rank 38) | 2026/08/23 | 11 | 6 | 5 | 54.5% |
| ★闘将拉麵男★ (Rank 39) | 2026/08/23 | 17 | 7 | 10 | 41.2% |
| 愛蒔らぶり (Rank 41) | 2026/08/17 | 13 | 1 | 12 | 7.7% |
| しゆう@1974 (Rank 36) | 2026/08/17 | 10 | 5 | 5 | 50.0% |
| 堂島様 (Rank 42) | 2026/08/03 | 15 | 4 | 11 | 26.7% |
| マーウォ (Rank 38) | 2026/08/03 | 7 | 3 | 4 | 42.9% |
| uomofastidioso (Rank 38) | 2026/08/03 | 7 | 4 | 3 | 57.1% |
| KA-GO (Rank 39) | 2026/08/03 | 8 | 4 | 4 | 50.0% |
| デネ (Rank 40) | 2026/08/02 | 13 | 4 | 9 | 30.8% |
| ゴーストが囁くのよ (Rank 40) | 2026/07/21 | 19 | 7 | 12 | 36.8% |
| 灼熱大根 (Rank 41) | 2026/07/06 | 7 | 4 | 3 | 57.1% |
| ダンプよっし~改 (Rank 37) | 2026/05/11 | 9 | 6 | 3 | 66.7% |
Round openings
Wolf
| evade down into crouch dash forward | 191 | 8.2% |
|---|---|---|
| Rolling Savate6K+G | 183 | 7.8% |
| evade up into crouch dash forward | 163 | 7.0% |
| forward movement into Elbow Butt4P | 150 | 6.4% |
| guardG into evade up | 138 | 5.9% |
| evade down into Elbow Butt4P | 125 | 5.4% |
| guardG | 91 | 3.9% |
| forward movement into punchP | 78 | 3.4% |
| Elbow Butt4P | 69 | 3.0% |
| Arrow Knuckle3P | 65 | 2.8% |
| Quick Shoulder66P+K | 54 | 2.3% |
| evade down into punchP | 44 | 1.9% |
| Elbow Butt4P into punchP | 41 | 1.8% |
| Low Hammer2P | 33 | 1.4% |
| guardG into throwP+G | 32 | 1.4% |
180 further openings account for the other 873 rounds.
