VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Akira

InfamousGeezer

Career matches2,409
Career win rate64.5%
Round win rate47.8%
Peak rank33
Distinct opponents8
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira331,05858147754.9%
Pai34922312663.9%
Kage2131437067.1%
Goh2121535972.2%
Taka1861384874.2%
El Blaze1661343280.7%
Sarah1221012182.8%
Wolf74571777.0%
Lion2924582.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira123925.0%-7.4
Lei Fei85362.5%+15.9
Goh4040.0%-37.9
Sarah31233.3%+18.6
Lion220100.0%+12.0
Pai110100.0%+19.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence51420.0%-9.9
Low Fence52340.0%+14.0
Octagon52340.0%-0.6
Breakable Half Fence4040.0%-36.0
Open31233.3%+0.7
Rectangle330100.0%+45.9
Full Fence and Open220100.0%+12.0
Single Wall2020.0%-30.4
Half Fence110100.0%+19.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1838.9%40.3%-1.4
No walls1030.0%29.7%+0.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

brogasaurusrex (Rank 32)92722.2%
Dr.Luckyshot (Rank 27)74357.1%
NaughtNaught (Rank 31)4040.0%
BloodyRoseVF (Rank 36)31233.3%
LordBaconTheBoss (Rank 30)31233.3%
Shinobi (Rank 1)220100.0%
4gnar (Rank 11)110100.0%
Yoshikage_Lukas (Rank 13)110100.0%

Most played opponents, most recent first

LordBaconTheBoss (Rank 30)2026/04/2331233.3%
Dr.Luckyshot (Rank 27)2026/04/2374357.1%
NaughtNaught (Rank 31)2026/04/234040.0%
BloodyRoseVF (Rank 36)2026/04/2331233.3%
4gnar (Rank 11)2026/04/22110100.0%
Yoshikage_Lukas (Rank 13)2026/04/22110100.0%
brogasaurusrex (Rank 32)2026/04/1892722.2%
Shinobi (Rank 1)2026/03/28220100.0%

Round openings

Akira

Rimon Chouchu66P into Jouho Touken6P2118.9%
Senzankou66P+K into throwP+G1614.4%
backdash into evade up98.1%
forward movement into punchP76.3%
forward movement into throwP+G76.3%
Jouho Touken6P43.6%
backdash into throwP+G43.6%
crouch dash back into Jouho Senshou46P43.6%
Senzankou66P+K32.7%
evade down into Koboku214P32.7%
Souka Housui3P+K21.8%
backdash into Souka Housui3P+K21.8%
crouch dash back into guardG21.8%
evade down into backward movement21.8%
Jouho Senshou46P10.9%

24 further openings account for the other 24 rounds.